Post Reply
|
3 years ago ::
Aug 25, 2010 - 7:30AM
#61
|
Date Joined:
Feb 18, 2006
|
 Klatooinian Enforcer CL 2 Medium Klatooinian scoundrel 2 Force 2 Init +8; Senses Perception +5 Languages Huttese -------------------------------------------------------------------------------------------------------- Defences Ref 16 (flat-footed 14), Fort 13, Will 14 hp 23; Threshold 13 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +4 (1d4+4) Ranged blaster pistol +3 (3d6+1) Base Atk +1; Grp +4 Atk Options Point Blank Shot, Sneak Attack +1d6 -------------------------------------------------------------------------------------------------------- Abilities Str 16, Dex 14, Con 13, Int 6, Wis 10, Cha 10 Talents Sneak Attack Feats Armour Proficiency (light), Point Blank Shot, Skill Training (Perception), Weapon Proficiency (pistols, simple weapons) Skills Initiative +8, Perception +5, Persuasion +6 Possessions blast vest (+2 armour), blaster pistol, comlink
|
|
|
|
3 years ago ::
Aug 25, 2010 - 7:36AM
#62
|
Date Joined:
Feb 18, 2006
|
 Nikto Soldier CL 1 Medium Nikto nonheroic 3 Init +2; Senses Perception +1 Languages Basic, Nikto -------------------------------------------------------------------------------------------------------- Defences Ref 15 (flat-footed 14), Fort 13, Will 10 hp 10; Threshold 13 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +3 (1d4+1) Ranged blaster rifle +3 (3d8) or Ranged frag grenade +3 (4d6, 2-square burst) Base Atk +2; Grp +3 Atk Options autofire (blaster rifle), Point Blank Shot, Precise Shot -------------------------------------------------------------------------------------------------------- Abilities Str 12, Dex 12, Con 12, Int 8, Wis 10, Cha 7 Feats Armour Proficiency (light), Point Blank Shot, Precise Shot, Weapon Proficiency (rifles, simple weapons) Skills Endurance +7, Survival +1 (may reroll) Possessions blaster rifle, 2 frag grenades, blast vest (+2 armour), comlink, datapad with maps, field kit
|
|
|
|
3 years ago ::
Aug 25, 2010 - 7:41AM
#63
|
Date Joined:
Feb 18, 2006
|
 Quarren Raider CL 4 Medium Quarren nonheroic 3/scoundrel 3 Force 2 Init +5; Senses low-light vision; Perception +2 Languages Basic, Quarrenese -------------------------------------------------------------------------------------------------------- Defences Ref 17 (flat-footed 15), Fort 16, Will 13 hp 36; Threshold 16 -------------------------------------------------------------------------------------------------------- Speed 6 squares, swim 4 squares Melee vibroblade +6 (2d6+3) Ranged heavy blaster pistol +6 (3d8+1) Base Atk +4; Grp +6 Atk Options Charging Fire, Deadeye, Point Blank Shot, Precise Shot, Sneak Attack +1d6 Special Actions Hyperdriven, Vehicular Combat -------------------------------------------------------------------------------------------------------- Abilities Str 14, Dex 15, Con 16, Int 11, Wis 9, Cha 7 Special Qualities breathe underwater Talents Hyperdriven, Sneak Attack Feats Charging Fire, Deadeye, Point Blank Shot, Precise Shot, Skill Training (Pilot), Vehicular Combat, Weapon Proficiency (pistols, simple weapons) Skills Pilot +10, Stealth +10, Swim +5 (may reroll, may take 10 when distracted) Possessions vibroblade, heavy blaster pistol, comlink, medpac
|
|
|
|
3 years ago ::
Aug 25, 2010 - 8:03AM
#64
|
Date Joined:
Feb 18, 2006
|
 Rodian Mercenary CL 3 Medium nonheroic 6/scout 1 Force 2; Dark Side 1 Init +10; Senses low-light vision; Perception +2 Languages Basic, Rodese -------------------------------------------------------------------------------------------------------- Defences Ref 18 (flat-footed 16), Fort 12, Will 10 hp 19; Threshold 12 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +5 (1d4+1) Ranged blaster pistol +6 (3d6) or Ranged blaster pistol +1 (3d6) and blaster pistol +1 (3d6) or Ranged frag grenade +6 (4d6, 2-square burst) Base Atk +4; Grp +6 Atk Options Dual Weapon Mastery I Special Actions Co-ordinated Attack -------------------------------------------------------------------------------------------------------- Abilities Str 12, Dex 14, Con 11, Int 10, Wis 8, Cha 8 Talents Improved Stealth Feats Armour Proficiency (light), Co-ordinated Attack, Dual Weapon Mastery I, Skill Training (Initiative), Weapon Proficiency (pistols, rifles, simple weapons) Skills Endurance +8, Initiative +10, Perception +2 (may reroll), Stealth +5 (may reroll) Possessions 2 blaster pistols, frag grenade, combat jumpsuit (+4 armour), comlink, field kit, company insignia
|
|
|
|
3 years ago ::
Aug 25, 2010 - 8:08AM
#65
|
Date Joined:
Feb 18, 2006
|
 Weequay Mercenary CL 2 Medium Weequay nonheroic 8 Dark Side 1 Init +5; Senses Perception +4 Languages Sriluurian -------------------------------------------------------------------------------------------------------- Defences Ref 16 (flat-footed 15), Fort 10, Will 10 hp 14; Threshold 10 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee knife +10 (1d4+2) or Melee knife +5/+5 (1d4+2) with Double Attack or Melee unarmed +9 (1d4+3) or Melee unarmed +4/+4 (1d4+3) with Double Attack Ranged by weapon +7 Base Atk +6; Grp +8 Atk Options Double Attack -------------------------------------------------------------------------------------------------------- Abilities Str 14, Dex 12, Con 10, Int 8, Wis 11, Cha 8 Special Qualities pheromones Feats Armour Proficiency (light), Double Attack (simple weapons), Skill Focus (Endurance), Weapon Focus (simple weapons), Weapon Proficiency (rifles, pistols, simple weapons) Skills Endurance +14 Possessions combat gloves, knife with improved accuracy, combat jumpsuit (+4 armour), comlink, field kit, company insignia
|
|
|
|
3 years ago ::
Aug 25, 2010 - 8:12AM
#66
|
Date Joined:
Feb 18, 2006
|
 Wookiee Commando CL 3 Medium Wookiee scout 1/soldier 2 Force 2 Init +7; Senses Perception +5 Languages Basic (understand only), Shyriiwook -------------------------------------------------------------------------------------------------------- Defences Ref 16 (flat-footed 15), Fort 18, Will 12 hp 44; Threshold 18; extraordinary recuperation -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee vibro-axe +6 (2d10+9) or Melee vibro-axe +8 (2d10+10) with Powerful Charge Ranged by weapon +3 Base Atk +2; Grp +6 Atk Options Powerful Charge Special Actions Combat Reflexes, rage, Tough as Nails -------------------------------------------------------------------------------------------------------- Abilities Str 18, Dex 12, Con 16, Int 11, Wis 9, Cha 7 Talents Improved Stealth, Tough as Nails Feats Armour Proficiency (light), Combat Reflexes, Powerful Charge, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) Skills Climb +5 (may take 10 when distracted), Initiative +7, Mechanics +6, Perception +5, Persuasion -1 (may reroll when intimidating), Stealth +7 (may reroll), Survival +5 Possessions vibro-axe
|
|
|
|
3 years ago ::
Aug 25, 2010 - 8:33AM
#67
|
Date Joined:
Feb 18, 2006
|
The PDF has now been updated with the Clone Strike stats. You can find the file here.
|
|
|
|
3 years ago ::
Aug 27, 2010 - 6:44AM
#68
|
|
|
Thanks for this usefull threat ! All my encouragements !!!
Come and see my Star Wars Character Gallery! Please add a comment  Winner of You Build the Character #26 Bounty Hunters
|
|
|
|
3 years ago ::
Aug 30, 2010 - 9:31PM
#69
|
|
|
These are awesome. Thanks for putting the work into making these stats, and thanks for going the extra mile and making the pdf.
You were always my favorite Doctor.
|
|
|
|
3 years ago ::
Sep 01, 2010 - 4:48AM
#70
|
|
|
Again - very nice work!  I presume that the Revenge of the Sith sets will be up next?
|
|
|
Viewing this thread :: 0 registered and 1 guest
No registered users viewing
|