Date Joined:
Dec 25, 2012
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It seems that one of my favorite characters wasn't as popular in this competition.... and now I can see why! It takes A LOT of work to correctly build the right selections and gear a character like Boba! So here's the 1 st of my Boba Fett entries- circa the Clone Wars series. Forced to wander the galaxy after his father's death, Boba has infiltrated the Youth Brigade, destroyed a Republic cruiser, and now he prepares for a well-paying job- just before being "betrayed" by his bounty hunter partner, Asajj Ventress. At this point he's pretty standard for the character with 28pt RAW and Military occupation background, working towards a Destiny of rebuilding his father's Mandalorian battle armor. I think Grand Army of the Republic Training will eventually set this build apart.  I originally gave him Spacehound as his Scoundrel talent, but after I went in a few levels, I felt that I needed that talent somewhere else. Being trained in 'Pilot' and the Vehicular Combat feat will just have to be enough for my Boba Fett. I think Dastardly Strike fit him better, and opens up the possibility of taking levels in the Assassin class later on. Spoiler:
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 Boba Fett CL 3 Medium Human (young adult) Soldier 1/Scout 1/Scoundrel 1 Destiny 2; Force 6; Dark Side 2 Init +3; Senses low-light vision; Perception +7 Languages Basic Defenses Ref 19 (flat-footed 16), Fort 16, Will 13 HP 43; second wind +12/21; DR 2; Threshold 16 Speed 6 squares Melee unarmed +2 (1d6+2) Ranged blaster pistol +3 (3d6+1) or Ranged blaster pistol -2/-2 (3d6+1) Base Atk +1; Grp +3 Atk Options Dastardly Strike, Point Blank Shot, Precise Shot Abilities Str 13, Dex 14, Con 12, Int 11, Wis 9, Cha 10 Talents Acute Senses, Armored Defense, Dastardly Strike Feats Armor Proficiency (light, medium), Grand Army of the Republic Training, Martial Arts I, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons) Primary Skills Endurance +4, Mechanics +6, Perception +7 (may reroll but must keep the result of the reroll even if worse), Pilot +8, Ride +5, Treat Injury +2, Use Computer +6 Secondary Skills Acrobatics +3, Climb +2, Deception +1, Gather Information +1, Initiative +3, Jump +2, Knowledge (bureaucracy) +1, Knowledge (galactic lore) +1, Knowledge (life sciences) +1, Knowledge (physical sciences) +1, Knowledge (social sciences) +1, Knowledge (tactics) +1, Knowledge (technology) +1, Persuasion +1, Stealth +3, Survival +0, Swim +2 Possessions: twin Westar- 34 blaster pistols, combat jumpsuit (+4 armor) with armor reinforcement, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser) Fett Legacy: Boba Fett is a part of the Fett Clan Legacy, and can spend a Destiny Point as a Free Action to score critical hits on natural rolls of 19 or 20 for the duration of any encounter.Boba Fett was very busy at the end of the Clone Wars- feuding with several rival bounty hunters Asajj Ventress, Aurra Sing, Bossk, and others; dueling Mace Windu to a draw before informing the Supreme Chancellor that Count Dooku and Darth Tyranus were one and the same; started n ill-fated family, performing odd jobs for Jabba the Hutt, destroying what was left of House Dooku, surviving a duel with Darth Vader on Maryx Minor and then becoming the Sith Lord's favorite instrument outside of official Imperial channels... All this by the age of 19. This build represents Boba Fett as he delivers Captain Juno Eclipse to the Dark Lord of the Sith prior to the Battle of Kamino, just ahead of his lost apprentice Starkiller arrives with an invading force of the Rebel Alliance. *Note that I've added the Fett Legacy from the Legacy Era Campaign Guide to these builds. Running Attack, Improved Armor Defense and Exotic Weapon Mastery are essential for any character hoping to take on Force-users with technology-based weaponry and armor. Several of his other feats improve his aim and ability to customize his suit of Mandalorian armor (with its inherent bonuses to modification). Spoiler:
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 Boba Fett CL 10 Medium Human Soldier 4/Scout 3/Scoundrel 1/Bounty Hunter 1/Elite Trooper 1 Destiny 2; Force 11; Dark Side 5 Init +8; Senses low-light vision; Perception +13 Languages Basic, Huttese Defenses Ref 31 (flat-footed 28), Fort 28, Will 24; Vehicular Combat HP 97; second wind +24/48; Threshold 28 Speed 4 squares, Running Attack Melee combat gloves +11 (1d6+9) Ranged blaster pistol +11 (3d6+5) or Ranged blaster rifle, sniper +11 (3d8+5) or Ranged wrist rocket launcher +11 (3d6+5 ion) or Ranged flamethrower +11 (3d6+5 fire, 6-square cone) or Ranged missile launcher +6 (6d6+5, 2-square burst) or Ranged wristchord+11 (special) Base Atk +8; Grp +11 Atk Options Dastardly Strike, Deadeye, Point Blank Shot, Precise Shot, Sniper Abilities Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 11 Special Qualities Delay damage, Jedi Hunter Talents Acute Senses, Armored Defense, Dastardly Strike, Exotic Weapon Mastery, Expert Tracker, Improved Armor Defense, Jedi Hunter Feats Armor Proficiency (light, medium), Deadeye, Grand Army of the Republic Training, Martial Arts I, Point Blank Shot, Precise Shot, Running Attack, Sniper, Tech Specialist, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons) Primary Skills Endurance +9, Mechanics +11, Perception +13 (may reroll but must keep the result of the reroll even if worse), Pilot +13, Ride +10, Survival +11, Treat Injury +8, Use Computer +11 Secondary Skills Acrobatics +8, Climb +8, Deception +5, Gather Information +5, Initiative +8, Jump +8, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Persuasion +5, Stealth +8, Swim +8 Possessions: all-temperature cloak, bandolier, blaster pistol, blaster sniper rifle, combat gloves, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters), flash suppressor/silencer, helmet w/ +2 package, Jango Fett's journal, Slave I- Firespray 31 Patrol Craft, Mandalorian medium Beskar'gam (+8 armor, +2 equipment, tech specialist mod; +1 max DEX) with 4 weapon mount slots (flamethrower, missile launcher, wristchord, wrist rocket launcher) and integrated equipment, 5 slots (ABC scrambler, anti-security blades, electrobinoculars, holoshroud, jet pack).
Destinies Fufilled: Creation [Mandalorian Armor suit] Boba Fett may use 2 Force points in the same round while wearing his customized suit of Mandalorian battle armor, scavenged from the remains of his father's. Rescue [Slave I] +1 STR/ WIS Fett Legacy: Boba Fett is a part of the Fett Clan Legacy, and can spend a Destiny Point as a Free Action to score critical hits on natural rolls of 19 or 20 for the duration of any encounter. During his continuing partnership with the Empire, Boba Fett collects a number of impressive bounties (collecting a few DSP along the way) but is ultimately made infamous when he agrees to infiltrate and destroy the Bounty Hunter's Guild. For this, I have decided he deserves a Destiny Destruction. After being brought aboard the Star Destroyer Executor, Boba Fett tracks down Han Solo and the Millennium Falcon to the Tibanna gas mine of Bespin. Given the history the two have, Boba deserves a completed Destiny for taking down his old nemesis. However, none of the existing destinies seemed to fit, so I created one for this- Capture. It works just the same as Rescue, as they seem like inverses to me. Boba gains a bonus to his INT for using several tricky tactics to track and overtake the crafty Solo, and CHA for the added notoriety of taking him in (and allows Boba to get a bonus when charming Jabba's dancing girls later).  The rest of the build goes towards filling in some holes in Boba's game he's developed. He is extremely young to have accomplished so much, and now works on refining his existing skills rather than learning a lot of new ones- namely, Weapon Prof. (Heavy) and becoming trained in the 'Endurance' skill to take advantage of Shake it Off. Spoiler:
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 Boba Fett CL 12
Medium Human Soldier 4/Scout 3/Scoundrel 1/Elite Trooper 2/Bounty Hunter 2 Destiny 2; Force 12; Dark Side 6 Init +9; Senses low-light vision; Perception +12 Languages Basic, Huttese, Mando'a
Defenses Ref 34 (flat-footed 30), Fort 31, Will 26; Vehicular Combat HP 122; second wind +35/70; DR 1; Threshold 31
Speed 4 squares, Running Attack Melee combat gloves +13 (1d6+10) Ranged blaster carbine +14 (3d8+6) or Ranged blaster carbine +9 (3d8+6) with autofire or Ranged under-mounted grenade launcher +13 (4d6+6 stun, 2-square burst) or Ranged flamethrower +13 (3d6+6 fire, 6-square cone) or Ranged missile launcher +13 (6d6+6, 2-square burst) or Ranged wrist blaster +13 (3d4+6) or Ranged wrist rocket launcher +13 (3d6+6 ion) or Ranged wristchord +13 (special) Base Atk +10; Grp +13 Atk Options Autofire (blaster carbine), Dastardly Strike, Deadeye, Point Blank Shot, Precise Shot, Sniper Special Actions Shake it Off
Abilities Str 16, Dex 17, Con 16, Int 14, Wis 12, Cha 12 Special Qualities Delay Damage, Familiar Foe +1, Jedi Hunter Talents Acute Senses, Armored Defense, Dastardly Strike, Exotic Weapon Mastery, Expert Tracker, Improved Armor Defense, Jedi Hunter Feats Armor Proficiency (light, medium), Deadeye, Grand Army of the Republic Training, Martial Arts I, Point Blank Shot, Precise Shot, Running Attack, Shake it Off, Sniper, Tech Specialist, Vehicular Combat, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Primary Skills Endurance +14, Mechanics +13, Perception +12 (may reroll but must keep the result of the reroll even if worse), Pilot +14, Ride +11, Survival +12, Treat Injury +9, Use Computer +13 Secondary Skills Acrobatics +9, Climb +9, Deception +7, Gather Information +7, Initiative +9, Jump +9, Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Knowledge (physical sciences) +8, Knowledge (social sciences) +8, Knowledge (tactics) +8, Knowledge (technology) +8, Persuasion +7, Stealth +9, Swim +9
Possessions: all-temperature cloak, bandolier, blaster carbine (tech specialist mod; +1 attack) with Rangefinder & under-mounted grenade launcher, combat gloves, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters), flash suppressor/silencer, helmet w/ +2 package, Jango Fett's journal, Mandalorian medium Beskar'gam (+8 armor, +2 equipment, tech specialist mod; +1 max DEX) with 4 weapon mount slots (flamethrower, missile launcher, wristchord, wrist rocket launcher) and integrated equipment, 5 slots (ABC scrambler, anti-security blades, electrobinoculars, holoshroud, jet pack), Slave I- Firespray 31 Patrol Craft.
Destinies Fufilled: Creation [Mandalorian Armor suit] Boba Fett may use 2 Force points in the same round while wearing his customized suit of Mandalorian battle armor, scavenged from the remains of his father's. Rescue [Slave I] +1 STR/ WIS Destruction [Bounty Hunter's Guild] +2 CON Capture [Han Solo] +1 CHA/ INT Fett Legacy: Boba Fett is a part of the Fett Clan Legacy, and can spend a Destiny Point as a Free Action to score critical hits on natural rolls of 19 or 20 for the duration of any encounter.Boba Fett (like seemingly every Star Wars villain) managed to live a long time after his supposed 'death'. In fact, he would go on to play an important role in the galaxy at large, and especially in Han Solo's life. He would lead the Mandalorians afte vanquishing Jaster Mereel in single combat, earning a final Destiny Champion. He trained Jaina Solo for a time before she engaged her twin brother in their tragic duel. I've added Weapon Focus, Double Attack & Multi-Attack Prof. with rifles, and also Second Skin- after all he's been using the same weapon and suit of armor for a very long time. At this point Boba is at least 70 years old, and suffering from numerous health issues. At least partially making up for this, he is now trained in 'Deception'. Here is Boba Fett, a.k.a. Mandalore. Spoiler:
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Boba Fett CL 15
Medium Human (old) Soldier 6/Scout 3/Scoundrel 1/Elite Trooper 3/Bounty Hunter 2 Force 13; Dark Side 4 Init +9; Senses low-light vision; Perception +14 Languages Basic, Huttese, Kaminoan, Mando'a
Defenses Ref 36 (flat-footed 33), Fort 33, Will 30; Vehicular Combat HP 140; second wind +35/70; DR 1; Threshold 33
Speed 4 squares, Running Attack Melee combat gloves +14 (1d6+9) Ranged blaster carbine +17 (3d8+7) or Ranged blaster carbine +12 (3d8+7) with autofire or Ranged blaster carbine +14/+14 (3d8+7) with Double Attack or Ranged under-mounted grenade launcher +15 (4d6+6 stun, 2-square burst) or Ranged flamethrower +15 (3d6+7 fire, 6-square cone) or Ranged missile launcher +15 (6d6+7, 2-square burst) or Ranged wrist rocket launcher +15 (3d6+7 ion) Ranged wrist blaster +15 (3d4+7) or Ranged wristchord +15 (special) Base Atk +13; Grp +15 Atk Options Autofire (blaster carbine), Dastardly Strike, Deadeye, Double Attack (rifles), Point Blank Shot, Precise Shot, Sniper Special Actions Shake it Off
Abilities Str 13, Dex 14, Con 13, Int 16, Wis 14, Cha 16 Special Qualities Delay Damage, Familiar Foe +1, Jedi Hunter Talents Acute Senses, Armored Defense, Dastardly Strike, Exotic Weapon Mastery, Expert Tracker, Improved Armor Defense, Jedi Hunter, Multiattack Proficiency (rifles), Second Skin Feats Armor Proficiency (light, medium), Deadeye, Double Attack (rifles), Grand Army of the Republic Training, Martial Arts I, Point Blank Shot, Precise Shot, Running Attack, Shake it Off, Sniper, Tech Specialist, Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Primary Skills Deception +15, Endurance +13, Mechanics +15, Perception +14 (may reroll but must keep the result of the reroll even if worse), Pilot +14, Ride +11, Survival +14, Treat Injury +11, Use Computer +15 Secondary Skills Acrobatics +9, Climb +8, Gather Information +10, Initiative +9, Jump +8, Knowledge (bureaucracy) +10, Knowledge (galactic lore) +10, Knowledge (life sciences) +10, Knowledge (physical sciences) +10, Knowledge (social sciences) +10, Knowledge (tactics) +10, Knowledge (technology) +10, Persuasion +10, Stealth +9, Swim +8
Possessions: all-temperature cloak, bandolier, blaster carbine (tech specialist mod; +1 attack) with Rangefinder & under-mounted grenade launcher, combat gloves, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters), flash suppressor/silencer, helmet w/ +2 package, Jango Fett's journal, Mandalorian medium Beskar'gam (+8 armor, +2 equipment, tech specialist mod; +1 max DEX) with 4 weapon mount slots (flamethrower, missile launcher, wristchord, wrist rocket launcher) and integrated equipment, 5 slots (ABC scrambler, anti-security blades, electrobinoculars, holoshroud, jet pack), Slave I- Firespray 31 Patrol Craft, Slave II- Pursuer Enforcement ship.
Destinies Fufilled: Creation [Mandalorian Armor suit] Boba Fett may use 2 Force points in the same round while wearing his customized suit of Mandalorian battle armor, scavenged from the remains of his father's. Rescue [Slave I] +1 STR/ WIS Destruction [Bounty Hunter's Guild] +2 CON Capture [Han Solo] +1 CHA/ INT Champion [Mandalorians] +2 CHA
Fett Legacy: Boba Fett is a part of the Fett Clan Legacy, and can spend a Destiny Point as a Free Action to score critical hits on natural rolls of 19 or 20 for the duration of any encounter.
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