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Star Wars® The Praxeum The University of Sanbra's Guide to Xenobiology
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4 years ago  ::  Nov 12, 2009 - 1:56PM #41
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595

Given how old this is, I don't think spoiler warnings are required, but anyone about to participate in Dawn of Defiance 07 - A Reckoning of Wraiths should avoid the following (corrected) stat block:

Coruscani Ogre

Coruscani Ogre CL5
Large Beast 5
Init +2; Senses: Darkvision, Scent; Perception +3
------------------------------------------------------------------------------------------------------------
Defences Ref 13 (Natural armour +4, Flat-footed 13), Fort 12, Will 11
HP 32; Threshold 17
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Slam +7* (1d6+12) or
Melee Large club +7* (1d8+12)
Fighting Space 2x2; Reach 1 square
Base Atk +3; Grp +15
Atk Options Pin, Power Attack
------------------------------------------------------------------------------------------------------------
Abilities Str 24, Dex 10, Con 15, Int 3, Wis 12, Cha 4
Special Qualities: Darkvision, Scent
Feats: Pin, Power Attack
Skills: Stealth +2
Possessions: Large club, Ragged and stained clothing
*Includes 3 points of Power Attack
------------------------------------------------------------------------------------------------------------
Scent: Coruscani Ogres ignore concealment and cover when making Perception checks to notice opponents within 10 squares, and they take no penalty from poor visibility when tracking (see the Survival skill).

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4 years ago  ::  Nov 13, 2009 - 11:46AM #42
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
We've got lots of official stats for rancor beasts and their myriad subspecies, including:
- the standard Rancor on page 276 of the Core Rulebook
- the Chrysalis Rancor on page 133 of the Jedi Academy Training Manual
- the Bull Rancor on page 224 of the Force Unleashed Campaign Guide
- the revised Rancor on page 122 of Threats of the Galaxy
- the Tra'cor Rancor on page 123 of Threats of the Galaxy
- the Tyrant Rancor on page 123 of Threats of the Galaxy

But that didn't stop the gaming community from coming up with their own variations on the theme:

250px-Rancor.jpg



Darth_Wrath wrote

Chrysalide Rancor                    CL 17
Huge Sith Spawn Beast 18
Init +15 Senses low-light vision, Perception +7
---------------------------------------------
Defenses Ref 25 (FF 25), Fort 20, Will 9.
HP 284; Threshold 25 DR 8
---------------------------------------------
Speed 10 squares
Melee Bite: +27 (2d6 + 24) and
Melee Claw (2): +27 (1d8 + 24) or
Melee Slam: +27 (1d8 + 24)
Fighting Space 3x3 Reach 2 squares
BAB +13.; Grp +27
Attack Options: Rend
---------------------------------------------
Abilities Str 38, Dex 12, Con 30, Int 4, Wis 8, Cha 15
Feats Improved Damage Threshold, Skill Training Perception, Power Attack, Cleave, Crush, Pin
Skills (-10 to stealth) Initiative: +15 Persuasion +11 Perception +12
Special Qualities:
Rend
-If a Chrysalide hits with both claw attacks, it latches onto the opponent's body and
tears its flesh. This attack automatically hits and deals 2d6+24 damage.
Terrifying Presence-The Chrysalide rancor has an extremely fierce, intimidating presence. It is capable of freezing opponents in fear. When the creature first attacks, it can make an Persuasion check as a free action once per encounter to attempt to awe its opponent. The DC for this check is 15 + the level of the opponent. If the check is successful, and beats the opponents Will Defense the opponent may take only a move action or an attack action on his next turn.  If the opponents Will Defense is beaten by 10 or more, he cowers.  (A cowering character loses his Dex bonus for his Reflex Defense and may not take an action on his next turn. Foes gain a +2 bonus to hit cowering opponents) The opponent continues to cower for 1d4 rounds. A chrysalide rancor may make only one Terrifying Presence attack check in a given encounter.




And, from the d20radio.com forums, member "Cyril" give us the:


Young Rancor                                   CL 5
Large beast 6
Init +3; Senses low-light vision, Perception +7
Defenses Ref 15 (flat-footed 15), Fort 13, Will 8
hp 52; Threshold 18
Speed 8 squares
Melee 2 claws +8 (1d6+7) or
Melee bite +8 (1d8+7)
Fighting Space 2x2; Reach 2 squares
Base Atk +4; Grp +12
Atk Options Crush, Pin
Abilities Str 18, Dex 11, Con 16, Int 2, Wis 7, Cha 15
Feats Crush, Pin, Toughness
Skills Perception +7


FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 13, 2009 - 11:55AM #43
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919

IndianaJones34 gave us his version of the space beldon:

250px-Beldon_AA.jpg

Beldon                       CL 1
Colossal Beast 1
Init +0, Senses Perception +0
---
Defenses Ref 0 (FF 0), Fort 13, Will 7
hp 128, Threshold 68
---
Speed 1sq fly (starship scale)
Melee slam +16 (3d6+16)
Ranged Ionized spark -1 (5d10x2 ion)
Fighting Space 1 sq (starship scale), Reach 1 sq (starship scale)
Base Atk +0, Grp +66
---
Abilities Str 42, Dex 8, Con 16, int 3, Wis 4, Cha 2
Feats Improved damage threshold
Skills Survival +2


FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 13, 2009 - 12:00PM #44
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
I couldn't find stats for a Kaadu anywhere on these forums or on the internet...and then checked my All-Purpose Sourcebook (see my sig) and saw that I had them there.  I'm not sure where these came from, but I'm posting them here...

Kaadu

250px-Kaadu-BF.jpg

Kaadu are reptavian mounts of the Gungans, used primarily for war. The bond between a Gungan and a Kaadu is nearly inseperable as the Kaadu becomes as much of a relative, friend, and pet as blood relatives of the Gungans.

Kaadu

CL 5; Large beast 6
Init +9; Senses Perception +5, Low-light vision
------------------------------------------------------------------
Defenses Ref 11 (flat-footed 10); Fort 18, Will 12.
hp 76; Threshold 18
-----------------------------------------------------------------
Speed 6 squares
Melee Bite +7 (1d8+6)
Base Atk +4; Grp +7.
Atk Options Powerful Charge
---------------------------------------------------------------------
Abilities Str 17, Dex 13, Con 26, Int 2, Wis 14, Cha 8.
Feats Powerful Charge, Skill Focus (Endurance), Skill Training (Initiative).
Skills Endurance +21
--------------------------------------------------------------------------------
Aquatic - Can not drown in water, doesn't need to make Swim checks.
FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 13, 2009 - 12:03PM #45
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
Hammersolo gives us the Pierceskimmer...

Pierceskimmer.JPG


...from the RCR adventure "Art for Art's Sake".  I know I usually go for a 25 point buy for the abilities, but this time, I thought I would leave the abilities alone.  It ended up being an 18 point buy.

Pierceskimmer                                        CL 6
Gargantuan Aquatic Beast 7
Init +12; Senses Perception +8; Low-light vision
-------------------------------------------------------------
Defenses Ref 18 (flat-footed 18), Fort 22, Will 10
hp 123; Threshold 42
-------------------------------------------------------------
Speed Swim 10 squares
Melee 2 gores +15* (3d6+18)
Base Atk +5; Grp +35
Atk Options Power Attack
-------------------------------------------------------------
Abilities Str 40, Dex 8, Con 35, Int 3, Wis 11, Cha 6
Special Qualities Spiked Scales
Feats Power Attack, Skill Focus(Initiative), Skill Training(Initative)
Skills Acrobatics +2, Climb +18, Deception +1, Endurance +15, Initiative +12, Jump +18, Perception +8, Persuasion +1, Stealth -13, Survival +3, Swim +18
-------------------------------------------------------------
Aquatic-Can't drown in water and doesn't need to make Swim checks.  Has low-light vision.
Spiked Scales-Any creature making a grapple attack against creature takes 1d6 damage each round it remains in contact.
*Includes 0 points of Power Attack


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LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 13, 2009 - 12:07PM #46
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919

This stat block for the Gorax, from the Ewoks film Caravan of Courage, is mostly the brain child of forums member Tasker, as relayed in a post by Boris The Bulletdodger in a dedicated thread, and modified slightly by yours truly:

GoraxCOC.JPG

Gorax                           CL 11

Huge Beast 12 Init +5;
Senses low-light vision; Perception +9
Defenses Ref 20 (flat-footed 20), Fort 19, Will 11
hp 138; DR 2; Threshold 36
Speed 8 squares
Melee Giant Axe +11 (1d10+20)
Fighting Space 3x3; Reach 2 squares
Base Atk +9; Grp +27
Atk Options Cleave, Crush, Pin, Power Attack
Abilities STR 26 (+8), DEX 9 (-1), CON 23 (+6), INT 2 (-4), WIS 7 (-2), CHA 15(+2)
Special Qualities Damage Reduction (thick hide)
Feats Cleave, Crush, Pin, Power Attack, Toughness
Skills Perception +9
Damage Reduction: The Gorax has a particularly thick hide covered with coarse fur which provides 2 points of damage reduction.

FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 14, 2009 - 12:37PM #47
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595

Unlike the previous Dawn of Defiance stat blocks, I am going to give a spoiler warning for this one as it is recent enough to be a potential issue.
Anyone about to participate in Dawn of Defiance 09 - Sword of the Empire should avoid the following stat block:

Normal adult greethka grow to about 2 meters in width, a perfect size for oozing through the passages of Prakith. They vary in shape from a glistening, bulging sphere to a flat, slimy pancake, depending on what they're digesting. In any form, they can extrude one to three 3-square long pseudopods from any section of their body, with which they grab and pin their food source. Wild greethka prefer to live in large placid ponds fed by underground waters, but sometimes they live in fast-moving rivers through which they swim, as fast as a fish, in a wormlike form. They are greenish-brown in color and slightly translucent; large globules (often remains of recent repasts) float at random within their bodies.
This particular greethka is an abberation caused by an unregulated diet.


Giant Greethka CL16
Huge aquatic subterranean beast 16
Init +13; Senses: Heat Sense, Tremorsense; Perception +15
------------------------------------------------------------------------------------------------------------
Defences Ref 8 (Flat-footed 8), Fort 19, Will 12
HP 216; Threshold 29
Immune Mind-affecting, Stunning effects
------------------------------------------------------------------------------------------------------------
Speed 6 squares (slithering), 12 squares (swimming)
Melee 3 Slimy psuedopod slams +23 each (1d8+19) or
Melee Slime burst +12 (1d8+8)
Fighting Space 3x3; Reach 3 squares
Base Atk +12; Grp +33
Atk Options Bantha Rush, Crush, Envelop, Pin, Trip
------------------------------------------------------------------------------------------------------------
Abilities Str 32, Dex 10, Con 28, Int --, Wis 15, Cha 8
Special Qualities: Envelop, Heat Sense, Tremorsense
Feats: Bantha Rush, Crush, Pin, Skill Training (Initiative, Stealth), Trip
Skills: Initiative +13, Perception +15, Stealth +3
------------------------------------------------------------------------------------------------------------
Envelop: A giant greethka can envelop Large or smaller creatures with its body, automatically crushing them for 2d8+30 points of damage. A creature that was pinned and crushed in the prior round and does not escape the grapple by the next round is automatically enveloped, cannot attempt to break the grapple, and cannot escape on its own in subsequent rounds. A giant greethka can envelop one Large creature, two Medium creatures, or four Small or smaller creatures at one time. Enveloped creatures need not fear acid damage, since the giant greethka begins digesting its prey only after it is safe from other attacks and the prey ceases breathing and struggling.
Heat Sense: A giant greethka can sense heat through sensors just under the surface of its outer membrane. These sensors are scattered around its entire body. The sensors allow the giant greethka to detect heat signatures from anything within 15 squares using a normal Perception check.
Tremorsense: A giant greethka does not see and hear in the regular sense. Instead, it automatically senses the location of anything that is in contact with the ground and within 100 squares (no Perception check required). The creature is not affected by darkness, but it is highly sensitive to energy (sonic) effects. A simple claxon or alarm can keep a giant greethka at bay for 1d6 rounds until it gets its bearings, and sonic-based weapons (including vibroblades and the like) deal double damage.

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4 years ago  ::  Nov 14, 2009 - 12:59PM #48
Darth_Scorpion
Date Joined: Oct 7, 2008
Posts: 1,595

Unlike the previous Dawn of Defiance stat blocks, I am going to give a spoiler warning for this one as it is recent enough to be a potential issue.
Anyone about to participate in Dawn of Defiance 09 - Sword of the Empire should avoid the following stat block:

A relative of the fear mosses living on more verdant planets, the grey fear moss has adapted well to Prakith's subterranean environment. Prey underground is scarce, and these mosses have developed the ability to descend into a Force trance, similar to the Morichro technique practiced by some Jedi, to slow their metabolism during long periods of fasting.
Fear moss feeds off its prey's bodily juices, being particularly fond of adrenaline and other fear-induced chemicals. Once captured in the tentacles of the moss, the prey is exposed to a mind-altering toxin that induces an extreme state of fear. The specimen in this cavern is much larger than most as a result of its exposure to a significant concentration of Dark-side energy.


Grey Fear Moss CL18

Colossal beast 18
Force 8; Dark-side 8
Init +17; Senses: Force Sight; Perception +17
------------------------------------------------------------------------------------------------------------
Defences Ref 3 (Flat-footed 0), Fort 25, Will 13
HP 351; Threshold 75
------------------------------------------------------------------------------------------------------------
Speed 2 squares
Melee 5 tentacle slams +23 each (3d6+19)
Fighting Space 9x9; Reach 4 squares (outer four tentacles), 5 squares (central tentacle)
Base Atk +13; Grp +43
Atk Options Fear Toxin, Pin
Force Powers Known (Use the Force +22): Force Stun, Mind Trick (3)
------------------------------------------------------------------------------------------------------------
Abilities Str 30, Dex 16, Con 40, Int 5, Wis 16, Cha 17
Special Qualities: Camouflage, Fear Toxin, Force Sight, Tentacle Grab
Feats: Force Sensitivity, Force Training, Pin, Skill Focus (Use the Force), Skill Training (Initiative, Perception, Stealth)
Skills: Initiative +17, Perception +17, Stealth +17, Use the Force +22
------------------------------------------------------------------------------------------------------------
Camouflage:  A grey fear moss ignores its size modifier when making Stealth checks.
Fear Toxin: This is a contact poison emitted through the surface of the grey fear moss onto the bare skin of its prey. Make an attack roll (1d20 + 10) against the target's Will Defense. If the attack succeeds, a state of paralyzing fear is induced in the target, and it becomes unable to take any actions until cured with a successful DC 15 Treat Injury check.
Force Sight: Although blind, grey fear moss can "see" by using the Force. They act normally without taking any penalty for blindness when in the presence of living creatures or life of any kind. This trait enables them to make Perception checks as sighted creatures. They can ignore the effects of darkness as if they had darkvision. Grey fear moss cannot detect creatures that are "invisible" to the Force such as Yuuzhan Vong and ysalamiri. These creatures have total concealment from the grey fear moss, as do creatures in areas that dampen or suppress the Force. Additionally, the grey fear moss ignores all penalties to Perception checks from cover and concealment (but not total cover or total concealment). Grey fear moss does not increase the DC of Use the Force checks made to Sense Surroundings against targets with total cover.
Tentacle Grab: If a grey fear moss successfully grapples a Huge or smaller target with one of its tentacles, it can make an opposed grapple check each round to move the grappled creature 1 square closer, until it presses the creature into its rough surface. Creatures pinned in this position take 2d6 points of damage per round they remain there. If the target creature has any exposed skin, it also suffers the effects of fear toxin. The target creature can make an opposed Strength check, rather than a grapple check, to try to escape.

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4 years ago  ::  Nov 14, 2009 - 5:39PM #49
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
The Rebellion Era Campaign Guide has stats for a mutated dianoga, but that's as close as we get to official stats for the baseline specimen.

Here is Darth_Scorpion's Saga Edition conversion of the old RCR stats for a dianoga:

 Dianoga-vodran.jpg



Dianoga CL3
Large aquatic beast 4
Init +8; Senses: Low-light Vision; Perception +1
------------------------------------------------------------------------------------------------------------
Defences Ref 14 (Natural Armour +4, Flat-footed 13), Fort 13, Will 9
HP 36; Threshold 18
------------------------------------------------------------------------------------------------------------
Speed 4 squares, 6 squares (swim)
Melee 7 tentacles +6 each (1d6+5) and
Melee Bite +6 (1d8+5)
Fighting Space 2x2; Reach 2 squares
Base Atk +3; Grp +11
Atk Options: Crush, Pin
------------------------------------------------------------------------------------------------------------
Abilities Str 17, Dex 13, Con 17, Int 2, Wis 8, Cha 6
Special Qualities: Constrict, Low-light Vision
Feats: Crush, Pin, Skill Training (Initiative)
Skills: Initiative +8, Stealth +3
------------------------------------------------------------------------------------------------------------
Constrict: A dianoga that succeeds in grappling an opponent can use Crush and Pin feats as normal. When crushing, however, a dianoga deals 1d6+5 points of damage.
Skill Training (Initiative): Dianoga have Skill Training (Initiative) as a bonus feat.

Also, here are some higher CL stat blocks for the Dianoga that predated Darth_Scorpion's.  The identity of the creator of these stat blocks is lost to the mists of time:

Dianoga
CL 9
Huge Beast 10
Init +7; Senses dark-vision, low-light vision; Perception +5
---
Defenses Ref 14 (flat-footed 14), Fort 20, Will 10.
hp 143; Threshold 35
---
Speed 4 squares
Melee Bite +15 (2d6+13) and
Melee Slam +15 (1d8+13)
Fighting space 4x4; Reach 2 squares
Base Atk +7; Grp +15
Atk Options Pin, Trip
---
Abilities Str 26, Dex 14, Con 31, Int 1, Wis 11, Cha 10.
Special Qualities aquatic, camouflage, subterranean
Feats Improved Damage Threshold, Pin, Trip
Skills Stealth +2
---
Aquatic-Can not drown in water and does not need to make Swim check; Low-light vision.
Camouflage-A Dianoga that has not eaten in the past 24 hours gains a +10 to all Stealth checks.
Subterranean-May reroll Perception checks but must keep the second roll, even if it is worse;
Dark vision.


Greater Dianoga
CL 11
Gargantuan Beast 12
Init +8; Senses dark-vision, low-light vision; Perception +6
--------------------------------------------------------------------------------
Defenses Ref 18 (flat-footed 16), Fort 24, Will 20.
hp 220; Threshold 49
--------------------------------------------------------------------------------
Speed 4 squares
Melee Bite +21 (2d6+18) and
Melee Slam +21 (1d8+18)
Fighting space 6x6; Reach 4 squares
Base Atk +9; Grp +21
Atk Options Pin, Trip
-------------------------------------------------------------------------------
Abilities Str 34, Dex 15, Con 39, Int 1, Wis 11, Cha 10.
Special Qualities aquatic, camouflage, subterranean
Feats Improved Damage Threshold, Pin, Skill Focus (Stealth), Trip
Skills Stealth +2
--------------------------------------------------------------------------------
Aquatic-Can not drown in water and does not need to make Swim check; Low-light vision.
Camouflage-A Dianoga that has not eaten in the past 24 hours gains a +10 to all Stealth checks.
Subterranean-May reroll Perception checks but must keep the second roll, even if it is worse;
Dark vision.

FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Nov 14, 2009 - 5:42PM #50
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
Darth_Scorpion, aside from being the person behind this thread, is also the forums go-to guy for Vong stuff.  Here, his two claims to fame intersect:


Here's something to use on your players if they start to become complacent about battling Yuuzhan Vong Warriors (remember, just because the warrior falls doesn't mean the amphistaff does as well).



ong_swinvasion.jpg" title="A warrior wielding an amphistaff.">180px-Vong_swinvasion.jpg



Amphistaff CL2
Medium Beast 3
Init +3; Senses: Darkvision, Perception +7
------------------------------------------------------------------------------------------------------------
Defences Ref 15 (Natural Armour +3, Flat-footed 13), Fort 15, Will 11
HP 30; DR 5*; Threshold 17
------------------------------------------------------------------------------------------------------------
Speed 8 squares
Melee Bite +6 (1d6+5; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track)
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +6
Atk Options: Crush, Pin
------------------------------------------------------------------------------------------------------------
Abilities Str 18, Dex 15, Con 20, Int 2, Wis 13, Cha 8
Special Qualities: Constrict, Darkvision, Force Immunity
Feats: Crush, Pin, Skill Training (Survival)
Skills: Perception +7, Survival +7
------------------------------------------------------------------------------------------------------------
Constrict: An amphistaff that succeeds in grappling an opponent can use Crush and Pin feats as normal. When crushing, however, an amphistaff deals damage through its Bite attack.
Force Immunity: Amphistaves are immune to any Force effect that targets its Will defence (including Force powers and aspects of the Use the Force skill).
Pin: Amphistaves receive Pin as a bonus feat.
*Lightsabres do not ignore the DR of the amphistaff.




The reason I haven't given them any Shaped traits is that all of their abilities were naturally developed - shapers only made these fierce creatures more tractable to allow their use as weapons. Now for the source of all amphistaves:



Amphistaff Polyp CL11
Large Beast 12
Init +5; Senses: Darkvision, Perception +12
------------------------------------------------------------------------------------------------------------
Defences Ref 19 (Natural Armour +10, Flat-footed 19), Fort 18, Will 12
HP 138; DR 5*; Threshold 28
------------------------------------------------------------------------------------------------------------
Speed 0 squares
Melee 2-5 Juvenile Amphistaves +15 each (1d4+12; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) 
Fighting Space 2x2; Reach 2 squares
Base Atk +9; Grp +20
Atk Options: Cleave, Great Cleave, Power Attack
------------------------------------------------------------------------------------------------------------
Abilities Str 22, Dex 8, Con 24, Int 2, Wis 13, Cha 8
Special Qualities: Critical Immunity, Darkvision, Force Immunity
Feats: Cleave, Great Cleave, Improved Damage Threshold, Improved Defences, Power Attack
Skills: Perception +12, Stealth +0
------------------------------------------------------------------------------------------------------------
Critical Immunity: Amphistaff Polyps are immune to the effects of critical hits and any special abilities associated with them due to their unique physiology.
Force Immunity: Amphistaff Polyps are immune to any Force effect that targets its Will defence (including Force powers and aspects of the Use the Force skill).
*Lightsabres do not ignore the DR of the amphistaff polyp.


FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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Star Wars® The Praxeum The University of Sanbra's Guide to Xenobiology
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