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3 years ago ::
Jul 19, 2010 - 1:03PM
#41
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Date Joined:
Feb 18, 2006
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I second R2 D2. He's my favorite little droid!!
quvmoh
Seconding recognised.
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3 years ago ::
Jul 19, 2010 - 1:11PM
#42
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Date Joined:
Jul 20, 2008
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Galen Marek. I want to stat him with 5 dexterity, like he had in the PC version.
Now you know. And knowing is half the battle.
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3 years ago ::
Jul 19, 2010 - 1:16PM
#43
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Date Joined:
Feb 18, 2006
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Galen Marek. I want to stat him with 5 dexterity, like he had in the PC version.
Okey dokey.
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3 years ago ::
Jul 19, 2010 - 3:42PM
#44
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Date Joined:
Feb 16, 2006
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Darth Sidious please?
Seconded.
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3 years ago ::
Jul 19, 2010 - 3:49PM
#45
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Date Joined:
Jul 20, 2008
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I wouldn't mind building Guri, Galen Marek, C-3PX, Cad Bane, IG-88, or Dengar.
Now you know. And knowing is half the battle.
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3 years ago ::
Jul 19, 2010 - 5:15PM
#46
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Date Joined:
Feb 18, 2006
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Requests noted.
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3 years ago ::
Jul 30, 2010 - 11:56AM
#47
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Date Joined:
Jul 20, 2008
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Congratulations Ewokontoast!
Now you know. And knowing is half the battle.
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3 years ago ::
Jul 31, 2010 - 8:40AM
#48
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Date Joined:
Feb 18, 2006
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Here is the winning entry for the Grand Admiral Thrawn competition, created by ewokontoast:  Grand Admiral Thrawn (Mitth’raw’nuruodo) CL 20 Medium Chiss noble 5/soldier 5/officer 10 Destiny* 3; Force 4; Dark Side 6 Init +17; Senses low-light vision; Perception +17 Languages Basic, Bothese, Cheunh, High Galactic, Honoghran, Huttese, Minnisiat, Mon Calamarian, Sullustese, Sy Bisti -------------------------------------------------------------------------------------------------------- Defences Ref 35 (flat-footed 33), Fort 34, Will 39 hp 124; Threshold 34 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +19 (1d4+11) Ranged blaster pistol +20 (3d6+10) Base Atk +18; Grp +20 Special Actions Anticipate Movement, Bad Feeling, Battle Analysis, Born Leader, Combined Fire, Commanding Presence, Co-ordinate +1, Distant Command, Fleet Deployment, Fleet Tactics, Imperial Military Training, Indomitable Personality, Recall, Spring the Trap, Vehicular Combat -------------------------------------------------------------------------------------------------------- Abilities Str 13, Dex 15, Con 13, Int 18, Wis 14, Cha 19 Special Qualities command cover +5, share talent (Battle Analysis) Talents Anticipate Movement, Battle Analysis, Born Leader, Combined Fire, Commanding Presence, Co-ordinate, Distant Command, Fleet Deployment, Fleet Tactics, Legendary Commander, Spring the Trap Feats Adaptable Talent (Instruction), Armour Proficiency (light), Bad Feeling, Force of Personality, Imperial Military Training, Indomitable Personality, Linguist, Recall, Skill Focus (Gather Information, Knowledge [tactics]), Vehicular Combat, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Skills Deception +19, Gather Information +24, Initiative +17, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +19, Knowledge (social sciences) +19, Knowledge (tactics) +24, Perception +17, Persuasion +19, Pilot +17, Use Computer +19 Possessions blaster pistol, code cylinder, datapad, comlink (encrypted, long-range), Imperial uniform, ysalamir * Grand Admiral Thrawn is considered to have fulfilled the Discovery destiny.
Design Notes
I started with the original SE stats from FU and then adjusted from there. I added 2 Noble levels and 1 Soldier level to take him to 10 then added the full 10 Officer levels to get to 20. With an Intelligence now of 18 I was able to add the skill Use Computer, which I would assume Thrawn would have to assist with his vast research he does on species and their culture.
I added a Destiny bonus for Discovery and figure he has the Liberation destiny (which will be unfulfilled).
I threw most of the talents and feats he had in FU. Why does he have AP heavy?!? Why does he have Armored Defense?!? Even Deployment Tactics doesn't make sense in my opinion.
FEATS: *Adaptable Talent (Instruction) - I figured this was a good Talent to share, since we see many times where he's "Instructing" his crew, particularly Pellaeon. *Bad Feeling - Can move in surprise round *Force of Personality - can use Wis or Cha for Will Def, since Thrawn appears to have a high Will Def
*Imperial Military Training – which he got, but the ability to remove a fear affect is too tempting…
*Indomitable Personality – again, a chance to add to Will Def, like he would need against Joruus C'baoth
*Recall – the chance to reroll a Knowledge (tactics) was too good to pass up! (And Thrawn knows a ton of other stuff that a reroll might help)
*Vehicular Combat – seems like it was missing from the original stat block…
TALENTS:
*Anticipate Movement – allows allies to move, indispensible to a military leader
*Spring the Trap – gains a surprise round if reroll if roll higher Initiative
*Commanding Presence – affects opponents’ Will Def
*Tactical Edge – use some talents as swift action
*Combined Fire – chance to do extra damage
*Fleet Deployment – allows vehicles to move (in this case 10)
*Fleet Tactics – chance to do extra damage
*Legendary Commander – because he is…
You're right! I was looking for one more talent and added that one, not realizing it's a "dead" talent because he doesn't have the other talents...
I would change it with Distant Command.
I have a question before I vote:
Ewokontoast's build - Which talent of Thrawn's does Tactical Edge affect? If Deployment Tactics don't make sense, then Tactical Edge doesn't make sense without it either. Even if Tactical Edge is being used as just a Shared Talent without utility for himself, it rings kind of hollow. It was a great build until Tactical Edge.
For now, I am going with Pink's build. It is coherent in both story and mechanics.
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3 years ago ::
Aug 09, 2010 - 11:25PM
#49
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Date Joined:
Jul 23, 2010
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what about Siri Tachi, any of the Solo kids or such for suggestions ?
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3 years ago ::
Aug 10, 2010 - 1:25AM
#50
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Date Joined:
Feb 18, 2006
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what about Siri Tachi, any of the Solo kids or such for suggestions ?
Got it.
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