The Revanchist (Mandalorian Wars) CL 13 Medium Human Jedi 2/noble 5/officer 5/Jedi Knight 1 Destiny* 6; Force 10, Strong in the Force; Dark Side 5 Init +7; Senses Perception +8 Languages Basic, Binary (understand only), Huttese, Mando’a, Selkath, Shyriiwook -------------------------------------------------------------------------------------------------------- Defences Ref 26 (flat-footed 25), Fort 27, Will 31; Block, Deflect hp 116; Threshold 27 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee lightsabre +15 (2d8+10) or Melee lightsabre +10/+10 (2d8+10) with Double Attack Ranged by weapon +12 Base Atk +11; Grp +13 Atk Options Double Attack Special Actions Bolstered Numbers, Born Leader, Distant Command, Lead by Example, Rally, Recruit Enemy Force Powers Known (Use the Force +20): dark rage (2), fear, Force grip, Force slam, mind trick, move object, rebuke, surge -------------------------------------------------------------------------------------------------------- Abilities Str 15, Dex 13, Con 14, Int 15, Wis 15, Cha 18 Special Qualities command cover, share talent (Lead by Example) Talents Block, Bolstered Numbers, Born Leader, Deflect, Distant Command, Lead by Example, Rally, Recruit Enemy Feats Double Attack (lightsabres), Force of Personality, Force Sensitivity, Force Training (3), Linguist, Skill Focus (Knowledge [tactics], Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Knowledge (galactic lore) +13, Knowledge (tactics) +18, Mechanics +13, Persuasion +15, Use the Force +20 Possessions Jedi robes, lightsabre (self-built) * The Revanchist is considered to have fulfilled the Champion destiny.
Darth Revan (Jedi Civil War) CL 20 Medium Human Jedi 2/noble 5/officer 5/Jedi Knight 1/Sith apprentice 2/Sith Lord 5 Destiny* 5; Force 12, Strong in the Force; Dark Side 16 Init +17; Senses Perception +13 Languages Basic, Binary (understand only), Huttese, Jawa Trade Language, Mando’a, Selkath, Shyriiwook, Sith -------------------------------------------------------------------------------------------------------- Defences Ref 36 (flat-footed 34), Fort 36, Will 40; Block, Deflect hp 186; Threshold 35 Immune fear effects -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee lightsabre +22 (2d8+14) or Melee lightsabre +17/+17 (2d8+14) with Double Attack Ranged by weapon +20 Base Atk +18; Grp +20 Atk Options Demoralising Strike, Double Attack, Power of the Dark Side Special Actions Bolstered Numbers, Born Leader, Dark Presence, Distant Command, Incite Rage, Lead by Example, Rally, Recruit Enemy, Sith Military Training, temptation Force Powers Known (Use the Force +25): dark rage (2), fear, Force grip (2), Force lightning (2), Force slam, mind trick, move object, rebuke, surge Force Secrets Devastating Power, Enlarged Power, Holocron Loremaster, Multitarget Power Force Techniques Language Absorption -------------------------------------------------------------------------------------------------------- Abilities Str 15, Dex 15, Con 14, Int 16, Wis 16, Cha 20 Special Qualities command cover, share talent (Lead by Example) Talents Block, Bolstered Numbers, Born Leader, Dark Presence, Deflect, Distant Command, Force Deception, Incite Rage, Lead by Example, Power of the Dark Side, Rally, Recruit Enemy Feats Demoralising Strike, Double Attack (lightsabres), Force of Personality, Force Sensitivity, Force Training (3), Linguist, Sith Military Training, Skill Focus (Knowledge [tactics], Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Initiative +17, Knowledge (galactic lore) +18, Knowledge (tactics) +23, Mechanics +18, Persuasion +20, Use the Force +25 (may substitute for Deception checks) Possessions lightsabre (self-built), Mandalorian mask, Star Forge robes * Darth Revan is considered to have fulfilled the Champion, Corruption and Discovery destinies.
Revan is one of those characters that has too little information, and yet you still can't fit him into twenty levels. I desperately tried to create the feel that Revan was the officer you would take a bullet for. I included Recruit Enemy and Bolstered Numbers to mechanically show how Revan was able to turn so many Reublic officers and Jedi to the dark side. Lead by Example shows how he jumped into the war recklessly, yet inspired so many followers. Incite Rage illustrates how his followers were inspired to tap into their anger and hate during the war, which would haunt them for years after such as in the case of the Zabrak Bao-Dur.
I tried to include the talents Bolster Ally, Inspire Confidence, Ignite Fervor, and Inspire Zeal, as they reinforce the whole crusader idea, but I sacrificed them for the ability to take Officer levels to include Recruit Enemy.
I am confident that even after this competition, the knowledge given to us by the new MMO will enable me to expand this build. Enjoy.
Josh Cheesman - journalist and Star Wars fan.
Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions.
I would like to suggest that you extend the time to vote for entries. One week is not enough. Some forum members only log on once a week, so they will likely miss their chance to vote. Also, I've noticed some members express disappointment that they were too late to vote. I've also noticed that sometimes there are many entries but very few votes. Extending the amount of time to vote may help solve these issues.
I would suggest a minimum voting time of 2 weeks instead of 1 week. Maybe even extend it to 3 weeks, which seems to be the same amount of time we have to create entries. What is there to lose?You can have more than one contest going at the same time.
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
I would like to suggest that you extend the time to vote for entries. One week is not enough. Some forum members only log on once a week, so they will likely miss their chance to vote. Also, I've noticed some members express disappointment that they were too late to vote. I've also noticed that sometimes there are many entries but very few votes. Extending the amount of time to vote may help solve these issues.
I would suggest a minimum voting time of 2 weeks instead of 1 week. Maybe even extend it to 3 weeks, which seems to be the same amount of time we have to create entries. What is there to lose?You can have more than one contest going at the same time.
Hmm. I don't know, one week always seems to have been fine for me. I mean, I don't want the contests to drag on too long and everyone loses interest.
I'll throw it open to the floor - would anyone else like the voting to be extended, or is everyone OK with it?
Josh Cheesman - journalist and Star Wars fan.
Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions.
I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
I started Leia with a 32 PB - while a major character, she is one that doesn't feel overly spread out in terms of abilities to justify a higher PB.
Classes: Noble/Soldier is due to her senatorial upbringing, coupled with the combat training Bail Organa insisted she undertook study in.
Talents: Leia is noted to be a rich princess, so Wealth seems fitting (I also find it entertaining that I've given a major character that talent ). Know Your Enemy allows Leia to determine her opponents strengths/weaknesses, though it is really more to buy in a later talent that I wanted her to have. Devastating Attack (Pistols) is to demonstrate that she can punch through armour (ie. beating the armours Equipment bonus to Fort Defence) reliably with pistols - I would have gone for Penetrating Attack, but the mechanics don't match the way armour really works in SE.
Feats:Force Sensitivity and Strong in the Force represent her Skywalker heritage. Nothing else particularly special here except for Martial Arts I (again reflects her martial training), while Weapon Focus (Pistols) shows her markmanship with those weapons. Skill Focus (Deception) is here as she would have to have been talented at deceiving her opponents in order to maintain her cover as a member of the Rebel Alliance.
Skills: Mostly social skills (Deception, Persuasion, Perception) and knowledge skills. Pilot and Use Computer are here as she is a capable pilot and has plotted hyperspace jumps (or will demonstrate it - she pilots the Falcon in Ep. V), so these need to be included. Use the Force is listed here as she has access to that skill, but it is an untrained modifier.
Leia Organa, Rebel Alliance Representative (Episode V) CL 8 Medium Human noble 5/soldier 2/crime lord 1 Destiny 1; Force 6, Strong in the Force; Dark Side 1 Init +6; Senses Perception +12 Languages Basic, Bothese, High Galactic, Mon Calamarian, Shyriiwook, Ubese -------------------------------------------------------------------------------------------------------- Defences Ref 23 (flat-footed 20), Fort 20, Will 25 hp 56; Threshold 20 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +5 (1d6+4) Ranged sporting blaster pistol +9 (3d4+4) or Ranged blaster rifle +7 (3d8+4) Base Atk +5; Grp +7 Atk Options autofire (blaster rifle), Devastating Attack (pistols), Point Blank Shot Special Actions Impel Ally I, Known Dissident, Know Your Enemy -------------------------------------------------------------------------------------------------------- Abilities Str 10, Dex 14, Con 10, Int 15, Wis 16, Cha 17 Talents Devastating Attack (pistols), Impel Ally I, Known Dissident, Know Your Enemy, Wealth Feats Force Sensitivity, Linguist, Martial Arts I, Point Blank Shot, Skill Focus (Deception, Persuasion), Strong in the Force, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +17, Knowledge (bureaucracy) +11, Knowledge (galactic lore) +11, Knowledge (social sciences) +11, Knowledge (tactics) +11, Perception +12, Persuasion +17, Pilot +11, Use Computer +11, Use the Force +7 Possessions blaster rifle, comlink, power pack, Rebel uniform, sporting blaster pistol with improved accuracy
Classes: She now has levels in the Crime Lord PrC - this is more than suitable for a senator and officer in terms of general concept. As everyone often says: class=/=concept after all...
Talents: The buy in talent from before pays dividends here for the one I truly wanted - Known Dissident. This shows the fact that people do not take the opportunity to finish Leia off when they have the chance - she is now a known rebel and she may as well take advantage of the fact. Leia also manages to spur her allies on, driving them to greater levels of ability, which I represented with Impel Ally I.
Feats: Nothing special again. Point Blank Shot to show her markmanship again (and also works with Rifles) and Skill Focus (Persuasion) as she is now actively recruiting for the Rebel Alliance.
Dark Side: Some people may wonder why she now has a DSS of 1. My reasoning is the fact that she seemed a very eager to watch Lando suffer at the hands of Chewbacca and would have let him (Lando) die were it not for the information he provided - OK it is questionably evil and may not be worth a DSS increase, but she is Force Sensitive I think it is more important than normal for such characters...
Leia Organa, Rebel Alliance Leader (Episode VI) CL 11 Medium Human noble 5/soldier 2/crime lord 4 Destiny* 2; Force 7, Strong in the Force Init +7; Senses Perception +18 Languages Basic, Bothese, High Galactic, Mon Calamarian, Shyriiwook, Ubese -------------------------------------------------------------------------------------------------------- Defences Ref 26 (flat-footed 23), Fort 23, Will 28 hp 74; Threshold 23 -------------------------------------------------------------------------------------------------------- Speed 6 squares Melee unarmed +8 (1d6+5) Ranged sporting blaster pistol +12 (3d4+5) Base Atk +8; Grp +10 Atk Options Devastating Attack (pistols), Point Blank Shot Special Actions Impel Ally III, Known Dissident, Know Your Enemy, Tactical Superiority -------------------------------------------------------------------------------------------------------- Abilities Str 10, Dex 14, Con 10, Int 15, Wis 17, Cha 18 Special Qualities command cover Talents Devastating Attack (pistols), Impel Ally I, Impel Ally II, Impel Ally III, Known Dissident, Know Your Enemy, Tactical Superiority, Wealth Feats Force Sensitivity, Linguist, Martial Arts I, Point Blank Shot, Skill Focus (Deception, Perception, Persuasion), Strong in the Force, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +19, Knowledge (bureaucracy) +12, Knowledge (galactic lore) +12, Knowledge (social sciences) +12, Knowledge (tactics) +12, Perception +18, Persuasion +19, Pilot +12, Use Computer +12, Use the Force +9 Possessions comlink, power pack, Rebel uniform, sporting blaster pistol with improved accuracy * Leia Organa is considered to have fulfilled the Rescue destiny.
Talents: I continued to give Leia the Impel Ally series to further demonstrate the amount she can support her friends and allies. Tactical Superiority is also useful to show Leia's command abilities along the 'Officer-type' route.
Feats:Skill Focus (Perception) is the only addition here as she has had to sharpen her senses to detect any deceptions levelled at her - something that happens with depressing regularity.
Destiny Bonus: I decided that it was Leia's destiny to rescue the love of her life from Jabba the Hutt, so she gained the completed destiny bonus for that. Her current destiny is Liberation of the Noghri from the Empire's clutches, though that will not be fulfilled for a while.
Leia Organa Solo, Ex-Chief of State of the NewRepublic (as of the start of the Yuuzhan Vong War) CL 15 Medium Human noble 5/soldier 2/crime lord 5/Jedi 3 Destiny* 3; Force 8, Strong in the Force Init +8; Senses Perception +21 Languages Basic, Binary (understand only), Bothese, High Galactic, Honoghran, Mon Calamarian, Shyriiwook, Ubese -------------------------------------------------------------------------------------------------------- Defences Ref 30 (flat-footed 28), Fort 27, Will 34; Deflect hp 89; Threshold 34 -------------------------------------------------------------------------------------------------------- Speed 6 squares Meleelightsabre +11 (2d8+6) or Melee unarmed +10 (1d6+6) Ranged sporting blaster pistol +14 (3d4+7) Base Atk +11; Grp +12 Atk Options Devastating Attack (pistols), Melee Defence, Point Blank Shot Special Actions Impel Ally III, Known Dissident, Know Your Enemy, Redirect Shot, Tactical Superiority, Tactical Withdrawal Force Powers Known (Use the Force +16): farseeing, inspire, mind trick (2), move object -------------------------------------------------------------------------------------------------------- Abilities Str 9, Dex 13, Con 9, Int 17, Wis 19, Cha 19 Special Qualities command cover Talents Deflect, Devastating Attack (pistols), Impel Ally I, Impel Ally II, Impel Ally III, Known Dissident, Know Your Enemy, Redirect Shot, Tactical Superiority, Tactical Withdrawal, Wealth Feats Fight Through Pain, Force Sensitivity, Force Training, Linguist, Martial Arts I, Melee Defence, Point Blank Shot, Skill Focus (Deception, Perception, Persuasion), Strong in the Force, Weapon Focus (pistols), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Deception +21, Knowledge (bureaucracy) +15, Knowledge (galactic lore) +15, Knowledge (social sciences) +15, Knowledge (tactics) +15, Perception +21, Persuasion +21, Pilot +13, Use Computer +15, Use the Force +16 Possessions clothes, comlink, lightsabre energy cell, power pack, lightsabre (self-built), sporting blaster pistol with improved accuracy * Leia Organa Solo is considered to have fulfilled both the Liberation and Rescue destinies.
Classes: She hasn't levelled up much from Return of the Jedi up until the start of the Yuuzhan Vong War, but then (comparitively) she hasn't seen as much in the way of conflict since that time either. Instead she focused on her senatorial duties as Chief of State of the New Republic (I'm a fan of Darth Traya's philosophy on this one - ie. it is conflict that strengthens us, avoidance that weakens us) - equally as important, but IMHO from a levelling perspective it doesn't warrant as much of a change. Those levels she does have are in the Jedi class as Luke started her on the Jedi path.
Talents:Deflect and Redirect Shot are here as Luke taught her the basics of blaster deflection and Leia does send those bolts back at her opponents on occasion.
Feats:Force Training as she has learned to use the Force somewhat by this time. Weapon Proficiency (Lightsabres) is the Jedi multiclassing feat as Leia, though not a great duellist yet, is proficienct in the use of a lightsabre. Melee Defence represents her defensive abilities while she uses a sabre and Fight Through Pain as her resistance to damage is largely due to her phenominal willpower than anything else (proved when she managed to remain conscious when Warmaster Tsavong Lah brought an amphistaff down on her legs repeatedly).
Skills: Leia is now trained in Use the Force through the Intelligence score increase at 12th level. She has yet to embrace her destiny in becoming a Jedi and her skills, though powerful, are yet to be fully realised (so no Skill Focus (Use the Force) yet).
Force Powers:Farseeing as she has seen aspects of the past/future at times and Inspire represents her ability to bolster the will of her allies. Mind Trick and Move Object are also here as these are perhaps her most commonly used powers by this time.
Destiny: By this time, she has liberated the Noghri from the Empire's deceptions and has thus gained a bonus to all her defences. Her current destiny isn't fully obvious at this time, though it is likely the Force has at least one more in store for her.
Josh Cheesman - journalist and Star Wars fan.
Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions.