Here is the winning entry for the
General Grievous competition, created by
johnnyputrid:
Qymaen jai Sheelal, Kaleesh Warlord CL 9
Medium Kaleesh soldier 8/elite trooper 1
Destiny 3;
Force 5;
Dark Side 8
Init +11;
Senses darkvision; Perception +9
Languages Basic, Huttese, Kaleesh
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Defences Ref 24 (flat-footed 21), Fort 23, Will 19; driven
hp 75;
Threshold 23; delay damage
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Speed 6 squares
Melee Lig sword +13 (1d8+13) or
Melee Lig sword +8 (1d8+9) and
Lig sword +8 (1d8+9) or
Melee unarmed +13 (1d6+9) or
Melee unarmed +8 (1d6+9) and
unarmed +8 (1d6+9)
Ranged slugthrower rifle +12 (2d12+4)
Base Atk +9;
Grp +13
Atk Options autofire (slugthrower rifle), Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Sport
Hunter, Unrelenting Assault
Special Actions Commanding Presence, Tough as Nails
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Abilities Str 18, Dex 15, Con 11, Int 13,
Wis 10, Cha 15
Special Qualities delay damage
Talents Armoured Defence, Commanding Presence, Melee Smash, Tough as Nails, Unrelenting Assault
Feats Armour Proficiency (light, medium), Dual Weapon Mastery I, Martial Arts I, Point Blank Shot,
Precise Shot, Skill Focus (Knowledge [tactics]), Skill Training (Persuasion), Sport Hunter, Weapon
Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +4 (may reroll), Initiative +11, Knowledge (tactics) +15, Perception +9, Persuasion
+11, Pilot +11
Possessions Czerka Outland slugthrower rifle, 2 Lig swords (treat as war swords),
Mumuu skull mask,
ceremonial cloak
General Grievous, Supreme Commander of the Separatist Droid Army CL 16
Medium Kaleesh (cyborg) soldier 9/elite trooper 3/Jedi 2/officer 2
Destiny* 0;
Force 7;
Dark Side 10
Init +16;
Senses darkvision; Perception +15
Languages Basic, Huttese, Kaleesh, Muun
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Defences Ref 31 (flat-footed 28), Fort 30, Will 30; driven
hp 130; DR 1;
Threshold 30; delay damage
Immune atmospheric and inhaled poison hazards
Weakness vulnerable to ion damage and stunning effects
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Speed 6 squares, climb 3 squares
Melee lightsabre +22 (2d8+21) or
Melee lightsabre +20 (2d8+15) and
lightsabre +20 (2d8+15) or
Melee lightsabre +15 (2d8+15) and
lightsabre +15 (2d8+15) and
lightsabre +15 (2d8+15) with Double Attack or
Melee lightsabre +10 (2d8+15) and
lightsabre +10 (2d8+15) and
lightsabre +10 (2d8+15) with Double Attack and
lightsabre +10 (2d8+15) with Triple Attack or
Melee unarmed +22 (1d4+15) or
Melee unarmed +20 (1d4+15) and
unarmed +20 (1d4+15)
Ranged heavy blaster pistol +19 (3d6+8)
Base Atk +16;
Grp +22
Atk Options Devastating Attack (lightsabres), Double Attack, Dual Weapon Mastery II, Point Blank
Shot, Precise Shot, Sport Hunter, Triple Attack, Unrelenting Assault, Whirling Death
Special Actions Battle Analysis, Commanding Presence, Resilience, Tough as Nails
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Abilities Str 22, Dex 16, Con 11, Int 14,
Wis 10, Cha 15
Special Qualities command cover, delay damage, share talent (Tough as Nails)
Talents Armoured Defence, Battle Analysis, Commanding Presence, Devastating Attack (lightsabres),
Melee Smash, Resilience, Tough as Nails, Unrelenting Assault, Whirling Death
Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Dual Weapon Mastery I, Dual
Weapon Mastery II, Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Knowledge [tactics]),
Skill Training (Persuasion), Sport Hunter, Triple Attack (lightsabres), Weapon Focus (rifles), Weapon
Proficiency (lightsabres, pistols, rifles, simple weapons)
Skills Climb +14 (may reroll and keep better result, may take 10 when distracted), Endurance +8
(may reroll), Initiative +16, Jump +14 (may reroll and keep better result, may take 10 when
distracted), Knowledge (tactics) +20, Perception +15, Persuasion +15, Pilot +16, Use Computer +15
Systems walking locomotion, 6 hand appendages, climbing claws, duranium plating (+8 armour),
improved sensor package, internal grapple gun, jump servos, magnetic feet
Possessions 4 lightsabres, BlasTech DT-57 heavy blaster pistol,
Mumuu skull mask, ceremonial cloak
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Cyborg Hybrid – As a cyborg hybrid, General Grievous may use any type of droid system except a
processor. His cyborg chassis includes a life support system, making him immune to atmospheric and
inhaled poison hazards.
*
General Grievous is considered to have fulfilled the Destruction destiny.
Design Notes
The first stat block represents Grievous prior to the loss of his partner Ronderu lij Kummar and before he becomes the supreme warlord (khagan) of his people. His stats reflect the fact that he was primarily focused on his skill with a slugthrower rifle (Point Blank Shot, Precise Shot, Sport Hunter), but has begun to master swordmanship and the multi-weapon prowess he will later become infamous for. I decided to give him a much higher starting Strength score than he likely would normally have, as it really isn't clear whether or not Tech Specialist droid traits would work with a cyborg-hybrid body. I just played it safe in this case to make things simple.
The second block represents Grievous as well all know and love him, right before Obi-Wan tears him a new one. By this point in his career, Grievous is an established slayer of Jedi and trained in the seven forms of lightsaber combat personally by Count Dooku himself, hence the two levels of Jedi (mostly done for the free proficiency feat, but also thematically acceptable). Aside from the standard Dual Weapon Mastery, Double Attack and Triple Attack feats, I decided to go with the Unrelenting Assault + Whirling Death combo to help represent his unorthodox lightsaber-blender fighting style. Even if Grievous misses an attack, which is likely if he uses his additional Double/Triple attacks, he still deals some damage. And just being adjacent to him can get a person damaged as well.
I actually thought about giving him more Elite Trooper levels over Officer, as most Officer stuff is all mind-affecting, which does nothing for his droid troops. But in the end Officer seemed the simplest and is character-appropriate, if mechanically a little bland - though Share Talent (Tough as Nails) does give some of his droid troops a bit of staying power, which is handy.
Also note that Grievous is fresh out of Destiny Points as of the Utapau battle - he probably should've saved one for an emergency or gone after some extra XP to level up!