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Star Wars® Squad Critique The Evolution of the Star Wars Miniatures Metagame
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3 years ago  ::  Jan 13, 2007 - 5:56PM #1
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Evolution of the Star Wars Miniatures Metagame

The SWM metagame is an ever-changing entity. This article will attempt to track its evolution since the release of the Rebel Storm set in September 2004. (This is a work in progress, particular at these early stages. Feel free to contribute squads or info on the various eras.)

First, a definition. What exactly is the “metagame”? Literally, it means “the game outside the game.” In context of SWM it generally refers to the very best squads and counter squads—those that could reasonably win a multi-round tournament against other top squads. Note that this theoretical “world championship” metagame isn’t necessarily going to be duplicated at the local level. Due to figure limitations, local preferences, house rules, player skill, and other factors the squads that define the “world championship” metagame may not perform equally well in your local metagame. (For example, if no one brings Uniques in your local area, Boba Fett might not perform as well as expected.) For purposes of this article the metagame will refer strictly to the “world championship” metagame. It’s also important to understand that the metagame varies based on the point level of the game. This article will discuss only games being played at the “official” point costs (initially, the rulebook Kill ‘em All scenario and later the DCI Floor Rules.)

A few other supporting terms that will be used:

Tier 1 or Top Tier squads. These are the squads that define the metagame. The very best, and those that might not be generally as good, but do very well against other Teir 1 squads. Lesser squads are generally referred to at Tier 1.5, Tier 2, and so on.

Hate Squads. Such squads are generally inferior on average to other Tier 1 squads but do so well against a specific (generally popular) squad that they can appear for just that purpose. Hate squads generally can’t win a tournament unless the squad they hate becomes so popular that you’ll face it in more than half your games. For that reason, they are considered more a “spoiler” than a true Tier 1 squad. Of course, some squads fall right in the nebulous area where there is a real argument about whether it’s Tier 1 or Hate.

Gatekeeper. The gatekeeper is a figure our squad that other squads must be able to compete with for the squad to be considered Tier 1. It might not be the best squad or character, but it’s generally good, popular, and typically easy to play. It’s something at least one of your opponents is likely to play over the course of a tournament, and if your squad is critically flawed against this opposition, your odds of winning are too low for your squad to be considered Tier 1. The metagame doesn’t always have a clear gatekeeper at every point level but it’s common enough that it’s worth considering

A note about squad names: where a squad had a common name I remember I’ll use it, but otherwise I’ll use my nickname for it, or just make something up on the spot. Feel free to suggest changes (or corrections if your memory is better than mine).
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3 years ago  ::  Jan 13, 2007 - 5:57PM #2
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Rebel Storm Era (September 2004 - December 2004)

When released, the game had no official tournament rules and only one map (Death Star). People generally played 100 point squads in the standard “Kill ‘em All” scenario with the standard tiebreakers from the rulebook.

Overview:

Override quickly became the dominant tactic. With the standard tiebreaker rules it was possible to get a small lead, then use Override to lock any door your opponent tried to come through slowing them down enough or completely until time runs out and the player with the lead wins. While not every player would employ this tactic, the threat of it was enough to shape the metagame.

Accurate Shot and Mobile Attack were also quickly identified as abilities that could be used to inflict or avoid damage in ways that gave a squad key advantages.

Key Pieces:

R2-D2 (gatekeeper), Han Solo, Princess Leia Senator, Boba Fett, Darth Vader Sith Lord, Emperor Palpatine, Quarren Assassin

Top Tier Squads:

Team Campsite:

50 Boba Fett
27 Han Solo
13 Princess Leia Senator
08 R2-D2

Variant: +3 Bespin Guards/-Princess Leia Senator

Team Campsite quickly got a reputation as a squad to beat. It employed the R2 Override tactics to the extreme. Using Accurate Shot, and Leia’s CE as a faux Mobile Attack, it could pick off a single insignificant piece, avoid counter attacks, and stall its way to victory. Of course, not every player was willing to employ the tactic to its full potential, but even without stalling for the win, the combination of abilities allowed splitting enemy squads up using Override and picking them apart piecemeal while absorbing little return fire.

The Dynamic Duo:

60 Darth Vader Sith Lord
40 Emperor Palpatine

This squad evolved as an easy to play counter to Team Campsite. It could camp near the middle under cover and win the tiebreak if TC didn’t go on the offensive. Lightning was a sure method of destroying R2 when within range, and Vader’s defense and HP were high enough to deal with run and gun Accurate Shooters.
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3 years ago  ::  Jan 13, 2007 - 5:58PM #3
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Clone Strike Era (December 2004 - March 2005)

DCI was introduced at the very tail end of the Clone Strike Era, but the time was so short that the metagame didn’t evolve significantly and the DCI rules were not particularly different at this early stage.

Overview:

The release of Clone Strike caused the first major evolution in the metagame. Clone Strike offered two new factions and upped the ante significantly for Melee Attack characters giving them a bit more power for their cost and introducing the Muun Grand Plaza map where they found a very melee-friendly battleground.

Key Pieces:

Aurra Sing, Darth Sideous, Count Dooku, Battle Droid Officer, Luminara Unduli, Padme Amidala, Destroyer Droid.

Top Tier Squads:

Team Campsite:

50 Boba Fett
37 Aurra Sing
08 R2-D2
05 Bespin Guard

Team Campsite evolves to drop Han and Leia in favor of the incredible new shooter, Aurra Sing. She’s an all around quality Accurate Shooter, who shines in the face of the numerous new Jedi squads in play with her Jedi Hunter ability.

Shock Therapy:

36 Darth Sideous
52 Count Dooku
12 Ewok x4

This squad revolves on the ability to deal 60 damage to the character of choice with no chance of missing allowing the early part of the game to avoid most of the issues of randomization beating you. On back to back rounds the 120 is enough to take out nearly every major threat available. The 4 Ewoks allow you to act last against a 4 character squad even if you are forced to go first.

Destroyer Madness:

90 Destroyer Droid x3
09 Battle Droid Officer

Destroyer Droids were a great matchup vs Boba Fett being non-Unique and having Shields cut down a lot of damage. The Officer was simple to protect with Fire Control having no range limit.

Ebony & Ivory:

63 Mace Windu
37 Aurra Sing


Like the original Dynamic Duo, which still got some play in this era, this squad put two hard to kill figures on the field and tried to put them both in your face at the same time making it tough to concentrate on either while they're killing lesser peices. It was quite good, but suffered a bit from the lack of activations (like all 2 character squads) making it easy to run from Mace to avoid his Triple Attack in the early game.
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3 years ago  ::  Jan 13, 2007 - 5:58PM #4
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Revenge of the Sith Era (April 2005 - August 2005)

The release of Revenge of the Sith coincided with the introduction of DCI play and support for 200 point games. “Gambit” scoring was not introduced in the Floor Rules yet, but players were informed that it was coming and how it would work. The Starship map including with RotS was very friendly to shooter squads and also its undersized nature made for faster engagements.

Overview:

Tournament games still centered around the threat of R2 magnified to unparalleled levels by the introduction of the Republic R2 with Tow Cable in addition to Override.

Key Pieces:

R2-D2 Astromech Droid (DOOMBOT!), Obi-Wan Kenobi Jedi Master

Top Tier Squads:

Team Campsite:

50 Boba Fett
37 Aurra Sing
09 R2-D2 Astromech Droid
04 Gran Raider

Once again, Team Campsite evolves and improves based on the new piece. The new R2 allows Boba to now be dragged around for increased mobility and still get off Double Attacks.

Evil Incarnate:

40 Emperor Palpatine
47 Darth Vader
08 Probe Droid
05 Stormtrooper

Variant: +Jawa/-Stormtrooper

Vader was a powerhouse for his points when Emperor was there to make up for his only weakness in low Force points. Probe was still standard Imperial equipment pre-Thrawn. The Jawa variant gave increased offense vs the very common 30 HP droids like R2 and Probe at the expense of the Stormie's nice defense.

Seek & Destroy:

50 Boba Fett
29 Anakin Skywalker Jedi Knight
09 R2-D2 Astromech Droid
09 Polis Massa Medic
03 Ewok

Variant: +Obi-Wan Kenobi, Aurra Sing/-Boba Fett, Anakin Skywalker Jedi Knight)

S&D was perhaps the most popular of the RotS era Top Tier squads. Boba was the cream of the crop of shooters, and Ani was great melee support. Very similar to Team Campsite, but the downgrade from Aurra meant the Medic could sit behind Boba and heal him each round giving him a real edge in long range shootout.

Sly Intentions:

50 Boba Fett
28 Sly Moore
18 Captain Typho
04 Gran Raider

Lacking door control, this build was subject to problems dealing with Override. But quad Boba was nothing to sneeze at, and it was hard to pick off anything with Typho bodyguarding everybody. However, the squad fell instantly out of favor when the rules were changed to make all saves mandatory and Sly could no longer Dominate Boba with 100% certainty.

Jedi On Board:

42 Obi-Wan Kenobi Jedi Master
29 Anakin Skywalker Jedi Knight
10 Twi'lek Bodyguard
09 R2-D2 Astromech Droid
09 Polis Massa Medic

Variant: +Twi'lek Bodyguard/-Polis Massa Medic

JOB won the RotS era VASSAL DCI tourney, besting several Campsite, S&D, and other top tier squads on its way to the top. There were several other JOB squads with Mace/Aayla/R2 being perhaps the next best.

Dura Strike:

39 Durge
37 Aurra Sing
11 Aqualish Spy
07 Twi'lek Scoundrel
06 Ithorian Scout

This squad wasn't well known, but it won two major tournements at the end of the RotS era, performing particularly strong under the new DCI Gambit scoring that ushered in the Universe Era.
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3 years ago  ::  Jan 13, 2007 - 5:59PM #5
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Universe Era (September 2005 - May 2006)

The Universe era ushered in “Gambit” scoring somewhat muting the abusive issues with Override but still leaving it as a dominant strategy. Lobot brought Override to every faction, but in doing so also left the Rebels and Republic in the dominant position of having access to double Override.

Overview:

Key Pieces:

Lobot, Grand Admiral Thrawn, Darth Vader Jedi Hunter, Nom Anor, Han Solo Rebel Hero, Chewbacca Rebel Hero, X-1 Viper Droid, Lando Calrissian Hero of Tanaab, Nightsister Sith Witch

Top Tier Squads:

HAL (100)
35 Han Solo, Rebel Hero
37 Aurra Sing
27 Lobot

Huge damage output, Lobot for door control, and the ability to customize your squad to better match up against your opponent's.

Jedi Hunter (100)
75 Darth Vader, Jedi Hunter
17 Nightsister Sith Witch
08 Probe Droid

Variant: -Nightsister Sith Witch/+Jawa or Stormtrooper, Medical Droid or Quarren Assasin

This squad singlehandedly removed most of the Jedi squads from the metagame. Vader is just so good against them they can't compete.

Imperial Shock Therapy (100)
40 Emporer Palpatine
37 Aurra Sing
17 Nightsister Sith Witch
06 Ewok x2

Variant -Aurra Sing/+ Nightsister Sith Witch x2, Ewok

Aurra added to a Shock Therapy base was quite strong. The variant upped the shock power, but downgraded the pure offense and that could be a problem against squads that handled lightning well. The variant could also shift in a Probe Droid instead of Ewoks.

Evil Incarnate (100)
40 Emperor Palpatine
39 Anakin Skywalker, Sith Apprentice
17 Nightsister Sith Witch
04 Gran Raider

Evil incarnate downgrades Vader for Anakin and loses the Probe to double its lightning capacity.
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3 years ago  ::  Jan 13, 2007 - 6:00PM #6
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Champions of the Force Era (June 2006 - September 2006)

Overview:

Key Pieces:

Jedi Weapons Master, Mas Amedda, Clone Commander Bacara, Darth Bane, Republic Commando Sev, General Windu, Queen Amidala

Top Tier Squads:

The Bane of all Jedi (100)
82 Darth Bane
10 Twi'lek Bodyguard
05 Bespin Guard
03 Ugnaught Demolitionish

Variant: +Ugnaught Demolitionish x5/-Twi'lek Bodyguard, Bespin Guard


Black & Blue (150)

37 Grand Admiral Thrawn
75 Darth Vader Jedi Hunter
08 Mas Amedda
30 Stormtrooper x6

Variant: +Probe Droid, Gran Raider, Ugnaught/-Stormtrooper x3

The cross board (thanks to Mas Amedda) swapping assault of Thrawn using Stormtroopers for fodder to get Vader into position at the end of a round and beginning of the following round before swapping back out to safety dominates the era. The variant does better in the mirror match and protects against the 1 on init thanks to the Probe, while also adding some protection against door control in the Ugnaught.

Crabby Banker (150):
10 San Hill
35 Wat Tambor
69 Crab Droid x3
19 Super Battle Droid Commander
09 Battle Droid Officer
08 Battle Droid x2

Variant: +Crab Droid/-SBDC, BD
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3 years ago  ::  Jan 13, 2007 - 6:00PM #7
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Bounty Hunters Era (October 2006 - April 2007)

Overview:

Key Pieces:

Boba Fett Bounty Hunter, Lord Vader, Bith Black Sun Vigo, Aqualish Assassin

Top Tier Squads:

Seek & Destroy (100)

62 Boba Fett Bounty Hunter
26 Jedi Weapons Master
09 R2-D2 Astromech
03 Ugnaught Demolitionist

You can see the evolution of the range/melee powerhouse combo with R2.

Mini UPS (100)
84 Exar Kun
10 Dark Hellion Marauder on Swoop Bike
06 Ugnaught Demolitionist x2

Variant: + Ugnaught Demolitionist x3/-Swoop Bike

The base version does better against long range move threats like R2 or Thrawn while the variant allows for more activations and more Transfers for Exar.

Baby Black & Blue (100)
37 Grand Admiral Thrawn
39 Anakin Skywalker Sith Apprentice
08 Mas Amedda
15 Stormtrooper x3

B&B tactics squeezed into the 100 point format.

Lone Vader (100)
71 Lord Vader
08 Probe droid
21 Ugnaught Demolitionist x7

Jinn & Tonic (100)
35 Qui-Gon Jinn Jedi Master
52 Jedi Weapons Master
09 R2-D2 Astromech
03 Ugnaught Demolitionist

Yoda Strike (100)
55 Yoda
26 Jedi Weapons Master
09 R2-D2 Astromech
04 Gran Raider
06 Ugnaught Demolitionist x2

Yoda's Reflect and Force Defense make nice counters for a lot of the pieces that form the metagame.

King & Queen (100)

62 Boba Fett Bounty Hunter
37 Aurra Sing

Dynamic Duo makes its long-awaited return with the introduction of Boba Fett Bounty Hunter.

JWM Swarm (100)
16 Queen Amidala
75 Jedi Weapons Master x3
09 R2-D2 Astromech

LV Black & Blue (150)

37 Grand Admiral Thrawn
71 Lord Vader
08 Mas Amedda
08 Scout Trooper
30 Stormtrooper x4
06 Ugnaught x2

Evolution of Black & Blue to take advantage of the amazing offense of Lord Vader and gain some door control in the form of the Ugnaughts. Surprisingly, this improves some matchups but hurts B&B in others.

JWM Swarm (150)


78 Jedi Weapon Master x3
26 Tarfful
23 Mon Mothma
08 Mas Amedda
09 R2-D2 Astromech
06 Ugnaugh Demolitionist x2

This squad beats LV Black & Blue consistantly, reason enough to be in the top squads.

Paying Bounties (150)
10 San Hill
62 Boba Fett, Bounty Hunter
23 Lando Calrissian, Hero of Tanaab
22 Zuckuss
20 4-LOM (Rapport price)
09 Ugnaught Demolitionist x3
04 Battle Droid x1

Variant: +Aurra Sing, Battle Droid x2/-4-LOM, Zuckuss, Ugnaught

San Hill is another Black & Blue spoiler, and both the original and variant pack enough punch to take it down.

Nom Bombs (150)
34 Nom Anor
27 Lobot
20 Bith Black Sun Vigo
12 Garindan
08 Vong Warrior
49 Aqualish Assassin x7

Aqualish Assassins and the Bith Vigo moved Nom Bombs right up into the top ranks.

UPS (150)
84 Exar Kun
27 Lobot
20 Dark Hellion Marauder on Swoop Bike x2
15 Ugnaught Demolitionist x5
04 Tusken Raider

The Swoop Bike gives Exar a cheap sacrifice to get pretty much anywhere on a map he wants to by round 2 (barring door issues).

Jango on a Rope (150)
56 Jango Fett, Bounty Hunter
23 Clone Commander Bacara
16 Republic Commando - Sev
33 Elite Clone Trooper x3
09 R2-D2, Astromech Droid
10 Bespin Guard x2
03 Ugnaught Demolitionist

Broken Boba (150)
62 Boba Fett, Bounty Hunter
52 Jedi Weapons Master x2
09 R2-D2, Astromech Droid
27 Lobot

Boba is supported by the best low-cost beatsticks, double Override, and squad customization.
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3 years ago  ::  Jan 13, 2007 - 6:01PM #8
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Alliance and Empire Era (May 2007 - Nov 2007)

Overview:

This era saw the first Championship tournement for SWM which makes sorting the wheat from the chaff a bit easier. Broken Boba (see Bounty Hunters era) reigned supreme when all was said and done but despite its lack of A&E characters, this set played a big part in many top squads.

Key Pieces:

Princess Leia, Han Solo in Stormtrooper Armor, Wookiee Freedom Fighter, Aurra Sing Jedi Hunter, Boba Fett Enforcer, R2-D2 and C-3PO, Lando Calrissian Dashing Scoundrel, Ithorian Commander, Luke's Landspeeder, Mara Jade Jedi, Storm Commando, Wicket.

A long list, but the set was filled with great stuff.

Top Tier Squads:

Broken Boba AE (150)
62 Boba Fett, Bounty Hunter
09 R2-D2, Astromech Droid
52 Jedi Weapon Master (x2)
08 Wicket
09 Ugnaught Demolitionist (x3)
09 Ewok (x3)

This is Dr_Divot's championship variant. And his stroke of genius, though not a squad choice, was using Geonosis for his map. His variation eliminates Lobot who he considered a liability and stocks up on activations instead.

Bent Boba (150)
38 Boba Fett, Enforcer
27 Lobot
52 Jedi Weapon Master (x2)
18 Lando, Dashing Scoundrel
09 R2-D2, Astromech Droid
06 Ugnaught Demolitionist (x2)

A variation of Broken Boba with the discount Boba and Lando in place of Boba BH. It works the same way though--keep the Jedi in the way, and let the shooters get in as many shots as possible.

Han Cannon (150)
46 Han Solo, Scoundrel
20 Princess Leia
42 Wookiee Freedom Fighter (x3)
03 Ugnaught Demolitionist
10 Twi'lek Bodyguard
08 R2-D2 (RS)
08 Obi-Wan Kenobi, Jedi Spirit
05 Bespin Guard
08 Wicket

Two of these made the top 8 at the champs, but they would go no further, losing very close games. Leia is really the lynchpin that makes the squad go with her amazing CE powering Han into a quad attacking nightmare.

Two Door Hooptie (150)
35 Han Solo, Rebel Hero
47 Luke's Landspeeder
20 Princess Leia
27 Lobot
18 C-3P0 and R2-D2
03 Ugnaught Demolitionist

Barzillai's 2nd place squad in the championships. Really, the surprise of the tournement. There might have been one other Landspeeder in the field, but this thing blew through the competition and put up a strong fight in a finale that was stacked against it. Not to be underestimated.

CRuBLS - Crazy Running Babes with Lightsabers (150)
45 Mara Jade Jedi
25 Han Solo in Stormtrooper Armor
25 Jaina Solo
24 Talon Karrde
27 Lobot
03 Ugnaught Demolitionist

Best bet for the New Republic. It is a bit dependant on winning 1-2 initiatives with Mara in base with an enemy centerpiece, but with Talon the odds of that are shifted in the squad's favor, and Reserves comes up more than one would think. The squad is quite depandent on Mara for damage though.

San Hill's Hunters

10 San Hill
27 Lobot
41 Aurra Sing, Jedi Hunter
62 Boba Fett, Bounty Hunter
09 Ugnaught Demolitionist (x3)

Only one of these made the top 8 at Gencon, but there were 3-4 others in the top 20. Aurra filled in San's biggest weakness--a solid Jedi killer--and allows him to compete well with all the top squads.
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3 years ago  ::  Jan 13, 2007 - 6:02PM #9
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The Force Unleashed Era (Dec 2007 - Mar 2008)

Overview:
This era ushered in the the high-cost/high-damage Force powers. Force Push, particularly Force Push 4 had that largest impact, but as a squad concept it still remained just on the fringe of top-tier core squad designs. The Muun Tactics Broker, with his almost guaranteed initiative ended up having the larger impact.

Key Pieces:
Luke and Yoda, Luke Skywalker Hoth Pilot Unleashed, Luke's Snowspeeder, Muun Tactics Broker, Boba Fett Mercenary, Admiral Ozzel
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3 years ago  ::  Jan 13, 2007 - 6:03PM #10
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Legacy of the Force Era (April 2008 - Aug 2008)

Overview:
This era brought the New Republic fully into the top tier with the additions of a fantastic shooter in Han and tempo control with General Dodonna not to mention a couple solid melee beatsticks in Shado and Kyle (though neither tends to rival Mara Jade Jedi.) The Vong and Mandalorians also got huge additions which put them right on the edge of top tier competive, though mostly at the 200 point level.

Key Pieces:
Han Solo Galactic Hero, General Dodonna, Kel Dor Bounty Hunter, Moff Nyna Calixte, Yuuzhan Vong Jedi Hunter, Yuuzhan Vong Shaper, Boba Fett Mercenary Commander

Top Tier Squads:

Jaded Hero
50 Han Solo Galactic Hero
45 Mara Jade Jedi
27 Lobot
09 General Dodanna
13 Kel Dor Bounty Hunter
06 Ugnaught Demolitionist x2

Han/Mara squads like this one and a few variations won several major regional tournements. This variation will bring in a Muun Tactics Broker and 4 Ugnaughts for reinforcements unless playing against one of the two major counters: Never Tell Me the Odds, or San Hill.

Speedy Cannon
46 Han Solo, Scoundrel
45 Luke's Snowspeeder
20 Princess Leia
11 Human Bodyguard
08 Obi-Wan Kenobi, Jedi Spirit
08 R2-D2
12 Ugnaught Demolitionist x4

Speedy Cannon squads finished 1st and 3rd at Gencon 2008 Masters, and a variant also one the smaller 2008 Championship at PAX. Snowspeeder runs interference for the proven deadly Han/Leia combo from Han Cannon squads of the past.

Loda
70 Luke and Yoda
20 Princess Leia
09 General Dodonna
18 Lando Calrissian, Dashing Scoundrel
27 Lobot
06 Ugnaught Demolitionist x2

This squad made the top 8 at Gencon 2008 masters, giving the eventual winning squad it's closest brush with a loss in the single elimination round. Preferred reinforcements were a Human Bodyguard, and 3 Ugnaughts.

Boba Fett, Rebel Hero:
62 Boba Fett, Bounty Hunter
35 Han Solo, Rebel Hero
18 C-3P0 and R2-D2
17 Bothan Noble
09 General Dodonna
09 Ugnaught Demolitionist x3

2nd at Gencon 2008 reminds us, like at Gencon 2007, that Han Solo Rebel Hero's CE remains a top-tier squad concept. This squad isn't quite as surprising as last year's runner up, but it wasn't really actively played by multiple players, and wasn't brought by anyone else to the Masters.
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Star Wars® Squad Critique The Evolution of the Star Wars Miniatures Metagame
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