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5 years ago  ::  Jan 09, 2008 - 10:02AM #11
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
Other New Republic Era Battles

Battle of Naboo (Galactic Civil War)

As it became known that Palpatine had died along with Darth Vader aboard the second Death Star, and that the Rebel Alliance had been victorious against their fleet, countless planets exploited the confusion and disarray amongst Imperial forces to liberate themselves from their oppressive rule.

Setup: Naboo forces launch from the planet side at the rate of 4 per turn. Imperial forces set up on the far side of the map.

Naboo Forces
Naboo Starfighter X 12 48pts
Total 48pts

Naboo Victory Conditions: Destroy the ISD.

Imperial Forces
ISD 52pts
TIE Fighter X 2 10pts
TIE Interceptor X 2 12pts
Total 74pts

Imperial Victory Conditions: Destroy all Naboo Forces.

Battle of Almania

The Battle of Almania was a battle between the New Republic and Kueller's warfleet at the Almanian system. Prior to the battle, Chief of State Mon Mothma dispatched Leia Organa Solo in her personal starship on a rescue mission to Almania, accompanied by General Wedge Antilles in a Mon Calamari Star Cruiser, the Yavin and several other smaller vessels.

Setup: Set up each fleet on opposite sides of the battle grid, Imperial side starts with all "TIE FIghters" deployed with the fleet.

New Republic Forces

Mon Calamari MC80 X 2 88pts
Rebel Cruiser X 2 48pts
Tantive IV (Corellean Corvette) 38pts
X-Wing X 6 36pts
Total 210pts

Special Rules: Designate one MC80 at the beginning of the battle. If this ship fires on an allied ship it cant be targeted by enemy ships the following turn.

Almania Forces

Venator Star Destroyer X3 (Victory class) 150pts
TIE Fighter X 12 60pts
TIE Fighter Ace X 6 24pts
TIE Interceptor X 8 48pts
Total 182pts

Victory Conditions: Last man standing

Battle of Orinda

After the Imperial Starfleet under Gilad Pellaeon had successfully captured several New Republic planets in the Orinda campaign, the Republic attempted a counterattack at Orinda, one of the planets captured by the Imperial Remnant. A fleet under General Wedge Antilles and his flagship, the Star Dreadnought Lusankya, was dispatched to Orinda to face off against the fleet of then-Admiral Gilad Pellaeon, Supreme Commander of the Imperial Fleet.

Setup: Imperial Forces set up on the planet side of the map. After the Imperial Forces have set up then New Republic forces may set up opposite them.

Imperial Forces
Reaper (Executor) 150
ISD X 3 156pts
Imperial Shuttle X 2 36pts
TIE Bomber X 4 12pts
TIE Fighter X 8 40pts
TIE Interceptor X 4 24pts
Total 418

Imperial Victory Conditions: There are digrees of success in this scenareo, your primary goal is to destroy the Endurance (5 victory points), Secondary is the Lusankya (2 victory points), third priority is to destroy all other sapital ships in the NR force (MC80, Rebel Assaut Frigate are worth 1 victory point each) and finally the Rebel Cruiser and Rebel Transport (worth 1 victory point between them.) Preventing all class 1 & 2 ships from escaping is worth 1 victory point. This leaves the potential for 11 victory points.

New Republic Forces
Lusankya (Executor) 150pts
Endurance (Venator-class star destroyer) 50pts
MC80 44pts
Rebel Assault Frigate 30pts
Rebel Cruiser 24pts
Rebel Transport 17pts
A-Wing X 4 20pts
B-Wing X 2 12pts
Rogue X-Wing X 2 16pts
X-Wing X 8 48pts
Total 411

New Republic Victory Conditions: Primary goal is to destroy the Reaper (3 victory points), destroy the ISDs (Worth 2 victory points each), the two Imperial Shuttles are worth 1 point between them. Escaping the battle grid with one or more class 1 or 2 ship is worth 1 victory point. Worth 11 points total.

Special rules: The New Republic forces may not attempt to escape until one full round after the Endurance is destroyed.

He who has the most points when the dust settles wins.

Battle of Korriban

The Battle of Korriban was a large-scale conflict in 14 ABY, during the Disciples of Ragnos crisis. On Korriban, the Disciples have gathered to resurrect a dead Sith Lord, Marka Ragnos, while the New Republic sent Jedi in great numbers to intercept the Sith, resulting in a huge battle between Force users.

Setup: Imperial forces may set up anywhere on the planet half of the map that they want with all fighters launched. After the Imperials have set up the New Republic fleet may place their fleet on the edge furthest from the planet.

New Republic Forces
MC80 X 3 132pts
A-Wing X 2 10pts
B-Wing X 2 12pts
X-Wing X 6 36pts
Total 188pts

New Republic Victory Conditions: Destroy the Imperial fleet and prevent the ISD from escaping.

Imperial Forces
ISD 52pts
Imperial Shuttle X 4 72pts
TIE Fighter X 4 20pts
TIE Interceptor X 2 12pts
Total 156pts

Imperial Victory Conditions: Destroy all New Republic Class 2 ships or have the ISD exit the battle grid in the New Republic setup area.


Raid on Thikkiiana City

The Raid on Thikkiiana City occurred in 23 ABY during the Second Imperium Crisis when the Second Imperium and the Shadow Academy raided Thikkiana City (a major exporter of computer technology in the New Republic) on Kashyyyk to steal its valuable computer units for their war effort.

Setup: New Republic forces set up on the planet side, the Imperial forces set up on the opposite side.

New Republic Force

X-Wing X 8 48pts
X-Wing Ace X 4 28pts
Y-Wing X 4 16pts
Y-Wing Ace X 2 10pts
Total 102pts

New Republic Victory Conditions: Destroy all three Imperial Shuttles.

Imperial Forces

Imperial Shuttle X 3 54pts
TIE Fighter Ace X 6 24pts
TIE Interceptor X 4 24pts
Total 102pts

Imperial Victory Conditions: At least one Shuttle must reach the plannet and return to the Imperial starting area or all NR ships must be destroyed.
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5 years ago  ::  Jan 09, 2008 - 10:02AM #12
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
New Jedi Order
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5 years ago  ::  Jan 09, 2008 - 10:03AM #13
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
Legacy of the Force
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5 years ago  ::  Jan 09, 2008 - 10:14AM #14
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
Farstar Campaign
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5 years ago  ::  Jan 09, 2008 - 11:34AM #15
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
Miscelaneous Scenareos

Ambushed

A Rebel fleet is pulled out of hyperspace after a raid on an Imperial convoy. Now they must escape this Imperial fleet before they are all destroyed.

Setup: Rebel player places their fleet first, then the Imperial fleet places their ships on the other side of the map. TIE Fighters are launched at the start of the skirmish. (Adjacent to ISDs, Aces must launch normally)

Rebel Fleet
Millennium Falcon 25pts
Rebel Cruiser X 6 144pts
Rebel Transport X 2 34pts
Wild Karrde 19pts
Luke's X-Wing 9pts
X-Wing X 6 36pts
X-Wing Ace X 2 14pts
Y-Wing X 4 16pts
Y-Wing Ace X 2 10pts
Total 307

Rebel Victory Conditions: Rebels must damage the Imperial Interdictor (Reduced) then move its ships off the map.

Imperial Fleet
ISD X 2 104pts
Interdictor Cruiser 32pts
Imperial Shuttle X 4 72pts
TIE Bomber X 4 16pts
TIE Fighter X 8 30pts
TIE Fighter Ace X 6 24pts
Total 288

Imperial Victory Conditions: Destroy the Rebel fleet.

Special Rules:
When the Imperial Interdictor is targeted by Rebel Class 3 ships, the Imperial player may select an ADJACENT ISD to take the damage instead.

Victory resolution:
0-1 Surviving Class 2 Rebels = Imperial Victory
2 Surviving Class 2 Rebels = Draw
3-10 Surviving Class 2 Rebels = Rebel Victory
Imperial Fleet destroyed to the last ship = Draw

Convoy

Setup: See picture under this scenareo.

Imperial Convoy
Imperial Shuttle X 2 36pts
Nebulon-B Frigate (Rebel Cruiser) X 3 72pts
Rebel Transport X 4 68pts
TIE Fighter X 4 20pts
TIE Interceptor X 2 12pts
Total 208

Rebel Force 1
B-Wing X 2 12pts
X-Wing X 4 (Front of formation) 24pts
X-Wing Ace X 4 (Back of formation) 28pts
Y-Wing Ace X 2 10pts

Rebel Force 2 (Right side of planet)
A-Wing X 2 10pts
A-Wing Ace 6pts
X-Wing X 2 12pts

Rebel Force 3 (Left side of planet)
A-Wing X 2 10pts
A-Wing Ace 6pts
X-Wing X 2 12pts

Rebel Force 4 (Re-enforcements)
A-Wing X 2 10pts
Rogue Squadron X-Wing 8pts
X-Wing X 2 12pts
Y-Wing X 4 16pts

Total 176pts

Notes:

Rebel Force 4: The rebel player may place their 4th force at the beginning of any round starting the second round. These ships may be placed anywhere along a ede of the map not occupied by the planet.

Victory Conditions: The Rebel Transports are worth 2pts each. The Imperial forces get 2pts for every Transport that reaches the planet. The Rebel forces get 2pts for every Transport destroyed. The Imperial player may rob the Rebel player of points by moving the Transports off the map.



To the Victor go the Spoils

The Republic launched a raid on a CIS stronghold, however a single Droid Control Ship (Hyperdrive damaged) escaped carrying valuable information. When the hyperdrive blew it took the engines with it. The ship is effectively a setting duck, but there are reenforcements on their way, . . . .

Setup: CIS fleet 1 sets up 4 spaces in from the edge of the map, as far from the edge on each side as possible. The Republic fleet 1 sets up opposite. CIS Fleet 2 sets up on the CIS side of the map at the beginning of the round after the first Class 2 Republic ship comes adjacent to the Droid Control Ship. Republic Fleet 2 may be placed along any edge of the map the round after CIS Fleet 2 has been placed.

Republic FLeet 1
Venator X 2 100pts
Republic Cruiser X 2 38pts
ARC-170 X 2 10pts
V-Wing X 8 24pts
Total 172pts

CIS Fleet 1 (This fleet may only launch fighters that start the game in this fleet.)
Droid Control Ship 53pts (Starts "Reduced")
Droid Tri-Fighter X 2 8pts
Scarab Droid X 2 10pts
Vulture Advanced X 2 10pts
Total 89pts

CIS Fleet 2 (This fleet may launch fighters from CIS Fleet 1 if the player wants.)
Commerce Guild Destroyer X 2 74pts
Invisible Hand 51pts
Trade Federation Battleship 50pts
Grievous's Starfighter 7pts
Vulture Droid X 8 80pts
Vulture Advanced X 6 30pts
Total 292

Republic Fleet 2
Republic Assault Ship X 2 80pts
Anakin's Jedi Interceptor 8pts (Starts Launched)
Obi-Wan's Jedi Interceptor 7pts (Starts Launched)
Total 95pts

Victory Conditions: If the same ship with the "Information" ends its turn at the edge of the map two rounds in a row that player wins

Special Rules:
*Droid Control Ship may not be moved once placed, this ship starts "Reduced". This ship also starts with the "Information" on board.
*Any Class 2 ship that ends adjacent to the ship with the "Information" two rounds in a row steals that information and is then the target ship. It can be passed to an allied ship in this way as well.
*Only Class 2 ships may carry the "Information"
*If the ship carrying the "Informaiton" is destroyed then the game is a draw.

Reenforcements

Setup: Use two maps for this scenareo. Each side sets up on opposite sides of the map.

New Republic Fleet
Viscount 150pts
MC80 X 2 88pts
Rebel Assault Frigate X 2 60pts
Rebel Cruiser X 2 48pts
Rebel Transport X 2 34pts
A-Wing X 6 30pts
A-Wing Ace X 2 12pts
B-Wing X 4 24pts
Rogue Suadron X-Wing 8pts
X-Wing X 8 48pts
X-Wing Ace X 4 28pts
Y-Wing X 6 24pts
Y-Wing Ace X 2 10pts
Total 564pts

Executor 150pts
Interdictor Cruiser 32pts
Imperial Star Destroyer X 3 156pts
Imperial Shuttle X 2 36pts
TIE Bomber X 9 36pts
TIE Fighter X 8 40pts
TIE Fighter Ace X 6 24pts
TIE Interceptor X 8 48pts
TIE Interceptor Ace X 6 42pts
Total 564pts

Victory Conditions: Destroy all enemy Class 1 & 2 ships

Special Rules:

Range: Ships have a range that they can fire their weapons. Ships may fire 5 minus class spaces (Class 1 have range 4, Class 2 have range 3, Class 3 has range 2, and Class 4 has range 1.)

Reenforcements: Starting on the 3rd round each side may bring in reenforcements. Whoever wins initiative may bring in up to 75pts worth of ships, the looser may bring in up to 25pts. Left over points carry over to the next round. Reenforcements are placed in that players original setup area.

Fleet Limit: Neither side may have more than 400pts worth of Class 1, 2 & 3 ships on the map at any time.


Round-the-Horn

This battle isnt based on anything, its just something I drew up for fun. I tried to downsize it enough that most people can play it. This scenareo requires a little strategy, at some point you must decide how or if you are going to divide your fleet. The Rebel forces are slightly larger due to the fact that you are probably going to see a lot of those TIE Fighters. I've played the scenareo twice and one of those I launched my TIE Fighters 4 times each and the other I launched most of them 5 times. I hope you all enjoy.

Setup: Make a circle 10 inches across (5 squares across). Place that circle in the middle of the map. This circle is the planet the two fleets will be fighting over. The two fleets set up on opposite sides of the map.

Rebel Forces

Viscount 150pts
Mon Calamari MC80 X 2 88pts
Rebel Cruiser X 2 48pts
A-Wing X 4 20pts
B-Wing X 2 12pts
X-Wing X 4 24pts
X-Wing Ace X 2 14pts
Y-Wing X 4 16pts
Total 374

Imperial Forces

Executor 150pts
ISD X 2 104pts
Rebel Cruiser X 2 48pts (Just swap the base with some Imperial Shuttles)
TIE Bomber X 2 8pts
TIE Fighter X 4 20pts
TIE Fighter Ace X 2 12pts
TIE Interceptor X 4 24pts
Total 366

Special Rules

Planet: The planet is considered "Occupied space", it acts as cover from enemy fire and no class 1, 2, or 3 ship may enter a square occupied by the planet. Fighters however may enter squares that are only partly occupied by the planet. (The four squares at the furthest edges of the planet that are almost completely occupied by the planet are considered occupied) All ships may fire through partly occupied squares even if they may not enter them.

Last man standing wins.


Shatterpoint

Setup, Sepratist Fleet sets up on the planet side of the map, Republic sets up on the far side. The Republic fleet sets up with all ships (Fighter included) on the map.

Republic Fleet
Republic Assault Ship 40pts
Republic Cruiser X 4 76pts
ARC-170 X 4 20pts
Jedi Starfighter X 4 20pts
V-Wing X 8 24pts
Total 180

Sepratist Fleet
Baning Clan Frigate 41pts
Commerce Guild Destroyer X 2 74pts
Trade Federation Battleship 50pts
Geonosian Starfighter X 6 30pts (Launched from planet only)
Geonosian Starfighter Ace X 2 12pts (Launched from planet only)
Scarab Droid Starfighter X 2 10pts
Techno Union Starfighter X 8 12pts (Launched from planet only)
Vulture Droid Starfighter X 6 60pts
Total 289

Victory Conditions:
The game ends when there are no more Sepratist ships remaining on the map. The Republic fleet will win, its just a matter of how much damage the Sepratists can do in the mean time.

Special Rules:
-The Planet gets Fighter Launch 4 and may only launch Geonosian Starfighters, Geonosian Starfighter Aces and Techno Union Starfighters. Both these kinds of fighters gain "Infinate" for this scenareo.

-All ships in the Republic fleet gain "Infinate" and ships may be returned to the Republic starting area when destroyed.
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5 years ago  ::  Jan 09, 2008 - 1:04PM #16
rdjrik12
Date Joined: Jan 31, 2007
Posts: 25
Guardian, Thanks for sharing your ideas on scenareo's. I don't have enough ships for most of them but maybe I'll try a few of them with alterations.
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5 years ago  ::  Jan 09, 2008 - 2:47PM #17
Alec_Morai
Date Joined: Jan 5, 2008
Posts: 25
I love these, definitely keep them coming. I have an idead from a fan fic that I was making. Mind if I post a link to it? If you want you can make up a scenario for it.
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5 years ago  ::  Jan 09, 2008 - 5:30PM #18
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575

Alec_Morai wrote:

I love these, definitely keep them coming. I have an idead from a fan fic that I was making. Mind if I post a link to it? If you want you can make up a scenario for it.


Go ahead, I dont mind.

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5 years ago  ::  Jan 09, 2008 - 5:37PM #19
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575

rdjrik12 wrote:

Guardian, Thanks for sharing your ideas on scenareo's. I don't have enough ships for most of them but maybe I'll try a few of them with alterations.


Sorry about the large scale of the battles, most of them I am trying to get as close to the fleet size of the actual battle as I can, in the case of battles like the Battle of Coruscant I am just getting as close as my own collection will allow. There are a lot of smaller battles in the books, comics, and movies too, so its just a matter of time before I put out a few more smaller scenareos.

Thanks for the feedback.

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5 years ago  ::  Jan 09, 2008 - 9:49PM #20
Guardian_A
Date Joined: Jul 19, 2007
Posts: 1,575
Posted Battle of Folor In X-Wing Series.

Posted Battle of Virujansi In Episode I - III.

Posted Battle of Viidaav in Episode I - III

Posted Skirmish over Vuchelle in Episode I - III

Posted Battle of Geonosis in Episode I - III

If I have time I will work some more on the Thrawn Campaign tomorrow
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