The Battle of Hoth Event Rules
Objective:Rebels- Delay the Imperial forces long enough to allow as many Rebel transports to escape as possible and then to escape themselves.
Imperials- Destroy the Shield Generator. Defeat as many Rebels as possible and keep the Rebel Heroes from escaping.
Set Up:Rebels- Rebel forces are already deployed and await the Imperial assult. The Rebel team can fine tune the placement of their forces prior to the start of the game.
Heroes- The Heroes of the Rebellion have set places they deploy. Princess Leia, R2-D2 & C-3PO all start in the Command Center. Han Solo and Chewbacca start on the Falcon. Luke Skywalker and Wedge Antilles start inside Snowspeeders selected by the Rebel side prior to the start of the game.
Imperials- Darth Varder and his forces are in orbit above the planet inside Vader's Attack Shuttle awaiting the destruction of the Shield Generator. Once that has happen they can begin their hunt of the Rebel Heroes. The rest of the Imperial forces are already deployed and most will be inside the AT-ATs as they are transported to battle. Before the game begins the Imperial team will decide which AT-AT is carrying each specific crew. The Imperial team can fine tune the placement of their forces before the start of the game. The forces inside the AT-AT and Vader's shuttle are placed off the field of battle (See the top of image 2)
Commander Effects:Uniques with Commander Effects-Uniques with Commander Effects have unlimited range (this only affects Han and Veer's range). Han's Commander Effect is not active until after he has finished repairing the Falcon. Han's CE stops working at the end of the game when he boards the Falcon to escape or when he is defeated. Even though Darth Vader is not on the field of battle at the start of the game his Commander Effect is active until he is defeated.
Non-Uniques with Commander Effects-Non-unique Commander Effects function as normal with the exception that it is measured in inches instead of squares.
Special Rules:That armor's too strong for blasters!!!- Rebels can chose to ignore AT-ATs and AT-STs when determining their
closest target.
Snow Drifts- On the snowy battle field are sections of drifted snow. This snow acts as low cover and difficult terrain. Creatures native to Hoth do not suffer this movement penalty. Character targeting Wampas treat snow drifts as walls.
Custom Characters- There are two custom characters that are not part of the WOTC game. One is a unique character; Luke Skywalker, Rogue Leader;which is represented by a custom fig. The other custom character is the Rebel Scout on Tauntaun, which is a non-unique and is represented by the Luke Skywalker on Tauntaun fig. See below for their stats.
Fixing the Falcon- Before Han and Chewie can join the battle they have to have a way off the planet and that means that the Falcon has to be running. Both need to make a save 16 before they can do anything else. If one of them makes the save they can help the other one which reduces the save to 11 or better. They get two rolls each during their turn to try to make the save needed.
Staying in Command- Princess Leia must lead the rebels from the Command Center and can not leave that room until the last section of the Power Generator is destroyed. C-3PO is under orders to help her and must be within six inches of her at the end of his turn.
Open the Blast Doors!!- The outpost door closest to the Command Center is a Blast Door. The Rebels can have that door locked shut and it will not open until the Power Generator is destroyed.
Snowspeeder RulesSet Up-Before the start of the battle the Rebels select a Snowspeeder that is being piloted by Luke Skywalker, Rogue Leader and a second Snowspeeder that is being piloted by Wedge Antilles. The figs of these characters are removed until they get out or crash.
Exiting Echo Base-The Snowspeeders fly close to the ground as they leave Echo Base. They are not visible for the first round and cannot be targeted by any enemies nor can they attack enemies. This effect only works for the first round.
Crash Survival-When a Snowspeeder's Hit Points are reduced to 0 and it fails the save from Princess Leia's CE make a save 11 for each Rebel Pilot. There are two Rebel Pilots per Snowspeeder. If they make their save place them anywhere in the space that was occupied by the Snowspeeder. Luke Skywalker and Wedge Antilles do not benefit from Leia's CE but they automatically survive the crash of their Snowspeeder. Their gunners must still make a save 11.
Wampa Cave-The earth shaking from the AT-ATs have stirred up a large nest of wampas. Each side will control half of the wampas and can use them to attack the opposing team. When wampas are defeated they respawn on the top level of the wampa cave to be used again.
Wampas are snow beasts and their movement is not slowed down by drifted snow. They also can move under the snow drifts so drifted snow act as walls when targeting wampas. The entire wampa cave is drifted snow and acts as difficult terrain.
Power Generator-The Power Generator is protecting the transports as they await their turns to attempt to leave the planet. If the Imperials can destroy the Power Generator they can bomb the transports as they wait to take off.
The Power Genrator has 800 Hit Points, a Defence of 10 and an Attack and Damage of 0.
Half Cover-if more than half of the Power Generator can be seen when being targeted, then it does not get a cover bonus.
Power Generator Events-Every time the Power Generator loses 200 points a section of the Power Generator is destroyed and an event takes place. If more than 200 points of damage is inflicted on a section of the Power Generator that damage is not carried over to the next section's 200 points.
When Section One is destroyed-the first piece of rubble fills a part of Echo Base and the middle Y-Wing departs.
When Section Two is destroyed-two pieces of rubble fill parts of Echo Base and Han can start heading to Leia if he wants.
When Section Three is destroyed-another piece of rubble is added, R2D2 can start heading to Luke's X-Wing and the second Y-Wing departs.
When Section four is destroyed-another piece of rubble is added. Leia may now leave the Command Center and Darth Vader and his squad arrive outside the outpost door near the Command Center and can enter play the next round of the game.
Escape of the Rebels-When the last section of the Power Generator is destroyed the Rebel troops can flee. All Rebel troops (including the Heroes Wedge and Luke) can escape by leaving the field of battle or if they choose they can continue to fight. To leave the field of battle a character must end their move past any edge of the field of battle.
The other Rebel Heroes have to exit by ship. R2D2 must reach Luke's X-Wing, fly it out the hanger and then exit the field of battle to await Luke at the rendezvous location. The X-Wing has a movement speed of 18 inches.
Leia, Han, Chewbacca and C-3PO have to escape on the Falcon. When they reach the Falcon it must be started before it can take off. Han and Chewie must both make two save 11s each in order to get the Falcon started. Leia can "get out and push" by letting either of them use her Force Points for rerolls on these saves. Han and Chewie get two rolls for each save they need to make.
If Imperial forces reach the Falcon they can disable it by inflicting 150 points of damage to it. The Falcon has a hidden gun that it can use to defend itself which can be operated by Han or Chebacca on their turn. Once the Falcon has started the Rebel Heroes can escape.
The Falcon has 150 Hit Points, a Defence of 12 , an Attack of +8 and does 20 Damage
Special Abilities-Colossal-Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement cost to enter squares containing difficult terrain, low objects and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.
Sweeping Fire-On its turn, this unit can attack every non-unique enemy that it can target.
Special Notes--Altered Rules-Some abilities and effects are changed for this event.
-Movement and area effects are done in inches and not squares.
-Fig within a half inch of each other are considered to be adjacent for determining effects
-Rebel characters can ignore AT-ATs amd AT-STs when determining their closest target.
-The Fragile Special Ability has been removed from the Hoth Trooper with Atgar Cannon.
-There is an addtional rule for combine movement with the Snowtrooper with E-Web.
-Han Solo and Gen. Veers commander effects are not limited in range.
-Darth Vader's Commander Effect is in play even when he is not on the Field of battle but if he dies it is no longer in effect
Flow of BattleBecause of the size, unusal set-up and rules the flow of battle will be different than most SWM games.
Troop pieces-will have normal interaction for the most part.
Non-unique pieces-Luke and Wedge will most likely be in their Snowspeeders for the first half of the battle and on foot for the rest.
Liea and C-3PO will be spending most of the game in the Command Center until the Power Generator is destroyed.
R2D2 will also start in the Command Center but will leave before Leia and C-3PO. Han and Chewie will start on the Falcon, make their way to the battle and then Han will have to get Leia to the Falcon.
Veers will most likely spend the entire battle inside which ever AT-AT he is in. Darth Vader will spend the first part of the game off the field of battle. When he does enter play he wants to defeat the Rebel Heroes starting with Leia and Han. If Vader destroys them or they escape he can then go after Luke. If no Rebel Heroes are on the field
of battle he may go after anyone he chooses.
Custom Characters and Custom AbilitiesHoth TurretCost-25
HP-120
Def-12
Attack+6
Damage-40
Special ablities-Field of Fire 180-This unit has a 180 degree arc of fire. It can rotate 180 degrees instead of attacking on its turn only.
Damage Reduction 10-Whenever this unit takes damage from a nonadjacent enemy, reduce the damage dealt by 10 (enemies with lightsabers ignore this special ability).
Machinery-Industrial Repair removes damage from this character.
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire.
Speed 0-This unit cannot move. It is a fixed emplacement.
Rebel Scout on TauntaunCost-15
HP-50
Def-15
Attack+7
Damage-10
Special ablities-Speed 8
Grenades 10
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Luke Skywalker, Rogue LeaderCost-21
HP-60
Def-17
Att-+8
Damage-20
Special AblitiesUnique
Double Attack
Snowspeeder Pilot-When speeder loses half it's HP it can no longer attack. When the speeder loses all it's HP replace with Luke, RL.
Grappling Hook and Charges-Must be adjacent to AT-AT. Replaces turn. Roll twice, if both are 16 or higher the AT-AT is immediatly defeated.
Force PowersForce 5 (it's the heat of battle and the Force is flowing through him!!)
Commander Effects-Attack Pattern Delta-While this character is in a snowspeeder all snowspeeders gain +2 Attack and +2 Defence.
Allied Snowspeeders gain the Harpoon and Tow Cable Special Ability-if a snowspeeder can make 2 full circles around an AT-AT the AT-AT must make a Save 16 or it is defeated.
HOUSE RULE WITH LS,RL--When Luke crashes he has 2 turns of invisible movement. He can't be attacked for 2 turns. The Force is with him and all the enemies are looking past him and do not see him. This will gives Luke a chance to try the Grappling Hook and Charges ability.-----
Changed Abilities--Snowtrooper with E-Web Blaster has the following adjustment-
Speed 2-Can move up to 2 inches and attack or move 4 inches and not attack however if a second adjacent Snowtrooper (regular or elite) activates at the same time and moves adjacent with this character then this character can move 12 inches if they both don’t attack.
Hoth Trooper with ATGAR has the following adjustment-
The Fragile Special Ability is not in effect for this event.
Wampas have the following added Special Abilities-
Hidden Movement-Drifted snow acts as walls when enemies are determining line of sight to this character. Adjacent
enemies ignore this ability.
Snow Beast-This character does not suffer any movement penalty due to drifted snow.
Teams and SquadsRebel Side There are five Rebel teams lead by a Rebel Hero.
The Rebel Heroes are--
Princess Leia, Hoth Commander with C-3PO
Luke Skywalker, Rogue Leader with R2-D2
Wedge Antilles
Han Solo, Rebel Hero
Chewbacca, Rebel Hero
Each team has:
3 Reb. Officers
9 Elite Hoth Troopers
15 Hoth Troopers
1 Reb Scout on Tauntaun
3 Hoth Troopers with ATGAR Cannon
2 Hoth Turrets
2 Snowspeeders
Each team is separated into 3 squads of
1 Reb. Officer
3 Elite Hoth Troopers
5 Hoth Troopers
1 Hoth Trooper with ATGAR Cannon
The turrets are fixed, Reb. Scouts on Tauntaun are solo pieces as are the Snowspeeders.
Each teams has extra pieces:
Team 1-Leia and C-3PO team have 2 extra turrets, 2 extra Hoth Troopers and an extra Reb. Scout on Tauntaun.
Team 2-Luke and R2D2 team has an extra snowspeeder.
Team 3-Wedge's team has an extra snowspeeder as well as an extra Reb. Scout on Tauntaun.
Team 4-Han's team has an extra turret.
Team 5-Chewie's team has an extra turret.
Imperial SideThere are five Imperial teams that each have:
1 AT-AT
and inside being transported are:
5 Elite Snowtroopers
7 Snowtroopers
1 Scout Trooper on Speeder Bike
1 Snowtrooper with E-Web
and in addition each team has on the ground-
1 Probe Droid
1 AT-ST
1 Snowtrooper with E-Web
3 Snowtroopers
One team has Gen. Veers. In addition each team has some additional pieces-
-Gen. Veer's team has an extra Elite Snowtrooper and an extra 2 snowtroopers
-Three teams have an extra Probe Droid
-One team will have 2 extra Scout Troopers on Speeder Bikes
The Imperial side also has Vader and his personal assault squad that is controlled by the entire Imperial Side. It consist of:
Darth Varder, Dark Jedi
11 Elite Snowtroopers
2 Snowtroopers with E-Web
The Imperial side can keep secret from the Rebel side which AT-AT Gen. Veers is in but will need to inform the judge.
VictoryVictory will be determined by how many transports escape (1 transport escapes every 5 rounds of play) and how well each side achieved their objectives.
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Those were the planned rules and it went pretty much according to them. Each Rebel player was paired off with an Imperial player and all teams played at once. Players could target anyone's pieces and were not limited to attacking just their opponet. It was chaotic but it was never confusing. Instead of Vader being controlled by the Imperial side that squad was controlled by a single player. The wampas were run my myself who judged the event and helped both sides during the game.
Some of the best moments of the game for me was seeing everyone's faces when they first say the layout. The first destroyed turret. Luke taking down an AT-AT with a grappling hook and charges. Han and Chewie trying to fix and start the Falcon the whole game. The Scout Trooper on Speeder flying into the Command Center and mowing down the Rebels.
Thanks for looking!!!!!!!