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6 years ago ::
Nov 19, 2007 - 8:07PM
#191
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If you have a choice in which piece to kill (ie. if there are 2 Stormtroopers) kill the one that hasnt gone yet Wow, I'm surprised it hasn't been mentioned. Definitely one of the top 3 rules on my list.
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6 years ago ::
Nov 19, 2007 - 8:21PM
#192
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Date Joined:
Sep 10, 2006
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Step 1: get minis Step 2: find someone else with minis Step 3: pick point value Step 4: pick faction Step 5: pick a squad Step 6: don't pick mas Step 7: play game Step 8: shake hands Step 9: ??? Step 10: Profit!
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6 years ago ::
Dec 03, 2007 - 1:16PM
#193
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Date Joined:
Apr 22, 2007
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friendly  to one of the best topics on these boards, and a must read for new players
 "I swear by the soul I don't have, I am going to kill you." "You can run, but you'll only die tired." Boba Fett
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6 years ago ::
Dec 04, 2007 - 3:34AM
#194
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Date Joined:
Feb 15, 2007
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I see this mistake all the time
If you have a choice in which piece to kill (ie. if there are 2 Stormtroopers) kill the one that hasnt gone yet why is this a mistake?
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6 years ago ::
Dec 04, 2007 - 4:26AM
#195
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Because it eliminates one more activation and a potential threat if you kill the unactivated one.
The one that has gone isn't going to hurt you right now, so worry about killing at some point in the future.
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6 years ago ::
Dec 04, 2007 - 4:28AM
#196
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Date Joined:
Feb 15, 2007
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Because it eliminates one more activation and a potential threat if you kill the unactivated one.
The one that has gone isn't going to hurt you right now, so worry about killing at some point in the future. oh, i just read it wtong...i read as this was wrong, and not that is wrong NOT to do it
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6 years ago ::
Dec 04, 2007 - 5:37AM
#197
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Date Joined:
May 25, 2005
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oh, i just read it wtong...i read as this was wrong, and not that is wrong NOT to do it  Well it does imply that both enemies are equal threats. Obviously, if facing some sort of swapping/transfer essence army, you still might want to attack the character that has just moved into some advantageous position.
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6 years ago ::
Dec 10, 2007 - 7:28AM
#198
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Date Joined:
Oct 15, 2007
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Anyone got any new winning strategies for TFU?
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6 years ago ::
Dec 10, 2007 - 8:10AM
#199
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- SWMGamers Hall of Fame Inductee
- 2008 GenCon Star Wars Minis Champion
Date Joined:
May 11, 2005
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Anyone got any new winning strategies for TFU? Always be aware of how many fps your opponent has on Unleashed figures. The easiest counter to all the big force powers is knowing when and where your opponent will want to use them.
If facing force push 4, pop an ugnaught out in front of your big figure when your opponent reaches 3fps. Facing Force Repulse 5? Locate Kota (or others) and count out where Kota can move to the round before he could pull off his big hit. If you can minimize the dmg to a few figures, or to fodder, you are that much ahead of the game.
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6 years ago ::
Dec 10, 2007 - 8:29AM
#200
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Date Joined:
Sep 18, 2006
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Always be aware of how many fps your opponent has on Unleashed figures. The easiest counter to all the big force powers is knowing when and where your opponent will want to use them.
If facing force push 4, pop an ugnaught out in front of your big figure when your opponent reaches 3fps. Facing Force Repulse 5? Locate Kota (or others) and count out where Kota can move to the round before he could pull off his big hit. If you can minimize the dmg to a few figures, or to fodder, you are that much ahead of the game. To add to that, try to take advantage of when your opponent is out of Force Points.
If Kota is on the Troop Cart and he just used all his FPs on Force Repulse 5, then that's a good time to take out the Cart because he can't reroll his save. Also, Luke and Yoda and Shaak Ti, Jedi Master are pretty vulnerable if you ever manage to catch them without FPs for Deflecting/Blocking/Riposting.
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