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Star Wars® Star Wars® M.. Talk back - Miniatures Strategy Showcase #7
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Talk back - Miniatures Strategy Showcase #7
1 year ago  ::  Jan 15, 2009 - 2:23PM #1
WotC_Chadwik
Posts: 13
Date Joined: 10/02/07
Try a puzzle in Dynamic Duo format with only two characters per side.

http://http://www.wizards.com/default.a … /S3Puzzle7
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1 year ago  ::  Jan 15, 2009 - 2:46PM #2
trappedslider
Posts: 6,872
Date Joined: 01/14/04
this is the right link http://www.wizards.com/default.asp?x=st … /S3Puzzle7
Proof that your game isn't the "red head step child"
In 2002 D20 modern was published
Good support to begin with
D20 future was published with little to no thought about the Core book
Down hill spiral
In 2005 we are promised a full fleged campaign called Project Javelin
2005 is the last year that Notes from the bunker is published
2006 is the last time that Bullet Points is published along with the last Web enhancement
2006 Frist and last adventure for Project Javelin is published
2006 The last book Dark Matter is published
2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009
Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC
So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson.
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1 year ago  ::  Jan 15, 2009 - 3:41PM #3
jedispyder
Posts: 1,833
Date Joined: 05/22/05
There are several problems with this MSS, first the bigger picture won't work. Next Chewie's stats are missing...
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1 year ago  ::  Jan 15, 2009 - 5:16PM #4
UnionThug
Posts: 343
Date Joined: 02/25/08
I've never tried one of these and so I'm so sure how far to take it.

So here goes.
Basic strategy for Loda and Chewie.
Loda is better off focusing on Aurra Sing, so stun and then close with her to twin attack he her. Chewie should move to ensure Warmaster has trouble getting in melee with Loda. Ideally staying adjacent to Loda. Chewie can take a couple of AoO to momentum Warmaster each attack. Once Aurra is done, Warmaster hopefully wouldn't have finished Chewie off yet so Loda can close in.

Aurra and Warmaster.
Aurra to move out of range of Loda's stuns, rerolls etc. If chewie is not adjacent to Loda pick him off first. If not the JH damage will take him out sooner if he's BG to Loda. Get the Warmaster into melee of Loda ASAP.

I don't think Gambit will come into play much in this format. Oh yeah, isn't this technically a Dynamic Duo vs a Terrible trio? Loda counts as Luke and Yoda......
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1 year ago  ::  Jan 15, 2009 - 5:31PM #5
trappedslider
Posts: 6,872
Date Joined: 01/14/04
I think ISL co-wrote this...
Proof that your game isn't the "red head step child"
In 2002 D20 modern was published
Good support to begin with
D20 future was published with little to no thought about the Core book
Down hill spiral
In 2005 we are promised a full fleged campaign called Project Javelin
2005 is the last year that Notes from the bunker is published
2006 is the last time that Bullet Points is published along with the last Web enhancement
2006 Frist and last adventure for Project Javelin is published
2006 The last book Dark Matter is published
2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009
Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC
So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson.
__
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1 year ago  ::  Jan 15, 2009 - 6:04PM #6
mrmikedrum
Posts: 411
Date Joined: 07/11/07

trappedslider wrote:

I think ISL co-wrote this...


You mean ILS (Ironlightsaber)?

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1 year ago  ::  Jan 15, 2009 - 6:06PM #7
jedispyder
Posts: 1,833
Date Joined: 05/22/05
TS > if you look at the end where it describes the authors you see its written by ironlightsaber and klescer. They both write all the strategies and do a pretty good job of it...

Aurra needs to get as far away as possible, lol. Loda can move 12 and attack or 10 and Stun, so she needs to be at least 13 squares away. The Warmaster cannot get within striking distance of either in the first round, so he probably wants to go last (if possible) and get closer to set up a Momentum run for the 2nd round. He probably wants to focus on Chewie, so if he needs to he can take an AoO to get Momentum and only take 20(10vca) instead of 40(20vca) from Loda.

For Loda and Chewie, Loda can attack both first round (granted he must take an AoO from Warmaster to get to Aurra, but its a possibilty). Chewie needs to stay next to Loda for Bodyguard but also needs to make use of his Momentum. Loda should automatically go to C7 with 3 FP and Twin Aurra (with an AoO from the Warmaster), forcing Aurra to stay there unless she wants a Twin AoO (which she probably doesn't). Chewie can go to H7 to shoot the Warmaster, then next round go to D6 to Momentum the Warmaster while still being adjacent to Loda.
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1 year ago  ::  Jan 15, 2009 - 6:47PM #8
trappedslider
Posts: 6,872
Date Joined: 01/14/04

jedispyder wrote:

TS > if you look at the end where it describes the authors you see its written by ironlightsaber and klescer. They both write all the strategies and do a pretty good job of it...


I just sped read it,I say his frist name at the top and i didn't know the who the other person is thank you for inofrming me of it.

Proof that your game isn't the "red head step child"
In 2002 D20 modern was published
Good support to begin with
D20 future was published with little to no thought about the Core book
Down hill spiral
In 2005 we are promised a full fleged campaign called Project Javelin
2005 is the last year that Notes from the bunker is published
2006 is the last time that Bullet Points is published along with the last Web enhancement
2006 Frist and last adventure for Project Javelin is published
2006 The last book Dark Matter is published
2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009
Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC
So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson.
__
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1 year ago  ::  Jan 15, 2009 - 8:24PM #9
stsparks72
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I've never answered one of these, but here goes.

If Loda and Chewie win initiative
Alright, if I'm playing Loda and Chewie I get real aggressive. I activate Loda first moving to C7 (using 3 Force Points for the extra movement provoking an AoO from the Warmaster) and I finish with a Twin Attack against Aurra Sing. This move puts serious pressure on Aurra Sing and the Warmatser since neither can move without provoking a Twin AoO.

I have no option but to go ahead and attack with the Warmaster potentially dishing out 30 damage to Loda before Chewie moves in for the Bodyguard.

Chewie now activates and moves to D7 in the Gambit zone. This gives Loda a Bodyguard.

Finally, Aurra is in a tough postion she can either stay where she is and attack Loda or move away and start attacking Chewie. It's probably not going to matter, but I move Aurra away towards the hangar provoking the Twin AoO and shoot at Chewie.

In the following rounds I would simply hunt Aurra down with Loda showing no respect for the Warmaster. Provoking only deals 10 damage which can be Bodyguarded to Chewie if played properly. I try to keep Loda out of Momentum range if possible. Aurra will likely never hit Loda due to 3 shots at LS Reflect (there should be enough Force Points to do this for at least 3 rounds).

If Aurra and the Warmaster win initiative
I move Aurra to D12 (using 1 Force Point for the extra movement) and shoot at Chewie.

Loda goes and moves up on Aurra making a Twin Attack. After that the same scenario as what is listed above will play out. Chewie moves behind Loda for the Bodyguard. Warmaster moves up on Chewie or Loda. The cycle repeats.

Outside of poor rolling I can't see any possibilty that Aurra and the Warmaster can win. They are best served by fleeing, allowing Aurra to take pot shots, but you can't escape the reach of Loda, so that strategy is equally futile.

Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster.

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1 year ago  ::  Jan 15, 2009 - 11:40PM #10
Wedge772
Posts: 1,131
Date Joined: 12/05/04

stsparks72 wrote:

Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster.


LOL, that pretty much sums up the situation

If Loda wins initiative, the move to C7 to base Aurra is fairly obvious. Playing Aurra and Warmaster, I don't think I'd want to give away any AoO against Loda (since Loda will just take a 10 damage AoO to rebase, and lose no attacks doing so), so I think I'd just park Aurra where she is and keep plugging with the Careful Shot. It will take Loda 4 rounds of Twins to kill Aurra anyway, may as well let the Warmaster take advantage of as many stationary rounds for Triple as possible. Aurra will probably drop in 3 rounds though, either a shot from Chewie or Reflect damage will provide sufficient damage for that.

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1 year ago  ::  Jan 15, 2009 - 11:44PM #11
DalsianDon
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rock on a new one
Best gaming community in the world.  My collection is proof.

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You can check out my squads at Bloomilk, or share in more conversations at SWMGAMERS

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1 year ago  ::  Jan 15, 2009 - 11:53PM #12
yodarulz
Posts: 1,158
Date Joined: 05/08/07
Here's my first try at these.

If Loda wins init, Spend 3 FP to Move Loda down to I8, left to D8, and up to C7, twinning Aurra and not taking an AoO. Aurra won't benefit from running at that point. Use Chewie to beat down the Warmaster while bodyguarding Loda. Eventually Chewie+Loda will prevail.

If Aurra wins init, I'd run while giving cover fire. Warmaster would get between Loda and Chewie (depending on how fast Loda sprints). This does not end well for Aurra.
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1 year ago  ::  Jan 16, 2009 - 4:24AM #13
klecser
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Date Joined: 05/22/01
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This specific DD setup has come up frequently in our area and has always been a quandary for players so we thought it would make a good puzzle. Thanks for your input so far and I hope it helps you think about game situations!

My apologies for the errors in the puzzle. Our editor left since we produced this one and both of the last two posted puzzles have had errors. Trust me when I say that the file that we SENT in had NO errors. This is disappointing. :/
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1 year ago  ::  Jan 16, 2009 - 11:18AM #14
Boris_the_Dwarf
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I would be remiss if I didn't give a huge public THANK YOU to ILS and klecser for incorporating Dynamic Duo into their article line (seeing as how it was my brainchild).

That was very cool, guys. Thanks. :D
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1 year ago  ::  Jan 16, 2009 - 1:36PM #15
TimmerB123
Posts: 799
Date Joined: 08/04/05

Boris_the_Dwarf wrote:

I would be remiss if I didn't give a huge public THANK YOU to ILS and klecser for incorporating Dynamic Duo into their article line (seeing as how it was my brainchild).

That was very cool, guys. Thanks. :D


It is cool. Maybe at some point there could be a TILE WARS strategy showcase . . .

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1 year ago  ::  Jan 16, 2009 - 2:50PM #16
jedispyder
Posts: 1,833
Date Joined: 05/22/05
Or do what we do in Cincy: Dynamic Duo on Tile War

But I agree, I love the fact that we're exploring different options in these. Tile Wars would be pretty fun, take 2 of the "top" type of squads and have a blast...
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1 year ago  ::  Jan 16, 2009 - 7:43PM #17
Boris_the_Dwarf
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Yeah I have played that way, too. It's fun, and very quick, obviously.

Regarding the puzzle, I would not have based Aurra and the Warmaster so close together that far into the map. I would have hung Aurra back and used the Warmaster to bait Loda and Chewie out to the center, and then run up with Aurra after the Warmaster was dead.
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1 year ago  ::  Jan 17, 2009 - 9:59AM #18
TimmerB123
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Date Joined: 08/04/05

Boris_the_Dwarf wrote:

Regarding the puzzle, I would not have based Aurra and the Warmaster so close together that far into the map. I would have hung Aurra back and used the Warmaster to bait Loda and Chewie out to the center, and then run up with Aurra after the Warmaster was dead.


I agree.

Luke/Yoda and Chewie have the advantage - but they can be beat here.

I think Aurra/Warmaster have to play the strategy of forcing Luke/Chewie to go THROUGH the Warmaster to get to Aurra. Just based on numbers - here's what we have if this strategy works:

Luke and Chewie = 270 hit points. Luke/Yoda can reflect aurra's shots (3 chances to do it) and 50/50 Aurra takes 10 back. Warmaster can't be effected by any force power.

-Luke/Yoda hits Warmaster 80% of the time (most of the time for only 10). Hits Aurra 65%, but can reroll 3 times.

-Chewie hits Warmaster 55% (no momentum or cover) 80% (momentum) 40% (cover). Chewie hits Aurra 40% (no momentum or cover) 65% (momentum) 25% (cover).

Warmaster and Aurra = 330 hit points, but no bodyguard. Warmaster gets 3/4 chance to take 10 less damage every time. Warmaster only delivers hits for 10 on AoOs.

-Warmaster hits Luke/Yoda 80% (standing still) and 95% with momentum. Hits Chewie 95% either way.

-Aurra hits Chewie 95% (no cover + careful shot) 75% (either cover or careful shot) 50% (cover and no careful shot). Aurra hits Luke/Yoda 95% (no cover + careful shot) 80% (either cover or careful shot) 55% (cover and no careful shot) and has accurate shot to have a choice. 2 FP to reroll/sweep. I would personally only use sweep for kill shots. Stay away and shoot!

So if (and this is a big if) Luke/Yoda and Chewie try and slug it out with the Warmaster first - here's the breakdown.

Aurra takes careful shots at Chewie until he dies. Warmaster starts with a momentum, then slugs his triples until either he or the both enemies die.

chewie dies in 3 rounds while warmaster takes 90-110 damage. Now even if Luke/Yoda reflect ALL Aurra's shots, Warmaster and Luke/Yoda will both be nearly dead when the fight between them is done.

Unless Warmaster has TERRIBLE armor saves - Aurra and Warmaster win IF the strategy works to force them to take on the warmaster first.

So if I were Warmaster/Aurra - I would set up a roadblock. Gambit won't be an issue here - so I would run with Aurra as much as possible. You have the non-melee advantage. Run all day and use Warmaster's armor, force immunity and high hit points to give Aurra as much time to get as many shots in as possible, and prevent Luke/Yoda from doing any Force Powers on Aurra.

They can win this, but they HAVE to force Luke/Yoda + Chewie to play their game.




As for Luke/Yoda and Chewie - go straight for Aurra. Take AoOs if you have to from the Warmaster (it's only 10hp). Once you base Aurra - you can stun her, push her and whack her for 40-70 hit points. 40hp AoOs from Luke/Yoda if she steps away. If you can base Aurra, you've pretty much got the game.

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1 year ago  ::  Jan 17, 2009 - 11:39AM #19
thereisnotry
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I think Timmer is right on in his assessment of WM/Aurra's chances, and their corresponding strategy. But that last sentence pretty much captures it, though: "if you base Aurra, you've pretty much got the game." Loda can move 18 to base her, so it shouldn't be long before that happens, and it certainly won't be very difficult for Loda. Taking only 10 dmg on aoos from the WM makes it pretty hard for the WM to pose any form of serious hindrance to Loda.

If I'm the Loda player, I ignore WM and chase Aurra until she's dead. IMHO, if the WM player can force the Loda player to play the WM player's game, then the Loda player is not playing it very well.


Chewie focuses on the WM, with Momentum most of the time, for two reasons: 1) to increase his chance to hit, and 2) to do significant damage. If Chewie stands still, he does 10 dmg to WM, while WM does 30 to him (3x more), but if Chewie gives up Aoos for Momentum, he does 20 to WM while WM does 40 to him (only 2x more). Momentum is a gain, because it means that WM is only doing 2x the damage that Chewie does, rather than 3x.

This, or course, is assuming that all VCA6 saves are successful; I've found that "hoping" my opponent will fail his/her saves is generally a poor strategy, and best used only when you're way down and hoping for a miraculous comeback (which has happened!).
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1 year ago  ::  Jan 17, 2009 - 12:19PM #20
dhoomraider
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I've run this MSS several times using my own strategy and the strategy of others. My conclusion is that the Warmaster is way too strong for Loda and Chewy. I would think Boba Fett, Bounty Hunter and Obi-Wan Kenobi(BH) would be a much better match for this MSS.
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1 year ago  ::  Jan 17, 2009 - 12:53PM #21
coffeebean
Posts: 798
Date Joined: 11/03/07

stsparks72 wrote:

Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster.


funny i felt the exact opposite i really feel that warmaster/aurra has the advantage, now i realize that yoda wants to base aurra as a strategy, but i would say go ahead, she can take it while the warmaster wears down loda. i personally would rather have aurra based against yoda cause then i only miss on a 1.

this game will totally come down to how yoda/luke roll their LR saves. ive seen on numerous occasions yoda blow through 4 FPs and still take the damage. even if aurra deals no damage to yoda, she will still tie him up long enough for the warmaster to wear him down an kill him. with chewwy taking at best 100 hp of the warmaster, which should be enough to finish off chewy:D

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1 year ago  ::  Jan 17, 2009 - 1:24PM #22
stsparks72
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coffeebean wrote:

this game will totally come down to how yoda/luke roll their LR saves. ive seen on numerous occasions yoda blow through 4 FPs and still take the damage.


No you are right, I've seen that happen before as well. Matter-of-fact it's happened to me before. That is why I include this one little exception in my post.

stsparks72]Outside of poor rolling I can't see any possibilty that Aurra and the Warmaster can win.

< wrote:

Outside of poor rolling I can't see any possibilty that Aurra and the Warmaster can win.[/quote]

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1 year ago  ::  Jan 17, 2009 - 1:28PM #23
TheStarkiller
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I would say that the edge that Luyo and Chewie have here is chewie's bodyguard

It prevents the other team from focusing fire on Luyo, but it doesn't prevent them from focusing on chewbacca.

I would try to get to a point where the Warmaster and Aurra focus on chewie and tak out at least 1 threat, because then the warmaster could focus on bringing down Luke after aurra dies, without taking as much damage.
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1 year ago  ::  Jan 17, 2009 - 1:57PM #24
thereisnotry
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Yep, the Aurra/WM team has a much better chance if they can kill off Chewie. Chewie is certainly the softer target (lower Defense, and no way to avoid Aurra's damage).

But damaging Chewie will be difficult for Aurra, however, if Loda is based to Aurra and Chewie is not. The Loda player wants to force Aurra to attack Loda (and not Chewie) the whole time; Aurra is welcome to take 40dmg from Luke's twin aoo if she wants to put 20dmg on Chewie, but that just means she dies more quickly, and then Loda/Chewie have an easier time with Warmaster.

Lightsaber Sweep is out of the question, thanks to Loda's Force Defense. The Loda/Chewie player has made a mistake if he bases Aurra with Chewie (unless it's so that Chewie can finish her off with a Momentum hit).
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1 year ago  ::  Jan 17, 2009 - 3:43PM #25
coffeebean
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stsparks72 wrote:

No you are right, I've seen that happen before as well. Matter-of-fact it's happened to me before. That is why I include this one little exception in my post.




i guess what it comes down to is neither side will win by a blow out. this wont be a 2 rounds and its over time matchup like some others might be.

i really need to play this one out.

dynamic duo is pretty sweet for these strategy showcases.

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1 year ago  ::  Jan 17, 2009 - 5:00PM #26
TimmerB123
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With bodyguard, Lightsaber reflect (and MotF 3), Crab armor 6, high hit points and (relatively) low damage output - this game will go many rounds. Probably over 12 rounds. This makes going to time a legitimate possibility. In a round with no crits - max damage is 70 from chewie and Luke/Yoda (witch will be more like 40 vs warmaster). Warmaster and Aurra can't do much better with output of only 60 max. (50 is more likely since Aurra will probably shoot Chewie) This is more like the game of old when you had to wear down an opponent. Unlike today's games where you make one mistake and you lose a 30+ pt character in one phase. Easily.

You have to use the map to your advantage here if you are either squad.

If Luke/Yoda sprints towards Aurra, Chewie can't keep up to bodyguard. Warmaster bases Chewie, and if Warmaster wins init, then Warmaster does 30 damage, and another 10 if chewie runs to link up with Luke/Yoda. So lets say this all happens. Aurra will eventually land something, as Luke/Yoda doesn't have infinite FPs. Even if Luke steps away after killing Aurra only having been hit 2 times, he has 90 hit points left, and Chewie has 80 or less. So 170 combined HPs vs Warmaster's 200 - and he has Crab armor 6. Luke will miss hits even more often than Warmaster misses saves - so generously we'll say Luke/Yoda and chewie take off 30 hp a round, and so does Warmaster. Warmaster wins.

Sparks - I don't think it's as one sided as you think. Initiatives will play a big part, as well as rolls in general.

I would like to play this matchup sometime, and then switch squads and do it again.

Well thought out match up.
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1 year ago  ::  Jan 18, 2009 - 5:55AM #27
coffeebean
Posts: 798
Date Joined: 11/03/07

TimmerB123 wrote:

This is more like the game of old when you had to wear down an opponent. Unlike today's games where you make one mistake and you lose a 30+ pt character in one phase. Easily.


ya power pieces have ruined this game

i still say this game had its best balance back when 100pts was the norm.

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Star Wars® Star Wars® M.. Talk back - Miniatures Strategy Showcase #7
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