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1 year ago ::
Jan 15, 2009 - 2:23PM
#1
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Try a puzzle in Dynamic Duo format with only two characters per side. http://http://www.wizards.com/default.a … /S3Puzzle7
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1 year ago ::
Jan 15, 2009 - 2:46PM
#2
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Proof that your game isn't the "red head step child" In 2002 D20 modern was published Good support to begin with D20 future was published with little to no thought about the Core book Down hill spiral In 2005 we are promised a full fleged campaign called Project Javelin 2005 is the last year that Notes from the bunker is published 2006 is the last time that Bullet Points is published along with the last Web enhancement 2006 Frist and last adventure for Project Javelin is published 2006 The last book Dark Matter is published 2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009 Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson. __
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1 year ago ::
Jan 15, 2009 - 3:41PM
#3
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There are several problems with this MSS, first the bigger picture won't work. Next Chewie's stats are missing...
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1 year ago ::
Jan 15, 2009 - 5:16PM
#4
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I've never tried one of these and so I'm so sure how far to take it.
So here goes. Basic strategy for Loda and Chewie. Loda is better off focusing on Aurra Sing, so stun and then close with her to twin attack he her. Chewie should move to ensure Warmaster has trouble getting in melee with Loda. Ideally staying adjacent to Loda. Chewie can take a couple of AoO to momentum Warmaster each attack. Once Aurra is done, Warmaster hopefully wouldn't have finished Chewie off yet so Loda can close in.
Aurra and Warmaster. Aurra to move out of range of Loda's stuns, rerolls etc. If chewie is not adjacent to Loda pick him off first. If not the JH damage will take him out sooner if he's BG to Loda. Get the Warmaster into melee of Loda ASAP.
I don't think Gambit will come into play much in this format. Oh yeah, isn't this technically a Dynamic Duo vs a Terrible trio? Loda counts as Luke and Yoda......
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1 year ago ::
Jan 15, 2009 - 5:31PM
#5
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I think ISL co-wrote this...
Proof that your game isn't the "red head step child" In 2002 D20 modern was published Good support to begin with D20 future was published with little to no thought about the Core book Down hill spiral In 2005 we are promised a full fleged campaign called Project Javelin 2005 is the last year that Notes from the bunker is published 2006 is the last time that Bullet Points is published along with the last Web enhancement 2006 Frist and last adventure for Project Javelin is published 2006 The last book Dark Matter is published 2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009 Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson. __
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1 year ago ::
Jan 15, 2009 - 6:04PM
#6
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I think ISL co-wrote this... You mean ILS (Ironlightsaber)?
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1 year ago ::
Jan 15, 2009 - 6:06PM
#7
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TS > if you look at the end where it describes the authors you see its written by ironlightsaber and klescer. They both write all the strategies and do a pretty good job of it...
Aurra needs to get as far away as possible, lol. Loda can move 12 and attack or 10 and Stun, so she needs to be at least 13 squares away. The Warmaster cannot get within striking distance of either in the first round, so he probably wants to go last (if possible) and get closer to set up a Momentum run for the 2nd round. He probably wants to focus on Chewie, so if he needs to he can take an AoO to get Momentum and only take 20(10vca) instead of 40(20vca) from Loda.
For Loda and Chewie, Loda can attack both first round (granted he must take an AoO from Warmaster to get to Aurra, but its a possibilty). Chewie needs to stay next to Loda for Bodyguard but also needs to make use of his Momentum. Loda should automatically go to C7 with 3 FP and Twin Aurra (with an AoO from the Warmaster), forcing Aurra to stay there unless she wants a Twin AoO (which she probably doesn't). Chewie can go to H7 to shoot the Warmaster, then next round go to D6 to Momentum the Warmaster while still being adjacent to Loda.
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1 year ago ::
Jan 15, 2009 - 6:47PM
#8
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TS > if you look at the end where it describes the authors you see its written by ironlightsaber and klescer. They both write all the strategies and do a pretty good job of it... I just sped read it,I say his frist name at the top and i didn't know the who the other person is thank you for inofrming me of it.
Proof that your game isn't the "red head step child" In 2002 D20 modern was published Good support to begin with D20 future was published with little to no thought about the Core book Down hill spiral In 2005 we are promised a full fleged campaign called Project Javelin 2005 is the last year that Notes from the bunker is published 2006 is the last time that Bullet Points is published along with the last Web enhancement 2006 Frist and last adventure for Project Javelin is published 2006 The last book Dark Matter is published 2008 During an interview on the illfated Radio Gamer Zero podcast Chris Perkins says they wll work on a new D20 modern in 2009 Forums are reorginzied consistenly causing the d20 modern forum existence to hang in the blance and many members of that community to openly rebel aginst WotC So really when you whine and moan that your game is the "red headed step child" remeber the above history lesson. __
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1 year ago ::
Jan 15, 2009 - 8:24PM
#9
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- SWMGamers Hall of Fame Inductee
- 2005 GenCon Star Wars Minis Champion
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I've never answered one of these, but here goes. If Loda and Chewie win initiativeAlright, if I'm playing Loda and Chewie I get real aggressive. I activate Loda first moving to C7 (using 3 Force Points for the extra movement provoking an AoO from the Warmaster) and I finish with a Twin Attack against Aurra Sing. This move puts serious pressure on Aurra Sing and the Warmatser since neither can move without provoking a Twin AoO. I have no option but to go ahead and attack with the Warmaster potentially dishing out 30 damage to Loda before Chewie moves in for the Bodyguard. Chewie now activates and moves to D7 in the Gambit zone. This gives Loda a Bodyguard. Finally, Aurra is in a tough postion she can either stay where she is and attack Loda or move away and start attacking Chewie. It's probably not going to matter, but I move Aurra away towards the hangar provoking the Twin AoO and shoot at Chewie. In the following rounds I would simply hunt Aurra down with Loda showing no respect for the Warmaster. Provoking only deals 10 damage which can be Bodyguarded to Chewie if played properly. I try to keep Loda out of Momentum range if possible. Aurra will likely never hit Loda due to 3 shots at LS Reflect (there should be enough Force Points to do this for at least 3 rounds). If Aurra and the Warmaster win initiativeI move Aurra to D12 (using 1 Force Point for the extra movement) and shoot at Chewie. Loda goes and moves up on Aurra making a Twin Attack. After that the same scenario as what is listed above will play out. Chewie moves behind Loda for the Bodyguard. Warmaster moves up on Chewie or Loda. The cycle repeats. Outside of poor rolling I can't see any possibilty that Aurra and the Warmaster can win. They are best served by fleeing, allowing Aurra to take pot shots, but you can't escape the reach of Loda, so that strategy is equally futile. Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster.
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1 year ago ::
Jan 15, 2009 - 11:40PM
#10
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Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster. LOL, that pretty much sums up the situation
If Loda wins initiative, the move to C7 to base Aurra is fairly obvious. Playing Aurra and Warmaster, I don't think I'd want to give away any AoO against Loda (since Loda will just take a 10 damage AoO to rebase, and lose no attacks doing so), so I think I'd just park Aurra where she is and keep plugging with the Careful Shot. It will take Loda 4 rounds of Twins to kill Aurra anyway, may as well let the Warmaster take advantage of as many stationary rounds for Triple as possible. Aurra will probably drop in 3 rounds though, either a shot from Chewie or Reflect damage will provide sufficient damage for that.
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