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1 year ago ::
Jan 17, 2009 - 12:53PM
#21
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Sometimes when you sit down you can just look at the squad across from you and know that you are about to lose. That would be the case if you were playing Aurra and the Warmaster.
 funny i felt the exact opposite i really feel that warmaster/aurra has the advantage, now i realize that yoda wants to base aurra as a strategy, but i would say go ahead, she can take it while the warmaster wears down loda. i personally would rather have aurra based against yoda cause then i only miss on a 1.
this game will totally come down to how yoda/luke roll their LR saves. ive seen on numerous occasions yoda blow through 4 FPs and still take the damage. even if aurra deals no damage to yoda, she will still tie him up long enough for the warmaster to wear him down an kill him. with chewwy taking at best 100 hp of the warmaster, which should be enough to finish off chewy:D
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1 year ago ::
Jan 17, 2009 - 1:24PM
#22
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- SWMGamers Hall of Fame Inductee
- 2005 GenCon Star Wars Minis Champion
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this game will totally come down to how yoda/luke roll their LR saves. ive seen on numerous occasions yoda blow through 4 FPs and still take the damage. No you are right, I've seen that happen before as well. Matter-of-fact it's happened to me before. That is why I include this one little exception in my post.
Outside of poor rolling I can't see any possibilty that Aurra and the Warmaster can win.[/quote]
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1 year ago ::
Jan 17, 2009 - 1:28PM
#23
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I would say that the edge that Luyo and Chewie have here is chewie's bodyguard
It prevents the other team from focusing fire on Luyo, but it doesn't prevent them from focusing on chewbacca.
I would try to get to a point where the Warmaster and Aurra focus on chewie and tak out at least 1 threat, because then the warmaster could focus on bringing down Luke after aurra dies, without taking as much damage.
RS 55/60; CS 53/60; RotS 55/60; UH 46/60; CotF 60/60; BH 44/60; A&E 58/60; FU 49/60; LotF 60/60; KotOR 57/60; CW 40/40; IE 38/40; JA 40/40; GaW 39/40; DT 38/40; MotF 0/40
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1 year ago ::
Jan 17, 2009 - 1:57PM
#24
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Yep, the Aurra/WM team has a much better chance if they can kill off Chewie. Chewie is certainly the softer target (lower Defense, and no way to avoid Aurra's damage).
But damaging Chewie will be difficult for Aurra, however, if Loda is based to Aurra and Chewie is not. The Loda player wants to force Aurra to attack Loda (and not Chewie) the whole time; Aurra is welcome to take 40dmg from Luke's twin aoo if she wants to put 20dmg on Chewie, but that just means she dies more quickly, and then Loda/Chewie have an easier time with Warmaster.
Lightsaber Sweep is out of the question, thanks to Loda's Force Defense. The Loda/Chewie player has made a mistake if he bases Aurra with Chewie (unless it's so that Chewie can finish her off with a Momentum hit).
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1 year ago ::
Jan 17, 2009 - 3:43PM
#25
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No you are right, I've seen that happen before as well. Matter-of-fact it's happened to me before. That is why I include this one little exception in my post.
 i guess what it comes down to is neither side will win by a blow out. this wont be a 2 rounds and its over time matchup like some others might be.
i really need to play this one out.
dynamic duo is pretty sweet for these strategy showcases.
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1 year ago ::
Jan 17, 2009 - 5:00PM
#26
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With bodyguard, Lightsaber reflect (and MotF 3), Crab armor 6, high hit points and (relatively) low damage output - this game will go many rounds. Probably over 12 rounds. This makes going to time a legitimate possibility. In a round with no crits - max damage is 70 from chewie and Luke/Yoda (witch will be more like 40 vs warmaster). Warmaster and Aurra can't do much better with output of only 60 max. (50 is more likely since Aurra will probably shoot Chewie) This is more like the game of old when you had to wear down an opponent. Unlike today's games where you make one mistake and you lose a 30+ pt character in one phase. Easily.
You have to use the map to your advantage here if you are either squad.
If Luke/Yoda sprints towards Aurra, Chewie can't keep up to bodyguard. Warmaster bases Chewie, and if Warmaster wins init, then Warmaster does 30 damage, and another 10 if chewie runs to link up with Luke/Yoda. So lets say this all happens. Aurra will eventually land something, as Luke/Yoda doesn't have infinite FPs. Even if Luke steps away after killing Aurra only having been hit 2 times, he has 90 hit points left, and Chewie has 80 or less. So 170 combined HPs vs Warmaster's 200 - and he has Crab armor 6. Luke will miss hits even more often than Warmaster misses saves - so generously we'll say Luke/Yoda and chewie take off 30 hp a round, and so does Warmaster. Warmaster wins.
Sparks - I don't think it's as one sided as you think. Initiatives will play a big part, as well as rolls in general.
I would like to play this matchup sometime, and then switch squads and do it again.
Well thought out match up.
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1 year ago ::
Jan 18, 2009 - 5:55AM
#27
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This is more like the game of old when you had to wear down an opponent. Unlike today's games where you make one mistake and you lose a 30+ pt character in one phase. Easily. ya power pieces have ruined this game
i still say this game had its best balance back when 100pts was the norm.
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