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1 year ago ::
Jan 15, 2009 - 11:44PM
#11
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rock on a new one
Best gaming community in the world. My collection is proof.
2009 SWM RAC member 795 Club member
Over 75 Good trades, Zero Negatives You can check out my squads at Bloomilk, or share in more conversations at SWMGAMERS
"There is always a choice..."
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1 year ago ::
Jan 15, 2009 - 11:53PM
#12
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Here's my first try at these.
If Loda wins init, Spend 3 FP to Move Loda down to I8, left to D8, and up to C7, twinning Aurra and not taking an AoO. Aurra won't benefit from running at that point. Use Chewie to beat down the Warmaster while bodyguarding Loda. Eventually Chewie+Loda will prevail.
If Aurra wins init, I'd run while giving cover fire. Warmaster would get between Loda and Chewie (depending on how fast Loda sprints). This does not end well for Aurra.
SoonToBeOld...
Show
Shortened for your sanity until BBCode/Sblocks are readded. You know, in general I really love people who play Star Wars Minis. You could almost call them "Star Wars Minis Gamers." I'm just saying.
By the way, stop posting right before I hit "Post..."!
YodaRulzTheStarWarsUniverse
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1 year ago ::
Jan 16, 2009 - 4:24AM
#13
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This specific DD setup has come up frequently in our area and has always been a quandary for players so we thought it would make a good puzzle. Thanks for your input so far and I hope it helps you think about game situations!  My apologies for the errors in the puzzle. Our editor left since we produced this one and both of the last two posted puzzles have had errors. Trust me when I say that the file that we SENT in had NO errors.  This is disappointing. :/
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1 year ago ::
Jan 16, 2009 - 11:18AM
#14
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- SWMGamers Hall of Fame Inductee
- Founder of Dynamic Duo EPIC SWM formats
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I would be remiss if I didn't give a huge public THANK YOU to ILS and klecser for incorporating Dynamic Duo into their article line (seeing as how it was my brainchild).
That was very cool, guys. Thanks. :D
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1 year ago ::
Jan 16, 2009 - 1:36PM
#15
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I would be remiss if I didn't give a huge public THANK YOU to ILS and klecser for incorporating Dynamic Duo into their article line (seeing as how it was my brainchild).
That was very cool, guys. Thanks. :D It is cool. Maybe at some point there could be a TILE WARS strategy showcase . . .
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1 year ago ::
Jan 16, 2009 - 2:50PM
#16
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Or do what we do in Cincy: Dynamic Duo on Tile War  But I agree, I love the fact that we're exploring different options in these. Tile Wars would be pretty fun, take 2 of the "top" type of squads and have a blast...
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1 year ago ::
Jan 16, 2009 - 7:43PM
#17
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- SWMGamers Hall of Fame Inductee
- Founder of Dynamic Duo EPIC SWM formats
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Yeah I have played that way, too. It's fun, and very quick, obviously.
Regarding the puzzle, I would not have based Aurra and the Warmaster so close together that far into the map. I would have hung Aurra back and used the Warmaster to bait Loda and Chewie out to the center, and then run up with Aurra after the Warmaster was dead.
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1 year ago ::
Jan 17, 2009 - 9:59AM
#18
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Regarding the puzzle, I would not have based Aurra and the Warmaster so close together that far into the map. I would have hung Aurra back and used the Warmaster to bait Loda and Chewie out to the center, and then run up with Aurra after the Warmaster was dead. I agree.
Luke/Yoda and Chewie have the advantage - but they can be beat here.
I think Aurra/Warmaster have to play the strategy of forcing Luke/Chewie to go THROUGH the Warmaster to get to Aurra. Just based on numbers - here's what we have if this strategy works:
Luke and Chewie = 270 hit points. Luke/Yoda can reflect aurra's shots (3 chances to do it) and 50/50 Aurra takes 10 back. Warmaster can't be effected by any force power.
-Luke/Yoda hits Warmaster 80% of the time (most of the time for only 10). Hits Aurra 65%, but can reroll 3 times.
-Chewie hits Warmaster 55% (no momentum or cover) 80% (momentum) 40% (cover). Chewie hits Aurra 40% (no momentum or cover) 65% (momentum) 25% (cover).
Warmaster and Aurra = 330 hit points, but no bodyguard. Warmaster gets 3/4 chance to take 10 less damage every time. Warmaster only delivers hits for 10 on AoOs.
-Warmaster hits Luke/Yoda 80% (standing still) and 95% with momentum. Hits Chewie 95% either way.
-Aurra hits Chewie 95% (no cover + careful shot) 75% (either cover or careful shot) 50% (cover and no careful shot). Aurra hits Luke/Yoda 95% (no cover + careful shot) 80% (either cover or careful shot) 55% (cover and no careful shot) and has accurate shot to have a choice. 2 FP to reroll/sweep. I would personally only use sweep for kill shots. Stay away and shoot!
So if (and this is a big if) Luke/Yoda and Chewie try and slug it out with the Warmaster first - here's the breakdown.
Aurra takes careful shots at Chewie until he dies. Warmaster starts with a momentum, then slugs his triples until either he or the both enemies die.
chewie dies in 3 rounds while warmaster takes 90-110 damage. Now even if Luke/Yoda reflect ALL Aurra's shots, Warmaster and Luke/Yoda will both be nearly dead when the fight between them is done.
Unless Warmaster has TERRIBLE armor saves - Aurra and Warmaster win IF the strategy works to force them to take on the warmaster first.
So if I were Warmaster/Aurra - I would set up a roadblock. Gambit won't be an issue here - so I would run with Aurra as much as possible. You have the non-melee advantage. Run all day and use Warmaster's armor, force immunity and high hit points to give Aurra as much time to get as many shots in as possible, and prevent Luke/Yoda from doing any Force Powers on Aurra.
They can win this, but they HAVE to force Luke/Yoda + Chewie to play their game.
As for Luke/Yoda and Chewie - go straight for Aurra. Take AoOs if you have to from the Warmaster (it's only 10hp). Once you base Aurra - you can stun her, push her and whack her for 40-70 hit points. 40hp AoOs from Luke/Yoda if she steps away. If you can base Aurra, you've pretty much got the game.
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1 year ago ::
Jan 17, 2009 - 11:39AM
#19
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I think Timmer is right on in his assessment of WM/Aurra's chances, and their corresponding strategy. But that last sentence pretty much captures it, though: "if you base Aurra, you've pretty much got the game." Loda can move 18 to base her, so it shouldn't be long before that happens, and it certainly won't be very difficult for Loda. Taking only 10 dmg on aoos from the WM makes it pretty hard for the WM to pose any form of serious hindrance to Loda.
If I'm the Loda player, I ignore WM and chase Aurra until she's dead. IMHO, if the WM player can force the Loda player to play the WM player's game, then the Loda player is not playing it very well.
Chewie focuses on the WM, with Momentum most of the time, for two reasons: 1) to increase his chance to hit, and 2) to do significant damage. If Chewie stands still, he does 10 dmg to WM, while WM does 30 to him (3x more), but if Chewie gives up Aoos for Momentum, he does 20 to WM while WM does 40 to him (only 2x more). Momentum is a gain, because it means that WM is only doing 2x the damage that Chewie does, rather than 3x.
This, or course, is assuming that all VCA6 saves are successful; I've found that "hoping" my opponent will fail his/her saves is generally a poor strategy, and best used only when you're way down and hoping for a miraculous comeback (which has happened!).
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1 year ago ::
Jan 17, 2009 - 12:19PM
#20
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I've run this MSS several times using my own strategy and the strategy of others. My conclusion is that the Warmaster is way too strong for Loda and Chewy. I would think Boba Fett, Bounty Hunter and Obi-Wan Kenobi(BH) would be a much better match for this MSS.
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