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2 years ago ::
Sep 05, 2008 - 10:34AM
#1
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2 years ago ::
Sep 05, 2008 - 10:49AM
#2
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First off, this one looks like it's a lot more fun than the last one.  I'm initially voting for an easy[-ish] New Rep victory, however. More thoughts to come!
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2 years ago ::
Sep 05, 2008 - 11:27AM
#3
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Ok, the biggest threat to the new republic force looks to be the Mando Captain, as the double, twin, greater mobile could be painful to mara, so taking him out would be the highest priority in my mind. The only way to do this that i can see would be moving Kyle Katarn to H8, granting the attack of oppurtunity to the marauder. He would have a 50/50 shot of hitting, allowing Katarn to riposte and possibly get some damage on the marauder. If the marauder does not hit Katarn, burn a force point to move an extra 2 to I9 At H8you could grenade Canderous Ordo, also hitting the captain(at I9 you could grenade the captain directly, hitting both Ordo and the Quartermaster!!!). If the captain fails the save and takes 40, your next activation should be Wedge who can Moblaccurate and take a shot at the captain. It would require a 14 to hit, however the removal of the captain would be worth the risk. High risk, High reward beginning for the NR squad. If the grenades don't work as planned, activate mara instead of Wedge and remove one of the Mando Scouts from existence with a double cunning.
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2 years ago ::
Sep 05, 2008 - 1:57PM
#4
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I think the biggest threat to New Rep right now are the Mando commander effects. It is tempting to kill the Mando Scout adjacent to Mara right now, but retaliation might just kill her.
If the New Rep player wants to neutralize the commander effect, he better start by killing the Mando Marauder, so Kyle can move forward without risking an AoO and leaving that threat behind with the commanders. I would first activate the Cloud Car Pilot to move him to D9 and attack the Marauder, combining with Wedge and Jag (should succeed in putting 20 on the Marauder). I would then activate Kyle, Force lightning the Marauder for the kill and move Kyle to I9. This move has many effects. It forces Canderous to attack him if he wants to triple and removes all his commander effects, at the same time Disrupting them for the Scouts, thus protecting Mara (unless the Mando player moves his commanders into more immediate danger. Also, after having moved out, Kyle lets the door close on his commanders, keeping them safe for the rest of the round.
The next target shoud be the Scouts, as removing them takes care of the biggest reliable damage output the Mando player has. Depending on what the Mando player chooses to activate, Mara might even kill one that very round.
Darth Waste, Endbringer
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2 years ago ::
Sep 05, 2008 - 2:02PM
#5
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Oh, yeah, I forgot that Kyle is disruptive. Must be because he is the most interesting man alive. I still think my plan would be just as viable. Not too afraid of the marauder against Wedge, he can be dealt with on a later activation.
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2 years ago ::
Sep 05, 2008 - 2:10PM
#6
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Oh, yeah, I forgot that Kyle is disruptive. Must be because he is the most interesting man alive. I don't always drink ale. But when I do... I drink Corellian.
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2 years ago ::
Sep 05, 2008 - 2:18PM
#7
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Kyle is a lover, not a fighter. But he's also a fighter, so don't get any ideas.
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2 years ago ::
Sep 05, 2008 - 2:56PM
#8
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My thoughts are always wrong, lol. I see it going one way and it always ends up another. I'll voice my opinions becuase I'm bored with a bit of time to spare before my interviewers come in (and I haven't read any other thoughts yet)...
One of the main portions of the Mando squad is that Canderous has a Mando Captain/Mando Quartermaster nearby. So Canderous has the possibilty to shoot 3 different attacks with Twin on each at +14 each attack.
Right now KKJBM isn't a legal target against Canderous (he's 8 squares away from Canderous in cover wheras Mara is just 6 squares). So its basically a catch-22 for Kyle. If he can move up just 2 space then Canderous is just down to his usual Triple Attack at +10, but that now leaves him open to choose to attack Kyle as well as Mara. He could decide to not activate until after Canderous has already activated so he's clear of any potential mega-damage. If he instead chooses to nerf Canderous, here is what he'd need to do. Kyle could use a FP for Lightsaber Assault the Mando Marauder and hope like hell Parry fails, thus killing the Marauder (or he can just take an AoO from the Marauder) and then move up to F9 which nerfs not only the Mando Captain's CE and Canderous' possibilty of benefiting from a CE.
Now we have a catch-22 with Mara. She can use her Cunning to definitely take out one of the Mando Scouts but that leaves the other Mando Scout to get Opportunist on her. If the Mando Captain first moves out of Disruptive range then that lone Scout would get Double/Twin at +16 for 20 each. Another possibilty would be to attack the first Mando Scout once, dealing 30 against it, and then move back 1 square to K1. This puts her 7 squares away from Canderous, which would mean Stealth is activated and she isn't a legal target. But that would leave her open to 2 Opportunist attacks which could deal a total of 160 on her (she could only Deflect 2 of those shots). The Scouts probably won't miss the attacks since they would be smart to move first so they have no cover against her. So Mara seems like she'd possibly be dead either way (take an AoO to move back 1 square so she isn't a legal target to Canderous where she puts herself into the possibilty of 160 damage or just kill 1 Scout and stay where she is a legal target against Canderous for up to 180 damage as well as the possibilty of 80 damage from the remaining Scout).
This has taken me waaay too long to write and I'm needed at work stuff, so I may finish this later or not. Either way, the way I see it, both Mara and Kyle are faced with a catch-22, IMO....
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2 years ago ::
Sep 05, 2008 - 9:06PM
#9
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Ripped straight from the headlines of the "Generics too powerful" thread :P
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2 years ago ::
Sep 06, 2008 - 6:46AM
#10
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Ripped straight from the headlines of the "Generics too powerful" thread :P So I take it you think that the Mandos win this one? How does it play out? :D
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