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Talkback - Strategy Showcase #4
2 years ago  ::  Aug 28, 2008 - 2:05PM #11
Elvenshae
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thereisnotry wrote:

Yes, good point. I see what you mean now. Recognizing that, it would obviously be best to move the Gungan to G2 or G1 first, before Cest-ing. Now VAU and Vader are both legal targets if the Gran dies on the first one.


Heh - G1 isn't a good choice.

If you go there, and end up killing the Gran and VA on your first Cesta (a possibility), then you're stuck shooting the Emperor with your second - and he's fairly low-threat at the moment (he can only do 30 damage every other round, so long as you're careful about placement).

Vader would have cover (the low objects in E3-F3); you get to ignore the one in F3 if you're standing in G2, making Vader and the Emperor legal targets.

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2 years ago  ::  Aug 28, 2008 - 2:23PM #12
billiv15
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Elvenshae wrote:

Vader would have cover (the low objects in E3-F3); you get to ignore the one in F3 if you're standing in G2, making Vader and the Emperor legal targets.


Yep G-2 is the correct place to move

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2 years ago  ::  Aug 28, 2008 - 2:51PM #13
monni316
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Just for fun... how would this play out if whoever went 1st in the round, could only activate 1 figure... and whoever goes 2nd can activate two figures?
If at first you don't succeed, spend a force point and roll again.
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2 years ago  ::  Aug 28, 2008 - 3:06PM #14
fingersandteeth
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monni316 wrote:

Just for fun... how would this play out if whoever went 1st in the round, could only activate 1 figure... and whoever goes 2nd can activate two figures?


if i was Yoda i would make the empire go first. The imperials would probably use the apprentice to hit Yoda twice and then continue as before.

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2 years ago  ::  Aug 29, 2008 - 6:48AM #15
thereisnotry
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nevermind. I didn't see the cover that the Gungan is standing on and that Vader is partially-obscuring. G2 is the spot.
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2 years ago  ::  Aug 29, 2008 - 9:24AM #16
Elvenshae
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Okay, let's assume that the Yoda-Gungan plan works: Yoda doubles VA, the gungan advances to G2 and double Cestas, eliminating VA and the Gran, and dealing 20 to Yoda, who is out of FPs (3 for Force Defending VA's attempted reroll on the second Cesta, and 1 to reroll his own save).

Yoda's now at 60HP and out of FPs.

How does the Empire come back from this situation?

Vader is out of position to get to Tarpals this turn, even if he wanted to turn his back on Yoda, rather than doubling him immediately and ending his threat.

The Emperor is limited (assuming only fairly intelligent placement on the Republic's part) to eliminating one opposing figure every other round.

Let's say, as an intelligent first move, Vader doubles Yoda and defeats him (which is only 64% likely without a FPRR, Vader needing two rolls above 4 to succeed; with his single-available FPRR, he's got a 77% chance; even a lucky crit on the first attack will not save him from needing the double; we'll assume he doesn't need the FPRR).

The Emperor's only option is to activate and stay away from Vader to avoid giving the incoming Cestai (usses? i?) two-for-the-price-of-one. He ends his turn up to 1 FP, still at full health. (But see below.*)

Then, the Cesta cometh. Vader will get hit with 6 incoming Cesta attacks, of which he'll naturally save against three and take no damage. He's got a 50/50 shot on the reroll for one of the ones he fails at, so we'll give that to him. Vader's got two incoming packets of 20 damage, and reduces, on average, one of them with his Dark Armor save. Vader's hit, then, for 30, leaving him at 20HP.

The Republic player moves his remaining gungans such that they aren't adjacent to each other and, perhaps more importantly, Tarpals isn't reachable with a 6-square move (and, if he can, the Republic player should just get Tarpals the heck outta Dodge; his own offensive capability is meaningless compared to his affect on the offensive capability of the rest of his squad). Use Mas (useless now) to run interference.

So, at the beginning of the next round, Vader's at 20 HP / 0FP, and the Emperor is at Full HP / 1FP (moving to 2 when he activates). Neither are adjance to any enemies, and the only enemy Vader can one-shoot without a crit is the Gungan Soldier, whom the Republic player was smart enough to keep out of Vader's striking range. The gungans are otherwise nonadjacent to each other.

The Empire wins init. What would their best move be?

(*Note that charging the Emperor into the lower room, acting as a nonadjacent screen for Vader - stopping in C6, D6, or D7 - might be the better move. than remaining far away. This would force the gungans to either Cestus the Emperor or move around him, into the upper room, to target Vader. Doing so might force the Gungans to clump up, leaving them better positioned for the lightning next round.)
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2 years ago  ::  Aug 29, 2008 - 9:52AM #17
fingersandteeth
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Elvenshae wrote:

Let's say, as an intelligent first move, Vader doubles Yoda and defeats him (which is only 64% likely without a FPRR, Vader needing two rolls above 4 to succeed; with his single-available FPRR, he's got a 77% chance; even a lucky crit on the first attack will not save him from needing the double; we'll assume he doesn't need the FPRR).


The Emperor's only option is to activate and stay away from Vader to avoid giving the incoming Cestai (usses? i?) two-for-the-price-of-one. He ends his turn up to 1 FP, still at full health. (But see below.*)


hmm, i'm not sure i would let vader stay there for all the cesta even if it meant Yoda staying alive. I would hit him once and move to G5. Yoda can't risk and AoO for fear of the djem So and riposte. So he stays put hoping for the init.

Emperor then moves to F5 and absorbes the Cesta, but actually won't take any becasue it will kill Yoda.

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2 years ago  ::  Aug 29, 2008 - 11:22AM #18
emr131
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If the Emperor had 1 FP, this would be fun. As is, to play out the Imps there are too much interactions to think about. I was hoping to fry the shieldbearer and 2 gungans, but that ain't happening. As is, I think his best move is D5 as a meat shield for Vader. But Vader needs init to wreck Yoda and that makes the game a bit closer.
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2 years ago  ::  Aug 29, 2008 - 11:45AM #19
janson7
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Can't move Vader to G5, that's Yoda's square, isn't it? H5 maybe?

Also, I'd take the AoO on Vader, if I was playing republic. If you don't you have a 50/50 chance of doing 40 damage next round if you win init, but unless you are hitting the Emperor, then you're still likely going to die after the first hit, anyway. And by keeping him alive, you are hamstringing your gungans.

A 20 on an AoO is worth two in the bush?
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2 years ago  ::  Aug 29, 2008 - 12:25PM #20
fingersandteeth
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janson7 wrote:

Can't move Vader to G5, that's Yoda's square, isn't it? H5 maybe?


yes, H5.

Also, I'd take the AoO on Vader, if I was playing republic. If you don't you have a 50/50 chance of doing 40 damage next round if you win init, but unless you are hitting the Emperor, then you're still likely going to die after the first hit, anyway. And by keeping him alive, you are hamstringing your gungans.

A 20 on an AoO is worth two in the bush?


if you take the AoO then thats fine, Its Vader at 30 HP rather than at 20 with a dead Yoda which means it will take 2 cestas to kill him. If Vader stays there its likely he won't last the round, at least by moving him you get emperor to take the shots where he will most likely survive and Vader can move next round.

in any case, its a lost game for the empire, you need Vader to finish at least another gungan to have any hope and to do that you need to cover him with teh emperor.

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