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Talkback - Strategy Showcase #3
1 year ago  ::  Aug 14, 2008 - 10:01AM #1
VampireGuy
Posts: 75
Date Joined: 11/06/07
Solved the third Showcase puzzle? Chat about it here!
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1 year ago  ::  Aug 14, 2008 - 11:04AM #2
darth_waste
Posts: 184
Date Joined: 01/11/06
If I was the New Republic player and won initiative, I would start by trying to take out Yoda in order to get back access to my force powers. I would bring Mara besides Shado and attack Yoda, combining with the Gallactic Scout on the first attack, and with the Bith on the second one. Then, I would activate Kyle and make a triple attack against Yoda, needing 2 out of 3 to hit to terminate him. If he is defeated by the second attack, the third one would go against the Troop Cart, hopefully defeating it. On the second round, I would concentrate on defeating Shaak Ti, preferably with Mara if she survived the first round.

If I were the rebel player and won initiative, I'd try to eliminate Kyle first to restore my commander effect and eliminate a serious threat before it activates. The Landspeeder would activate first, attacking Kyle twice, combining once with the Rebel on Tauntaun. I would then activate Shaak Ti and try to finish Kyle with a Double cunning Attack. The secondary target would be Mara, if she is within range in the second round.
Darth Waste, Endbringer
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1 year ago  ::  Aug 14, 2008 - 11:24AM #3
lordofnitril
Posts: 2,255
Date Joined: 01/15/08
Darth Waste I think you have your factions mixed up.

Why not just take out the cart. There is a chance that the passangers could parish with it. and If you move adjacent you could lightsaber assault attacking Yoda with one and the cart with the other I think.
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1 year ago  ::  Aug 14, 2008 - 11:36AM #4
Ulic_Qel-Droma
Posts: 1,771
Date Joined: 09/07/05
You are going to lightsaber assualt against a fig with force defense?

interesting.
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1 year ago  ::  Aug 14, 2008 - 12:25PM #5
darth_waste
Posts: 184
Date Joined: 01/11/06
I edited the faction mix up, but I stand by my target. The annoying Force Defense is why I would go against Yoda first in this case: it really hampers the team's offensive capacities. Attacking the cart to defeat Yoda indirectly will most probably fail: you have about 1 in 256 chance that Yoda will fail his save and his 3 potential re-rolls...
Darth Waste, Endbringer
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1 year ago  ::  Aug 14, 2008 - 4:48PM #6
Starsoul-klr
Posts: 137
Date Joined: 03/10/05
I've seen a Yoda Force Alter an attack three times and the last being a critical-killing-hit. :D Remember it can swing either way.

To Ulic: Why not, you still get 2 attacks and they lose 3 force against your 1, I'd take my chances. Once Yoda has no force you can kill other threats. I'd have Vao Presision the Cart once or twice, depending if Yoda Cancels the first one, needs 5 to hit. If Shaak Ti survives and Yoda did cancel one or spends too many force Altering or saving, Mara goes Lord Vader on her with the Assualt, combining with the guard and first attack and kills her off.
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1 year ago  ::  Aug 14, 2008 - 5:41PM #7
501st
Posts: 487
Date Joined: 08/11/08
If I were the new republic I would have shado vao precision the cart. This will make yoda use force points to stop or loose the cart. Even if yoda does it 3 times the cart will still take 30 points. Yoda is down to 2 force points at this time. Even if landspeeder uses force altar. you still have 1 attacks for twenty if yoda doesn't try to stop it if he does he still will use up 2 force points. Then second attack with precision no landspeeder problem because it doesn't have master of the force yoda is out of force odds it will hit cart dies if not has only 20 left. and you can greater mobile away.

Then have kyle attack and kill the troop cart. yoda will have to use his last 2 fp to save cart. If cart dies on first attack then use the other 2 attacks on the luke and ben landspeeder. Yoda will have to accept its save 50% chance he is gone because he is out of force points. Shaak tee rolls save if failed uses force up one maybe 2 if 2 uses up its force and is down to 3. the rebel survivor if any would then have to decide if they want to go out the door to keep door open and be open for attacks or to the side were one space will keep the door open or other spaces or back by han and have the front door close. If no survivors this will close the door and force the rebels to activate to open. Kyle will have to stand fast and keep gambit.

Second set of two would concentrate on killing shaak tee. If door is closed blow up with ugnaught and have mara twin assault, again probably lose the assault to the landspeeeder force altar but shaak tee will have to defend against 2 attacks. And yoda if alive will use up his 2 force he gains to keep shaak tee from getting hit.
if door is open mara to shaak tee still. then move the bith to within 6 of her and shoot the landspeeder. ( If shaak tee has been moved then mara will shoot shaak tee instead.)

for the rebels
I'll get back to you(I'm thinking)
Every move in this game is a mistake,  the hope is that your opponent makes a bigger mistake when he makes his move.
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1 year ago  ::  Aug 14, 2008 - 11:15PM #8
MasterShaper
Posts: 1,245
Date Joined: 05/08/07

Starsoul-klr wrote:

To Ulic: Why not, you still get 2 attacks and they lose 3 force against your 1, I'd take my chances. Once Yoda has no force you can kill other threats. I'd have Vao Presision the Cart once or twice, depending if Yoda Cancels the first one, needs 5 to hit. If Shaak Ti survives and Yoda did cancel one or spends too many force Altering or saving, Mara goes Lord Vader on her with the Assualt, combining with the guard and first attack and kills her off.


You'll get zero attacks, since you replaced them and they got canceled.

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1 year ago  ::  Aug 15, 2008 - 4:22AM #9
Ulic_Qel-Droma
Posts: 1,771
Date Joined: 09/07/05
@Star,
Mastershaper is correct on this one. If you use any ability that Replaces Attacks and for whatever reason that is stopped then you don't get your attacks. You have replaced them in order to use that ability.

So if you assault and it gets canceled then you've moved and don't get to attack.

Considering the fact that Mara can do 120 dmg with an assault there's no way that Yoda burns enough force to not deal with that.
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1 year ago  ::  Aug 15, 2008 - 6:12AM #10
darth_waste
Posts: 184
Date Joined: 01/11/06
Also, the Cart already has only 10 hit points left, so I don't understand the need to use precision against it. I dont understand why New Republic would focus on the Cart, it can do nothing by itself and can't move without dying first. Even if it dies, the chance of that defeating Yoda or Shaak ti are more than slim. On top of that, it actually helps many New Rep characters be "adjacent" to potential targets (Yoda).
Darth Waste, Endbringer
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1 year ago  ::  Aug 15, 2008 - 3:07PM #11
501st
Posts: 487
Date Joined: 08/11/08

darth_waste wrote:

Also, the Cart already has only 10 hit points left, so I don't understand the need to use precision against it. I dont understand why New Republic would focus on the Cart, it can do nothing by itself and can't move without dying first. Even if it dies, the chance of that defeating Yoda or Shaak ti are more than slim. On top of that, it actually helps many New Rep characters be "adjacent" to potential targets (Yoda).


Look at what I wrote above. You can't attack yoda or shaak ti unless you have accurate shot. You have no choice but to attack the cart to get to them. Just because your NR characters are adjacent to the cart your not adjacent to yoda or shaak ti.

Every move in this game is a mistake,  the hope is that your opponent makes a bigger mistake when he makes his move.
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1 year ago  ::  Aug 18, 2008 - 6:37AM #12
ironlightsaber
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Bumped in case you were at GenCon and missed this. Hope everyone had fun.

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1 year ago  ::  Aug 18, 2008 - 10:21AM #13
thereisnotry
Posts: 1,041
Date Joined: 12/27/05
I haven't read any of the other responses yet, just looked at the puzzle.

If I was Rebels and won initiative (likely, since I have recon), Kyle would be my primary target. His Disruptive and Triple Attack being the primary reason for that choice. He also has 100hp left, which won't be hard to plow through in 2 activations. First, Shaak Ti double-attacks Kyle with Cunning Attack and Crowd Fighting for +27 (+13 base, +4 cunning, +10 Crowd Fighting with 5 figs adjacent) for 60dmg. If he uses Riposte and hits, even better for her, since she'll respond with a riposte of her own for another 30dmg. But we'll assume Kyle either doesn't riposte or doesn't hit (needs 10s). Now Kyle has 40hp left, so Luke & Obi twin attack the cover-less Kyle for 40dmg, with the benefit of a force point to reroll missed attacks. And if the dice are horrible and the first attack still misses, then for the 2nd attack they can combine fire using Spotter +20 from the Rebel on Tauntaun to put the last 40dmg on Kyle. Next round, Han shoots with Cunning and Yoda stuns.

It's important not to attack Shado at this point, because he has the Block/MotF2 combo, which could severely hamper the damage that he takes. Yoda could cancel Shado's Blocks, but then he wouldn't have enough to counter Mara's assault. Whatever the case, Yoda NEEDS to save his force points to prevent Mara from assaulting.


As for the NR, things are a bit dicier. My first activation would be to move Mara to F5 and attack an unactivated Shaak Ti for 80dmg, combining fire with the GA Scout (Spotter 20). Shaak can't avoid these hits whatsoever, since they're not melee attacks. Assuming those hit, Kyle will also Attack Shaak Ti twice (needing 10s); if the first two score damage, then I'd attack her the third time for the last 10hp of damage...but if I miss or she blocks either of those attacks, then the last attack is for the troop cart. Best case scenario: Shaak Ti dies; otherwise, she's severely crippled and will likely die next round.


EDIT: Okay, I've just read the other posts. I still stand by the moves I described.

The cart truly isn't a primary target for the NR, but I've found that it's almost always good to eliminate your opponent's activations; that is why Kyle would take down the cart if he didn't stand a good chance of killing Shaak Ti. If I don't kill the cart this round, the Bith Vigo could easily do it next round. And attacking/killing Yoda rather than Shaak is a decent idea as well, but that would give Shaak Ti MotF3 and a ton of force points, meanwhile allowing Shaak to put 40dmg on Mara before next round. Personally, I'd rather cripple/kill a dangerous piece like Shaak than an annoying piece like Yoda. [And no, I don't think Yoda isn't dangerous--he's actually one of my favorite pieces--but with only 5 fp his usefulness is limited at this point, especially if the main NR figs have already activated.]
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1 year ago  ::  Aug 18, 2008 - 10:33AM #14
TheStarkiller
Posts: 370
Date Joined: 03/27/08
Alright.

I am going to try the harder one, NR Player wins initiative.

Shado Vao uses Lightsaber Precision once and attacks Yoda.
IF the attack goes through
Use lightsaber Precision again and attack Yoda
IF the second attack goes through move 6 squares into H10
Take the damage from Shaak Tii (maybe, she could roll 2/1)
Kyle Katarn Triples Yoda for (hopefully) the kill.
IF the second attack misses, don't move
Kyle Triples Luke Speeder
IF the first attack misses
Attack the Troop cart with second attack, maybe move
IF Shaak-tii isn't placed adjacent to Kyle Katarn
Triple Lukes Speeder
IF Shaak-tii is placed adjacent to Kyle
Triple Shaak-tii with Kyle\

Best case scenario
-Next round
Yoda is dead, assault Shaak with mara, combining with scout
Bring the bith vigo up to keep evade
-Last important round
Place Luke 4 squares behind Mara
Blow as many doors as you can, Melee=Good

Worst Case Scenario
-Give up, it is the worst case scenario, which means you lost.
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RS 55/60; CS 53/60; RotS 55/60; UH 46/60; CotF 60/60; BH 44/60; A&E 58/60; FU 49/60; LotF 60/60; KotOR 57/60;
CW 40/40; IE 36/40; JA 40/40; GaW 38/40; DT 0/40; MotF 0/40
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1 year ago  ::  Aug 18, 2008 - 3:33PM #15
AH_Fritzfry
Posts: 53
Date Joined: 08/29/07
Round one
Rebels go first recon. Drop off Shak and Yoda beside luke before activating.
Shak attack for 60 then follow up with han and tauntaun as the spotter for fifty --or-- if you did not do enough damage on Kyle with Shak use Lukes jedi mind trick then a twin attack with the tauntaun as spotter.
I'll say the first.
NR would counter with Vigo and the scout, on the Troop Cart for good measure becuase its the only thing in range of the two. Move one of the far uggies on the other side of the door.
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1 year ago  ::  Aug 19, 2008 - 1:20AM #16
501st
Posts: 487
Date Joined: 08/11/08
Am I missing something?

If NR wins initiative Yoda and Shaak tee are on the cart.
Nobody can attack them from the NR side because of the Cart. Everyone posted above is attacking the force boys but you can't since the NR have no accurate shooters in this scenario to shoot onto the cart.
Every move in this game is a mistake,  the hope is that your opponent makes a bigger mistake when he makes his move.
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1 year ago  ::  Aug 19, 2008 - 6:06AM #17
darth_waste
Posts: 184
Date Joined: 01/11/06
Characters adjacent to the Cart are considered adjacent to those on board of the Cart as well, and vice versa.
Darth Waste, Endbringer
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1 year ago  ::  Aug 19, 2008 - 11:17AM #18
501st
Posts: 487
Date Joined: 08/11/08

darth_waste wrote:

Characters adjacent to the Cart are considered adjacent to those on board of the Cart as well, and vice versa.


I pm'd you since I can't find the ruling.


I will stand by my decision to go for cart first either way.:D

Every move in this game is a mistake,  the hope is that your opponent makes a bigger mistake when he makes his move.
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1 year ago  ::  Aug 19, 2008 - 11:29AM #19
darth_waste
Posts: 184
Date Joined: 01/11/06
PM sent.

Troop Cart: This special ability is similar to Desert Skiff as described in the rulebook, with the following exceptions. Transported characters
do not gain Flight, but they do not provoke attacks of opportunity. Count range from this character for the purpose of making attacks or
using commander effects. If this character is defeated, each transported character is also defeated unless it makes a save of 6.
Darth Waste, Endbringer
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1 year ago  ::  Aug 20, 2008 - 3:07PM #20
klecser
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As Nickname confirmed, characters adjacent to the cart are adjacent to everyone one the cart.

I find this an interesting situation in part because if you kill the cart, you score 15 points, but in doing so, you allow Yoda and Shaak to be placed wherever the opponent wants adjacent to it, assuming they survive, which is pretty likely.

Is scoring that 15 points NOW, more important than putting damage on Yoda or Shaak or both? After all, Yoda doesn't have any defense against attacks other than Alter and Shaak doesn't have any defense against adjacent ranged.
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1 year ago  ::  Aug 20, 2008 - 4:13PM #21
_NickName_
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klecser wrote:

I find this an interesting situation in part because if you kill the cart, you score 15 points, but in doing so, you allow Yoda and Shaak to be placed wherever the opponent wants in its base, assuming they survive, which is pretty likely.


That should be "adjacent to it". Your wording gives the impression it's like Transfer Essence.

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1 year ago  ::  Aug 20, 2008 - 4:30PM #22
klecser
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_NickName_ wrote:

That should be "adjacent to it". Your wording gives the impression it's like Transfer Essence.


Edited. I don't ever want to make your job harder by spreading misinformation.

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1 year ago  ::  Aug 21, 2008 - 6:18AM #23
AH_Fritzfry
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Why would anyone leave them in the cart when they can be let off before hand?
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1 year ago  ::  Aug 21, 2008 - 8:36AM #24
klecser
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AH_Fritzfry wrote:

Why would anyone leave them in the cart when they can be let off before hand?


1. The Cart provides cover against non adjacent enemies.

2. The Cart can move two figures out of danger simultaneously. Of course, this no longer works in this situation.

3. The Cart can serve as blocking terrain while still allowing those figs squares up near the action.

4. The Cart increases the number of squares that characters can attack.

5. The Cart amplifies the range of CEs.

Those are just five that I can think of off the top of my head...

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1 year ago  ::  Aug 21, 2008 - 10:04AM #25
Epyon_ms13
Posts: 203
Date Joined: 09/04/05
@Thereisnotry,
If you use Mara and combine with the scout and hit, ALL other attacks (except from mounted weapons) treat Shaak's defence as 4 points lower. Flanking Support.
So, Kyle only needs 6's not 10's.
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1 year ago  ::  Aug 21, 2008 - 10:20AM #26
thereisnotry
Posts: 1,041
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Hey, cool! Good observation! See? My strategy IS the best one, and I don't even know it! just kidding :D

So in that case, I'd certainly want to combine fire on Mara's first attack, rather than her second...she has a habit of rolling 2s and 3s for me. :P Whatever the case, knocking Shaak Ti JM out of the fight is a HUGE boost for the NR, maybe even a game winner, if Kyle can survive the round (likely, if Shaak is out).

This is a really interesting S3! Probably one of the best yet. Kudos to ILS and Klecser!
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1 year ago  ::  Aug 21, 2008 - 12:44PM #27
ironlightsaber
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thereisnotry wrote:

This is a really interesting S3! Probably one of the best yet. Kudos to ILS and Klecser!


Glad you like it and that it is stirring up this much debate. Klecser and I really try to make each puzzle the best that they can be.

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