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2 years ago ::
May 07, 2008 - 9:29AM
#1
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2 years ago ::
May 07, 2008 - 9:53AM
#2
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a couple of mistakes:
1. The map is the death star map, not the ossus temple map as stated.
2. On the map, it says it's called the mystery of Darth Krayt's holocron, but I'm guessing that's not the correct title.
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2 years ago ::
May 07, 2008 - 10:39AM
#3
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Corrections on the way! In the mean time, what's the best move with each side? :D
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2 years ago ::
May 07, 2008 - 11:18AM
#4
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- SWMGamers Hall of Fame Inductee
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Revan plays the range game.
I would use revans CE to put Caedus on the H3 of the Door and Ain ('t no)Ting to dart Fel. Hope it hits. If it hits then Dart him again followed by Revan Corrupting him at i5 for the quick kill. No bodyguard allowed. Revan will impede the knights process to Caedus who you hope stays alive long enough to dart again, caedus gets the bodyguard. Later round you need to put an uggie and an ewok to block the door to stop E-dawgs zaps from hitting Caedus and the BGD. Caedus should avoid using force to illusion so that he gets another Ain ting for a dart next round. Use the BGD to absorb as much as possible and take the hits. Perhaps one of the knights will have to go for wicket. The duros takes his shots on whoever hasn't activated when its his time to go. Use revans CE.
If the 1st dart misses then you back up Cadeus and let them come to you(on his actual turn, your kind of screwed if you don't kill Fel as you need to drop a piece round because revan and Cadeus can't stand toe to toe with all that beef). Revan will corrupt until based.
The knights should aim to counter attack and pick on one target, hopefully Caedus as its 9's all the way against Revan. Move an uggie infront of Draco (back uggie). Blow the door to the emperors room(front uggie) Work for the Zap on Caedus hopefully hitting the BGD and then advance on caedus trying to avoid revan. With Fel dead you need some good positioning. I would push with Draco to isolate Caedus from his BGD before hitting with knghts.
Tough position for both sides. Fel should be a dead man though because its a bit of a mismatch if he lives.
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2 years ago ::
May 07, 2008 - 6:50PM
#5
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Revan plays the range game.
I would use revans CE to put Caedus on the H3 of the Door and Ain ('t no)Ting to dart Fel. Hope it hits. If it hits then Dart him again followed by Revan Corrupting him at i5 for the quick kill. No bodyguard allowed. Revan will impede the knights process to Caedus who you hope stays alive long enough to dart again, caedus gets the bodyguard. . These were my thoughts exactly. This strategy makes the best use of your advantages and cancels your opponent's (bodyguard, Cortosis). Dropping your opponent's main beat from the start will give you a huge advantage. Waiting or deferring init will only play to your opponent's strengths. He could try to screen the dart by placing ugnaughts in front of Fel, or simply wait you out with Ozzel.
Having made some abortive attempts at using Caedus as a beatstick, I believe double darting is the way to go. The Fel player made a HUGE mistake by exposing Fel. The dart is so easy to hinder because of the targeting rules. A single well-placed ugnaught would have been such a problem for Caedus....
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2 years ago ::
May 07, 2008 - 7:03PM
#6
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http://www.wizards.com/default.asp?x...icle/S3Puzzle2My solution: Assuming Reven wins init, He should "intuition" cadus to H-3, then Flow walk, target Fell with Dart. Acitvate Cadus, Dart Fell again; Provided Fell fails both his saves, next move is Reven to I-5, followed by corruption. His move kills fell and eliminates all his bodygaurd potential. It also leaves you far enough away that if fell makes a save, then Reven doesn't get hosed with an oportunist tripple attack, while minimizing damage from Lightning. This move should quite literally break your oponent's spirit. From there, move the slush pieces up to the middle to prepare to use a cunning attack next round with the scout combining fire on either an imperial knight or drako, whichever you could get to. Ps, I was totally working on mine before I read fingers. ..
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2 years ago ::
May 07, 2008 - 9:42PM
#7
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So, what exactly is the point of this challenge? I think something like this would be more useful if we had a certain goal to acheive within one phase; since writing out all possible situations and responses would make for a very long post (longer than this one). So I'll just say what I would do for both players' first phases of the round. I'd be surprised if nobody else mentions these ideas; but I thought I'd mention them anyway.
For Revan's side: I think the most damaging thing you could do in the given situation is to use Revan's CE to move Caedus to J5. Have Caedus use AtFw and Poison Dart Fel. The first activation would be to have Caedus use Poison Dart again on Fel. For the second activation, I'd move Revan to I5 and use Corruption on Fel. At the least, Fel takes 20 damage (Corruption), and defeated if he fails both saves (20 from Corruption + 80 from Poison Dart x2).
In the likely, but rare chance that Revan's side would lose initiative, I'd probably use Revan's CE to move the Human Scout to D9. That way I could use an activation later in the game to open the door with an Ugnaught then have the Duros Scoundrel move through the door (to F9) and shoot whomever may be a good target for Cunning Attack; have the Human Scout combine fire and assuming that Draco or another character is at J9 the Scoundrel would be attacking with a +17* Attack with +20 Damage while the target gets a -4 Defense.
*(+6 Attack +4 from Cunning Attack, +4 Combine Fire w/ Scout, +3 from Revan's CE)
Another alternative would be to use Revan's CE to move the Human Bodyguard to F6. To have a chance of attacking Caedus, Fel would have to move away from his adjacent allies (the opponent wouldn't get to move anyone adjacent to Fel because of Ozzel). Plus, to get adjacent to Caedus, he would have to provoke an attack of opportunity (a +6 [Revan's CE] won't likely hit a 20 but there's always the possibility) and you wouldn't have to worry about the Gauntlets. If Fel attacks the Bodyguard, he'll probably hit but it would be against a 17, rather than a 14 (again, Revan's CE).
Of course, if you didn't want to put your Bodyguard in harm's way just yet, you could sacrifice an Ugnaught (either the one at B7 or C8 can make it to F6).
For Fel's side: If Revan's side goes first, Emperor Palpatine might be down 1 or 2 Force points; using them to reroll Fel's save versus Caedus' Poison Dart. If Revan's side chose Fel's to go first, since I only have 1 activation (Ozzel), I'd move the Ugnaught Demolitionist at O8 to J6 so that Revan's side will have to work slightly harder to eliminate Fel, assuming he's still alive. If Fel is dead, I'd use one of the Imperial Knights and move to J6 and attack Revan. I'd have to hit a 25 Defense, but at least I'd have a +13 to do it; thanks to Synergy.
If Fel manages to survive, I'd move a Knight to J4, risking an AoO, and attack Revan. I chose J4 so another character could attack Revan later.
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2 years ago ::
May 08, 2008 - 4:56AM
#8
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- SWMGamers Hall of Fame Inductee
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Having made some abortive attempts at using Caedus as a beatstick, I believe double darting is the way to go. Yeah, Cadeus' dart is one of his best tricks becasue it allows him to get passed BDGs and it doesn't cost any force. Its a bit of a pain that it replaces turn but the fact that you can do it at anytime and it has a 3/4 odds of hitting is nice.
Illusion, assault and rage are all nice but with his low att and HP it seems he was really designed to stand off and dart.
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2 years ago ::
May 08, 2008 - 5:39AM
#9
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its to make you think.... Fine, let me rephrase; "Other than the obvious, what exactly is the point of this specific challenge?"
I think this move is incorrect as you have now moved revan and cadeus adjacent allowing Emperor palpatine to do 60 dmg rather than 30. You might want to take another look at the map. Palpatine isn't adjacent to the door so it would have to be openend first. Because Ozzel is on that squad, that'll be a challenge to do with only one activation per phase.
The text below was added later.
Let's say Palpatine didn't have the door to worry about. He couldn't use Lightning against Caedus where he is, he'd have to move to N3 (at the least), leaving him in the open for fun next round. With the exception of luck (rolling crit hits), there's no way Caedus or Revan will be dead at the end of the round; plus luck may really be on my side and a few (if not all attacks) could miss. Provided Wicket and the Duros Scoundrel are where they are during the my last four activations, I'd move Wicket so that he's within 6 of Palpatine and the Duros Scoudrel to D8.
I assume my opponent would want to kill either Sith the next round so they would've had to do as I mentioned above and have the Knights and Draco attack that Sith. I would assume they'd go for Caedus because Palpatine would be able to finish him off with Lightning. Revan would have 10 HP remaining and the Ugnaughts wouldn't be likely to hit. Whichever my opponent chose, wouldn't effect what I would do. Assuming I didn't lose initiative, Caedus would use Revan's CE to move to M2. Caedus would then spend a Force point for Sith Rage and attack Palpatine. Caedus needs a 3 (thanks to Wicket) so he's not likely to miss his two attacks; 60 damage to Palpatine. Since my opponent only has one activation, his response will likely be to defeat the Sith he damaged with the three Knights, which won't be easy now that he's based with Caedus (unless it was Caedus which he'll likely be dead if he had 90 damage). I'd then move the Duros Explorer to D3, which provides an open shot on Palpatine. Duros Scoundrel would need a 6 (thanks to Cunning Attack +20 and Wicket). The Scoundrel isn't likely to miss so Palpatine would take 30; a total of 90 damage.
If Caedus has 90, I would assume my opponent would use Palpatine to Force Storm him for the kill then move into the room, closing the door. Revan would probably attack, at least, one Knight. Even if the Knight gets Gauntlets, Revan can still damage with Corruption and Force Storm. I'd then move the Bodyguard adjacent to Revan, probably shooting whomever I could.
If Revan has 90, Palpatine couldn't Lightning him without provoking AoO (he'd have to move away from Caedus since he's adjacent). I doubt he would since I'd have a Force point for Sith Rage (when he attacked Palpatine he got a Force point) and only need a 3 to hit; he'd be left with 10 HP and would have to leave the safety of the room to get Revan, who would still be alive afterwards. In addition, he'd also get two of his Knights and/or Draco (whichever two are adjacent to Revan). The last reason not to do that, you'd have to move Palpatine so he was no longer in range of Wicket's traps, Revan's Corruption, and also have it so Wicket couldn't deal the last 10. If the two Knights, and Draco, teamed up on Revan, they'd all have to hit (or get a crit) to kill him. Not easy to do with only one activation (again, Ozzel). Palpatine is needed to make the Knights/Draco more formiddable against the Sith and since's he's in immediate danger from Caedus, he'd probably Force Storm him then move into the room; hoping that the Knights/Draco would keep Caedus occupied next round. If that's the case, Palpatine would likely have only 10 HP left from Caedus' AoO.
In other words, if my opponent wants me to give Palpatine a bloody nose, I'd be happy to oblige.
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2 years ago ::
May 08, 2008 - 6:12AM
#10
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- Volunteer Community Lead
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Provided Fell fails both his saves.... Very important, and brings up the issue of how much do you base an attack like the dart on assuming you will be successful and what is the back-up plan in case you are not. Having force points are quite useful in making re-roll saves. I have seen characters make three saves against Jacen's darts in one game.
armaghedron.....--Other than the obvious, what exactly is the point of this specific challenge?..... To quote Conan--"To crush your enemies...see them driven before you......etc...etc..." :P
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