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SWM Strategy Showcase 2 - Official Discussion
2 years ago  ::  May 07, 2008 - 9:29AM #1
VampireGuy
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Date Joined: 11/06/07
Think you have the puzzle solved? Chat about Star Wars Minis Strategy Showcase 2 - Sith Showdownhere!
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2 years ago  ::  May 07, 2008 - 9:53AM #2
Shaggscoob
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a couple of mistakes:

1. The map is the death star map, not the ossus temple map as stated.

2. On the map, it says it's called the mystery of Darth Krayt's holocron, but I'm guessing that's not the correct title.
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2 years ago  ::  May 07, 2008 - 10:39AM #3
klecser
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Corrections on the way! In the mean time, what's the best move with each side? :D
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2 years ago  ::  May 07, 2008 - 11:18AM #4
fingersandteeth
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Revan plays the range game.

I would use revans CE to put Caedus on the H3 of the Door and Ain ('t no)Ting to dart Fel. Hope it hits. If it hits then Dart him again followed by Revan Corrupting him at i5 for the quick kill. No bodyguard allowed. Revan will impede the knights process to Caedus who you hope stays alive long enough to dart again, caedus gets the bodyguard.
Later round you need to put an uggie and an ewok to block the door to stop E-dawgs zaps from hitting Caedus and the BGD. Caedus should avoid using force to illusion so that he gets another Ain ting for a dart next round. Use the BGD to absorb as much as possible and take the hits. Perhaps one of the knights will have to go for wicket. The duros takes his shots on whoever hasn't activated when its his time to go. Use revans CE.

If the 1st dart misses then you back up Cadeus and let them come to you(on his actual turn, your kind of screwed if you don't kill Fel as you need to drop a piece round because revan and Cadeus can't stand toe to toe with all that beef). Revan will corrupt until based.


The knights should aim to counter attack and pick on one target, hopefully Caedus as its 9's all the way against Revan.
Move an uggie infront of Draco (back uggie).
Blow the door to the emperors room(front uggie)
Work for the Zap on Caedus hopefully hitting the BGD and then advance on caedus trying to avoid revan.
With Fel dead you need some good positioning. I would push with Draco to isolate Caedus from his BGD before hitting with knghts.

Tough position for both sides. Fel should be a dead man though because its a bit of a mismatch if he lives.
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2 years ago  ::  May 07, 2008 - 6:50PM #5
Katarn
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fingersandteeth wrote:

Revan plays the range game.

I would use revans CE to put Caedus on the H3 of the Door and Ain ('t no)Ting to dart Fel. Hope it hits. If it hits then Dart him again followed by Revan Corrupting him at i5 for the quick kill. No bodyguard allowed. Revan will impede the knights process to Caedus who you hope stays alive long enough to dart again, caedus gets the bodyguard.
.


These were my thoughts exactly. This strategy makes the best use of your advantages and cancels your opponent's (bodyguard, Cortosis). Dropping your opponent's main beat from the start will give you a huge advantage. Waiting or deferring init will only play to your opponent's strengths. He could try to screen the dart by placing ugnaughts in front of Fel, or simply wait you out with Ozzel.

Having made some abortive attempts at using Caedus as a beatstick, I believe double darting is the way to go. The Fel player made a HUGE mistake by exposing Fel. The dart is so easy to hinder because of the targeting rules. A single well-placed ugnaught would have been such a problem for Caedus....

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2 years ago  ::  May 07, 2008 - 7:03PM #6
Dread_Pirate
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http://www.wizards.com/default.asp?x...icle/S3Puzzle2


My solution:
Assuming Reven wins init, He should "intuition" cadus to H-3, then Flow walk, target Fell with Dart. Acitvate Cadus, Dart Fell again; Provided Fell fails both his saves, next move is Reven to I-5, followed by corruption. His move kills fell and eliminates all his bodygaurd potential. It also leaves you far enough away that if fell makes a save, then Reven doesn't get hosed with an oportunist tripple attack, while minimizing damage from Lightning.

This move should quite literally break your oponent's spirit.

From there, move the slush pieces up to the middle to prepare to use a cunning attack next round with the scout combining fire on either an imperial knight or drako, whichever you could get to.

Ps, I was totally working on mine before I read fingers. ..
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2 years ago  ::  May 07, 2008 - 9:42PM #7
armaghedron
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So, what exactly is the point of this challenge? I think something like this would be more useful if we had a certain goal to acheive within one phase; since writing out all possible situations and responses would make for a very long post (longer than this one). So I'll just say what I would do for both players' first phases of the round. I'd be surprised if nobody else mentions these ideas; but I thought I'd mention them anyway.

For Revan's side: I think the most damaging thing you could do in the given situation is to use Revan's CE to move Caedus to J5. Have Caedus use AtFw and Poison Dart Fel. The first activation would be to have Caedus use Poison Dart again on Fel. For the second activation, I'd move Revan to I5 and use Corruption on Fel. At the least, Fel takes 20 damage (Corruption), and defeated if he fails both saves (20 from Corruption + 80 from Poison Dart x2).

In the likely, but rare chance that Revan's side would lose initiative, I'd probably use Revan's CE to move the Human Scout to D9. That way I could use an activation later in the game to open the door with an Ugnaught then have the Duros Scoundrel move through the door (to F9) and shoot whomever may be a good target for Cunning Attack; have the Human Scout combine fire and assuming that Draco or another character is at J9 the Scoundrel would be attacking with a +17* Attack with +20 Damage while the target gets a -4 Defense.

*(+6 Attack +4 from Cunning Attack, +4 Combine Fire w/ Scout, +3 from Revan's CE)

Another alternative would be to use Revan's CE to move the Human Bodyguard to F6. To have a chance of attacking Caedus, Fel would have to move away from his adjacent allies (the opponent wouldn't get to move anyone adjacent to Fel because of Ozzel). Plus, to get adjacent to Caedus, he would have to provoke an attack of opportunity (a +6 [Revan's CE] won't likely hit a 20 but there's always the possibility) and you wouldn't have to worry about the Gauntlets. If Fel attacks the Bodyguard, he'll probably hit but it would be against a 17, rather than a 14 (again, Revan's CE).

Of course, if you didn't want to put your Bodyguard in harm's way just yet, you could sacrifice an Ugnaught (either the one at B7 or C8 can make it to F6).

For Fel's side: If Revan's side goes first, Emperor Palpatine might be down 1 or 2 Force points; using them to reroll Fel's save versus Caedus' Poison Dart.
If Revan's side chose Fel's to go first, since I only have 1 activation (Ozzel), I'd move the Ugnaught Demolitionist at O8 to J6 so that Revan's side will have to work slightly harder to eliminate Fel, assuming he's still alive. If Fel is dead, I'd use one of the Imperial Knights and move to J6 and attack Revan. I'd have to hit a 25 Defense, but at least I'd have a +13 to do it; thanks to Synergy.

If Fel manages to survive, I'd move a Knight to J4, risking an AoO, and attack Revan. I chose J4 so another character could attack Revan later.
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2 years ago  ::  May 08, 2008 - 4:56AM #8
fingersandteeth
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Katarn wrote:

Having made some abortive attempts at using Caedus as a beatstick, I believe double darting is the way to go.


Yeah, Cadeus' dart is one of his best tricks becasue it allows him to get passed BDGs and it doesn't cost any force. Its a bit of a pain that it replaces turn but the fact that you can do it at anytime and it has a 3/4 odds of hitting is nice.

Illusion, assault and rage are all nice but with his low att and HP it seems he was really designed to stand off and dart.

armaghedron]So, what exactly is the point of this challenge?


its to make you think and it might help for people to see a method of attack they hadn't thought of. I spent 5 minutes describing how i would kill draco before i noticed you could target fel with the dart.
Some people might miss it, or some might not even think the dart is a good idea. You miss the kill and your in a bit of trouble.

Also there are always ways to fine tune your movements i.e.

So, what exactly is the point of this challenge?[/quote]
its to make you think and it might help for people to see a method of attack they hadn't thought of. I spent 5 minutes describing how i would kill draco before i noticed you could target fel with the dart.
Some people might miss it, or some might not even think the dart is a good idea. You miss the kill and your in a bit of trouble.

Also there are always ways to fine tune your movements i.e.

For Revan's side: I think the most damaging thing you could do in the given situation is to use Revan's CE to move Caedus to J5. Have Caedus use AtFw and Poison Dart Fel. The first activation would be to have Caedus use Poison Dart again on Fel. For the second activation, I'd move Revan to I5 and use Corruption on Fel.


I think this move is incorrect as you have now moved revan and cadeus adjacent allowing Emperor palpatine to do 60 dmg rather than 30.

the Devil is in the details.

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2 years ago  ::  May 08, 2008 - 5:39AM #9
armaghedron
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fingersandteeth wrote:

its to make you think....


Fine, let me rephrase; "Other than the obvious, what exactly is the point of this specific challenge?"

fingersandteeth wrote:

I think this move is incorrect as you have now moved revan and cadeus adjacent allowing Emperor palpatine to do 60 dmg rather than 30.


You might want to take another look at the map. Palpatine isn't adjacent to the door so it would have to be openend first. Because Ozzel is on that squad, that'll be a challenge to do with only one activation per phase.

The text below was added later.

Let's say Palpatine didn't have the door to worry about. He couldn't use Lightning against Caedus where he is, he'd have to move to N3 (at the least), leaving him in the open for fun next round. With the exception of luck (rolling crit hits), there's no way Caedus or Revan will be dead at the end of the round; plus luck may really be on my side and a few (if not all attacks) could miss. Provided Wicket and the Duros Scoundrel are where they are during the my last four activations, I'd move Wicket so that he's within 6 of Palpatine and the Duros Scoudrel to D8.

I assume my opponent would want to kill either Sith the next round so they would've had to do as I mentioned above and have the Knights and Draco attack that Sith. I would assume they'd go for Caedus because Palpatine would be able to finish him off with Lightning. Revan would have 10 HP remaining and the Ugnaughts wouldn't be likely to hit. Whichever my opponent chose, wouldn't effect what I would do. Assuming I didn't lose initiative, Caedus would use Revan's CE to move to M2. Caedus would then spend a Force point for Sith Rage and attack Palpatine. Caedus needs a 3 (thanks to Wicket) so he's not likely to miss his two attacks; 60 damage to Palpatine. Since my opponent only has one activation, his response will likely be to defeat the Sith he damaged with the three Knights, which won't be easy now that he's based with Caedus (unless it was Caedus which he'll likely be dead if he had 90 damage). I'd then move the Duros Explorer to D3, which provides an open shot on Palpatine. Duros Scoundrel would need a 6 (thanks to Cunning Attack +20 and Wicket). The Scoundrel isn't likely to miss so Palpatine would take 30; a total of 90 damage.

If Caedus has 90, I would assume my opponent would use Palpatine to Force Storm him for the kill then move into the room, closing the door. Revan would probably attack, at least, one Knight. Even if the Knight gets Gauntlets, Revan can still damage with Corruption and Force Storm. I'd then move the Bodyguard adjacent to Revan, probably shooting whomever I could.

If Revan has 90, Palpatine couldn't Lightning him without provoking AoO (he'd have to move away from Caedus since he's adjacent). I doubt he would since I'd have a Force point for Sith Rage (when he attacked Palpatine he got a Force point) and only need a 3 to hit; he'd be left with 10 HP and would have to leave the safety of the room to get Revan, who would still be alive afterwards. In addition, he'd also get two of his Knights and/or Draco (whichever two are adjacent to Revan). The last reason not to do that, you'd have to move Palpatine so he was no longer in range of Wicket's traps, Revan's Corruption, and also have it so Wicket couldn't deal the last 10. If the two Knights, and Draco, teamed up on Revan, they'd all have to hit (or get a crit) to kill him. Not easy to do with only one activation (again, Ozzel). Palpatine is needed to make the Knights/Draco more formiddable against the Sith and since's he's in immediate danger from Caedus, he'd probably Force Storm him then move into the room; hoping that the Knights/Draco would keep Caedus occupied next round. If that's the case, Palpatine would likely have only 10 HP left from Caedus' AoO.

In other words, if my opponent wants me to give Palpatine a bloody nose, I'd be happy to oblige.

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2 years ago  ::  May 08, 2008 - 6:12AM #10
ironlightsaber
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Dread_Pirate wrote:

Provided Fell fails both his saves....


Very important, and brings up the issue of how much do you base an attack like the dart on assuming you will be successful and what is the back-up plan in case you are not. Having force points are quite useful in making re-roll saves. I have seen characters make three saves against Jacen's darts in one game.

armaghedron.....--Other than the obvious, what exactly is the point of this specific challenge?.....


To quote Conan--"To crush your enemies...see them driven before you......etc...etc..." :P

CLICK ON THE ICONS TO GET MORE INFORMATION


Photobucket  Photobucket  Photobucket  Photobucket  Photobucket  Photobucket  Photobucket

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2 years ago  ::  May 08, 2008 - 6:27AM #11
MasterShaper
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Wow, klecser, you keep snakes? It's nice to see that someone appreciates reptiles

On topic...

Does Wicket have Melee Attack? I think you made a mistake there

Best move for Revan would be the Flow Walk/Dart/Corruption combo.

Since no one has tried to create a solution for Fel yet, here's my shot at it :P Bear in mind that this is based on the assumption that Caedus Darts twice, and hence stays put at H3 (deduced from previous posts).

My first attempt at a solution for a Strategy Showcase, so here goes :D

Fel's Moves Show


I'd blow open the door hiding Palps/Ozzel, and let Palps Zap Jacen from (what would be) the square L3.

If the above sequence of events occurs as planned, then Caedus would have taken 30 Damage. The attacks by Revan's/Caedus' allies would probably be negligible, so there's not too much risk involved.

Then, if Revan is in the way at I5, move Antares to J6 and Push him out of the way to H6.

Let the Knights go for Caedus, and base him at H2 and H4. They'll be eligible for Gambit this way The one moving for H2 will take an AoO from Caedus, try to block it and Gauntlet him.

Use Ozzel to shoot the Ugnaught behind Wicket, try and take out his Gambit pieces.

After that, move the remaining Ugnaught to J8.

Then, I'd move Fel (if he survives) to J1 and put two of the most-to-the-right Ugnaughts in base with him to Bodyguard him. They should occupy I2 and J2.

Then it'll probably be initiative, both sides gain Gambit.

---------------------------------------------------------------------------

Now, Caedus has only 2 FP, based on his starting the match with 4, gaining 1 from Renewal, and losing 3 to Flow Walk.

Caedus might try to escape from the Knights using Revan's CE, but not much worries, he'll take two AoO's if he wants to do that. If both AoO's hit, Jacen takes 40 Damage.

Revan might try to Corrupt Antares by moving to J9, but the Ugnaught's in the way

Later, if Caedus activates and stays put at H3, whack him with the Knights. Then, use Antares to Push him to F3, then Zap him with Palps. He should die by then.

If he doesn't activate while in-base with the Knights, just whack him with both of them. That's a possibilty of 40 Damage, leaving him with 40 HP. Use Antares to push him to F3, then Zap him with Palps. He should die by then.

Mopping up Revan could be tough, though (with Duelist). I'd base him with Antares, and the Knights later, while Ozzel/Palps clean up Wicket, enemy Ugnaughts, and the three Shooters. I could keep Fel (if he survives till this point of time) three squares from him, and rush in to take an Opportunist swing at him later.

-------------------------------------------------------------

Even if he wins initiative, he'll be surrounded, and be subject to at least 6 attacks, (which might not hit because of the Damn Duelist :embarrass) and a 7th attack from Fel. Revan's Bodyguard, Scoundrel, Scout, and pigs would be tied-up by Palps/Ozzel.

It should then boil down to pure luck.



Would my solution be feasible? It's luck-reliant, but that's what happens whenever dice are involved
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2 years ago  ::  May 08, 2008 - 7:16AM #12
armaghedron
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MasterShaper wrote:

Does Wicket have Melee Attack?


Wicket does not have Melee Attack.

It's wierd. On the page for the Strategy Showcase, Melee Attack is mentioned for Wicket but it's neither on his stat card or in the errata. Someone goofed when writing this; apparently.

MasterShaper wrote:

I'd blow open the door hiding Palps/Ozzel, and let Palps Zap Jacen from (what would be) the square L3.


Correction, you'd blow open the door; period. Remember, Ozzel only allows your squad one activation per phase.

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2 years ago  ::  May 08, 2008 - 7:27AM #13
MasterShaper
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armaghedron wrote:

Correction, you'd blow open the door; period. Remember, Ozzel only allows your squad one activation per phase.


I am aware of Ozzel's CE. All my proposed moves are designed to hopefully work around Ozzel's CE, hence their sequencing.

Palps can move as planned during the next phase.

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2 years ago  ::  May 08, 2008 - 7:53AM #14
armaghedron
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ironlightsaber wrote:

To quote Conan--"To crush your enemies...see them driven before you......etc...etc..." :P


"...and to hear the lamentation of the women." :P

True. Very true. My point in questioning the reason for this (particular) showcase was that I didn't see an objective. If they had said something like, "Your opponent has X points toward victory. What can you do in a single phase in order to score more points than your opponent", then I wouldn't even had asked.

What they seem to want you to do is to say every move you'd make for the remainder of the game; for both sides. To really do it right, you'd be wise to include what your opponent is likely to do and how you would respond. A long freakin' post if you ask me.

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2 years ago  ::  May 08, 2008 - 8:56AM #15
klecser
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armaghedron wrote:

What they seem to want you to do is to say every move you'd make for the remainder of the game; for both sides. To really do it right, you'd be wise to include what your opponent is likely to do and how you would respond. A long freakin' post if you ask me.


The writers of these puzzles (Ironlightsaber and myself) post regularly on the boards. So, we would love to hear your feedback. The intent of these puzzles is simply to give you an opportunity to think about a game situation. You are absolutely correct that thorough responses could take time. You don't have to do that to participate. One of the great things about these puzzles is it can really show newer players a more experienced players thought process.

armaghedron wrote:

True. Very true. My point in questioning the reason for this (particular) showcase was that I didn't see an objective. If they had said something like, "Your opponent has X points toward victory. What can you do in a single phase in order to score more points than your opponent", then I wouldn't even had asked.


I LOVE this idea! We'll incorporate it in to some future showcases! Melee Attack issue is in the process of being fixed!

Thanks to everyone who has responded! Great ideas so far!

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2 years ago  ::  May 08, 2008 - 8:56AM #16
Wedge772
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That really is a tough one for the Revan team, realistically I can't see them winning. I do agree that going the Double Dart to take Fel is probably the best move, but the Imperial player only needs to roll 16+ once in 4 rolls to ruin the entire plan (Of course Fel is going to reroll. 4 rolls looking for a 25% chance... not good for Caedus). The problem is that Caedus doesn't have much choice but to keep trying for darts, because Fel has far too much meat for Bodyguard.

Worst case scenario for Revan: Fel fails his first save, you go for the 2nd Dart, which he saves. Now Caedus is exposed at H3 and can't move, and Fel isn't going to drop this round. I'm thinking Revan to J5 just to serve as a blocker. That way, Fel and the Knights can't get to Caedus without using a FP to move and take an AoO from Revan. Caedus should survive the round, and the Knights have to deal with Revan, who will also probably survive.

Tricky scenario
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2 years ago  ::  May 08, 2008 - 9:43AM #17
MasterShaper
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Wedge772 wrote:

I'm thinking Revan to J5 just to serve as a blocker. That way, Fel and the Knights can't get to Caedus without using a FP to move and take an AoO from Revan.


Wow, you've just thought of the one way my possible solution could be severely hampered Didn't expect you to have cracked it so soon, though :P This was the one thing I was thinking about when formulating it.

Caedus should survive the round, and the Knights have to deal with Revan, who will also probably survive.


Not always true.

A player could try and take out Caedus using just Palps and a Knight, while the other Knight, Fel and Antares can deal with Revan. As you've said, Fel has enough meat to protect him :D

Once Caedus is down, use Palps and Antares to clean up the Fringe support pieces on Revan's squad.

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2 years ago  ::  May 08, 2008 - 6:57PM #18
Dread_Pirate
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Furthering the Discussion, now that I've more time. . .

I think we can all safely assume that once fel is defeated it's all over for the empire. They really need the bodygaurd to survive, in my opinion. So, Assuming that Fell makes at least one of his saves, the empire still has a chance.

Should that happen, empires next move should be to move Drako to G-6, then force push Reven from I-5 to J-6. Posibly puts 20 damage on him and sets and activated Reven adjacent to an unactivated Fel.

From there the tripple Opportunist on reven will at least put 60 damage on him and into good position for the knights to move into position to attack.

Knight K-9 moves 5 spaces to K-6, avoiding the AoO and attack/re-roll

Knight L-8 moves 4 spaces to K-5, attack/re-roll, set up to double next round.
Reven should be under half HP.

At that point due to bodygaurding and Fel being cut off from darts due to targeting rules, reven won't be able to do damage fast enough to keep up with the damage being delt to him, especially given bodygaurding.
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2 years ago  ::  May 08, 2008 - 9:21PM #19
Wedge772
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MasterShaper wrote:

A player could try and take out Caedus using just Palps and a Knight, while the other Knight, Fel and Antares can deal with Revan. As you've said, Fel has enough meat to protect him :D

Once Caedus is down, use Palps and Antares to clean up the Fringe support pieces on Revan's squad.


After reading Dread_Pirate's solution, I realised I had totally forgot Antares has Push. If Revan moves to J5 as a blocker, he is toast. Palpatine zaps for 30, then Antares moves to L5 to Push Revan to J6. Fel now has 3 Opportunist attacks on Revan needing 5s to hit; if all hit and Revan fails a Block, he's dead. Then the 2 Knights go up and base Caedus. Only way for Revan at J5 to stop all this is to move another blocker (say the Bodyguard) up to J6... but the other 2 Knights can take out whatever moves there first. I'm assuming the Imperial player takes all these activations after Revan is done (just spinning Ozzel and Ugnaughts) since they don't need to activate any earlier than that.

If Fel doesn't drop in that first phase, it really is over for Revan.

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2 years ago  ::  May 09, 2008 - 5:55AM #20
fingersandteeth
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Wedge772 wrote:

If Fel doesn't drop in that first phase, it really is over for Revan.


yes this really is the crucks of the problem.

There is so much beef on fel's team that even with duelist it will be very hard for the 2 to compete without fel dead.

revans team need to do 130 dmg in the 1st round which includes a dead fel and a 30 dmg strike on one of the imperial nights (draco would be best).

with fel dead with imperial knights can do a possible 90-120 dmg not including uggies. With fel alive this can be engineered to 180. Its just too much for the sith to deal with. Even with fel dead the knights can compete as they batter on Cadus and use Draco to move people around.

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2 years ago  ::  May 09, 2008 - 6:30AM #21
ironlightsaber
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fingersandteeth wrote:

revans team need to do 130 dmg in the 1st round which includes a dead fel and a 30 dmg strike on one of the imperial nights (draco would be best).


And much like the threat of the dart, there is the slim chance that Revan can be completely rendered useless with a super lucky lightsaber block by Fel or one of his knights.

CLICK ON THE ICONS TO GET MORE INFORMATION


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2 years ago  ::  May 09, 2008 - 6:54AM #22
billiv15
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ironlightsaber wrote:

And much like the threat of the dart, there is the slim chance that Revan can be completely rendered useless with a super lucky lightsaber block by Fel or one of his knights.


That's why you don't attack with Revan - you continue to corrupt and run.

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2 years ago  ::  May 09, 2008 - 8:12AM #23
VonBickle
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Why can't the dart be bodyguarded?
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2 years ago  ::  May 09, 2008 - 8:37AM #24
Boris_the_Dwarf
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Before I even started reading the descriptions, I thought from looking at the picture, "Wow the Fel player is a total newb!"

Who in their right mind would position Fel for a double dart on the next round?

I can't stress how ecstatic I am about seeing articles by the players on the main page but this is why strategy articles like this have consistently failed.

I should know. I wrote one for the website that was hacked and had all of its stuff deleted, and it went over like a lead balloon. (I can't remember the name of the site now, that was a couple of years ago.)
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2 years ago  ::  May 09, 2008 - 8:52AM #25
klecser
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Boris_the_Dwarf wrote:

I can't stress how ecstatic I am about seeing articles by the players on the main page but this is why strategy articles like this have consistently failed.


I'm sorry that you aren't getting much out of these Boris. The fact is that we are never going to reach every audience in every puzzle.

What SEEMS like an easy solution to you and the more experienced players, may be COMPLETELY missed by a novice. We have an opportunity here to help these novice players and this is the intent of the puzzles. The comments of experienced players are greatly appreciated to show inexperienced players how a more veteran player would think about a situation.

There is also a lot of considerations that we have to follow in creating puzzles, many of them artistic. Some of you may wonder: "Why don't you just take a photo in the middle of a really good game?" The short answer is that this game tends to be played across entire fields, with fragile commanders often out of frame. We can't photograph puzzles spread over a wide area and get it to fit format. We want to see entire armies in dramatic action. So, often we have to pre-fabricate for it to be able to be photographed.

Future puzzles will have different foci. I can't tell you about any future work because it violates my Non-Disclosure Agreement.

So, thanks for expressing your opinion Boris. I do give them serious consideration and I am especially considering your earlier suggestion of puzzles that are more about specific damage exchange. :D

Boris_the_Dwarf wrote:

Before I even started reading the descriptions, I thought from looking at the picture, "Wow the Fel player is a total newb!"


To be fair, I think it is important to consider the possibility of aggressive play and taking a risk to "bait" the Revan side into Darting and then Fel making a save. It is a serious risk and I think most players, in tourney games, would elect to bodyguard Fel right from the start. But, if Caedus misses the second dart, you almost are handing 60 points to your opponent. A huge risk.

Of course, being in game is different from looking at one from the outside. Part of playing the game is also recovering from mistakes. Even if the Fel player made a mistake, there is value in talking about how they would recover.

We'll let you know what actually happened in a version of this game that we played (on a different map) after some more people post ideas.

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2 years ago  ::  May 09, 2008 - 9:05AM #26
Boris_the_Dwarf
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klecser wrote:

I'm sorry that you aren't getting much out of these Boris. The fact is that we are never going to reach every audience in every puzzle.


That's not really my point. It's not about me specifically getting something out of your article. It's about the fact that you set up Revan and Cade in optimal positions when in reality, that would NEVER NEVER happen.

The Empire player easily out-activates the Sith player, thanks to Ozzel, so why would the Empire player put Fel in position to get Double-darted at the start of the next round? It just makes no sense.

What SEEMS like an easy solution to you and the more experienced players, may be COMPLETELY missed by a novice. We have a REAL opportunity here to help these novice players and this is the intent of the puzzles. The comments of experienced players are greatly appreciated to show inexperienced players how a more veteran player would think about a situation.


Well if the goal of it is to show a novice player why moving Fel to within 12 squares of Cade but NOT within striking distance of him, I think there would be a lot of other ways to do it that would be more beneficial.

I don't really want this to turn into an argument, I think the fact that you guys are doing that is great. I'm just disappointed that there's not more thought going into set-up. If that were a real game, I just can't see how even the novice player would make a move with Fel like that, using that squad.

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2 years ago  ::  May 09, 2008 - 9:20AM #27
_NickName_
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There is also a lot of considerations that we have to follow in creating puzzles, many of them artistic. Some of you may wonder: "Why don't you just take a photo in the middle of a really good game?" The short answer is that this game tends to be played across entire fields, with fragile commanders often out of frame. We can't photograph puzzles spread over a wide area and get it to fit format. We want to see entire armies in dramatic action. So, often we have to pre-fabricate for it to be able to be photographed.


You might consider having the camera available and just take a snapshot when you hit a situation with some tough choices to be made. Then reconstuct it later by moving commanders and less critical figures so they better fit in the picture area.

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2 years ago  ::  May 09, 2008 - 9:29AM #28
klecser
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Boris_the_Dwarf wrote:

That's not really my point. It's not about me specifically getting something out of your article. It's about the fact that you set up Revan and Cade in optimal positions when in reality, that would NEVER NEVER happen.


It will happen for inexperienced players or experienced players that made a mistake. Like I said, a realistic game generally can't be photographed.


I don't really want this to turn into an argument, I think the fact that you guys are doing that is great.


It isn't going to. I appreciate your feedback. I know you may feel like we aren't listening to your suggestions with each new puzzle. We aren't ignoring anyone. The reality is that there are many more things than just tactics and strategy that we have to consider. Presentation is a REALLY big deal.

I'm just disappointed that there's not more thought going into set-up.


Trust me Boris, there is TONS of thought going into set up. The issue is that the thought goes into presentation just as much as tactics. If we focused solely on the tactics end, we would never have a photograph that made sense or it would be over multiple pictures that would be hard to follow and make decisions about.

One thing that we have learned by doing this is the huge benefit we all get by simply being able to look at a whole board when playing a game.

If that were a real game, I just can't see how even the novice player would make a move with Fel like that, using that squad.


Many novice players will make that move. Remember that strategy has several components. Intelligence is important. So is experience with games. You are an established gamer. You are used to thinking in the mode of a strategy game player. Many new players that get into SWM have NEVER played any strategy games at all. These people can be very intelligent, but if they don't know what I like to call the "unspoken" rules of strategy, they don't do well. I'm not trying to patronize you. I'm just pointing out that it is UNCOMMON for players to have both the intelligence component and those unwritten rules of strategy when they enter the game. I'm COMPLIMENTING you in a totally unusual way. :D

Now, neither Ironlightsaber or I will pretend that we are experts at creating strategy articles. We take this opportunity very seriously and are doing the best we can with the time we have. We're having fun doing it right now, and we do appreciate your general support of the endeavor, even if you disagree with the execution.

_NickName_ wrote:

You might consider having the camera available and just take a snapshot when you hit a situation with some tough choices to be made. Then reconstuct it later by moving commanders and less critical figures so they better fit in the picture area.


We do this now with some puzzles. Your darned if you do and your darned if you don't. When we have done that, people chime in and say: "there is no way that that commander would be that close to the action and if I'm the opponent, I would charge straight for those commanders." So, just having to snap a photo creates a lot of "unrealistic" game situations. Trust me, we've agonized over these issues in our brains.

I am not opposed to trying any of the suggestions presented here. :D I have considered having commanders out of frame and not visibile, but Ironlightsaber and I have to make decisions mutually about what best captures art, strategy and the intent of WotC in supporting the puzzles. :D

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2 years ago  ::  May 09, 2008 - 9:39AM #29
Boris_the_Dwarf
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klecser wrote:

Now, neither Ironlightsaber or I will pretend that we are experts at creating strategy articles. We take this opportunity very seriously and are doing the best we can with the time we have. I'm sure there are plenty of boards members that could do a better job than us and would have more time to do it. We're having fun doing it right now, and we do appreciate your general support of the endeavor, even if you disagree with the execution.


Well like I said before I already demonstrated my design wasn't any better.


Regarding what a novice would do, I think its more likely that he/she would just move into melee base with the opponent at the end of the round rather than set a few squares away and wait to get pummeled. I make bad plays from time to time (like at GenCon last year and the other night on Vassal), but I can't imagine anyone not playing for the very first time setting up their Fel when they can only activate one character per phase and their opponent has MT that close to the danger zone unless they are just very, very bad at strategy games.

Maybe I misunderstood, but I thought the goal of this was to make people think about options. This set-up has NO options. Fel dies and Revan wins. The only thing that prevents that is completely bad luck on the part of the Sith player, and nothing beats bad luck.

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2 years ago  ::  May 09, 2008 - 9:47AM #30
klecser
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Boris_the_Dwarf wrote:

Maybe I misunderstood, but I thought the goal of this was to make people think about options. This set-up has NO options.


Sometimes it will be about LOTS of options. Sometimes it will be about seeing the ONE good option. Both of those have value for players, IMO.

Consider that to see that ONE option, a player needs to have a solid command of the rules. So, another benefit of this puzzle, IMO, is that it shows that understanding the thin line between being able to bodyguard attacks, but not special abilities, is key to the possibility of victory.

That seems easy to you, but many new players don't understand the importance of fine wording. I think this puzzle demonstrates the importance.

I can't violate my NDA Boris, so I can't tell you about specifics about future puzzles. I think that the next one will be much more to your "many options" preferences. :D

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2 years ago  ::  May 09, 2008 - 9:56AM #31
sithdragon13
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Keep in mind too that the less danger your main pieces are in, the more options you have. I would really hate to see an article where side A has the lead and their best option is to turtle and/or run. That wouldnt make a very good article.

By setting it up so key pieces are there to be engaged can present better "options" as far as writing even if it may never happen game wise.
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2 years ago  ::  May 09, 2008 - 10:01AM #32
Boris_the_Dwarf
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klecser wrote:

That seems easy to you, but many new players don't understand the importance of fine wording. I think this puzzle demonstrates the importance.


Well I wasn't the only one that noticed the overwhelming set-up against Fel. That's all I will say.

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2 years ago  ::  May 09, 2008 - 10:01AM #33
_NickName_
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Maybe I misunderstood, but I thought the goal of this was to make people think about options. This set-up has NO options. Fel dies and Revan wins. The only thing that prevents that is completely bad luck on the part of the Sith player, and nothing beats bad luck.


Actually, Fel dying is the bad luck. There's only a 37% chance of both darts hitting assuming Fel will (rightfully) reroll saves both times after realizing what could happen.

I see timid advances all the time among average players, particularly in cases where they're guaranteed to lose init. I don't think it's as far-fetched as you do (though it is one of the more one-dimensional "spot the trick" kind of puzzles vs a more open-ended one.) The more interesting part is what happens when Fel makes the save on the second dart.

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2 years ago  ::  May 09, 2008 - 10:07AM #34
Shaggscoob
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VonBickle wrote:

Why can't the dart be bodyguarded?


because only attacks can be bodyguarded. direct damage from special abilities and force powers cannot be.

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2 years ago  ::  May 09, 2008 - 10:10AM #35
Boris_the_Dwarf
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_NickName_ wrote:

Actually, Fel dying is the bad luck. There's only a 37% chance of both darts hitting assuming Fel will (rightfully) reroll saves both times after realizing what could happen.

I see timid advances all the time among average players, particularly in cases where they're guaranteed to lose init. I don't think it's as far-fetched as you do (though it is one of the more one-dimensional "spot the trick" kind of puzzles vs a more open-ended one.) The more interesting part is what happens when Fel makes the save on the second dart.


I don't mind "spot the trick" puzzles. In fact, I like "spot-the-trick" puzzles.

I wouldn't label this puzzle that way, though, more of a "spot-the-bad-play" sort. :P

A player who has tempo control moving his key figure into the worst possible position? Wow.

Also, I'm not a statistician, but 37% sounds low to me. It is a save 16, after all. I would give odds of missing all 4 (including rerolls) about 25%.

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2 years ago  ::  May 09, 2008 - 10:35AM #36
klecser
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Boris_the_Dwarf wrote:

Also, I'm not a statistician, but 37% sounds low to me. It is a save 16, after all. I would give odds of missing all 4 (including rerolls) about 25%.


I don't have time to compute it right now, but there is a better chance to roll "at least one" save out of four than the chance to roll a single save.

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2 years ago  ::  May 09, 2008 - 11:28AM #37
ironlightsaber
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It's really funny reading all the comments and knowing how the actual game and set up of the puzzle went.

I do not think that the Fel player is in as much trouble as it first appears. Not only does Fel have good odds at surviving one or both darts but do not discount a squad just because one piece is lost. Having activation control and a solid piece like RS Emperor is still a major power to contend with.

If you want more of a challenge then take the puzzle to the next step and figure out what you would do if Fel did made one or both of his saves (it's easily possible).

CLICK ON THE ICONS TO GET MORE INFORMATION


Photobucket  Photobucket  Photobucket  Photobucket  Photobucket  Photobucket  Photobucket

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2 years ago  ::  May 09, 2008 - 11:32AM #38
Boris_the_Dwarf
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klecser wrote:

I don't have time to compute it right now, but there is a better chance to roll "at least one" save out of four than the chance to roll a single save.


Whoops that's what I meant, that Fel's odds of missing 3 out of 4 is about 75%.

He has a 25% or so chance of survival. Not only am I not a statistician, I am a student of "fuzzy math." :P

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2 years ago  ::  May 09, 2008 - 11:42AM #39
klecser
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Boris_the_Dwarf wrote:

Whoops that's what I meant, that Fel's odds of missing 3 out of 4 is about 75%.

He has a 25% or so chance of survival. Not only am I not a statistician, I am a student of "fuzzy math." :P


Its important that it was brought up. The odds of that ability happening are key to understanding the situation. :D

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2 years ago  ::  May 09, 2008 - 12:03PM #40
billiv15
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Boris, I think you have this one wrong. I think every advantage is in Fel's squad, even with the current set up. Now, first off, people must remember that the Fel odds of surviving are less than we are considering, and you get very complicated results because of corruption.

But to simplify, his odds of making 1/4 saves at 25% is about 37% as suggested earlier. Now, if he makes the second one after failing the first he will sit at 60hps. If Revan still corrupts, that's 40hps, and he still has to activate - which means you have another save to make for another 20 at that time. Which means there is a decent chance that Fel will still go down even with the BGs this round, and easily at the beginning of the next.

However, even with Fel dying, its still a tough game for Revan and Cadeous. They still have to eat through alot more hps than their damage potencial, and they have little support available to them. The Fel team concentrates on DC and can likely kill him (very likely if Fel survives) this turn. Revan is all but a sitting duck trying to work through those hps alone, especially since he will have little choice but to triple soon and risk the gauntlets going off.
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2 years ago  ::  May 09, 2008 - 12:40PM #41
_NickName_
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But to simplify, his odds of making 1/4 saves at 25% is about 37% as suggested earlier.


(This is not directed at Bill specifically...)

No, that's the odds of him failing all four. The odds of making one or more of them is the inverse, or 63%.

Pretty simple math by calcuting the odds of him failing al 4 chances at 75% or:

.75 x .75. x .75 x .75= .32 (must have read my calculator wrong the first time)

So that leaves the other .68 or 68% of the time that he makes one or more.

Or you can do it manually by mapping out the 256 combinations like:

1111 through 1234 through 4444

Then you can look through all the combinations for those that don't have any 4 (signifying the 25% chance of success.) There will be 81 that fail all four times.

And, not surprisingly, 81/256=32% again, meaning 68% of the time there's at least one "success".

Math is fun. :D

(Hopefully, emr131 will come along and confirm I haven't made some bonehead error in my base statistics rules.)

Then, as Bill mentioned, Corruption complicates matters but that doesn't affect the dart survival odds.

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2 years ago  ::  May 09, 2008 - 12:52PM #42
billiv15
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_NickName_ wrote:

Then, as Bill mentioned, Corruption complicates matters but that doesn't affect the dart survival odds.


You know, I knew what I was thinking, just had it backwards!!! Doh!

Anyways, thanks for clarifying the numbers NN. I think that shows you that the Fel squad is in a much better position than it appears.

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2 years ago  ::  May 09, 2008 - 12:57PM #43
Boris_the_Dwarf
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Yeah I would be more likely to base and swing four times with Assault or Rage.

The odds of Fel blocking all 4 attacks are lower, and less chance of his CG's working than of him making the save vs. Dart.
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2 years ago  ::  May 09, 2008 - 1:08PM #44
billiv15
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Boris_the_Dwarf wrote:

Yeah I would be more likely to base and swing four times with Assault or Rage.

The odds of Fel blocking all 4 attacks are lower, and less chance of his CG's working than of him making the save vs. Dart.


If you do that you have lost already, with or without CG. Ugo BGs take the non-blocked hits and die for you. Now you get to triple Opp DC and kill him easily with either one other knight, or with Palp.

I wouldn't do that, its an auto loss imo

You have to go with the Double Dart and hope he fails. Like I said, this one heavily favors Fel, no matter what you do.

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2 years ago  ::  May 09, 2008 - 1:30PM #45
VonBickle
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Shaggscoob wrote:

because only attacks can be bodyguarded. direct damage from special abilities and force powers cannot be.


So you can't BG missiles, grenades, Palpy's lightning?

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2 years ago  ::  May 09, 2008 - 1:35PM #46
klecser
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VonBickle wrote:

So you can't BG missiles, grenades, Palpy's lightning?


No. The only thing you have ever been able to bodyguard is when an opponent rolls a d20 and adds their Attack statistic, with modifiers, to it.

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2 years ago  ::  May 09, 2008 - 1:46PM #47
Katarn
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_NickName_ wrote:

(This is not directed at Bill specifically...)


.75 x .75. x .75 x .75= .32 (must have read my calculator wrong the first time)

So that leaves the other .68 or 68% of the time that he makes one or more.


This is correct.


It's still may be a better option than assault or rage melee attacks.

Caedus misses on a 1-6, 30% miss chance, or 70% hit chance.

Assuming Assault on first turn, followed by Rage / Double second turn

20 dam x 70% hit chance x 50% block chance + 20 dam x 70% hit chance = 21 expected damage

30 dam x 70% hit chance x 50% block chance + 30 dam x 70% hit chance = 31.5 expected damage

52.5 total expected damage. This makes intuitive sense. Caedus will land 3/4 attacks. One will be blocked. So 2/4 will probably hit and do damage. 20 non-rage + 30 rage = 50.

versus

First Dart: 40 damage x 75% save success x 75% save success (force reroll) = 22.5 expected damage

Second Dart: 40 damage x 75% save success x 75% save success (force reroll) = 22.5 expected damage

45 expected damage.

This initially suggests to me that melee will do slightly more damage on average than the Dart. But there are downsides, specifically you are exposing vulnerable Caedus to Triple Attack and Cortosis. And if Fel rolls Cortosis on your first attack, you lose the second attack, and will do even less damage than my calcs would suggest (my model didn't incluide this possibility, it would take a big probability tree...).

What matters the most in this case, though, is the probability of "total success," meaning killing Fell outright from turn one. You want Fel dead immediately to swing the game in your favor. As previously mentioned, the chance of killing Fel w/ Dart+Corruption is 32%. The chance of killing Fel outright by hitting with 4 melee attacks is:

Turn 1 Aing Tii: (70% hit chance x 50% block chance x 70% hit chance)
times
Turn 2 normal: (70% hit chance x 50% block chance x 70% hit chance)
= 6%.

the chance of hitting Fel w/ 3 attacks and finishing with Corruption is.....tricky to calculate. Running some dirty numbers suggests about 10%. So 6% + 10% chance of killing Fel with 4 melee attacks, or 3 melee attacks + Corruption.

The dart is probably the better option.
But I make no claim that my rushed calcs make it cut and dry.

Lunch break over gotta go!

PS crits would change these #s slightly
PPS in any case the melee damage would probably jst get pawned onto the Ugs.

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2 years ago  ::  May 09, 2008 - 3:10PM #48
_NickName_
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It's still may be a better option than assault or rage melee attacks.


It's totally the better option. The point is that some people were indicating that it's basically a "game over" situation in Revan's favor and 2 games out of 3 that won't be the case. Planning for Fel's survival is much tougher than planning for his defeat. There's more to this puzzle than first meets the eye, though going with the intuition-dart option is pretty clearly the best start. I think Bill nailed it--while Revan has the quick kill opportunity (and should take it), the situation puts Fel in the more favorable long term position should that quick kill fail.

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2 years ago  ::  May 09, 2008 - 3:54PM #49
Tirade
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As others have stated (and proven statistically), the Poison Dart is the way to go. Even with Fel out of the way, though, the Sith team will not have it easy. Those Imperial Knights could handle Revan (in spite of Revan's Duelist). Plus, Caedus may have taken some damage from Fel already. It all hinges on two successful darts on Force Corruption. Needless to say, Palpatine, Draco and the Knights are a scary prospect after Fel is gone.
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2 years ago  ::  May 09, 2008 - 4:32PM #50
coffeebean
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has anybody looked really close at the puzzle? maybe we shouldnt just write it off as a terrible possitioning of fel.

has nobody ever baited their opponent with a seemingly dumb move?

once caedus and revan activate thats it for their turn. thus giving the imperial player a lot of options, i would guess that my main course of action would be to move draco and push revan or caedus together then zap with the emperor.

but assuming fel fails all his dart saves then its going to be a hard go for the imperials

but what if the puzzle was slightly different and the ugnaught and fel swaped places? that would be a lot more interesting.
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2 years ago  ::  May 09, 2008 - 8:07PM #51
fingersandteeth
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ironlightsaber wrote:

If you want more of a challenge then take the puzzle to the next step and figure out what you would do if Fel did made one or both of his saves (it's easily possible).


well this was eluded to earlier.

1st the position of the pieces (revan and cadeus) should be non-adjacent.

the slow movement of the fel imperials will make strategic positioning of scrubs optimal to prevent either a zap or divert a 20 dmg hit from cadeus to an uggie.

essentially your 1st moves are
intu, flow dart, dart, corrupt (best if it hits; 1/3 gambilng)

or; intu, flow dart, dart (bad), burn uggie

intu flow dart (bad), retreat, burn uggie (or move for scoundrel shot).

j3 is important for stopping zaps

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2 years ago  ::  May 09, 2008 - 10:03PM #52
Wedge772
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Boris_the_Dwarf wrote:

Well I wasn't the only one that noticed the overwhelming set-up against Fel. That's all I will say.


I wouldn't call it overwhelming. More likely baiting, but it could have been done better (like baiting with a Knight or something).

Assuming Fel makes at least 1 Dart save (which is the more probable outcome), how would you then play the Sith side? Would you still consider that an overwhelming set-up against Fel?

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2 years ago  ::  May 10, 2008 - 8:53AM #53
svsavory
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Well, speaking as a relative noob, I enjoyed the puzzle and the above discussions. I don't own many of the minis in the puzzle, so I'm not familiar with their CEs. The 'obvious' solution of darting Fel was not obvious to me. But I'm still learning, and the puzzle is very useful for gaining a better understanding of the game.
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2 years ago  ::  May 10, 2008 - 11:19AM #54
fingersandteeth
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svsavory wrote:

Well, speaking as a relative noob, I enjoyed the puzzle and the above discussions. I don't own many of the minis in the puzzle, so I'm not familiar with their CEs. The 'obvious' solution of darting Fel was not obvious to me. But I'm still learning, and the puzzle is very useful for gaining a better understanding of the game.


thanks for adding this.

I've been a critic of these showcases before and upon reflection i think my critisism was unwarranted.

In every example there is a lot to be garnered, whether it be basic positioning, activation order, attack probablilities and piece famililarity (as well as many other fascets that i've failed to mention).

Its easy for someone like Boris and I to critisize these because as obsessed and well practised in the game as we are sometimes the moves appear obvious. However, in this instance there is still a lot to learn.

Here we have discussed the probablilities of making 1 out of 4 save 16s, the actual statistical likleyhood of doing so was unknown even to me (and a few others by reading the posts above). Save 16 in such a manner is farily new to the game and this showcase brings it to the fore excellently. What this showcase has presented is that its not as hard to achieve as I all previously thought.

This is one of the best showcases in ages. It uses new pieces (and original pieces) and puts them on a very pivotal turn.

Well Done Klecser and Ironlightsaber. A great puzzle.

Now, tell us what happened, i'm dying to know

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2 years ago  ::  May 10, 2008 - 4:51PM #55
RyanFett
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I like the idea behind this one but I think a different palpatine (perhaps the Seperatist Darth Sideos from Champions of the Force) should be used because a player with any skill at all will completely dominate with Revan's squad as Revan himself is strong enough to take Fel, Palpatine, and several Imperial knights even without Caedus' help.
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2 years ago  ::  May 12, 2008 - 6:21AM #56
ironlightsaber
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fingersandteeth wrote:

This is one of the best showcases in ages. It uses new pieces (and original pieces) and puts them on a very pivotal turn.

Well Done Klecser and Ironlightsaber. A great puzzle.

Now, tell us what happened, i'm dying to know


Thanks for the kind words.

Klecser and I put a lot of time into the development and creation of these puzzles. We try to put as much substance into each of them as possible and at the same time have them appeal to all levels of play as much as possible.

As far as the outcome of the game I think maybe Klecser should post to the first puzzle thread and tell what happened in that game. That would give a few more posters a chance to chime in on this puzzle and then he can tell what happened in this puzzle.

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2 years ago  ::  May 13, 2008 - 10:50AM #57
klecser
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ironlightsaber wrote:

As far as the outcome of the game I think maybe Klecser should post to the first puzzle thread and tell what happened in that game.


Did that almost a month ago. But I will cook up the thread and bump it.

Fingers, thanks for your words. They mean a lot to me, especially coming from you, a great player, and an important community member.

I'm REALLY excited about the third one. :D

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2 years ago  ::  May 15, 2008 - 6:44AM #58
klecser
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So, here's what happened in the actual game:

We played on the new Temple Map.

It played out pretty much as you see in the puzzle. I had the Sith side and ILS had the Imperial side.

ILS baited me with the unbodyguarded Fel. I took the bait, and did with Caedus exactly what most people suggested. I Flow Walked with the intent of darting twice.

What follows is a horrible series of mistakes and bad luck on my part that ended in a total rout of my forces. :D

Caedus uses Revan's CE
Flow Walk
Dart Once. Save missed by Fel. Re-roll. MAKES IT.

Now, at this point I probably should have done what some suggested and just retreated. But, I'm sitting there facing all those bodyguards and thinking, "this could be my big chance to put damage on the key to the enemy squad, against which I am totally outclassed."

So, I dart again. Hits. Fel FPRR. SAVES.

LOL

So, the Save 16 is great, but just like anything else comes with a risk. It still IS Caedus' best trick, IMO, and its risk is a lot less than a lot of other things.

At this point I panicked just a little and Corrupted Fel with Revan, doing 20, but also bringing Revan into range of the Imperial Knights of Doom™.

So, now I'm in serious trouble, and I'm sure many of you can imagine where this is going.

Next round, my next big mistake is attacking an Imperial Knight with Revan. The Block roll is a 20. Revan essentially loses any damage from Triple attack. :D And from here on, every enemy fig is bodyguarded.

I think there IS something to be said for taking the risk of baiting with Fel, because even though there is a chance that Fel could go down, seriously crippling the Imp side, a lot of things have to happen in a certain order for that to happen. Situations like this exist in this game quite often. Good players often take aggressive postures to gain an advantage, but it can quite easily blow up in your face. I think its important to not get upset over that possibility because you roll the dice whenever you play the game. Sometimes conservative play wins out and sometimes aggressive play wins out. The best players know when to do which and sometimes even the best play simply doesn't play out.

So, it wasn't even close and ILS rolled over me. ILS may remember some gems of other mess ups I had.
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2 years ago  ::  May 15, 2008 - 7:17AM #59
ironlightsaber
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One other nice thing that the Imperial side has going for it is RS Emperor. He is a great force battery, Fel and the Imp. Knights can spend his points in order to save their own for later in the game and the Emperor can always enter the fray and deal some serious, unrolled damage himself.

That said, he really wasn't needed in this game. :D

I think that the 20 block on Revan might have happen a little later in the game but it was the final nail in the coffin at that point.

One thing I missed was that I could have forced pushed Revan into pit with Antares Draco and hoped for eliminating a key piece very early in the fight.

Baiting is a good tactic but a very risky one. You have to consider if losing the piece will be worth the advantage of your opponent moving their piece into the trap if they take the bait. In this case, two lucky saves made it more than worth it.

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2 years ago  ::  May 15, 2008 - 7:37AM #60
fingersandteeth
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lol, it played out as i feared.

I was hoping the sith pulled out a great underdog victory but everything went wrong.

I wish the dart did only replace attacks and not turn.
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2 years ago  ::  May 15, 2008 - 9:25PM #61
billiv15
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fingersandteeth wrote:

lol, it played out as i feared.

I was hoping the sith pulled out a great underdog victory but everything went wrong.

I wish the dart did only replace attacks and not turn.


I'm kinda glad it came out this way, since so many people were convinced it was a given to go the other way early on.

Just shows that these two are getting better and better at putting these together! Keep um coming boys, they are an incredible resource and I love that they come from your own games!!!

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2 years ago  ::  May 20, 2008 - 5:08PM #62
Windukicks
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use reven's CE to move Caedus to so he can see fel, use flow-walking, use poison dart, then activate Caedus and use dart again, for a total of 80 damage that can't be body guarded, then move reven and use corruption and fel is dead. plain and simple
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2 years ago  ::  May 20, 2008 - 5:33PM #63
billiv15
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Windukicks wrote:

use reven's CE to move Caedus to so he can see fel, use flow-walking, use poison dart, then activate Caedus and use dart again, for a total of 80 damage that can't be body guarded, then move reven and use corruption and fel is dead. plain and simple


If that was an attempt at humor, you fail.

Read the thread before you post.

Fel doesn't die if you make 1 save out of 4....

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2 years ago  ::  May 20, 2008 - 6:34PM #64
_NickName_
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Actually, with the puzzle I think the idea is to post what you'd do before being unduly influenced by everyone else.

So he spotted the trick which is good. Of course the odds of it working aren't super (as discussed previously) but I don't think anyone would argue that you shouldn't try it and it's your best shot at victory from that position.
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2 years ago  ::  May 21, 2008 - 4:05PM #65
Windukicks
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billiv15 wrote:

If that was an attempt at humor, you fail.

Read the thread before you post.

Fel doesn't die if you make 1 save out of 4....


save of 16... very hard... and corruption does 20 damage when u use it... the only time u have to make a save is when u activate. and if i count right there is only 2 saves... thanks for trying though:P :D

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2 years ago  ::  May 21, 2008 - 4:25PM #66
billiv15
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Windukicks wrote:

save of 16... very hard... and corruption does 20 damage when u use it... the only time u have to make a save is when u activate. and if i count right there is only 2 saves... thanks for trying though:P :D


would Fel be able to fprr the save if he failed?

Like I said, go ahead and read the thread, the odds are listed for you already.

And as it turned out, he made the save. Calling it "Fel's dead, Plain and Simple" just isn't accurate.

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2 years ago  ::  May 22, 2008 - 7:57AM #67
ironlightsaber
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Windukicks, post #47 of this thread has an excellent breakdown of why the dart/corruption attack seems like a sure thing but when the number of re-rolls using force points is actually figured out the proposed moves will most likely not finish off Fel.

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2 years ago  ::  May 22, 2008 - 3:59PM #68
Windukicks
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even with a re roll the odds of him making one of the saves are very slim... maybe i shouldn't have said plain and simple... the odds of him living are very slim
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2 years ago  ::  May 22, 2008 - 4:33PM #69
_NickName_
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Read first, type second. :P

The odd of him making one (or more) are 68%. That's not slim by any stretch of the imagination.
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2 years ago  ::  May 22, 2008 - 8:49PM #70
Tirade
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Those are gamblin' odds if I am the Imperial player. :P Best part about the re-rolling: Fel can spend Palpatines FPs if he desires. But seriously, the re-rolls are what make the Poison Dart less of a sure thing.
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2 years ago  ::  May 22, 2008 - 11:15PM #71
Uggernaughty
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You people. YOU'RE ATTACKING THE WRONG EMPEROR.

Revan wins init, obv. So we ang-ti before his CE (It's my order, they're both immediate, I get to choose, right?) 12 spaces to the security room door protecting Ozzel and Palpy. Then we CE, strolling inside, and finally, after 18 spaces of movement, our Sith Boy is basing both the Palpatine and Ozzel. Cut Oz once, just to make sure any lightning or movement on his part gets him dead, and then focus on Palpatine. (Psst, by now? Your Imperial opponent is... panicked.) His new focus is getting enough forces inside that room to prevent your escape (and rightly so) but whatever he does, he'll be both burning away P's forcepoints and turning his main assault away from Revan. With only a little luck you can take advantage of his disarray, corrupt and run.

Of course, I've been told I'm too aggressive. What do you think?
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2 years ago  ::  May 23, 2008 - 7:07AM #72
klecser
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Uggernaughty wrote:

You people. YOU'RE ATTACKING THE WRONG EMPEROR.


Thanks for posting a unique solution. We need to get lots of different opinions going around on every puzzle.

So, the question is: Is basing Palpatine a big enough of a threat to concern the Imperial player? Is it a good intimidation tactic? Is it a sound strategy towards victory when you could conceivably just take out Fel and practically end the game?

My personal answers are no, no, and no.

First, let's deal with the intimidation issue. It is really only going to work on inexperienced players. It could have a huge impact, and you may cause your opponent to de-rail from the "surprise". I just don't think it will affect a seasoned player.

Second, although Palpatine is a good force battery, he isn't the strongest part of the squad. What if, in going for Palpy, I let you do it? I gang up on Revan and kill him, or just take out all of the support? Revan can't take a fully bodyguarded Fel and those Knights. Not even with Lightsaber Duelist. You can take two turns killing Palpy all you want. The loss of that other stuff will, IMO, be unrecoverable. Caedus can't carry the day on his own. I think splitting up the squad exposes way too much.

Finally, I think that the Fel/Revan side is so outmatched here, that it will take the chance of eliminating Fel early to give them a shot. I could be wrong, but I think its the lesser of two evils.

Now, I would love some folks to come on this thread and argue the merits of Uggernaughty's approach! I do appreciate the unique approach and diverse opinions about puzzle solutions will ALWAYS be welcome. :D

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2 years ago  ::  May 23, 2008 - 7:45AM #73
Uggernaughty
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Hmm. Well, are we playing for time here, or no?

Panic might be a too strong word for the reaction, but even a good player (maybe even especially a good player) will take some time to re-think when surprised. I like to give my opponent decisions he hasn't already considered.

I agree that the Sith are overmatched, completely, but moving up with the two heavy peices for a 1 in 3 chance of evenning the odds? Not winning, but just evenning things up? That seems like a recipe for disaster. As, I think, you found out.

I think the key is leaving Revan in the center of his web, let the imps come in, get trapped and pound on them with your (effectively) +8 trash. Which is another reason I think killing the block battery is so important.
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2 years ago  ::  May 23, 2008 - 9:45AM #74
klecser
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Uggernaughty wrote:

Hmm. Well, are we playing for time here, or no?


Doesn't matter. I think as soon as you ignore Fel and then split your forces you are toast.

Panic might be a too strong word for the reaction, but even a good player (maybe even especially a good player) will take some time to re-think when surprised. I like to give my opponent decisions he hasn't already considered.


I respect that. It may give me a pause, but it probably won't affect my play much.

I agree that the Sith are overmatched, completely, but moving up with the two heavy peices for a 1 in 3 chance of evenning the odds? Not winning, but just evenning things up? That seems like a recipe for disaster. As, I think, you found out.


You are correct. It didn't work out. My argument is that engaging Palpy isn't any better. The instant that Fel can be bodyguarded it is a serious problem for the Revan side. You could conceivably spread a great deal of damage around without a single piece dying. The whole time Revan or Caedus are getting concentrated damage on them. Not good.

I think the key is leaving Revan in the center of his web, let the imps come in, get trapped and pound on them with your (effectively) +8 trash. Which is another reason I think killing the block battery is so important.


Makes sense. My opinion is that Block really doesn't do as much good for the Fel side so long as the damage can be bodyguarded. That is the real problem. Not trying to take Fel out just makes it all the more harder, irregardless of whether Palpy falls.

IF you send Caedus in there, I am of the opinion that Revan needs to follow. They need to be kept together, otherwise they'll get picked apart.

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2 years ago  ::  May 23, 2008 - 10:01AM #75
ironlightsaber
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I think that countering the strong move of Fel as bait by making a strong move and going after a different target like RS Emp could actually a very sound idea.

Instead of walking into the trap of attacking Fel you move to a completely different target. It's possible that inexperienced players would not be surprised by such a move but that might not be the case. Most players thought that taking Fel would be easy only to find that it is not as simple as it looks. Changing the direction of attacks in a game can be important against any player.

By eliminating Ozzle you could change the pace of the Imp activations and possibly balance out the rounds more into the favor of Revan and company if you also eliminate some of those pesky, but easy to kill, Ugos. By getting rid of the force battery of RS Emp you can seriously hinder the Imps end game when they might really need those force points.

The problem is avoiding the damage from Fel and his knights while attacking RS Emp and Ozzle. However Caedus and Revan have a few things going for them--if Caedus gets into that room the door will close behind him and the Imp player will have to open the door and can only move one knight spending a force point to reach Caedus that round for a single attack. Depending on how they move the knight might not even get Synergy on that first attack.

If Revan doesn't move and Fel moves to attack him he will need to spend a force point to reach his target. That would put him in range of Wicket's Special Ability. If the player wanted he could move Revan and their shooters back away from the melee attackers and try to hit and run as long as possible.

I think that there is more to going after the RS Emp than first appears. Would Revan survive long against the Fel with his triple and armor block if he doesn't move? Can Caedus kill off the Emperor quick enough and get away from the knights? Is sacrificing Caedus to kill RS EMp worth it if he finishes him off?

If you were the Imp player and Caedus went after the RS Emp what would you do?

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2 years ago  ::  May 23, 2008 - 10:13AM #76
fingersandteeth
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ironlightsaber wrote:

I think that there is more to going after the RS Emp than first appears. Would Revan survive long against the Fel with his triple and armor block if he doesn't move?


No but revan shouldn't engage Fel should get no more than 30 a round on Revan and thats if he hits.


Can Caedus kill off the Emperor quick enough and get away from the knights?


Emperor has 130 HP, you hit him with 2 rages and take 40 back and he's still not dead. You need 3 rounds using Cadeus alone.

Is sacrificing Caedus to kill RS EMp worth it if he finishes him off?


60 points to 40 and there is no way revan can take out the rest of the knights

If you were the Imp player and Caedus went after the RS Emp what would you do?


Bum rush revan and his support. You lose uggies and Revan team loses 42 points of support and gets a heavily wounded/dead revan.

Really the best option for revan/cadeus is Dart and run. Emperor is a tough piece but he's icing on the cake really Fel is your real problem as his CE protects the danger pieces very well.

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