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Star Wars® Star Wars® M.. SWM Strategy Showcase 2 - Official Discussion
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SWM Strategy Showcase 2 - Official Discussion
2 years ago  ::  May 08, 2008 - 6:27AM #11
MasterShaper
Posts: 1,246
Date Joined: 05/08/07
Wow, klecser, you keep snakes? It's nice to see that someone appreciates reptiles

On topic...

Does Wicket have Melee Attack? I think you made a mistake there

Best move for Revan would be the Flow Walk/Dart/Corruption combo.

Since no one has tried to create a solution for Fel yet, here's my shot at it :P Bear in mind that this is based on the assumption that Caedus Darts twice, and hence stays put at H3 (deduced from previous posts).

My first attempt at a solution for a Strategy Showcase, so here goes :D

Fel's Moves Show


I'd blow open the door hiding Palps/Ozzel, and let Palps Zap Jacen from (what would be) the square L3.

If the above sequence of events occurs as planned, then Caedus would have taken 30 Damage. The attacks by Revan's/Caedus' allies would probably be negligible, so there's not too much risk involved.

Then, if Revan is in the way at I5, move Antares to J6 and Push him out of the way to H6.

Let the Knights go for Caedus, and base him at H2 and H4. They'll be eligible for Gambit this way The one moving for H2 will take an AoO from Caedus, try to block it and Gauntlet him.

Use Ozzel to shoot the Ugnaught behind Wicket, try and take out his Gambit pieces.

After that, move the remaining Ugnaught to J8.

Then, I'd move Fel (if he survives) to J1 and put two of the most-to-the-right Ugnaughts in base with him to Bodyguard him. They should occupy I2 and J2.

Then it'll probably be initiative, both sides gain Gambit.

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Now, Caedus has only 2 FP, based on his starting the match with 4, gaining 1 from Renewal, and losing 3 to Flow Walk.

Caedus might try to escape from the Knights using Revan's CE, but not much worries, he'll take two AoO's if he wants to do that. If both AoO's hit, Jacen takes 40 Damage.

Revan might try to Corrupt Antares by moving to J9, but the Ugnaught's in the way

Later, if Caedus activates and stays put at H3, whack him with the Knights. Then, use Antares to Push him to F3, then Zap him with Palps. He should die by then.

If he doesn't activate while in-base with the Knights, just whack him with both of them. That's a possibilty of 40 Damage, leaving him with 40 HP. Use Antares to push him to F3, then Zap him with Palps. He should die by then.

Mopping up Revan could be tough, though (with Duelist). I'd base him with Antares, and the Knights later, while Ozzel/Palps clean up Wicket, enemy Ugnaughts, and the three Shooters. I could keep Fel (if he survives till this point of time) three squares from him, and rush in to take an Opportunist swing at him later.

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Even if he wins initiative, he'll be surrounded, and be subject to at least 6 attacks, (which might not hit because of the Damn Duelist :embarrass) and a 7th attack from Fel. Revan's Bodyguard, Scoundrel, Scout, and pigs would be tied-up by Palps/Ozzel.

It should then boil down to pure luck.



Would my solution be feasible? It's luck-reliant, but that's what happens whenever dice are involved
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2 years ago  ::  May 08, 2008 - 7:16AM #12
armaghedron
Posts: 150
Date Joined: 11/26/07

MasterShaper wrote:

Does Wicket have Melee Attack?


Wicket does not have Melee Attack.

It's wierd. On the page for the Strategy Showcase, Melee Attack is mentioned for Wicket but it's neither on his stat card or in the errata. Someone goofed when writing this; apparently.

MasterShaper wrote:

I'd blow open the door hiding Palps/Ozzel, and let Palps Zap Jacen from (what would be) the square L3.


Correction, you'd blow open the door; period. Remember, Ozzel only allows your squad one activation per phase.

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2 years ago  ::  May 08, 2008 - 7:27AM #13
MasterShaper
Posts: 1,246
Date Joined: 05/08/07

armaghedron wrote:

Correction, you'd blow open the door; period. Remember, Ozzel only allows your squad one activation per phase.


I am aware of Ozzel's CE. All my proposed moves are designed to hopefully work around Ozzel's CE, hence their sequencing.

Palps can move as planned during the next phase.

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2 years ago  ::  May 08, 2008 - 7:53AM #14
armaghedron
Posts: 150
Date Joined: 11/26/07

ironlightsaber wrote:

To quote Conan--"To crush your enemies...see them driven before you......etc...etc..." :P


"...and to hear the lamentation of the women." :P

True. Very true. My point in questioning the reason for this (particular) showcase was that I didn't see an objective. If they had said something like, "Your opponent has X points toward victory. What can you do in a single phase in order to score more points than your opponent", then I wouldn't even had asked.

What they seem to want you to do is to say every move you'd make for the remainder of the game; for both sides. To really do it right, you'd be wise to include what your opponent is likely to do and how you would respond. A long freakin' post if you ask me.

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2 years ago  ::  May 08, 2008 - 8:56AM #15
klecser
Posts: 3,604
Date Joined: 05/22/01
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armaghedron wrote:

What they seem to want you to do is to say every move you'd make for the remainder of the game; for both sides. To really do it right, you'd be wise to include what your opponent is likely to do and how you would respond. A long freakin' post if you ask me.


The writers of these puzzles (Ironlightsaber and myself) post regularly on the boards. So, we would love to hear your feedback. The intent of these puzzles is simply to give you an opportunity to think about a game situation. You are absolutely correct that thorough responses could take time. You don't have to do that to participate. One of the great things about these puzzles is it can really show newer players a more experienced players thought process.

armaghedron wrote:

True. Very true. My point in questioning the reason for this (particular) showcase was that I didn't see an objective. If they had said something like, "Your opponent has X points toward victory. What can you do in a single phase in order to score more points than your opponent", then I wouldn't even had asked.


I LOVE this idea! We'll incorporate it in to some future showcases! Melee Attack issue is in the process of being fixed!

Thanks to everyone who has responded! Great ideas so far!

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2 years ago  ::  May 08, 2008 - 8:56AM #16
Wedge772
Posts: 1,140
Date Joined: 12/05/04
That really is a tough one for the Revan team, realistically I can't see them winning. I do agree that going the Double Dart to take Fel is probably the best move, but the Imperial player only needs to roll 16+ once in 4 rolls to ruin the entire plan (Of course Fel is going to reroll. 4 rolls looking for a 25% chance... not good for Caedus). The problem is that Caedus doesn't have much choice but to keep trying for darts, because Fel has far too much meat for Bodyguard.

Worst case scenario for Revan: Fel fails his first save, you go for the 2nd Dart, which he saves. Now Caedus is exposed at H3 and can't move, and Fel isn't going to drop this round. I'm thinking Revan to J5 just to serve as a blocker. That way, Fel and the Knights can't get to Caedus without using a FP to move and take an AoO from Revan. Caedus should survive the round, and the Knights have to deal with Revan, who will also probably survive.

Tricky scenario
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2 years ago  ::  May 08, 2008 - 9:43AM #17
MasterShaper
Posts: 1,246
Date Joined: 05/08/07

Wedge772 wrote:

I'm thinking Revan to J5 just to serve as a blocker. That way, Fel and the Knights can't get to Caedus without using a FP to move and take an AoO from Revan.


Wow, you've just thought of the one way my possible solution could be severely hampered Didn't expect you to have cracked it so soon, though :P This was the one thing I was thinking about when formulating it.

Caedus should survive the round, and the Knights have to deal with Revan, who will also probably survive.


Not always true.

A player could try and take out Caedus using just Palps and a Knight, while the other Knight, Fel and Antares can deal with Revan. As you've said, Fel has enough meat to protect him :D

Once Caedus is down, use Palps and Antares to clean up the Fringe support pieces on Revan's squad.

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2 years ago  ::  May 08, 2008 - 6:57PM #18
Dread_Pirate
Posts: 187
Date Joined: 04/23/08
Furthering the Discussion, now that I've more time. . .

I think we can all safely assume that once fel is defeated it's all over for the empire. They really need the bodygaurd to survive, in my opinion. So, Assuming that Fell makes at least one of his saves, the empire still has a chance.

Should that happen, empires next move should be to move Drako to G-6, then force push Reven from I-5 to J-6. Posibly puts 20 damage on him and sets and activated Reven adjacent to an unactivated Fel.

From there the tripple Opportunist on reven will at least put 60 damage on him and into good position for the knights to move into position to attack.

Knight K-9 moves 5 spaces to K-6, avoiding the AoO and attack/re-roll

Knight L-8 moves 4 spaces to K-5, attack/re-roll, set up to double next round.
Reven should be under half HP.

At that point due to bodygaurding and Fel being cut off from darts due to targeting rules, reven won't be able to do damage fast enough to keep up with the damage being delt to him, especially given bodygaurding.
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2 years ago  ::  May 08, 2008 - 9:21PM #19
Wedge772
Posts: 1,140
Date Joined: 12/05/04

MasterShaper wrote:

A player could try and take out Caedus using just Palps and a Knight, while the other Knight, Fel and Antares can deal with Revan. As you've said, Fel has enough meat to protect him :D

Once Caedus is down, use Palps and Antares to clean up the Fringe support pieces on Revan's squad.


After reading Dread_Pirate's solution, I realised I had totally forgot Antares has Push. If Revan moves to J5 as a blocker, he is toast. Palpatine zaps for 30, then Antares moves to L5 to Push Revan to J6. Fel now has 3 Opportunist attacks on Revan needing 5s to hit; if all hit and Revan fails a Block, he's dead. Then the 2 Knights go up and base Caedus. Only way for Revan at J5 to stop all this is to move another blocker (say the Bodyguard) up to J6... but the other 2 Knights can take out whatever moves there first. I'm assuming the Imperial player takes all these activations after Revan is done (just spinning Ozzel and Ugnaughts) since they don't need to activate any earlier than that.

If Fel doesn't drop in that first phase, it really is over for Revan.

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2 years ago  ::  May 09, 2008 - 5:55AM #20
fingersandteeth
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Wedge772 wrote:

If Fel doesn't drop in that first phase, it really is over for Revan.


yes this really is the crucks of the problem.

There is so much beef on fel's team that even with duelist it will be very hard for the 2 to compete without fel dead.

revans team need to do 130 dmg in the 1st round which includes a dead fel and a 30 dmg strike on one of the imperial nights (draco would be best).

with fel dead with imperial knights can do a possible 90-120 dmg not including uggies. With fel alive this can be engineered to 180. Its just too much for the sith to deal with. Even with fel dead the knights can compete as they batter on Cadus and use Draco to move people around.

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