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4 years ago ::
Jul 26, 2009 - 8:30PM
#41
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Date Joined:
Jun 30, 2008
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I was under the impression that Combat Thrusters let you dogfight with fighters. I didn't think they added the -20 for turbolasers to hit. Is that correct. They do. Check out pg 40 SotG for the Combat Thruster description.
I also don't use destinys in my games so no destiny points. I find that they're just too powerful. When the BBEG shows up it's a small thing for everyone in the party to auto-crit him. My players are close to the end of episode II, and so far DPs have been spent to; avoid blows that could down the hero; act out of turn to use the Force on a grenade to throw it back on some storm troopers; when confronted with a band of toughs, one hero spent a DP to act out of turn and another to crit a thug in order to intimidate the group. If DPs are used in a campaign, you'll find they get mostly used up before the BBEG anyway. May the Force be with you.
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4 years ago ::
Jul 27, 2009 - 7:00AM
#42
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My players are close to the end of episode II, and so far DPs have been spent to; avoid blows that could down the hero; act out of turn to use the Force on a grenade to throw it back on some storm troopers; when confronted with a band of toughs, one hero spent a DP to act out of turn and another to crit a thug in order to intimidate the group. If DPs are used in a campaign, you'll find they get mostly used up before the BBEG anyway. May the Force be with you. I could see them being used regularly in my game in the early episodes. The thing is, the game is more dangerous then. Now, there is a truly difficult and dangerous encounter once a level or once every other level instead of every other encounter.
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3 years ago ::
Apr 04, 2010 - 6:48PM
#43
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Date Joined:
Jun 30, 2006
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I have yet to actually start DoD at all, but I've been reading through all 10 episodes to get a feel for the whole story ... and in my read-through of Episode IX, I noticed a peculiar discrepancy regarding the Force adept Attune Weapon and Empower Weapon talents.
Inquisitor Jorad (Curious Inquisitor encounter, pp 26-27) apparently spends a round igniting his lightsaber and empowering it.
Inquisitor Draco (Torture Chamber encounter, pp 43-45) apparently attunes his weapon while taunting the PCs before the actual combat begins.
My understanding was that those talents only ever needed to be activated once per weapon. I can only assume that this was sloppy writing on the authors' part.
Just thought I'd point it out.
Another issue I noticed is with the Geddis Mine Stereb group. It talks about how the healer doesn't see the Sterebs breaking through the tunnel blockage, only the PCs as they come through ... but if you look at the encounter map, the blockage ends right at the edge of the room the healer is in. If the Sterebs dug all the way through the blockage, surely their kinsmen would've seen them? I'm going to make it so the blockage is further back in the passage and the PCs will have to walk a little ways through the tunnel before coming into the room with the other Sterebs.
Also, the map of the Torture Chamber gives no indication of how Draco is supposed to escape. It looks as though it's a dead end chamber. Where is the "ramp to the upper levels" that the text mentions?
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2 years ago ::
May 05, 2011 - 5:08PM
#44
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Date Joined:
Jul 12, 2007
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MasterStarider did you keep Draco's stats the same, it seems peculiar that he would be a higher level than Grand Inquisitor Hydra....I'm thinking I might make him level 18 (on par with the high inquisitors) and let the gauntlet of the tower and his extra healing balance things out.
This means I can save the level 20 Draco for the final adventure. Hopefully this will balance, what do you think?
P.S. love your enhancements
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2 years ago ::
Jun 20, 2011 - 10:49PM
#45
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Date Joined:
Jun 30, 2008
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Hello Eli, I kept Draco at 20th level, representing his greater opportunities to gather power, being generally left to his own devices by his superiors. Oh, and his connection to the dark side nexus helps here too. I see no probs with lowering Draco a little, though the reason I made the additions is that the adventures xp falls short. Lowering a CL here means raising (or adding) one there. Keep that in mind when adjusting the adventure. Thank you for your kind words, and I hope my efforts work well for you. Enjoy! Matty.
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2 years ago ::
Aug 05, 2011 - 3:34PM
#46
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Date Joined:
Apr 18, 2010
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Okay, perhaps I missed something in part 9 (or this is addressed in part 10), but did I read this right: is the discovery of the location of the Sarlac Project site simply handed to the players by an NPC? That they're just passive in uncovering this kind of important tidbit while they were off saving their useless Jedi? "Hey, sorry that your Jedi got killed. Oh, here's the lowdown on the thing you've been chasing for the last 9 chapters!"
Not just no. Hell no! There is no way that they should be passive at this stage of the story arc. Why are they not finding the secret plans while in the Citidel of Evil? They need to be the ones riding with the MacGuffin, not some off-screen contacts!
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2 years ago ::
Sep 22, 2011 - 11:00AM
#47
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Date Joined:
Mar 12, 2008
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Okay, perhaps I missed something in part 9 (or this is addressed in part 10), but did I read this right: is the discovery of the location of the Sarlac Project site simply handed to the players by an NPC? That they're just passive in uncovering this kind of important tidbit while they were off saving their useless Jedi? "Hey, sorry that your Jedi got killed. Oh, here's the lowdown on the thing you've been chasing for the last 9 chapters!"
Not just no. Hell no! There is no way that they should be passive at this stage of the story arc. Why are they not finding the secret plans while in the Citidel of Evil? They need to be the ones riding with the MacGuffin, not some off-screen contacts!
I just searched back through DoD9, and I don't even see where it says they find out the location of the Sarlacc Project at all, whether on their own, or from somebody else. But it does say that in the beginning (Lady Aldrete's briefing) of DoD10. But I agree, the heroes should be the one to find out the location of the Sarlacc Project, even if it's just Denia telling them before she dies.
EDIT: Sorry, my previous post is not very helpful I realized, because I didn't really offer a solution. Okay, so let's say that in DoD8 instead of Organa learning that the Empire has taken Jedi Master Denia to Prakith (DoD8 pg. 3, Summary) that he finds out that is the new center for planning for the Sarlacc Project, since the heroes destroyed the Imeici Spire in DoD6. So the heroes are actually heading to Prakith to get the Sarlacc's location. While they're infiltrating the Citadel Inquisitorius they somehow learn that Denia is there as well (a Jedi among the heroes senses her, or there's information about her in the computer they're hacking to get the Sarlacc's location). Does this work for you?
WINNER OF YOU BUILD THE CHARACTER #6 - Qui-Gon Jinn"For 300 years we prepared, we grew stronger. While you rested in your cradle of power." -Lord Malgus, The Old Republic Trailer"Am I the only one that saw the film and thought Obi-Wan was expressing an opinion of moral superiority/ideological victory with his statement? Y'know, instead of stating to the highly experienced combatant in front of him the obvious fact that he stood a few meters below him on the vertical axis?" - d20 Radio regarding Obi-Wan's comment to Anakin "It's over Anakin. I have the high ground."
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1 year ago ::
Dec 07, 2011 - 3:39AM
#48
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MasterStarider I'm so excited to include these High/Grand Inquisitors! My characters are achingly close to finishing Episode 8 and I can't wait to throw these enemies at them. Thanks for posting them!
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1 year ago ::
Dec 07, 2011 - 6:57PM
#49
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Date Joined:
Jun 30, 2008
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Hey all, No probs, Tomacticus. I live to give. Have lots of fun, and remember - always be mindful of your feelings.  Matty
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1 year ago ::
Feb 22, 2012 - 12:14AM
#50
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Date Joined:
Apr 18, 2010
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Okay, I've not read the notes here, and I've not read the as-printed game for a while now, so I havent throught this idea through yet (beyond thinking "Hey! That's an idea" at the gym today). I dont like the idea of pulling a "Hah! You cant catch me" get away for Draco again. We've already had him come back from the dead once. Another almost but not quite moment is one too many in my book. The next time the players cross swords with him, it'll be the final time. So, obivously Draco needs A Dragon - Denia. Consider this, he's had all this time to break her and dope her up and flex mind control drugs on her, making her a doped up, out-of-her-mind puppet. So instead of fighting Draco, they have to fight a former companion. Meanwhile, Draco gets to taunt them by hologram, telling them to come to him and they'll finish this once and for all and that sort of thing. Like I said, I've not polished this idea up, but at first glance, it has promise.
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