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Star Wars® Dawn of Defiance Enhancing DoD: 5 - The First to Strike *SPOILER*
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5 years ago  ::  Jun 13, 2008 - 1:45PM #1
Glacialis
Date Joined: Apr 5, 2001
Posts: 546

Whether in planning beforehand or during the game session itself, almost every GM makes changes to a published module. Sometimes the changes are necessary, sometimes they just add to the fun.

What changes have you made to The First to Strike? How did they turn out? Would you use these tweaks again or recommend them to another GM?

Feel free to post links to your session threads.

All modules:
The Traitor's Gambit
A Wretched Hive
The Queen of Air and Darkness
Echoes of the Jedi
The First to Strike
The Core of Corruption
A Reckoning of Wraiths
The Gem of Alderaan
The Sword of the Empire
Jaws of the Sarlacc

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5 years ago  ::  Jun 16, 2008 - 8:50AM #2
TorKastor
Date Joined: Jan 31, 2008
Posts: 1,130
Fast reading, i didn´t like the way the PCs find about the sarlacc project - in a dataship with the bounty hunter. it doesn´t make sense to me. it should be with some high officer, that the heroes find about (sartok maybe) and go after to interrogate and slice his personal computer.
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5 years ago  ::  Jun 17, 2008 - 11:03PM #3
Raul_Torin
Date Joined: Oct 10, 2007
Posts: 4,879
These aren't exactly changes for the most part, but they are ideas on what I'm going to add.

1.) At the biggining, when Denia gives her little mission briefing, I'm going to either change her last paragraph, or have the Captain add a little to it. She essentially lays out two goals for the players. One, investigate the treatment of the Nizon so maybe Organa can use it for political clout. And two, see if they might be favorable to the idea of a revolt. I'm going to alter this so those ideas are either gone or placed secondary to getting information on the Sarlaac project. Basically, I want to keep it on focus somewhat.

2.) I haven't decided on the order of encounters, but I'm going to set them up as barriers to getting to Mount Antas and the com center. That way there is some logical order to them, and a reason for them all happening.

3.) I need to have a good reaon to rescue Sartok. I think I'mgoing to add a bit of information in the form of a rumor the players hear. Sartok has been dealing with the slavers, seems he's been selling his own people out. A few of the natives are willing to tell the players of a secret way into the Mount Antas compound if the heroes bring them Sartok so they can punish his their way. Sartok also knows a lot about the slaving operation, and the heroes are welcome to sit in on the interrogation.

Thw twist will be that Sartok protest his own innosence after being freed, and has friends who come and vouch for him. They will say that the idea of Sartok selling out his own people was Imperial propoganda designed to weaken the forming resistance. This is the truth, but it's up to the players to decide who to believe. This also adds a nice non-combat encounter to the adventure.

4.) The whole weapon battery at Mount Antas I'm going to have to downplay. If it is capable of blownig holes big enough to get ships in through the belt, then a Star Destroyer could do the same from outside. If the battery is that powerful, then the players will realize that this planet won't be able to protect itself.

5.) And lastly, the RT-STs are going to have a bit of sniper help. Alone they are too weak.
Official SAGA Edition Errata
Dawn of Defiance
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Thanks to GreySword for compiling these
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5 years ago  ::  Jun 17, 2008 - 11:59PM #4
Admiral_Draken
Date Joined: Nov 8, 2007
Posts: 180

3.) I need to have a good reaon to rescue Sartok. I think I'mgoing to add a bit of information in the form of a rumor the players hear. Sartok has been dealing with the slavers, seems he's been selling his own people out. A few of the natives are willing to tell the players of a secret way into the Mount Antas compound if the heroes bring them Sartok so they can punish his their way. Sartok also knows a lot about the slaving operation, and the heroes are welcome to sit in on the interrogation.

Thw twist will be that Sartok protest his own innosence after being freed, and has friends who come and vouch for him. They will say that the idea of Sartok selling out his own people was Imperial propoganda designed to weaken the forming resistance. This is the truth, but it's up to the players to decide who to believe. This also adds a nice non-combat encounter to the adventure.


This is brillant - totally snatched...


...Karsil

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5 years ago  ::  Jun 18, 2008 - 10:44PM #5
Hammersolo
Date Joined: Mar 12, 2008
Posts: 502
So, just like I did for the enhancing DoD4 thread, I'm going to ask, if you wanted to work Switch into this adventure how would you do it?

I think this is even more of a stretch for this module than it was for the last one, but think of it as a thought experiment. Let's see what cooks up!
WINNER OF YOU BUILD THE CHARACTER #6 - Qui-Gon Jinn

"For 300 years we prepared, we grew stronger.  While you rested in your cradle of power." -Lord Malgus, The Old Republic Trailer

"Am I the only one that saw the film and thought Obi-Wan was expressing an opinion of moral superiority/ideological victory with his statement?  Y'know, instead of stating to the highly experienced combatant in front of him the obvious fact that he stood a few meters below him on the vertical axis?" -d20 Radio regarding Obi-Wan's comment to Anakin "It's over Anakin.  I have the high ground."
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5 years ago  ::  Jun 18, 2008 - 10:53PM #6
ShadoWarrior
Date Joined: Jun 6, 2007
Posts: 1,080

Hammersolo wrote:

So, just like I did for the enhancing DoD4 thread, I'm going to ask, if you wanted to work Switch into this adventure how would you do it?


It's actually far less of a problem than with DoD 4. Switch can do arms and equipment smuggling to help support Nizon. He makes a ton of money and the Nazren get supplies and spare parts for all that Imperial gear they will soon acquire when the kick the Impies off their planet.

The PCs can get involved in setting up the deal, and if they feel brave, in running goods through the gauntlet. They can do this until the players (or the GM) get tired of running space battles.

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5 years ago  ::  Jun 18, 2008 - 11:38PM #7
Admiral_Draken
Date Joined: Nov 8, 2007
Posts: 180
I don't see Switch taking sides... for any longer than he can make money of both sides...

But luckily he knows a guy, who knows a droid who knows a guy...

And he will MORE than happy to set up an appointment... for say... 20K?

:D

I looooove Switch... my players too, but their characters gets freaked EVERYTIME they talk to him... :D He sold them out once actually - no bad feelings. They know he does his job, and they do theirs. The only one that goes free is the PC Markin, as he agreed to work for Switch!

...Karsil
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5 years ago  ::  Jun 19, 2008 - 12:44PM #8
TorKastor
Date Joined: Jan 31, 2008
Posts: 1,130

5.) And lastly, the RT-STs are going to have a bit of sniper help. Alone they are too weak.


you mean AT-ST?

what about the bounty hunter being entrusted a datachip about the sarlacc project, isn´t that odd? or maybe it´s intended to call the PCs attention, so they won´t run away from the bounty hunter. OK, i get it! and since he will be expecting the PCs i´ll have him set up a trap with explosives.

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5 years ago  ::  Jun 19, 2008 - 1:48PM #9
Hammersolo
Date Joined: Mar 12, 2008
Posts: 502

TorKastor wrote:

you mean AT-ST?


Actually I think Raul meant AT-RT.

WINNER OF YOU BUILD THE CHARACTER #6 - Qui-Gon Jinn

"For 300 years we prepared, we grew stronger.  While you rested in your cradle of power." -Lord Malgus, The Old Republic Trailer

"Am I the only one that saw the film and thought Obi-Wan was expressing an opinion of moral superiority/ideological victory with his statement?  Y'know, instead of stating to the highly experienced combatant in front of him the obvious fact that he stood a few meters below him on the vertical axis?" -d20 Radio regarding Obi-Wan's comment to Anakin "It's over Anakin.  I have the high ground."
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5 years ago  ::  Jun 19, 2008 - 10:02PM #10
Raul_Torin
Date Joined: Oct 10, 2007
Posts: 4,879

TorKastor wrote:

you mean AT-ST?


Solo got it, I meant AT-RT. RT-ST just flowed so well, I hope I don't say that while I'm running the game. :embarrass

TorKastor wrote:

what about the bounty hunter being entrusted a datachip about the sarlacc project, isn´t that odd? or maybe it´s intended to call the PCs attention, so they won´t run away from the bounty hunter. OK, i get it! and since he will be expecting the PCs i´ll have him set up a trap with explosives.


I don't know. It seems like he is working pretty close with the Imperials, he might be trusted with data like that. It's not like he had anything terribly critical with him. Honestly, if your players haven't quite figuered out what they are after, you might want to start kicking them. It helps, really.

Official SAGA Edition Errata
Dawn of Defiance
Other Articles
Thanks to GreySword for compiling these
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Star Wars® Dawn of Defiance Enhancing DoD: 5 - The First to Strike *SPOILER*
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