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4 years ago ::
Nov 02, 2009 - 2:06PM
#1741
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Date Joined:
Sep 21, 2003
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Wow! Thanks for the quick replies, guys!  I jumped back and edited my post and when I submitted it I realised several people had already told me! Cheers! I dunno how I missed that one...I thought I'd read the Rebellion book from cover-to-cover...must have had some beers on-board or something! 
That's because Saxton has absolutely no idea what he's talking about and is more interested in canonizing his own ridiculous ideas about Star Wars then actually giving a realistic set of data, or at least trying to stay true to the source. And he's got his crowd of fans blowing his ego and promoting his work as if it actually were decent or passable in Star Wars fiction. Everything he's written should be struck, followed by him getting struck a few times.
Raul_Torin (Feb 16, 2010)
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4 years ago ::
Nov 02, 2009 - 8:40PM
#1742
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Date Joined:
Aug 22, 2007
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Bug report: Pulling in a utility belt, which auto-fills several lines. Good so far. But if you put in quantities for the items, it starts to go funky, with things like the line above going to a weight, and the current line going to 0 weight, or, on the bottommost item, going to #N/A, which messes up several other sheets. 
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4 years ago ::
Nov 03, 2009 - 7:31AM
#1743
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bugs: Damage of miniturized ranged weapons is reduced, but only melee weapons have damage reduced. No weight is listed for the Carbonite Rifle (KOTOR page 68&69). The cost and weight of ammo for it should be 50credits and 1kg.
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4 years ago ::
Nov 03, 2009 - 11:09PM
#1744
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Date Joined:
Aug 22, 2007
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Ship Sheet bug: Trying to change from the default Tie fighter: MICROSOFT VISUAL BASIC: COMPILE ERROR: WRONG NUMBER OF ARGUMENTS OR INVALID PROPERTY ASSIGNMENT Private Sub Worksheet_Change(ByVal Target As Range)
If loading = False And UpdateInfo = False Then If Not Intersect(Target, ShipCustomise.Range("CustomInfo")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("Type")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("CFightingSpace")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("Payload")) Is Nothing Then If Target.Count = 2 Then If Target.Value(1, 1) = "" Then ShipCustomise.Range(Target(1, 1).name.name & "Changed") = False Else ShipCustomise.Range(Target(1, 1).name.name & "Changed") = True End If ElseIf Target.Count = 1 Then If Target.Value = "" Then ShipCustomise.Range(Target.name.name & "Changed") = False Else ShipCustomise.Range(Target.name.name & "Changed") = True End If End If ShipStat.InitialiseShip End If
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4 years ago ::
Nov 06, 2009 - 1:38AM
#1745
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I found a problem that doesn't show up in the program - Sith Apprentice has Lightsaber Proficiency as a prereq but it doesn't have in the program.
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4 years ago ::
Nov 09, 2009 - 7:53AM
#1746
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Thanks for the work . . . I love the builder. I noticed that the hp generator does not seem to add the +2 per level for my Con modifier. If I am messing this up no worries but thought I would note it. I went to the bonus page and added it that way.
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4 years ago ::
Nov 11, 2009 - 7:52AM
#1747
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My group noticed something similar with the constitution bonus for HPs. Can't be certain, but it looks like it *MIGHT* be that it doesn't retroactively apply additional bonus hit points for previous levels if the character's constitution is increased at level 4/8/12/etc. That's the conclusion we came to, anyway, although we could be way off base!  Easy enough to work around though, so not really a priority to fix, I reckon.
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4 years ago ::
Nov 11, 2009 - 7:56AM
#1748
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On a separate note, can anyone help me with the vehicle sheet? I have put in a custom vehicle for my pilot character based on the CEC HWK-290 (forget which book I found that in). In order to make all the stats come out on the sheet & stat block, I seem to need to fill some fields in on the Custom Vehicle sheet, and some in on the Vehicle sheet. It seems to be a rather random mix-and-match. Is there a way to do this just by entering it all on one sheet? I've also found no way to set the Ship's Name - it continually resets to "Custom" (I'm trying to enter it in the ShipName box on the Vehicle sheet). Any help gratefully received! Cheers Cormack
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4 years ago ::
Nov 11, 2009 - 1:21PM
#1749
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Kenad, i have a request for you, i would love to see an extra page set out like the Stat Block Page, but coded for the Squad and maybe the unit/battallion level Rules from the Clone Wars campaign Guide. So when you finish a character or an npc you can see and print a squad and battallion of them as well. Is there any chance you might implement that in the future. Thanks for this excellent generator bugs and all!!!!.
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4 years ago ::
Nov 11, 2009 - 2:49PM
#1750
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Date Joined:
Sep 21, 2003
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If memory serves, the latest version has the stat block options of "Swarm" and "Squad" already. Battalion's not there, but I'm guessing we're halfway.
That's because Saxton has absolutely no idea what he's talking about and is more interested in canonizing his own ridiculous ideas about Star Wars then actually giving a realistic set of data, or at least trying to stay true to the source. And he's got his crowd of fans blowing his ego and promoting his work as if it actually were decent or passable in Star Wars fiction. Everything he's written should be struck, followed by him getting struck a few times.
Raul_Torin (Feb 16, 2010)
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