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Switch to Forum Live View Don't call it a generator, but...
4 years ago  ::  Nov 02, 2009 - 2:06PM #1741
Aldaron
Date Joined: Sep 21, 2003
Posts: 512

Wow! Thanks for the quick replies, guys!


I jumped back and edited my post and when I submitted it I realised several people had already told me! Cheers!


I dunno how I missed that one...I thought I'd read the Rebellion book from cover-to-cover...must have had some beers on-board or something!

That's because Saxton has absolutely no idea what he's talking about and is more interested in canonizing his own ridiculous ideas about Star Wars then actually giving a realistic set of data, or at least trying to stay true to the source.  And he's got his crowd of fans blowing his ego and promoting his work as if it actually were decent or passable in Star Wars fiction.  Everything he's written should be struck, followed by him getting struck a few times.


Raul_Torin (Feb 16, 2010)
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4 years ago  ::  Nov 02, 2009 - 8:40PM #1742
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292

Bug report:


Pulling in a utility belt, which auto-fills several lines. Good so far.


But if you put in quantities for the items, it starts to go funky, with things like the line above going to a weight, and the current line going to 0 weight, or, on the bottommost item, going to #N/A, which messes up several other sheets.

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4 years ago  ::  Nov 03, 2009 - 7:31AM #1743
P2Theed
Date Joined: Nov 1, 2009
Posts: 3

bugs:


Damage of miniturized ranged weapons is reduced, but only melee weapons have damage reduced.


No weight is listed for the Carbonite Rifle (KOTOR page 68&69).  The cost and weight of ammo for it should be 50credits and 1kg.

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4 years ago  ::  Nov 03, 2009 - 11:09PM #1744
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292

Ship Sheet bug:


Trying to change from the default Tie fighter:


MICROSOFT VISUAL BASIC:
COMPILE ERROR: WRONG NUMBER OF ARGUMENTS OR INVALID PROPERTY ASSIGNMENT



Private Sub Worksheet_Change(ByVal Target As Range)


If loading = False And UpdateInfo = False Then


    If Not Intersect(Target, ShipCustomise.Range("CustomInfo")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("Type")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("CFightingSpace")) Is Nothing Or Not Intersect(Target, ShipCustomise.Range("Payload")) Is Nothing Then
        If Target.Count = 2 Then
            If Target.Value(1, 1) = "" Then
                ShipCustomise.Range(Target(1, 1).name.name & "Changed") = False
            Else
                ShipCustomise.Range(Target(1, 1).name.name & "Changed") = True
            End If
        ElseIf Target.Count = 1 Then
            If Target.Value = "" Then
                ShipCustomise.Range(Target.name.name & "Changed") = False
            Else
                ShipCustomise.Range(Target.name.name & "Changed") = True
            End If
        End If
        ShipStat.InitialiseShip
    End If

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4 years ago  ::  Nov 06, 2009 - 1:38AM #1745
moto_jin
Date Joined: Apr 9, 2009
Posts: 404

I found a problem that doesn't show up in the program - Sith Apprentice has Lightsaber Proficiency as a prereq but it doesn't have in the program.

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4 years ago  ::  Nov 09, 2009 - 7:53AM #1746
Esquian_Naiilo
Date Joined: Mar 7, 2009
Posts: 2

Thanks for the work . . . I love the builder.  I noticed that the hp generator does not seem to add the +2 per level for my Con modifier.  If I am messing this up no worries but thought I would note it.  I went to the bonus page and added it that way.

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4 years ago  ::  Nov 11, 2009 - 7:52AM #1747
Cormack
Date Joined: Oct 3, 2006
Posts: 8

My group noticed something similar with the constitution bonus for HPs. Can't be certain, but it looks like it *MIGHT* be that it doesn't retroactively apply additional bonus hit points for previous levels if the character's constitution is increased at level 4/8/12/etc.


That's the conclusion we came to, anyway, although we could be way off base!



Easy enough to work around though, so not really a priority to fix, I reckon.

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4 years ago  ::  Nov 11, 2009 - 7:56AM #1748
Cormack
Date Joined: Oct 3, 2006
Posts: 8

On a separate note, can anyone help me with the vehicle sheet? I have put in a custom vehicle for my pilot character based on the CEC HWK-290 (forget which book I found that in). In order to make all the stats come out on the sheet & stat block, I seem to need to fill some fields in on the Custom Vehicle sheet, and some in on the Vehicle sheet. It seems to be a rather random mix-and-match. Is there a way to do this just by entering it all on one sheet?


I've also found no way to set the Ship's Name - it continually resets to "Custom" (I'm trying to enter it in the ShipName box on the Vehicle sheet).


Any help gratefully received!


Cheers


Cormack

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4 years ago  ::  Nov 11, 2009 - 1:21PM #1749
Lord_Lemartes
Date Joined: Jul 6, 2006
Posts: 48

Kenad, i have a request for you, i would love to see an extra page set out like the Stat Block Page, but coded for the Squad and maybe the unit/battallion level Rules from the Clone Wars campaign Guide. So when you finish a character or an npc you can see and print a squad and battallion of them as well.


Is there any chance you might implement that in the future.


Thanks for this excellent generator bugs and all!!!!.

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4 years ago  ::  Nov 11, 2009 - 2:49PM #1750
Aldaron
Date Joined: Sep 21, 2003
Posts: 512
If memory serves, the latest version has the stat block options of "Swarm" and "Squad" already. Battalion's not there, but I'm guessing we're halfway.
That's because Saxton has absolutely no idea what he's talking about and is more interested in canonizing his own ridiculous ideas about Star Wars then actually giving a realistic set of data, or at least trying to stay true to the source.  And he's got his crowd of fans blowing his ego and promoting his work as if it actually were decent or passable in Star Wars fiction.  Everything he's written should be struck, followed by him getting struck a few times.


Raul_Torin (Feb 16, 2010)
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