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Don't call it a generator, but...
3 years ago  ::  Jun 14, 2007 - 6:31AM #1
Kenad_Broki
Posts: 165
Date Joined: 02/27/04

It's huge. It's kind of slow, but it works, mostly.  May I present my character sheet [links below]


I want you to tell me every mistake I've made, and if you're a better programmer than me, why not try and tidy up that code.  I stole a few ideas (and parts of images) from other character sheets around here. Thanks to everyone else who made this possible.  Now, criticise!


Edit:  Version 1.31b


I've updated for all of the current supplements (up to Galaxy at War). The import/export function is not currently supported, however (I'd rather get this out there now than spend a long time adding to that nightmare, though I'll get round to it eventually). There will be lots of bugs, so let me know what they are. Hopefully I've covered everything that's been pointed out so far.


Ship Sheet 1.0 Beta

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3 years ago  ::  Jun 14, 2007 - 7:33AM #2
Aldaron
Posts: 480
Date Joined: 09/21/03
It doesn't seem to add in the Dex bonus to lightsabre attacks when the Weapon Finesse feat is taken.

Oh, and I wouldn't worry about anyone jumping on your sheet - you haven't created an electronic product. Unless Lucasarts is now trying to control Microsoft Excel, I doubt there's anything they can do about it.

All you've done is use MS Excel. You haven't created an electronic product like Nazgul's old generator (man, I'd love to see a Nazgul-ised SECR generator!), all you've done is use Excel for the purpose for which is was designed - to create a spreadsheet with macros and data input.
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3 years ago  ::  Jun 14, 2007 - 7:43AM #3
Beleriphon
Posts: 128
Date Joined: 06/11/01
The None armour option on the Armour tab has a Ref bonus of +2 and a Max Dex of +1. My newly tested level 20 jedi master has a Dex of 18 but it will only provide a +1 bonus.

This first of all is obviously an error with the None option for armour, and second wearing armour with a Max Dex doesn't low a character's dexterity, it just prevents from adding the full value to their Rex Defense score. It does prevent the character from adding the full value of their dexterity bonus to anything else, such as attacks.

Otherwise I like it.
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3 years ago  ::  Jun 14, 2007 - 7:47AM #4
AT-AT_Assault
Posts: 2,284
Date Joined: 11/06/04
  • Veers has got nothing on me

Beleriphon wrote:

and second wearing armour with a Max Dex doesn't low a character's dexterity, it just prevents from adding the full value to their Rex Defense score. It does prevent the character from adding the full value of their dexterity bonus to anything else, such as attacks.


That is exactly as it should be. Go back and carefully reread the entry about Max Dex in the armor section of the Equipment chapter. It specifically states that Max Dex only applies to adding your Dex mod to Ref Def. It has been that way since DnD 3.0 (that I know of). I think most people just gloss that over and think Max Dex must mean the Maximum Dex score you can possess while in armor.

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3 years ago  ::  Jun 14, 2007 - 7:50AM #5
AT-AT_Assault
Posts: 2,284
Date Joined: 11/06/04
  • Veers has got nothing on me
As for the sheet itself, Unfortunately I cannot comment on it. I use OpenOffice.Org and it doesnt play nice with the more complex Excel Functions. OOo can handle macros, just not excel based macros.
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3 years ago  ::  Jun 14, 2007 - 7:50AM #6
Beleriphon
Posts: 128
Date Joined: 06/11/01

AT-AT Assault wrote:

That is exactly as it should be. Go back and carefully reread the entry about Max Dex in the armor section of the Equipment chapter. It specifically states that Max Dex only applies to adding your Dex mod to Ref Def. It has been that way since DnD 3.0 (that I know of). I think most people just gloss that over and think Max Dex must mean the Maximum Dex score you can possess while in armor.


Whoops! I meant does not lower the dex value. I know how Max Dex works, but my L337 typing skills failed. My point is that the way Kenad Broki's fillable Excel sheet works actually lowers the dex bonus for all applications, not just wearing armour.

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3 years ago  ::  Jun 14, 2007 - 7:51AM #7
AT-AT_Assault
Posts: 2,284
Date Joined: 11/06/04
  • Veers has got nothing on me

Beleriphon wrote:

Whoops! I meant does not lower the dex value. I know how Max Dex works, but my L337 typing skills failed. My point is that the way Kenad Broki's fillable Excel sheet works actually lowers the dex bonus for all applications, not just wearing armour.


Ah, okay. We all fail at typing at one point or another.

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3 years ago  ::  Jun 14, 2007 - 7:53AM #8
frojas
Posts: 55
Date Joined: 03/15/01
Also Jedi get +1 to all their saves
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3 years ago  ::  Jun 14, 2007 - 8:01AM #9
birddogtx
Posts: 58
Date Joined: 10/28/05
Maybe I had too much to drink tonight, but I can't set classes in your sheet. Is it just me?
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3 years ago  ::  Jun 14, 2007 - 8:05AM #10
mrobviousjosh
Posts: 296
Date Joined: 06/02/04

Aldaron wrote:

All you've done is use MS Excel. You haven't created an electronic product like Nazgul's old generator (man, I'd love to see a Nazgul-ised SECR generator!), all you've done is use Excel for the purpose for which is was designed - to create a spreadsheet with macros and data input.


IIRC, the auto-generation features of these sheets is what makes them "illegal" for distribution under the Lucas Empire Regulations. Again though, private use is legal just not the distribution and that's only IIRC.

*EDIT*

birddogtx wrote:

Maybe I had too much to drink tonight, but I can't set classes in your sheet. Is it just me?


Yes, it's just you. If you click on the small tab at the bottom of the sheet for "Abilities and Classes," you'll find a pull-down menu on the left side of the screen under abilities.

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