Some of you may recall the Starship Position Sheets I made for the RCR. They basically laid out, by heroic position, all the various options for your turn.
I've started updating them to Saga (now that SotG is out).
I welcome any constructive criticism y'all may have!
[15 January UPDATE! The file at the above link now contains the Starship Control, Gunner, Systems Operator, and Engineer sheets! Comments still welcome!]
[22 January UPDATE! The file at the above link now contains all sheets, including a "How to use these sheets" section. Comments are, of course, still welcome!]
[11 March UPDATE! The file at the above link now contains some rules corrections, an improved and expanded "How to Use These Sheets" section, and some better formatting. Comments still welcome!]
[15 July UPDATE! I've uploaded a new file at the link above. It includes a first pass on an 11x17 Snubjockey sheet, which includes all the basic information you'll need to run a single-player starfighter (w/ or w/o Astromech support) off of one sheet. I'll try and create a divided, 2-sheet 8.5x11 out of it, but initial comments are welcome!]
[15 July UPDATE 2!! I've updated the file to also include a first-pass version printable on 2 8.5x11 sheets and then taped together. Thoughts?]
Some of you may recall the Starship Position Sheets I made for the RCR. They basically laid out, by heroic position, all the various options for your turn.I've started updating them to Saga (now that SotG is out). You can find my work in progress he
just glanced over it, but I was definitely looking forward to this new incarnation. Only thing I've noticed so far, and tho I know many people know this already, I run for a group that is fairly new. (on to my suggestion) I think where you have the Defensive manuevers section, in addition to the attack modifier penalty, it might be nice to have the Ref Def bonus in that box too. Tha's about all I got at the moment, I'll look it over more in a bit.
just glanced over it, but I was definitely looking forward to this new incarnation. Only thing I've noticed so far, and tho I know many people know this already, I run for a group that is fairly new. (on to my suggestion) I think where you have the
The Defense bonus for Flying Defensively, etc., is listed on the Starship Control Sheet under the Reflex Defense section, since that's where all the defensive stats are listed. I could make them a little larger so they stand out better.
Thanks for the critique! :)The Defense bonus for Flying Defensively, etc., is listed on the Starship Control Sheet under the Reflex Defense section, since that's where all the defensive stats are listed. I could make them a little larger so they sta
Maybe I did not quite get the idea of what this thread is about, but something I thought was nice is in the module escape from Orto by Neil Carr. He has a printout of the outline of the ship with circles to place minins to represent specific positions for the crew. He also has two pages listing everything that characters can do. It was pretty cool.
See ya, Duncan
Maybe I did not quite get the idea of what this thread is about, but something I thought was nice is in the module escape from Orto by Neil Carr. He has a printout of the outline of the ship with circles to place minins to represent specific positio
Maybe I did not quite get the idea of what this thread is about,
Basically, I've created a set of "character sheets" that correspond to each of the starship positions: [Co]Pilot, Gunner, Systems Operator, Engineer, Commander.
They list the various new options each player in each position has, as well as giving the information needed to determine which dice to roll.
I came up with the idea when, in a previous SWRPG campaign, everyone basically went slack-jawed and buggy-eyed whenever we got into a fight in space: what can I do? what dice do I roll? what total am I going for? etc.
So, let's say you're the ship's System Operator. You'll have a sheet which tells you which bonuses are important (the ship's condition track, the ship's Int mod, your Use Computer bonus, and your Mechanics bonus). It then tells you how you can use them, and what kind of action it takes. For instance, there's a section on Communications which lay out the actions to hail another ship, secure your communications, etc.
Basically, I've created a set of "character sheets" that correspond to each of the starship positions: [Co]Pilot, Gunner, Systems Operator, Engineer, Commander.They list the various new options each player in each position has, as well as giving the
I've updated the file located at my initial link (and reposted here).
It now includes the Systems Operator and Engineer sheets.
Please, keep the comments coming! :D
I've updated the file located at my initial link (and reposted here).It now includes the Systems Operator and Engineer sheets.Please, keep the comments coming! :D
You might add the DC 25 Use Computer check to detect a ship coming out of or entering hyperspace to the System Operator sheet if you can fit it in. That's an easy one to forget and it's only listed in one spot in SotG.
You might add the DC 25 Use Computer check to detect a ship coming out of or entering hyperspace to the System Operator sheet if you can fit it in. That's an easy one to forget and it's only listed in one spot in SotG.
These are great character sheets, and I can even use them along with the starship character sheet I already have (I can't remember who made it). The best part about it is that you've given a name to the varoius actions, so instead of "Hey engineer do that thing that makes the ship good for now" you can just say "Here's your hydrospanner! Get to work!" A stat sheet that enhances roleplaying? That's impressive.
These are great character sheets, and I can even use them along with the starship character sheet I already have (I can't remember who made it). The best part about it is that you've given a name to the varoius actions, so instead of "Hey engineer do
You might add the DC 25 Use Computer check to detect a ship coming out of or entering hyperspace to the System Operator sheet if you can fit it in. That's an easy one to forget and it's only listed in one spot in SotG.
Good call.
[EDIT: And done. It'll be in tonight's update.]
Good call.[EDIT: And done. It'll be in tonight's update.]
I'm not sure if it was just in the Outlaw tech Talent tree, but isn't there an option of when jury rigging a device that also allows you to gain back HP that doesn't take an hour? I thought I saw an update to the erratta or somthing that let you do that. Again, it may just be with the talents above, but you might put a caveat on the engineer sheet to show that.
I'm not sure if it was just in the Outlaw tech Talent tree, but isn't there an option of when jury rigging a device that also allows you to gain back HP that doesn't take an hour? I thought I saw an update to the erratta or somthing that let you do
I'm not sure if it was just in the Outlaw tech Talent tree, but isn't there an option of when jury rigging a device that also allows you to gain back HP that doesn't take an hour? I thought I saw an update to the erratta or somthing that let you do that. Again, it may just be with the talents above, but you might put a caveat on the engineer sheet to show that.
That's right, they errata'ed the jury rig action to provide 1d8 hit points. Otherwise, trying to jury rig a vehicle that's disabled because it's at 0 hit points is an exercise in futility.
p. 69 – Mechanics Skill Under the Jury-Rig header, replace the 4th sentence with the following: "A jury-rigged device or vehicle gains +2 steps on the condition track and 1d8 hit points."
That's right, they errata'ed the jury rig action to provide 1d8 hit points. Otherwise, trying to jury rig a vehicle that's disabled because it's at 0 hit points is an exercise in futility.
Capital weapons take a -20 penalty when used against targets of size Colossal or smaller.
I thought the penalty was for firing as ships smaller than Colossal. So Colossal ships don't have the -20
If a Colossal (space transport) ship has Combat Thrusters then is counts as a size smaller, but a ship without them doesn't have a -20 penalty to hit.
Is says on the weapon page...Capital weapons take a -20 penalty when used against targets of size Colossal or smaller.I thought the penalty was for firing as ships smaller than Colossal. So Colossal ships don't have the -20If a Colossal (space transp
I'm not sure if it was just in the Outlaw tech Talent tree, but isn't there an option of when jury rigging a device that also allows you to gain back HP that doesn't take an hour?
Good catch - I'd forgotten that errata. I'll update that in the next version.
DMaple wrote:
Is says on the weapon page...
...
If a Colossal (space transport) ship has Combat Thrusters then is counts as a size smaller, but a ship without them doesn't have a -20 penalty to hit.
Nope - you're right. I had it the other way, thought it looked wrong, and decided to check it later. Then I forgot to check it later. I'll fix that in the next version. :D
Thanks for the help and keep 'em coming, folks!
Good catch - I'd forgotten that errata. I'll update that in the next version.Nope - you're right. I had it the other way, thought it looked wrong, and decided to check it later. Then I forgot to check it later. I'll fix that in the next version.
Elvenshae Good job. Anything that save flicking thought the books and informs those who don't have a indepth knowledge of the rules is helpful Cheers Cynabar
ElvenshaeGood job. Anything that save flicking thought the books and informs those who don't have a indepth knowledge of the rules is helpfulCheersCynabar
ack sorry, missed the new post until today, I'll look it over and see what I can see
Ok, looks great, can't see anything right off... just one question.
The boxes next to the ranges and mods in the weapon block itself on the gunners sheet with the headings of character and starship... what are those for exactly? the number of squares that weapon has for that range?
ack sorry, missed the new post until today, I'll look it over and see what I can seeOk, looks great, can't see anything right off... just one question.The boxes next to the ranges and mods in the weapon block itself on the gunners sheet with the head
The boxes next to the ranges and mods in the weapon block itself on the gunners sheet with the headings of character and starship... what are those for exactly? the number of squares that weapon has for that range?
Yep - squares of range in both character and starship scale (since the two are nowhere near the same); they're different for just about every weapon, so I thought it would be helpful.
The diamond boxes are there so you can write in your attack bonus as modified at each range increment.
Characters, operating at character scale, will be at Point Blank and Short range most of the time, so the ranges aren't as important. In starship combat, at starship scale especially, you'll be bouncing around between range categories quite abit.
I'll add some comments about that to the "How to Use These Sheets" page.
Yep - squares of range in both character and starship scale (since the two are nowhere near the same); they're different for just about every weapon, so I thought it would be helpful.The diamond boxes are there so you can write in your attack bonus a
The primary reason is that I put them together in PowerPoint, which defaults to a landscape look.
The other is that, as I went through the layout, the wider-but-shorter frame fit the information better than the narrower-but-taller fram.
... Good question.The primary reason is that I put them together in PowerPoint, which defaults to a landscape look.The other is that, as I went through the layout, the wider-but-shorter frame fit the information better than the narrower-but-taller fr
I cant download it, It says the zip file is corrupted. WOuld it be to much trouble for you to email them to me in a non zip format if I pmed you my email address? If you dont want to, I understand but your creation just looks too amazing to not try for myself
I cant download it, It says the zip file is corrupted. WOuld it be to much trouble for you to email them to me in a non zip format if I pmed you my email address? If you dont want to, I understand but your creation just looks too amazing to not try f
I cant download it, It says the zip file is corrupted. WOuld it be to much trouble for you to email them to me in a non zip format if I pmed you my email address? If you dont want to, I understand but your creation just looks too amazing to not try for myself
Hey Shae, just a quick thought that I had while working up one of my ships on your sheets. Put one or two weapon bars on the pilot sheet so that they know what weapons they have access to. Easy to write it in on the margin I know, but also probably a nice thing to have.
Hey Shae, just a quick thought that I had while working up one of my ships on your sheets. Put one or two weapon bars on the pilot sheet so that they know what weapons they have access to. Easy to write it in on the margin I know, but also probably
I came up with the idea when, in a previous SWRPG campaign, everyone basically went slack-jawed and buggy-eyed whenever we got into a fight in space: what can I do? what dice do I roll? what total am I going for? etc.
So, let's say you're the ship's System Operator. You'll have a sheet which tells you which bonuses are important (the ship's condition track, the ship's Int mod, your Use Computer bonus, and your Mechanics bonus). It then tells you how you can use them, and what kind of action it takes. For instance, there's a section on Communications which lay out the actions to hail another ship, secure your communications, etc.
Wow! Great work! That's the kind of game aids I like very much. When I began my campaign, the PCs stayed on planet just to avoid too much new rules (and Sotg wasn't out yet). Now I'm planing to get them out and those sheets will be very usefull for everyone, even myself as the DM. So everyone will know what they could or couldn't do on spot.
Wow! Great work! That's the kind of game aids I like very much. When I began my campaign, the PCs stayed on planet just to avoid too much new rules (and Sotg wasn't out yet). Now I'm planing to get them out and those sheets will be very usefull for e
I'm sorry to nitpick (these sheets are great!), but I notice that all three weapon entries on the Gunner sheet are listed "Weapon 01".
Other than that, it looks great. I also will be using these in my game.
This makes starship combat oh-so-much easier. I've been grappling with how to get all of my players to understand the pros and cons of different positions, and trying to figure out a way for everyone to become involved in Space combat.
I'm sorry to nitpick (these sheets are great!), but I notice that all three weapon entries on the Gunner sheet are listed "Weapon 01".Other than that, it looks great. I also will be using these in my game.This makes starship combat oh-so-much easier.
My one suggestion would be to add page numbers for reference for things like "Jury Rig" etc., possibly with a superscript E to indicate changes for errata. But that's only 'cause I'm very nerdy.
Thanks much!
-The Gneech
Very handy -- I yoink with glee!My one suggestion would be to add page numbers for reference for things like "Jury Rig" etc., possibly with a superscript E to indicate changes for errata. But that's only 'cause I'm very nerdy. ;)Thanks much!-The Gnee
I love these sheets and definitely will be using them on Thursday for my starship combat.
I do have a question, though:
On the Starship Control Sheet, the ship's DEX modifier is not included in the equasion for determining Initiative.
Shouldn't it be?
Also, while we're tweaking that part of the sheet, I might suggest fitting the grayscale words "Pilot or" above the grayscale word "Initiative" in the box to the right of the plus sign, since a character can use the higher of either his Pilot or Initiative score for this calculation.
I love these sheets and definitely will be using them on Thursday for my starship combat.I do have a question, though:On the Starship Control Sheet, the ship's DEX modifier is not included in the equasion for determining Initiative.Shouldn't it be?Al
Assuming that 1/2 your heroic level is added to starship damage (before the weapon's damage multiplier is applied), maybe, on the Gunner's sheet, there could be a notation to that effect.
Oh! One more thing...Assuming that 1/2 your heroic level is added to starship damage (before the weapon's damage multiplier is applied), maybe, on the Gunner's sheet, there could be a notation to that effect.
Put one or two weapon bars on the pilot sheet so that they know what weapons they have access to.
Do you mean the full-on weapon calc from the gunner's page, or just a "Pilot Operated Weapons" line?
If you mean the first, then it probably won't happen (not enough space, and I assume pilots will also have a gunner sheet with their weapons printed on it); if you mean the second, then that might be doable. I'll see if I can fit it in.
DragonRg6 wrote:
I'm sorry to nitpick (these sheets are great!), but I notice that all three weapon entries on the Gunner sheet are listed "Weapon 01".
Oops! Good catch; that one will be fixed in the next update. And, please: nitpick away! Basically, when I make a change to the weapon block, I change Weapon 01, then copy-paste it a couple more times. Looks like the last time, I forgot to change the numbers. :D
the_gneech wrote:
My one suggestion would be to add page numbers for reference for things like "Jury Rig" etc., possibly with a superscript E to indicate changes for errata. But that's only 'cause I'm very nerdy.
So, something like "Reroute Power! p10" or "... moves -5 steps on the Condition Track. (p10)"? That should be doable.
RobShanti wrote:
On the Starship Control Sheet, the ship's DEX modifier is not included in the equasion for determining Initiative.
Shouldn't it be?
Yep - I missed the rules text (under the Pilot position description, IIRC) on my third read-through or so, and found it again recently. The newest version has a new slot on the Starship Control Sheet to calculate your "Maneuver" modifier (Ship's Size Mod + Ship's Dex Mod). You then add your Maneuver modifier to Initiative, Pilot, and Reflex Defense.
Also, while we're tweaking that part of the sheet, I might suggest fitting the grayscale words "Pilot or" above the grayscale word "Initiative" in the box to the right of the plus sign, since a character can use the higher of either his Pilot or Initiative score for this calculation.
I might do that. However, the "base case" is that you use your Initiative score, with the option of adding your Pilot mod instead. Since I've got the text below that states you can use Pilot if you want ("If trained in Pilot, you may use Pilot instead of Initiative"), I'm not sure it needs to be added.
I'll try it out and see if I like it, however.
RobShanti wrote:
Assuming that 1/2 your heroic level is added to starship damage (before the weapon's damage multiplier is applied), maybe, on the Gunner's sheet, there could be a notation to that effect.
It is. I'll make a note about that on the "How To Use These Sheets" page.
Keep 'em coming, people! These are all good tweeks.
Do you mean the full-on weapon calc from the gunner's page, or just a "Pilot Operated Weapons" line?If you mean the first, then it probably won't happen (not enough space, and I assume pilots will also have a gunner sheet with their weapons printed o
So, I've taken the comments made in this thread and updated a new version.
I haven't implemented all the changes (some of them didn't work out, like the "Init or Pilot" suggestion), but they've been extremely useful in pointing out things I needed to take another look at.
Keep the comments coming! :D
So, I've taken the comments made in this thread and updated a new version.I haven't implemented all the changes (some of them didn't work out, like the "Init or Pilot" suggestion), but they've been extremely useful in pointing out things I needed to
I was just saying because I was trying to keep it to one page per position, but yeah you're right, just put a gunner sheet on the back of the pilot sheet and you're good. (i'm talking about myself here, not you). Glad you got that 1d8 HP into the full round get it working. thought it was supposed to go there too, but wasn't sure. great sheets man! Now we just gotta get someone to do a set of pilot manuever cards like the force power cards
I was just saying because I was trying to keep it to one page per position, but yeah you're right, just put a gunner sheet on the back of the pilot sheet and you're good. (i'm talking about myself here, not you). Glad you got that 1d8 HP into the fu
I was just saying because I was trying to keep it to one page per position, but yeah you're right, just put a gunner sheet on the back of the pilot sheet and you're good.
You might be interested in the next sheet I'm going to add, then. It'll be the Starship Command Sheet with some of the fluffier stuff ripped out, two simplified weapons added on (the type may get smaller; we'll see), the Reroute Power and Restore Shields action descriptions, and a sidebar for some Astromech stats.
I call it my "So you wanna be a snubjockey?" sheet.
You might be interested in the next sheet I'm going to add, then. It'll be the Starship Command Sheet with some of the fluffier stuff ripped out, two simplified weapons added on (the type may get smaller; we'll see), the Reroute Power and Restore Sh
When its all finished (or at a convenient benchmark), I wouldn't mind adding it to saga-edition.com. Shoot me a PM if you're interested.
That's really helpful Elven. Hats off to you.When its all finished (or at a convenient benchmark), I wouldn't mind adding it to saga-edition.com. Shoot me a PM if you're interested.
Absolutely interested in sharing this on your site, Tao. The more people who can get some use out of this, the better!
Also - anyone else have any comments?
Were your players able to make efficient use of them, Rob?
Absolutely interested in sharing this on your site, Tao. The more people who can get some use out of this, the better! Also - anyone else have any comments?Were your players able to make efficient use of them, Rob? :)
Were your players able to make efficient use of them, Rob?
Yes they were, Elven. In fact, I'd say that your sheets were invaluable for Thursday's finale. Your sheets enabled everyone around the table to get a quick grasp on what their character could do in his or her respective position on board the ship. This enabled us to complete the starship combat within an hour, and to move on to the rest of the story. With a starting time of 7 pm, and an ending time of 11 pm, with all loose ends neatly tied up, I'd say it was a whopping success. And I seriously doubt I could have done it quite so efficiently without your sheets.
So, thanks again.
Yes they were, Elven. In fact, I'd say that your sheets were invaluable for Thursday's finale. Your sheets enabled everyone around the table to get a quick grasp on what their character could do in his or her respective position on board the ship.
Did they have any comments for how to improve them? Anything they wanted to see changed? Anything that worked particularly well? Anything that appreciably added to the fun (for instance, lots of people like the "in-universe" names for jury rig, etc.)?
Also, congrats on the additional newborn-to-be! Best wishes to you and your family!
Kick. *. :DDid they have any comments for how to improve them? Anything they wanted to see changed? Anything that worked particularly well? Anything that appreciably added to the fun (for instance, lots of people like the "in-universe" names fo
Did they have any comments for how to improve them? Anything they wanted to see changed? Anything that worked particularly well? Anything that appreciably added to the fun (for instance, lots of people like the "in-universe" names for jury rig, etc.)?
Also, congrats on the additional newborn-to-be! Best wishes to you and your family!
Thanks, bro.
To be honest, no one around the table had any critiques for your sheet. In fact, I think they all assumed it was an "official" sheet (being how nicely they're formatted), and, so, it never occurred to them to critique it. One of the players (who's on these boards, in fact, so he probably had some insider information) asked, "are these fan made sheets from the forums?"
I responded, "Yes, they're Elvenshae's sheets," to which he responded, "Oh, he does good work."
I'm not even so sure they noticed the clever "in-universe" names and stuff. I'm sure if they held on to the sheets, looked at them later more carefully, they'd see and appreciate the little extras, like the clever "in-character" references. None of the players (with the exception of, perhaps, one...same guy mentioned above) were very familiar with the starships rules, so it was all they could do to grasp what was on the sheet in front of them. But that's all the more reason why it was helpful.
As for what worked particularly well...I mean, just the whole idea that each player had a crib sheet in front of him or her was invaluable. I managed to pull off a starship encounter for eight players (who had no idea what they were doing in starship combat) with relative ease thanks for those sheets...and without so much as a pre-game primer of the starship rules. That alone was totally incredible. So, I'd say just having them appreciably added to the fun because there was no number-crunching. It took mere minutes for everybody to fill out their respective sheet, and then we were able to focus entirely on roleplaying.
Thanks, bro.To be honest, no one around the table had any critiques for your sheet. In fact, I think they all assumed it was an "official" sheet (being how nicely they're formatted), and, so, it never occurred to them to critique it. One of the pla
I'm not absolutely certain, but I think you might be missing something from the Starship Control page.
I can't find the "Increase Vehicle Speed" action anywhere (and it should strictly be with the pilot stuff, being a Pilot-only action). I might just be missing it (I tend to skip over stuff quite a bit), but I don't think it's there.
Also, more of a stylistic point, on the engineer sheet under "Conditions and Notes" where it says a Used Starship's condition becomes persistent and all that, it's a little unclear when you say "...becomes persistent at the -5 step on the condition track". It sounds a little like you mean at the fifth step down - that is to say, at the disabled stage. It's not a big problem, but if there were a better wording (although I can't think of one), it would improve clarity.
Also, thanks again - these sheets are going to see first use in my game tonight, and I've only just printed them off and admired just how good they are.
I'm not absolutely certain, but I think you might be missing something from the Starship Control page.I can't find the "Increase Vehicle Speed" action anywhere (and it should strictly be with the pilot stuff, being a Pilot-only action). I might just
I can't find the "Increase Vehicle Speed" action anywhere (and it should strictly be with the pilot stuff, being a Pilot-only action). I might just be missing it (I tend to skip over stuff quite a bit), but I don't think it's there.
It's not there; neither are the all-out movement, "fly," attack run, etc., actions.
Basically, the pilot's got so much other stuff he needs to keep track of that there isn't space on his sheet for the "What actions can I perform?" sections from the other pages.
This is a deliberate design decision, and unfortunately I don't think there's a way to change it. If I were to add one, however, it would be the Increase Speed action, since it has the most rules to it.
It sounds a little like you mean at the fifth step down
No, it's the -5 step on the condition track, or the 3rd step down. I'll see if I can find a better way to word it, though. Any suggestions?
Also, thanks again - these sheets are going to see first use in my game tonight, and I've only just printed them off and admired just how good they are.
You're welcome! And thanks for the compliments. Let me know if anything comes up that can improve them.
It's not there; neither are the all-out movement, "fly," attack run, etc., actions.Basically, the pilot's got so much other stuff he needs to keep track of that there isn't space on his sheet for the "What actions can I perform?" sections from the ot
Bloody brilliant. Haven't had a chance to peek at SotG much but at first glance these are perfect. I'll post any suggested changes here once I get SotG in my hands again.
Bloody brilliant. Haven't had a chance to peek at SotG much but at first glance these are perfect. I'll post any suggested changes here once I get SotG in my hands again.
Also, more of a stylistic point, on the engineer sheet under "Conditions and Notes" where it says a Used Starship's condition becomes persistent and all that, it's a little unclear when you say "...becomes persistent at the -5 step on the condition track". It sounds a little like you mean at the fifth step down - that is to say, at the disabled stage. It's not a big problem, but if there were a better wording (although I can't think of one), it would improve clarity.
Elvenshae wrote:
No, it's the -5 step on the condition track, or the 3rd step down. I'll see if I can find a better way to word it, though. Any suggestions?
I've been thinking about it, and I haven't found wording yet that makes it absolutely clear. So, I tried a graphical solution.
What do y'all think of this?
I've been thinking about it, and I haven't found wording yet that makes it absolutely clear. So, I tried a graphical solution.What do y'all think of this?
I like that. Makes it clear if you really are thrown (like I was at first) and if you're not (like everyone else) it subconsciously links the two. You're more likely to remember.
Two thumbs up, plus more if you'll allow me to play something with more arms.
I like that. Makes it clear if you really are thrown (like I was at first) and if you're not (like everyone else) it subconsciously links the two. You're more likely to remember.Two thumbs up, plus more if you'll allow me to play something with more
That looks pretty good. Speaking only for myself, as far as the condition track goes, I only need a "tickler" rather than the whole rule spelled out. It's the more finicky things ("How many swift actions does aiming take again?") that I need full text references for.
-The Gneech
That looks pretty good. Speaking only for myself, as far as the condition track goes, I only need a "tickler" rather than the whole rule spelled out. It's the more finicky things ("How many swift actions does aiming take again?") that I need full tex
So, I'm working on the "Snubjockey" sheet (a sheet designed so that a single player has the most common tasks for running a fighter at his fingertips)...
How do people feel about 11x17 for a character sheet?
So, I'm working on the "Snubjockey" sheet (a sheet designed so that a single player has the most common tasks for running a fighter at his fingertips)...How do people feel about 11x17 for a character sheet?
Your starship control sheets are great! Thanks for sharing them with all of us.
I'm going to be using them this weekend for some first-time space combat. The way everything is broken down will be very helpful for my new players.
thanks!
gmg.
Elvenshae, Your starship control sheets are great! Thanks for sharing them with all of us. I'm going to be using them this weekend for some first-time space combat. The way everything is broken down will be very helpful for my new players. thanks!gmg
A snubjockey sheet sounds great, A3 if it has to be. I'd love to see a little flowchart for Dogfighting ("Engage in Dogfight: opposed pilot check -5 -> Successful? etc.), but heaven knows how you'd fit it on a character sheet.
A snubjockey sheet sounds great, A3 if it has to be. I'd love to see a little flowchart for Dogfighting ("Engage in Dogfight: opposed pilot check -5 -> Successful? etc.), but heaven knows how you'd fit it on a character sheet.
Definitely intersted in that snubfighter sheet there Shae. 11x17 is fine, we'll just have to go out and get some legal sized paper, don't currently have any in the abode. Or like the other guy said, two 8.5x11 back to back. My group is hopefully going to finish up AWH soon and be on to QoAD where I plan to introduce these sheets. One of my guys has looked at these already and loved them. I'll make sure to ask what they think could be improved. Thanks again.
Definitely intersted in that snubfighter sheet there Shae. 11x17 is fine, we'll just have to go out and get some legal sized paper, don't currently have any in the abode. Or like the other guy said, two 8.5x11 back to back. My group is hopefully g
I'd have some problems printing out 11x17 with the exception that I have a printer where I work that does it.
Legal size (8 1/2 by 14) would be accessible to more people I think.
I'd have some problems printing out 11x17 with the exception that I have a printer where I work that does it.Legal size (8 1/2 by 14) would be accessible to more people I think.
Ooops, yeah I was thinking legal sized 8.5 by 14... 11 by 17 I don't have a printer that will handle that either. Might be one at the university here, but not sure I can access that much longer as I hope to be graduated here in a week or two.
Ooops, yeah I was thinking legal sized 8.5 by 14... 11 by 17 I don't have a printer that will handle that either. Might be one at the university here, but not sure I can access that much longer as I hope to be graduated here in a week or two.
First of all, thanks for this. It's very helpful and you are quite selfless to do this for the community.
My initial feedback is that standard paper is better if only most gamers use standard paper and that would make it easier to keep the papers organized (without having to fold pages, etc).
Another bit of feedback, have you considered including the Jedi talent Skilled Advisor on one of these sheets, perhaps the commander sheet? My group has a Jedi with that talent that takes the commander role.
Once I've tested this out, I'll provide feedback if my group has any.
First of all, thanks for this. It's very helpful and you are quite selfless to do this for the community.My initial feedback is that standard paper is better if only most gamers use standard paper and that would make it easier to keep the papers orga
I haven't had much free time, recently, to sit down and do layout work, so it's taking a bit longer than I originally intended it to take.
Still working on it. :)I haven't had much free time, recently, to sit down and do layout work, so it's taking a bit longer than I originally intended it to take.
Very good character sheet. Almost solved all problems that my group encountered during starship fights. Now i can make starship encounters more often.
Awesome, thank you.
Very good character sheet. Almost solved all problems that my group encountered during starship fights. Now i can make starship encounters more often. Awesome, thank you.
Thank you for your great work and sharing it with us. This sheet helps a lot to run spacecombat und starship operation very smoothely. Keep up the good work.
Best wishes, Meschler
Thank you for your great work and sharing it with us. This sheet helps a lot to run spacecombat und starship operation very smoothely. Keep up the good work.Best wishes,Meschler
Elven, I just downloaded your .PDF and it looks great. However, under ship's stores on the Starship Engineer sheet you have a month defined as four 5-day weeks. A Star Wars month is seven 5-day weeks (a total of 35 days).
Elven, I just downloaded your .PDF and it looks great. However, under ship's stores on the Starship Engineer sheet you have a month defined as four 5-day weeks. A Star Wars month is seven 5-day weeks (a total of 35 days).
So, I'm working on the "Snubjockey" sheet (a sheet designed so that a single player has the most common tasks for running a fighter at his fingertips)...
Elvenshae,
Not to rush genius, but I would LOVE to have this for my Thursday evening game. Is there any chance it's in any state of near-completedness?
*awaits hopefully*
Elvenshae,Not to rush genius, but I would LOVE to have this for my Thursday evening game. Is there any chance it's in any state of near-completedness?*awaits hopefully*
Not as complete as I'd like - the formatting is a right pain in the butt, since I'm trying to make it printable on two 8.5 x 11s, rather than requiring an 11x17.
Would you have an issue with the latter?
Hrm.Not as complete as I'd like - the formatting is a right pain in the butt, since I'm trying to make it printable on two 8.5 x 11s, rather than requiring an 11x17.Would you have an issue with the latter?
Mmm...not sure. I don't think my printer has the capability of printing to such a large piece of paper...plus...I don't have any paper that size.
I'd be fine, though, taping two 8 1/2 " x 11 " sheets of paper together.
Mmm...not sure. I don't think my printer has the capability of printing to such a large piece of paper...plus...I don't have any paper that size.I'd be fine, though, taping two 8 1/2 " x 11 " sheets of paper together.
Since I've got the 11x17 in a preliminary format, I'll go ahead and toss it up now. I'll try and get a divided version done, as well, but I make no promises, seniors.
-P-
Single-sheet 11x17.Since I've got the 11x17 in a preliminary format, I'll go ahead and toss it up now. I'll try and get a divided version done, as well, but I make no promises, seniors. :)-P-
Dude. I totally don't know what to say. Thank you doesn't seem to cover it.
These are so frickin' beautiful, man.
I can't wait to bust these out on Thursday evening in the opening scene of my game. You totally rock on a volcano, Elvenshae.
Dude. I totally don't know what to say. Thank you doesn't seem to cover it.These are so frickin' beautiful, man. :thumbsup:I can't wait to bust these out on Thursday evening in the opening scene of my game. You totally rock on a volcano, Elvenshae
I was just wondering, Elvenshae, if you ever got around to ShadoWarrior's request about how, under ship's stores on the Starship Engineer sheet you have a month defined as four 5-day weeks rather than the seven 5-day week convention that Star Wars uses.
Or any updates, for that matter.
I want to make sure I have the most recent versions.
Still lovin' the sheets, after all this time.I was just wondering, Elvenshae, if you ever got around to ShadoWarrior's request about how, under ship's stores on the Starship Engineer sheet you have a month defined as four 5-day weeks rather than the
WTF, these sheets are great. Frankly put, Elvenshae, really good work! Would be even better if you'd adjust the number of boxes for "ship's stores".
Thx for these great sheets & keep up the good work!
WTF, these sheets are great. Frankly put, Elvenshae, really good work! Would be even better if you'd adjust the number of boxes for "ship's stores". Thx for these great sheets & keep up the good work!
Bad news: I ran the thumb drive which had the starship sheet source data through the wash and the dryer when I left it in my pants' pocket. However ...
Good news: Apparently, several days later, after it'd all dried out, it worked fine. So, I was going to make the "Correct the Number of Weeks" change requested above. However ...
Bad news: The computer I'm on now doesn't have the right fonts to let me play around with the source files, and I lack the proper administrative rights to install them. (Yes, I can't install a freakin' font; that's idiotic.) However ...
Good news: I can just update them when I get home tonight without any issues whatsoever. So, are there any other requests?
Hey - glad to see people are still using these. :)Quick update:Bad news: I ran the thumb drive which had the starship sheet source data through the wash and the dryer when I left it in my pants' pocket. However ...Good news: Apparently, several days