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Switch to Forum Live View Starship Position Sheets, WIP
5 years ago  ::  Jan 14, 2008 - 5:22PM #1
Elvenshae
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Date Joined: Feb 7, 2006
Posts: 4,392
Some of you may recall the Starship Position Sheets I made for the RCR. They basically laid out, by heroic position, all the various options for your turn.

I've started updating them to Saga (now that SotG is out).

You can find my work in progress here.

I welcome any constructive criticism y'all may have!

[15 January UPDATE! The file at the above link now contains the Starship Control, Gunner, Systems Operator, and Engineer sheets! Comments still welcome!]

[22 January UPDATE! The file at the above link now contains all sheets, including a "How to use these sheets" section. Comments are, of course, still welcome!]

[11 March UPDATE! The file at the above link now contains some rules corrections, an improved and expanded "How to Use These Sheets" section, and some better formatting. Comments still welcome!]

[15 July UPDATE! I've uploaded a new file at the link above. It includes a first pass on an 11x17 Snubjockey sheet, which includes all the basic information you'll need to run a single-player starfighter (w/ or w/o Astromech support) off of one sheet. I'll try and create a divided, 2-sheet 8.5x11 out of it, but initial comments are welcome!]

[15 July UPDATE 2!! I've updated the file to also include a first-pass version printable on 2 8.5x11 sheets and then taped together. Thoughts?]
Patryn of Elvenshae

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5 years ago  ::  Jan 14, 2008 - 6:08PM #2
Spyder
Date Joined: Jun 30, 2007
Posts: 47
Nice work, very helpful for during a game. Thanks very much.
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5 years ago  ::  Jan 14, 2008 - 8:47PM #3
Shale
Date Joined: Jun 16, 2007
Posts: 50
just glanced over it, but I was definitely looking forward to this new incarnation. Only thing I've noticed so far, and tho I know many people know this already, I run for a group that is fairly new. (on to my suggestion) I think where you have the Defensive manuevers section, in addition to the attack modifier penalty, it might be nice to have the Ref Def bonus in that box too. Tha's about all I got at the moment, I'll look it over more in a bit.
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5 years ago  ::  Jan 15, 2008 - 7:56AM #4
Elvenshae
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Date Joined: Feb 7, 2006
Posts: 4,392
Thanks for the critique!

The Defense bonus for Flying Defensively, etc., is listed on the Starship Control Sheet under the Reflex Defense section, since that's where all the defensive stats are listed. I could make them a little larger so they stand out better.
Patryn of Elvenshae

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5 years ago  ::  Jan 15, 2008 - 12:18PM #5
vadersson
Date Joined: Aug 20, 2005
Posts: 301
Maybe I did not quite get the idea of what this thread is about, but something I thought was nice is in the module escape from Orto by Neil Carr. He has a printout of the outline of the ship with circles to place minins to represent specific positions for the crew. He also has two pages listing everything that characters can do. It was pretty cool.

See ya,
Duncan


Star Wars Saga Edition forever!
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5 years ago  ::  Jan 15, 2008 - 2:28PM #6
Elvenshae
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Date Joined: Feb 7, 2006
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vadersson wrote:

Maybe I did not quite get the idea of what this thread is about,


Basically, I've created a set of "character sheets" that correspond to each of the starship positions: [Co]Pilot, Gunner, Systems Operator, Engineer, Commander.

They list the various new options each player in each position has, as well as giving the information needed to determine which dice to roll.

I came up with the idea when, in a previous SWRPG campaign, everyone basically went slack-jawed and buggy-eyed whenever we got into a fight in space: what can I do? what dice do I roll? what total am I going for? etc.

So, let's say you're the ship's System Operator. You'll have a sheet which tells you which bonuses are important (the ship's condition track, the ship's Int mod, your Use Computer bonus, and your Mechanics bonus). It then tells you how you can use them, and what kind of action it takes. For instance, there's a section on Communications which lay out the actions to hail another ship, secure your communications, etc.

Patryn of Elvenshae

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5 years ago  ::  Jan 15, 2008 - 6:25PM #7
Elvenshae
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Date Joined: Feb 7, 2006
Posts: 4,392
I've updated the file located at my initial link (and reposted here).

It now includes the Systems Operator and Engineer sheets.

Please, keep the comments coming! :D
Patryn of Elvenshae

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5 years ago  ::  Jan 15, 2008 - 10:09PM #8
Nelyo
Date Joined: Jul 25, 2003
Posts: 971
You might add the DC 25 Use Computer check to detect a ship coming out of or entering hyperspace to the System Operator sheet if you can fit it in. That's an easy one to forget and it's only listed in one spot in SotG.
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5 years ago  ::  Jan 16, 2008 - 7:16AM #9
FlukeAirwalker
Date Joined: Aug 26, 2007
Posts: 253
These are great character sheets, and I can even use them along with the starship character sheet I already have (I can't remember who made it). The best part about it is that you've given a name to the varoius actions, so instead of "Hey engineer do that thing that makes the ship good for now" you can just say "Here's your hydrospanner! Get to work!" A stat sheet that enhances roleplaying? That's impressive.
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5 years ago  ::  Jan 16, 2008 - 8:16AM #10
Elvenshae
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Date Joined: Feb 7, 2006
Posts: 4,392

Nelyo wrote:

You might add the DC 25 Use Computer check to detect a ship coming out of or entering hyperspace to the System Operator sheet if you can fit it in. That's an easy one to forget and it's only listed in one spot in SotG.


Good call.

[EDIT: And done. It'll be in tonight's update.]

Patryn of Elvenshae

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