The first people have received their book and are sharing information. Feel free to ask them any questions. You can also PM me directly. I'll compile the questions in this thread so they get answered.
Finally, I and I think many others, would like to thank the contributers to this thread for their time!
Behold, the summary of the Legacy Era Campaign Guide!
Babs out!
================================================================= Legacy Era Campaign Guide Content:
Introduction
A small description of the Legacy era timeline: -Galactic Alliance (28 ABY-126 ABY) -The Sith-Imperial War (127 ABY-130 ABY) -The Ascent of the Empire (130 ABY -137 ABY) -Imperial Civil War (137 ABY and Beyond)
Chapter I: Species
Full write-up of eight species: -Chagrian (Breathe Underwater, Low-light Vision, Radiation Resistance) -Chiss (Bonus Trained Skill, Low-light Vision) -Codru-Ji (Conditional Bonus Feat: DWM I, Extra Arms [wield two two-handed weapons. no extra attacks, allows usage outside combat], Skilled Grappler) -Klatooinian (Iron Will) -Nagai (Lightning Reflexes, Soothing Voice [applies to persuasion skill], Weapon Familiarity with Tekh'la blades -Weequay (Pheromones [can communicate to other Weequay, can be smelled by other species], Natural Armor, CBF: Endurance) -Yuuzhan Vong (Force Immunity [similar to SECR], Technophobic, Weapon Familiarity: Amphistaff) -Zeltron (has a +2 Cha instead of the +4 of the WE, Empathy [add CHA bonus to perception checks under circumstances) , Pheromones [used for a buff])
Chapter 2: Heroic Traits
-New rules of the Legacy Destiny: You pick a lineage (e.g. Ackbar, Darklighter, Solo, Halcyon) and you can choose to embrace or deny your destiny. When you embrace your destiny you get small bonusses when you live up to it and penalties when you don't. When you deny your destiny it's the other way around. In addition, dependant on your lineage, you get a special use of for your destiny points (e.g. you get a natural 20 on a specific skill check when you spent a destiny point or something else)
Furthermore, the destiny section describes how to use previously established destinies for the legacy era.
New Jedi Consular Talents: -Aggressive Negotiator -Consular's Wisdom -Entreat Aid
New Jedi Guardian Talent: -Defensive Acuity
New Jedi Sentinel Talent -Dark Side Bane
New Lightsaber Combat Talents -Cortosis Gauntlet Block -Precision
New Noble Provocateur Talent Tree -Cast Suspicion -Distress to Discord -Friend or Foe -Seize the Moment -Stolen Advantage -True Betrayal
New Scoundrel Misfortune Talents -Seducer -Seize Object
New Scoundrel Yuuzhan Vong Biotech Talent Tree -Biotech Adept -Bugbite -Curved Throw -Surprising Weapons -Veiled Biotech
New Scout Versatility Talent Tree -Adapt and Survive -Defensive Protection -Quick on Your Feet -Ready and Willing -Unbalancing Adaptation
New Soldier Brute Squad Talent Tree -Gang Leader -Melee Assault -Melee Brute -Melee Opportunist -Squad Brutality -Squad Superiority
New Soldier Brawler Talents -Grabber -Hammerblow -Strong Grab
New Soldier Weapon Specialist Talent -Improved Suppression Fire
New uses for skills: -Mechanics: Biotech Adaptation -Mechanis: Refit Antiquated Vehicle or Weapon -Mechanics: Improvised Connection -Treat Injury: Biotech Repair -Treat Injury: Temporary Mending -Use Computer: Access and Reprogram Electronic Device -Use Comptuer; Copy or Reprogram Code Cylinder or Access Card -Use the Force: Move Light Object vs Yuuzhan Vong biotech devices -Use the Force: Sense Force vs Yuuzhan Vong -Use the Forec: Sense Surroundings vs Yuuzhan Vong -Use the Force: Telepathy vs Yuuzhan Vong
New Feats -Attack Combo Fire/Strike (If you hit foe with two consecutive attacks in the same round, you get a damage bonus until the end of your next turn) -Attack Combo Melee (If you hit foe with two consecutive melee attacks in the same round, you get a damage bonus until the end of your next turn) -Attack Combo Ranged (If you hit foe with two ranged consecutive attacks in the same round, you get a damage bonus until the end of your next turn) -Autofire Assault -Autofire Sweep -Biotech Specilaist (with table for biotech upgrades) -Biotech Surgery -Brink of Death -Feat of Strength -Fatal Hit -Galactic Alliance Military Training -Grapple Resistance -Knock Heads -Multi-Grab -Rancor Crush -Return Fire -Returning Bug -Vehicle Systems Expertise -Zero Range
Chapter Three: Prestige Classes
New talents and trees for six Prestige Classes: -Force Blank -Lightsaber Evasion -Precision Fire -Steel Mind -Strong Willed
New Elite Trooper Protection Talent Tree -Armored Guard -Bodyguard's Sacrifice -Guard's Endurance -Lifesaver -Out of Harm's Way -Roll With It -Take the Hit -Ward
New Gunslinger Carbineer Talent Tree -Blowback -Close Contact -Multiattack Proficiency(rifles) -Old Faithful -Opportunity Fire -Rifle Master -Shoot from the Hip -Snap Shot
New Jedi Knight Refugee Talent Tree -Cover your Tracks -Difficult to Sense -Force Veil -Jedi Network
new Officer Fugitive Commander Talent Tree -Discciplined Trickery -Group Perception -Hasty Withdrawal -Stalwart Subordinates -Stay in the Fight -Stealthy Withdrawal
new Sith Apprentice Sith Commander Talent Tree -Desperate Measures -Focus Terror -Incite Rage -Power of Hatred
Two new Prestige classes:
Imperial Knight Prestige Class: -Access to Knight's Armor (new), Knight's Resolve (new), Armor Specialist, Lightsaber Combat and Duelist Talent Trees -Even-level ability: identical to JK and SA.
Knight's Armor Talent Tree -Armor Mastery -Armor Augmentation I -Armor Augmentation II -Cortosis Defense -Cortosis Retaliation
Knight's Resolve Talent Tree -Knight's Morale -Oath of Duty -Preatoria Ishu -Preatoria Vonil -Strength Of the Empire
Vong Shaper Prestige Class -Yuuzhan Vong Only -no Force Points -Access to Advanced Medicine (FUCG), Implant and Shaper Talent trees -Shaper Lore even-level ability. Also gains Shaper Hand at 6th level.
Ten New Force Powers: -Ballistakineses (throw small objects at 2x2 area) -Combustion (deal fire damage) -Dark Transfer (identical to Web Enhancement) -Detonate (do damage to unattended object) -Enlighten (Provide ally with vision of near feature that can improve one die roll he or she makes) -Force Shield -Lightning Burst (Blast multiple enemies) -Obscure (Cloud enemies mind in combat) -Prescience (Gain bonusses to Defenses and Attacks against one target. Swift action, lasts till end of your next turn) -Stagger (deal damage and push one target)
Three new Force Talents:
Alter Talent Tree: -Move Massive Object (has prereq, and costs fp to use)
Control Talent Tree -Telekinetic Stability (resistance vs telekinetic movement)
Dark Side Talent Tree: -Dark Preservation
New Force Techniques -Detoxify Poison -Improved Ballistikinesis (3x3 area!) -Improved Dark Transfer -Improved Detonite (area attack!) -Improved Enlighten -Improved Lightning Burst -Improved Obscure -Improved Force Shield -Improved Stagger
Side Column with rules for deathsticks: -lessens bond to the force -addictive
Two new Force Traditions:
Disciples of Twilight: These are like the Dathomiri Witches (i.e. Jedi offshoot). They have access to the following talents: -Cloak of Shadow -Phantasm -Revelation -Shadow Armor -Shadow Vision
Ember of Vahl: These are of the Vahl species and don't teach to outsiders. They have access to the following talents: -Initiaite of Vahl -Reading the Glame -Sword of Vahl -Vahl's Brand -Vahl's Flame
Sideblock with stats for Vahla species: -have racial Ability Modifiers, Dark Side Stigma, Force Sensitivity and Cartilaginous Skeleton
Chapter Five: Equipment and Droids
Melee Weapons -Long-Handle Lightsaber (great for low-strength users) -Shock Whip (the one who Darth Azard uses) -Tehk'la Blade (nagai cultural weapon)
Ranged Weapons -Blaster Carbine, Double-Barreled (the on who Cade uses) -Blaster Carbine, Hunting (used by Chak) -Blaster Carbine, Sporting (used by Jariah) -Blaster Pistol, Bluebolt (used by Deliah) -Blaster Pistol, Snap Shot (used by Morrigan Cade) -Blaster Rifle, Heavy Assault (used by Morrigan Cade) -Concealed Darth Launcher (used by Deliah) -Razorbug -Thud Bug
Starfighters -Besh-Type personal starfighter -Phoebos-class starfighter -R-28 Star Fighter -X-83 Twintail starfighter
Space Transports -Gladius-class light freighter -GPE-7300 space transport -Helot-class medium space transport -J-1 shuttle -MC-24a light shuttle -YX-1980 space transport (with deck plans) -YZ-2500 heavy transport
Chapter Seven: Legacy Era Campaigns
Gamemaster advise for Legacy Campaigns
Heirloom item rules (similar to Kotor web enhancement)
Devoronian Stat Block (same as SECR web enhancement)
Vongspawn template, which can be applied to any character or creature.
Fringe Starships: -A519 Invader close support starfighter -Grinning Liar -The Mynock -Nemesis-class patrol ship
Shaped Beast Template, which can be applied to any beast.
Two beasts: Vanx (beast 3) Vanx Alpha (beast 6)
Appendix two pages with all CL of characters, creatures and vehicles and starships ================================================================ Changelog 24-03: Massive update of everything! 07-03: Update of questions and all content posted so far. 05-03: General overview of contents as provided by Korro_zal 05-03: Added in an unanswered question list at request of McSham. 04-03: Thread created.
First things first: to whoever will be responding this, thank you in advance. Now, the basics:
Wich species are described in the book? What is the name of the chapters and how many pages each one has? What are the new PrC (if any)? Any new optional rule?
"God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players,* to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time. --- * i.e., everybody."
When it comes to continuity, Darth Flannel is as dependable and consistent as, um ... um ... um ... well ... okay, how about this: When it comes to shanking continuity in his own universe, Darth Flannel is as dependable and consistent as death and taxes. - by DarthPancake
OK, here is my status for this weekend, and the near future.
The book is supposed to get here tomorrow, however, Fedex has a habit of not letting me know they are here (knocking or ringing the bell) and I go out the front door to find the "sorry we missed you" letter. Mind you, I am in the house the whole time and have a dog that barks at the door. Either way I may not have the book until late tomorrow evening. I will answer some basic questions like the ones above, but won't have the time to "read" the book prior to answering them so it is gonna be real basic.
Friday at the crack of dawn I have a flight to Chicago, and I will be there till Sunday evening. I am going to try and get on and post some more info for you all during that time, but those are not going to be any novels either. What I am saying is it may be Tuesday before you see any real gouge from me.
Babs, here is a suggestion for threads of this nature, in the future. What I notice about these threads is that they tend to get really cluttered with questions (some doubled, some asking for further information, some asking for information that is way too detailed). Either way, it would help myself and others out alot, if you could have people send (PM) you the questions and you compile them in the initial thread for us "spoilers" to address. That way you can weed out the doubles and what is asking for information that we just can't give out. This system makes it more likely that the questions we can answer will get answered, and not lost in the 5+ pages of posts that follow. It would address a whole lot of the confusion in the thread, and the people asking the same questions over and over because they are missed in the mess. We can then cut and paste the questions and answers in threads we respond to and that will be all that is on here. You can place the post number after the questions on the initial post. etc... and all should be well!
You also may want to make a suggestion that side conversations, etc... be taken to another thread, so that this one stays pretty clean and to the point. That will help the people reading for the spoilers, a ton as there will not be 8 pages to sift through to see if their questions were answered or not.
I will be going out of my way this time to ensure that as many people get some of their questions answered as possible. In the past I would answer one persons questions in their entirety, and some people would have 8 to 10 questions, in doing so I spent all my time on that person and ignored the people that had only one question.
Anyway, I hope to get everyone caught up as soon as I can! Hope all is well!
If youve got the time how about posting the contents page it will typically answer are alot of the ussual questions that are going to be asked such as what races/starships/planets/Prestige classes etc are in the book
...Fedex has a habit of not letting me know they are here (knocking or ringing the bell) and I go out the front door to find the "sorry we missed you" letter. Mind you, I am in the house the whole time and have a dog that barks at the door.
McSham, you might want to beat them to the punch...put a note on the door yourself that reads:
I'm a bit short on time right now, so here's a quick overview. I"ll be back later to answer questions.
Chapter One (Species): Chagrian, Chiss, Codru-Ji, Klatoonian, Nagai, Weequay, Yuuzhan Vong and Zeltron.
Chapter Two (Heroic Traits): New rules for the Legacy Destiny (playing a character who is a descendant of a famous personality--Ackbar, Darklighter, Solo, Halcyon, etc.), new talents for all the basic five classes, new uses for skills, new feats (Attack Combo Fire/Strike, Attack Combo Melee, Attack Combo ranged, Autofire Assault, Autofire Sweep, Biotech Specialist, Biotech Surgery, Brink of Death, Feat of Strength, Fatal Hit, Galactic Alliance Military Training, Grapple Resistance, Knock Heads, Multi-Grab, Rancor Crush, Return Fire, Returning Bug, Vehicle Systems Expertise, and Zero Range). New options for Biotech Gear enhancements (for the Biotech Specialist feat).
Chapter Three (Prestige Classes): New talents for Bounty Hunters, Elite Troopers, Gunslingers, Jedi Knights, Sith Apprentices and Officers. New classes are the Imperial Knight and Vong Shaper.
Chapter Four (The Force): New Force powers (Ballistakinesis, Combustion, Dark Transfer, Detonate, Enlighten, Force Shield, Lightning Burst, Obscure, Prescience and Stagger). New Force talents and Techniques. Two new Force traditions (Disciples of Twilight and Ember of Vahl).
Chapter Five (Equipment and Droids): Includes Biotech.
Chapter Six (Vehicles and Starships)
Chapter Seven (Legacy-Era Campaigns): Includes Heirloom Items (Boba Fett's armor, etc.). New vehicle and weapon templates.
Chapter Eight: Galactic Gazetteer
Chapter Nine (The Galactic Alliance): Troop and personality stats. Includes armor, gear and starships.
Chapter Ten (the Galactic Empire): As above, contains some new stormtrooper types such as Knighthunter squads led by Sith which are resistant to the Force and skilled in melee combat. Darth Krayt is statted as a 20th level character, as is Roan Fel. New weapons, ships and gear as well, such as Knighthunter armor.
Chapter Eleven (the Fringe): Jedi, Vong and organizations such as Black Sun, as well as pirates and places such as the Wheel. Two new beasts as well, including a template for Vong Shaped beasts.
Could somebody say if the book talks about what CL Sith minions are? I have to assume they aren't all CL 13 Sith Apprentices seeing how a young cade takes out a few.