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Jedi Academy Training Manual
2 years ago  ::  Dec 24, 2008 - 11:48PM #1
Darl_Loh
Posts: 191
Date Joined: 07/07/07
This thread is about a particular line from the description of the Jedi Academy Training Manual:

Written as the ultimate Jedi training manual, the Jedi Academy Training Manual game supplement reveals the secrets of the Jedi across all eras of the Star Wars saga, from the earliest days of the Old Republic to the Dark Times and the re-emergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.

I would like to start a discussion about what we, the fans, would like to see in reference to the Jedi Fighting Styles and Lightsaber Duels in general. Here are a few things that I would like to see:

1. One thing I think that the Star Wars universe is pretty clear on, is that when it comes to a straight up melee fight, you can’t beat a Jedi or Sith (of comparable skill level) without cheating (i.e. Stealth/Surpise, Yuuzhan Vong, Cybernetics, special equipment, super alien physiology like Durge). Think about it, if some non-force sensitive Teras Kasi master popped out of the woodworks and kicked Yoda or Sidious’ butt…with their Lightsaber in hand...in a fair fight…I think most people would call bull@&#%. Conversely, I would be willing to bet that building a Teras Kasi master in Saga edition that could challenge any lightsaber duelist build, is definitely possible. Which is great for an RPG, but it doesn’t accurately represent the source material. I think this should be remedied, with some optional rules. Maybe a new use of the UtF (trained only) that allows force-users to predict their enemy’s actions (Battle Precognition) and/or enhance their speed of action and/or enhance their strength and agility. I am not suggesting they bring back the mechanics of enhance ability or battlemind. Those abilities led to too much bookkeeping…but they did make it a lot harder for a non Force-user to compete with a Force-user without cheating. Now, I’m calling Stealth/Surprise, Yuuzhan Vong, Cybernetics and special equipment, super alien physiology cheating, but let’s face it, that is exactly what the Force is…cheating. If Boba Fett’s doppelganger fought Boba Fett, while only using a standard blaster pistol, would anyone be outraged when he lost. No…they would call him stupid for fighting at a disadvantage. I feel that the Star Wars universe is pretty clear as to what advantages equal out the Force - Stealth/Surprise, Yuuzhan Vong, Cybernetics, super alien physiology and special equipment. As far as I can tell that is about it…no amount of training or special techniques beat the Force. There really shouldn’t be any soldiers (non Force Sensitive) running around with a regular ol’ Vibroblade that could challenge a Jedi (of comparable level) in a sword fight…but you can build one in Saga. Again, I agree with the design decision based on game balance. However, I really feel that some optional rules that break game balance a little would be worthwhile. Obviously these wouldn’t fit in every campaign, but I think they would fit in enough of them to be worthwhile.

2. I would like to see the various strengths and weaknesses of the styles accurately represented. Here is what I can gather from wookiepedia:

Shii-Cho Characteristics
1.Strengths
a.Melee against multiple opponents
2.Weaknesses
a.Blaster fire
b.Melee against single opponent, especially Makashi use

Makashi Characteristics
1.Strengths
a.Single opponent Melee, especially Shii-Cho, Soresu and Ataru (Based on this I really feel the Makashi talent should be changed. Whatever benefit it gives should apply against Lightsaber attacks –or all melee attacks- but definitely not against ranged attacks)
b.Prevention of disarm/ weapon destruction
2.Weaknesses
a.Multiple opponents
b.Blaster Fire
c.Unable to effectively defend against stronger styles such as Djem So and Juyo/Vaapad

Soresu Characteristics
1.Strengths
a.Great all around defense
2.Weaknesses
a.Difficult to move to the offensive and finish the fight
b.Weak against Makashi

Characteristics of Ataru
1.Strengths
a.Melee single opponent
2.Weaknesses
a.Multiple opponents
b.Makashi
c.Blaster Fire

Characteristics of Djem So
1.Strengths
a.Single opponent Melee (personally I think that Djem So needs to be fixed, I think this book would be the perfect time)
b.vs Makashi
2.Weaknesses
a.Lack of mobility
b.Blaster Fire

Characteristics of Shien
1.Strengths
a.Blaster Fire
b.Offense
2.Weaknesses
a.Single Opponent, especially Melee

Characteristics of Niman
1.Strengths
a.Decent defense against Blaster Fire and Force attacks
2.Weaknesses
a.Not as demanding as other styles (i.e. not as powerful)

Characteristics of Juyo
1.Strengths
a.Offense
b.Single Opponent
2.Weaknesses
a.Difficult to master
b.Bordered on the Dark Side (This isn’t played up, and I feel it should. Power always comes at a price in Star Wars)

Characteristics of Vaapad
1.Strengths
a.All-around Powerful
b.Could create a “Superconducting Loop” that used the enemies own strength against them (Not represented at all in the current rules. I feel that Vaapad should somehow counter Dark Rage. If you disagree, read the fight between Mace Windu and Darth Sidious in the ROTS novelization)
2.Weaknesses
a.Extremely difficult to master
b.Almost impossible to use without falling to the Dark Side (Not represented in the rules. I feel that Vaapad should be extremely powerful…and extremely dangerous. After all, only one person that we know of was able to use Vaapad without falling to the dark side)

3. I would like to see some representation of the “Jedi Reflexes” or “Battle Precognition.” I know we have Lightsaber Defense and Block/Deflect, but I always imagined lightsaber duels as much a mental as physical battle, with the combatants striving to predict each others moves.

4. I would like so see some additional rules for duels. Stuff to make them more cinematic. Possibly some victory conditions other than simply decreasing hit points. One thing I have tried a couple of times in campaigns is to emulate the quick time events you see in a lot of the recent action games (Force Unleashed, God of War, etc). So far I haven’t come up with any mechanics that I really like. What I have been doing is kind of a Skill Challenge/Opposed Attack roll amalgam, that if the characters won, they got to treat the bad guy as a flat-footed against their next attack. Anyway, I am not satisfied with my rules, so some help from the professionals would be great. Another idea would be some mechanics that force characters around the environment. There does tend to be more movement in Saga combats than RCR, but still not enough IMO. I would like some way to force or coerce movement around the environment…but not just on one map, map to map. For instance, a duel that rages across an entire capital ship/battlestation, or a fight across ancient ruins followed by the characters falling down a ravine, or a fight across the rooftops and airspeeder traffic of Coruscant, etc, etc. Not that those kind of fights can’t be emulated with the current rules, but I would say its pretty difficult to do unless all characters involved have the feats/talents/force powers to support it (Bantha Rush, multiple surges, climb/jump as trained skills, built around using movement to their advantage, opponent doesn’t have tumble defense). Even if the characters are built appropriately, they might not feel it is to their tactical advantage to go running all over the place…and having the bad guy retreat all the time kind makes him a lot less scary.

Well, those are some of my ideas. I am interested to hear what other people think and maybe get some input from the developers about what they plan for the book.
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2 years ago  ::  Dec 25, 2008 - 12:29AM #2
acechaosfire
Posts: 77
Date Joined: 04/23/08
I have a soilder that only has Vibro blades and a blaster rifle and has duel weapons and atleast 2 times has he killed a dark jedi with virbo blades that are the same level.
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2 years ago  ::  Dec 25, 2008 - 1:01AM #3
Man_of_Marvels
Posts: 11
Date Joined: 12/08/08
The one thing i am interested in would be the part you mention in part three. One of the coolest fight scenes i have ever read was the fight scene between Corran Horn and Gantoris. The entire battle is described through the force and the reliance that a jedi has on the force while in combat is clearly illustrated, specifically the precog abilities used. It would be amazing to see this facet of jedi combat elaborated on.

However, Darl_Loh, i disagree with your first point. Although a crowd would be greatly displeased with yoda and/or palpatine being offed or defeated by some Teras Kasi master, this does not mean that such an encounter could not take place, or be unjustifiable. The problem is the godlike status that can be attributed to the jedi. As you stated, the jedi rely on the force for combat, this is their greatest weakness because the force, as omnipotent as it potentially is, is wielded by a non perfect being. In no way does having any other character perhaps being able to defeat a jedi demean the source material. In fact there are a number of instances that this occurs.

On the Fourth point about cinematics for lightsaber duels: Unfortunately not much can be done about the content of the cinematic portion of a campaign other than what the GM, with assit. from the players, comes up with, which is generally the main issue with cinematic scenes. Yet, if you are looking for a system for special combat during these cinematic scenes, you could always, in the vein of recent games as you have stated, have a series of contested rolls appropiate to the action attempted. The great thing about cinematic gameplay is not that the combat is according to the rules but feels like some ***** was kicked and there ain't no more room for names. You may have some opposition if you have or are a rules lawyer, but perhaps you can explain that for this specific scene i am laying down other rules.

Also a trick i learned from my uncle that relates to helping out the content of the cinematic scenes: if you are not very good at impromptu explanation of a battle scene, or anything i suppose, use tables! you can map out by percentage what could happen, and then just roll when you are left fumbling for ideas. Hope this trick wasn't me merely blowing hot air.
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2 years ago  ::  Dec 25, 2008 - 1:40AM #4
tsuyoshikentsu
Posts: 2,242
Date Joined: 07/12/04

Man_of_Marvels wrote:

However, Darl_Loh, i disagree with your first point. Although a crowd would be greatly displeased with yoda and/or palpatine being offed or defeated by some Teras Kasi master, this does not mean that such an encounter could not take place, or be unjustifiable. The problem is the godlike status that can be attributed to the jedi. As you stated, the jedi rely on the force for combat, this is their greatest weakness because the force, as omnipotent as it potentially is, is wielded by a non perfect being. In no way does having any other character perhaps being able to defeat a jedi demean the source material. In fact there are a number of instances that this occurs.


This exact point is strongly made by Kreia in TSL and is, to a degree, a minor theme in the game.

Vain? Me?  NEVER. Show

Mar 19, 2010 -- 6:09PM, lordduskblade wrote:

You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).

Mar 26, 2010 -- 12:33AM, Khan_the_Destroyer wrote:

Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .

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2 years ago  ::  Dec 25, 2008 - 1:45AM #5
Arcas_Shan
Posts: 920
Date Joined: 01/05/08

Darl_Loh wrote:

1. One thing I think that the Star Wars universe is pretty clear on, is that when it comes to a straight up melee fight, you can’t beat a Jedi or Sith (of comparable skill level) without cheating (i.e. Stealth/Surpise, Yuuzhan Vong, Cybernetics, special equipment, super alien physiology like Durge). Think about it, if some non-force sensitive Teras Kasi master popped out of the woodworks and kicked Yoda or Sidious’ butt…with their Lightsaber in hand...in a fair fight…I think most people would call bull@&#%. Conversely, I would be willing to bet that building a Teras Kasi master in Saga edition that could challenge any lightsaber duelist build, is definitely possible. Which is great for an RPG, but it doesn’t accurately represent the source material. I think this should be remedied, with some optional rules. Maybe a new use of the UtF (trained only) that allows force-users to predict their enemy’s actions (Battle Precognition) and/or enhance their speed of action and/or enhance their strength and agility. I am not suggesting they bring back the mechanics of enhance ability or battlemind. Those abilities led to too much bookkeeping…but they did make it a lot harder for a non Force-user to compete with a Force-user without cheating. Now, I’m calling Stealth/Surprise, Yuuzhan Vong, Cybernetics and special equipment, super alien physiology cheating, but let’s face it, that is exactly what the Force is…cheating. If Boba Fett’s doppelganger fought Boba Fett, while only using a standard blaster pistol, would anyone be outraged when he lost. No…they would call him stupid for fighting at a disadvantage. I feel that the Star Wars universe is pretty clear as to what advantages equal out the Force - Stealth/Surprise, Yuuzhan Vong, Cybernetics, super alien physiology and special equipment. As far as I can tell that is about it…no amount of training or special techniques beat the Force. There really shouldn’t be any soldiers (non Force Sensitive) running around with a regular ol’ Vibroblade that could challenge a Jedi (of comparable level) in a sword fight…but you can build one in Saga. Again, I agree with the design decision based on game balance. However, I really feel that some optional rules that break game balance a little would be worthwhile. Obviously these wouldn’t fit in every campaign, but I think they would fit in enough of them to be worthwhile.


Of course you can win against a Jedi in melee, look at the Mandalorians of KOTOR. Jedi are good, but you can still beat them with superior skill and some surprises. Of course you could see gadgets like flamethrowers, cortosis gauntlets and mandalorian armor as cheating, but then the lightsabers and the force too would be cheating.

Darl_Loh wrote:

2. I would like to see the various strengths and weaknesses of the styles accurately represented.


That would risk making the system too complex, additionally I don't like a few things you have written. It seems, that you always follow on that what Dooku says about the styles (as did the designers of his new miniature). But that should be taken with a ton of salt. Dooku was a master duelist and Form II-user, but you should never forget that he had to run away from an age-old green gnome who used Ataru against him. Obi-Wan blocked him often enough, but he was always of a lower level, so that doesn't necessarily have to do with an inferiority of Soresu.

What I would like to have (if it's not already in another book before that) would be a way for Jedi Knights to make multiple attacks as a standard action without Melee Duelist (can't be said often enough :D ).

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2 years ago  ::  Dec 25, 2008 - 4:11PM #6
Darl_Loh
Posts: 191
Date Joined: 07/07/07

Man_of_Marvels wrote:

The one thing i am interested in would be the part you mention in part three. One of the coolest fight scenes i have ever read was the fight scene between Corran Horn and Gantoris. The entire battle is described through the force and the reliance that a jedi has on the force while in combat is clearly illustrated, specifically the precog abilities used. It would be amazing to see this facet of jedi combat elaborated on.


Glad we agree on this one.  Hopefully the developers feel the same way. 

Man_of_Marvels wrote:

However, Darl_Loh, i disagree with your first point. Although a crowd would be greatly displeased with yoda and/or palpatine being offed or defeated by some Teras Kasi master, this does not mean that such an encounter could not take place, or be unjustifiable. The problem is the godlike status that can be attributed to the jedi. As you stated, the jedi rely on the force for combat, this is their greatest weakness because the force, as omnipotent as it potentially is, is wielded by a non perfect being. In no way does having any other character perhaps being able to defeat a jedi demean the source material. In fact there are a number of instances that this occurs.


I think a defeat of a master like Yoda or Sidious in this situation is unjustifiable.  Not because they have the force, but because they are highly trained/skilled PLUS the force.  It is pretty well established that the force allows the Jedi to predict their opponents actions, increase their physical strength, speed and reflexes as well as perform superhuman feats of acrobatics.  Instead of the example of Yoda vs the Teras Kasi Master, let’s take the Teras Kasi Master and have him fight a force sensitive version of himself.  Let’s assume both the real master and the doppelganger are the same age and have been training in Teras Kasi since childhood.  The only difference is one of them is also powerful in the force and thus has been cultivating that talent in addition to his Teras Kasi abilities.  This means the doppelganger can enhance his speed, reflexes and strength beyond human levels, can predict his opponent’s actions and can perform attacks (i.e. wire king fu type moves) that would be impossible for a real person (the other Teras Kasi Master) to do.  It seems a stretch to say our Teras Kasi Master would have much of chance of beating the doppelganger.  Sure he could get lucky or maybe trick his opponent and get in a knockout blow, but probably 8 or 9 out of ten fights the doppelganger wins.  I think this argument follows both logically and from Star Wars movies and EU.  I, by no means, have an encyclopedic knowledge of Star Wars.  If you have some examples that contradict this, please share.  About the only sources I can think of that might conflict are the KOTOR games and Luke vs the Nohgri.  I vaguely remember Luke having a rough time with the Nohgri when he first encountered them.  However, I doubt anyone thinks that a non Force Sensitive Nohgri could seriously challenge Luke at his peak.  As for KOTOR, there were a lot of Mandalorian melee fighters, but I always got the impression that it was their armor and personal shields that made them able to challenge the Jedi in melee.  Also, at that time, most of the Jedi weren’t fighting the Mandalorians as the council had forbidden it.  As far as I know we never get a consistent feel for how well the Jedi did vs the Mandalorians in melee combat.  Arcas_Shan while attempting to refute my point, actually makes my point for me right here:

Arcas_Shan wrote:

Of course you can win against a Jedi in melee, look at the Mandalorians of KOTOR. Jedi are good, but you can still beat them with superior skill and some surprises.


Note you say superior skill…I am specifically referencing characters of similar levels of skill (rpg terms = same level).  You also say “some surprises”…which clearly contradicts my point where surprises aren’t allowed.  Certainly in the situation you describe, I have no qualms with a non Force Sensitive winning.  He has overcome his disadvantage with superior skill and surprises. 

Arcas_Shan wrote:

Of course you could see gadgets like flamethrowers, cortosis gauntlets and mandalorian armor as cheating, but then the lightsabers and the force too would be cheating.


I think my viewpoint is quite clear here:

Darl_Loh wrote:

Now, I’m calling Stealth/Surprise, Yuuzhan Vong, Cybernetics and special equipment, super alien physiology cheating, but let’s face it, that is exactly what the Force is…cheating.


So if you and I are playing poker (assuming we are both equally skilled) and I am cheating, while you are playing fair, how could you be expected to win.  You wouldn’t be.  Sure you could get extremely lucky, but most of the time you would lose in this situation.  I think that is the real point I am trying to make here.  That currently, in Saga, merely by being trained in UtF you gain no advantage in combat (except limited see in the dark).  You need to spend feats and talents to apply your UtF skill to combat.  While you are spending your feats and talents on force related abilities the non Force Sensitive is spending them on other feats and talents.  It all rolls into the perfectly balanced system that Saga is.  However, it seems like we are missing the edge that Battlemind and Enhance ability gave Force Users in the RCR.  These skills gave a Force User a significant edge in battle, and were developed separately from their feats and class abilities.  We see this very thing represented throughout the Star Wars universe.  The best example being the untrained Anakin using the Force to enhance his reflexes enough to be a pod racer.  I can’t think of any others from the EU on the top of my head, but I distinctly remember reading several times about characters who didn’t know that they were Force Sensitive but were able to predict their opponent’s actions and enhance their own abilities.  I understand what I am talking about would shift the game balance, which is why I tried to emphasize that the rules should be optional.  I think Saga works great, but it isn’t 100% accurate.  So I think adding some optional rules that violate game balance a little but better account for the generalized benefits a Force Sensitive combatant has over a non Force Sensitive one, has merit.  Everyone wouldn’t use it, but I think enough would to merit their creation. 

Man_of_Marvels wrote:

On the Fourth point about cinematics for lightsaber duels: Unfortunately not much can be done about the content of the cinematic portion of a campaign other than what the GM, with assit. from the players, comes up with, which is generally the main issue with cinematic scenes. Yet, if you are looking for a system for special combat during these cinematic scenes, you could always, in the vein of recent games as you have stated, have a series of contested rolls appropiate to the action attempted. The great thing about cinematic gameplay is not that the combat is according to the rules but feels like some ***** was kicked and there ain't no more room for names. You may have some opposition if you have or are a rules lawyer, but perhaps you can explain that for this specific scene i am laying down other rules.

Also a trick i learned from my uncle that relates to helping out the content of the cinematic scenes: if you are not very good at impromptu explanation of a battle scene, or anything i suppose, use tables! you can map out by percentage what could happen, and then just roll when you are left fumbling for ideas. Hope this trick wasn't me merely blowing hot air.


Certainly the GM is a big factor in how cinematic the action is.  Based on my player’s comments, cinematic description and encounter design are one of my strengths.  However, that doesn’t mean there can’t be rules that support more cinematic action.  Just for example, Exalted has knockback…often resulting in characters flying all over the battlefield.  Now I wouldn’t say that particular mechanic fits Star Wars, but something similar could be interesting.  I don’t know if anyone remembers the Dueling Rules from old 2nd ED AD&D Combat and Tactics.  I remember having lots of fun just making characters and dueling with my friends back when that book came out.  Looking back, I don’t think that is the best system for duels and certainly not for Star Wars.  However, I think a tool kit of new rules for GMs to create more exciting and climatic duels would be an excellent addition to the game.  Sure, I could create these rules myself, but I have a day job…and I am not as good as the WOTC developers. 


Arcas_Shan wrote:

That would risk making the system too complex, additionally I don't like a few things you have written. It seems, that you always follow on that what Dooku says about the styles (as did the designers of his new miniature). But that should be taken with a ton of salt. Dooku was a master duelist and Form II-user, but you should never forget that he had to run away from an age-old green gnome who used Ataru against him. Obi-Wan blocked him often enough, but he was always of a lower level, so that doesn't necessarily have to do with an inferiority of Soresu.

What I would like to have (if it's not already in another book before that) would be a way for Jedi Knights to make multiple attacks as a standard action without Melee Duelist (can't be said often enough :D ).


As for complexity…maybe.  Depends on your definition.  My thoughts on how to implement this would be a Combat Tactics feat, similar to the Starship Tactics feat.  The feat would have per encounter ground combat maneuvers (for both Force Sensitive and non Force Sensitive), one set of which would be Lightsaber form’s stances.  These would function just like the Attack Patterns from SOTG.  They would provide a couple of benefits and a couple of weaknesses, based on the strengths and weaknesses of the appropriate form.  I don’t think that would add too much complexity, but if you do, then I guess we will have to agree to disagree.  As for the Makashi vs Shii-Cho, Soresu and Ataru, I guess that just comes down to personal interpretation.  I am aware of all of your points, but I still stick by my interpretation.  Unfortunately this is one of those things where there isn’t enough evidence to make a hard determination.  Obviously someone at WOTC agrees with me…as you already pointed out.  I think it would be great if WOTC could get some official input on the lightsaber forms from Lucas for this book.  Finally get the definitive word on the styles.  If WOTC tried to simulate the various strengths and weaknesses of the individuals styles, and didn’t make Ataru and Soresu weaker against Makashi I wouldn’t complain…but I also wouldn’t complain if they did.  I do agree about multi-attacks as a standard action.   

As a final note, I would rather not see this thread dissolve into everyone trying to argue with me on my opinion.  If you don’t want to see the same stuff in the book as me, great.  I would love to hear what you guys expect out of this book.  My intent is to let the developers know what we as the players want to see to make lightsaber combat more fun, exciting and better represent the source material.  If we get 100 posts and nobody (except me) wants the Jedi/Force Users to have a further advantage in melee combat NOR accurate representation of lightsaber styles strengths and weaknesses NOR additional rules for cinematic and complex lightsaber duels, than I certainly wouldn’t expect WOTC to spend time making them.  However, maybe we can make sure we get some rules dealing with the mental/ Battle Precog side of force user combat and multi-attacks as standard actions for Jedi.  If we have at least that much influence I think this thread will have accomplished its intent.

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2 years ago  ::  Dec 25, 2008 - 5:11PM #7
Leo_the_Rat
Posts: 1,842
Date Joined: 10/10/07
Darl Loh- In your example of the TK master fighting himself you're missing an important point. If 1 of them had the force and developed it to any real degree then he would have to have taken less time developing his TK. So that the only way that they could have the same TK abilities and one have Force abilities is for the force wielder be higher level (not just in game terms but in real life terms as well).
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2 years ago  ::  Dec 25, 2008 - 6:11PM #8
Man_of_Marvels
Posts: 11
Date Joined: 12/08/08
I think the most important part of jedi combat that should be dealt with is the precognitive nature of jedi combat. But how to incorporate it i am unsure how they could do that statistically; perhaps add a fraction of one's UtF to reflex defense after taking a feat or talent that recognizes the training to precog in battle?

If you don't mind i would like to open up the thread to more than just jedi combat and lightsaber forms. from this book i would like to see more on:
-the lightsaber crystals
-force hotspots plus interactions with such (like in the RCR power of the jedi manual).
-jedi bloodline plus creation of them. (also seen in the power of the jedi)

-----------------
As to the example of the Teras Kasi master and his force duplicate: with one we have years of training in the TK arts, while the other is a duplicate from that individual plus the backing of the force. Lets say that the duplicate has had the equivalent of any years of training as a force user. One has just created an uneven balance in the time they spent training, and the possibility of this example being applicable to your point is lost. even if you spent 10 years studying TK and 10 years studying the force, the 20 TK master has tricks that the TK/force "master" cannot necessarily get around. Being able to predict one next action, which is not a skill all jedi excel at, does not give the jedi the opportunity to stop the action from occurring, nor does it mean that all actions may be predicted. your belief that jedi will always win has two faults: you assume that the jedi is not given a weakness by training in the force, and you assume that training in the force practically grants instant success.

As to the superior skill point: this is just an equivocation on your part Darl_Loh. superior skill does not equate to unequal training time or unequal character levels, rather it refers to unequal allocation of that training. If you dismiss this as easily as you did then what you are saying is that the jedi of a superior skill than his opponent fights another individual of equal skill, which is rather inconsistent.

As to the cheating comment: feats and talents are telling of the training one would have to go through to use UtF in combat, but it seems that you are against the long process of a jedi gaining that edge in combat that it seems is deserved from source material. Hopefully, what Saga reflects through the combat feats and talents is appropriate to what a jedi can do in combat given the same time training in the force as to what a non force user can do in combat. the issue may be that you are focusing on jedi that are strong in the force and the progression is not adequate for you, in which case the problem you have is either that there is a lack of combat feats and talents, or a lack of proper expression in a force user's strength in the force. these points i suppose i could agree with. the first point can only be dealt with the creation of more appropraite feats and talents, while the second could be handled with using the ultra powered sith rules for certain jedi (as a quick fix, although i doubt this strong in the force issue will be resolved officially.)

As a final note: if you, Darl_Loh, are going to spend your entire post giving rebuttals, and then claim that the thread should not be people attacking your opinions, while you making explicit conclusions as to their correctness and implicit conclusions as to other's incorrectness, then you have no reason to not expect several posts from people defending their opinion.
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2 years ago  ::  Dec 25, 2008 - 6:19PM #9
Diogo_Salazar
Posts: 2,525
Date Joined: 07/05/05

Man_of_Marvels wrote:

I think the most important part of jedi combat that should be dealt with is the precognitive nature of jedi combat. But how to incorporate it i am unsure how they could do that statistically; perhaps add a fraction of one's UtF to reflex defense after taking a feat or talent that recognizes the training to precog in battle?


Uhm, isn't what Block and Deflect do?

"God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players,* to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.
---
* i.e., everybody."

When it comes to continuity, Darth Flannel is as dependable and consistent as, um ... um ... um ... well ... okay, how about this: When it comes to shanking continuity in his own universe, Darth Flannel is as dependable and consistent as death and taxes.  - by DarthPancake
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2 years ago  ::  Dec 25, 2008 - 6:42PM #10
johnnyputrid
Posts: 1,435
Date Joined: 04/14/04
  • Survived Order 66
I seriously hope the Jedi Academy book does not give Jedi characters too many abilities which give them a larger advantage in combat. Different attack options and abilities are fine, but they need to be balanced with non-Jedi melee options to make them work. I would prefer to see more ulititarian talents and feats rather than combat ones.

Giving Jedi more of an advantage may seem like it is making combat more "realistic" as we see in the films, but all it will ultimately do is serve to weaken the other classes. There is a reason Saga got rid of the increased lightsaber damage ability of the RCR Jedi - it made them far too powerful. Few melee builds could hold up to a Jedi doing 6d8 damage with 4 attacks every round, all boosted by Battlemind and Enhance Ability. It was almost as bad as the WEG d6 Jedi doing 13 and 14d6 worth of damage every attack.

I think one of the main problems is that a lot of the EU authors try to make their own Jedi characters just as powerful as the Jedi in the films. The Jedi we see in the films are the absolute cream of the crop in the Jedi Order. Your average robe-wearing Jedi is nowhere near as focused on combat as characters like Obi-Wan, Anakin and Windu. Sure it would be unbelievable to see Yoda cut down by some random dude with a vibroblade, but there is nothing that would lead us to believe that same random dude with the vibroblade couldn't wipe the floor with an average Jedi. The Jedi might have an advantage with his lightsaber and the Force, but all Jedi are mortal beings and suffer mortal weaknesses just like anybody else.

And putting a limitation on a Jedi's opponent like "no cortosis armor" or "no special weapons" is ridiculous. Jedi themselves use a special weapon and have special Force "tricks" that are the reason most of their opponents arm themselves accordingly. A Mandalorian wearing lightsaber-resistant armor is doing whatever he can to level the playing field. The Jedi isn't just relying on his skill - he is using the properties of his special weapon to give himself an advantage. While his Force abilities are still present, his principle advantage disappears if his lightsaber is removed from the equation.

My only hope is that the Jedi Academy book will not give Jedi options that make them the gods of melee combat. Hopefully some of the other books forthcoming will have options available for non-Force using melee fighters that balance out whatever new abilities the Jedi get.
The Putrid Dork Fallacy: "Just because a rule is written one way doesn't mean it can't be interpreted in a completely different way."

RUW - Rules Unclearly Written. For more information, see RAW and RAI.

Class Bonus Feat list - a list of all bonus feats by class and book, updated through the RECG
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