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2 years ago ::
Jul 04, 2008 - 10:15PM
#21
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I think the John Williams music is best used sparingly. I tried using it more often in the beginning, but it became too repetitive and annoying, and my players complained.
Usually, I use a lot of electronic music. Ambient for slower periods, higher BPM stuff for combat and chase scenes, specific flavors and genres for different planets.
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2 years ago ::
Jul 05, 2008 - 1:06AM
#22
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Music should be ambient. If you are using it as a major feature and also not providing enough variety, then it would certainly wear on the players. Volume and pitch are key. Crappy speakers whining on the high end could get nerve wracking as well.
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2 years ago ::
Jul 17, 2008 - 6:25AM
#23
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Part 2 is up. Love it! Have been using SW music to good effect in DoD, plan on using the articles' advice to tweak the tracks I use. Trying to slide in Advent Rising too.
RPG Sound Mixer will probably become a necessity for me. Messing with music software during a game session is becoming more trouble than it's worth.
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2 years ago ::
Jul 17, 2008 - 7:58PM
#24
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You should have a short list of clearly labeled music links prepared for the session ready on the screen, along with "the usual" links that you will always use for a session. So that all you have to do is click on what you need without hunting for anything.
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2 years ago ::
Jul 18, 2008 - 3:48AM
#25
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The problem is with the music players and possibyl the mp3 tracks I use. Still, I've been meaning to purchase RSM for a few years. Now's a good a time as any.
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2 years ago ::
Jul 20, 2008 - 10:13AM
#26
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As a soundtracker, it's hard to recommend non- Star Wars scores for game use, for every time I turn around, they keep going out of print. But I can't stress enough the need for Joel McNeely's Shadows of the Empire soundtrack. As Star Wars as it gets outside of the maestro's baton. Under the header "Cantina", I use world music, like J-pop, with lyrics no one can understand, yet feel alien (and 80s) enough to be in Star Wars.
You had me until Quake. I might have investigated 12 Monkeys (I haven't seen it in forever; I don't remember what kind of music it had), but with the mention of Trent, suddenly I don't want to even worry about 12 Monkeys. You're too picky. 12 Monkeys doesn't involve any industrial metal riffs. Its main title uses an accordian in such an insidious way, it could be tracked for a sinister schemer's theme whose noggin is 12 parsecs short of a Kessel Run.
Although it does have Louis Armstrong's "What a Wonderful World". Might wanna skip that, game-wise.
Everyone in the world should roleplay. There would no longer be any real wars if everyone would just fake them with dice.
"Film students of the future, behold! Learn the lessons of what happens when you don't make some guy on the Internet happy!" -- MoxFulder, FilmScoreMonthly.com
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2 years ago ::
Jul 27, 2008 - 9:26AM
#27
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Perusing my music library, and I realized that Valve's Orange Box score has some good tracks for SW. The Team Fortress 2 songs aren't themed well for SW, and as genius as it is, Jonathan Coulton's "I'm Still Alive" doesn't fit, but there are a bunch of ambient techno tracks of varying pace that can be worked into a game's background score.
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2 years ago ::
Jul 29, 2008 - 1:22AM
#28
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2 years ago ::
Jul 29, 2008 - 3:39AM
#29
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Hi guys,
Feel free to use any of my music: -
http://forums.gleemax.com/showthread.php?t=960724 I recommend it
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2 years ago ::
Jul 30, 2008 - 10:27PM
#30
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This just baffles me - why, when mentioning good classical examples, is there no mention at all of Gustav Holst, the single most recognizable classical influence on Williams' music?
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