Yep, I did mean Airen Cracken's son - though Pash was an acting-General during the Battle of Bilbringi. Here he is though, statted as of The Unifying Force and based on his RCR stats:
Pulsar Skate (modified Baudo-class Star Yacht) CL 12 Colossal* space transport Init +6; Senses Perception +12 ------------------------------------------------------------------------------------------------------------ Defences Ref 15 (Flat-footed 11), Fort 24; +11 Armour, Vehicular Combat HP 90; DR 15; SR 30; Threshold 74 ------------------------------------------------------------------------------------------------------------ Speed Fly 12 squares (Max velocity 1’200 km h-1), Fly 5 squares (Starship Scale) Ranged Laser Cannon +15 (see below) or Ranged Tractor Beam +15 (see below) Fighting Space 12x12 or 1 square (Starship Scale); Cover Total Base Atk +10; Grp +44 ------------------------------------------------------------------------------------------------------------ Abilities Str 38, Dex 18, Con --, Int 16 Skills: Initiative +6, Mechanics +12, Perception +12, Pilot +6, Stealth -4, Use Computer +12 ------------------------------------------------------------------------------------------------------------ Crew 1 (Ace); Passengers 8 Cargo 35 tons; Consumables 1 Month; Carried Craft None Hyperdrive x0.75 (Backup x7), Navicomputer Availability Unique; Cost Not available for sale *This ship is treated as a Gargantuan Starfighter for the purposes of being targeted by capital ship weapons, dogfighting and using Starship Manoeuvres
I took the stats for the normal Baudo-class ship and enhanced it in ways to make it more suitable as a smuggler's vessel (better health, hyperdrive, weapons, shields, etc.) but they are my own take as it isn't said what modifications the Pulsar Skate has...
Sien Sovv CL 9 Medium Adult Male Sullustan Non-heroic 9/ Noble 3/ Officer 3 Destiny 1; Force 3; Dark-side 1 Init +15; Senses: Darkvision; Perception +15 (may reroll, must take second result) Languages Basic, Bothese, High Galactic, Ithorian, Shyriiwook, Sullustese, 3 unassigned ------------------------------------------------------------------------------------------------------------ Defences Ref 22 (Flat-footed 19), Fort 17, Will 24 HP 46; Threshold 17 ------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee Unarmed +11 (1d4+3) or Ranged Hold-out Blaster Pistol +14 (3d4+3) Base Atk +11; Grp +14 Special Actions: Coordinate +2, Deployment Tactics, Fleet DeploymentSotG ------------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 16, Con 10, Int 16, Wis 16, Cha 13 Special Qualities: Command Cover +1, Darkvision, Expert Climber, Heightened Awareness, Share Talent (Deployment Tactics) Talents: Coordinate (2), Deployment Tactics, Fleet DeploymentSotG Feats: Improved Defences, Linguist, Skill Focus (Knowledge [Bureaucracy]), Skill Focus (Knowledge [Galactic Lore]), Skill Training (Initiative), Skill Training (Persuasion), Skill Training (Pilot), Skill Training (Use Computer), Weapon Proficiency (Pistols, Rifles, Simple Weapons) Skills: Climb +7 (may take 10, even if distracted/threatened), Initiative +15, Knowledge (Bureaucracy) +20, Knowledge (Galactic Lore) +20, Knowledge (Tactics) +15, Perception +15 (may reroll, must take second result), Persuasion +13, Pilot +15, Use Computer +15 Possessions: Datapad, Hold-out Blaster Pistol, New Republic Supreme Commander’s Uniform
This is going to seem a little strange given the number of non-heroic levels and certain feat choices, but it was said during the NJO series that he was a very capable administrator and could have run a peace time navy efficiently as his bureaucratic skills were genuine. Unfortunately (as Luke Skywalker pointed out), he wasn't as able to fight a war against an opponent such as the Yuuzhan Vong - especially when he was shacked by the New Republic senate. He did become a capable leader over time and did run the Battle of Ebaq 9 well.
This is why I gave him Skill Focus in Knowledge (Bureaucracy) and (Galactic Lore) but not in (Tactics). Talents were selected for coordinating rather than inspiring since he wasn't known for his charismatic leadership. Comments/improvements?
This is why I gave him Skill Focus in Knowledge (Bureaucracy) and (Galactic Lore) but not in (Tactics). Talents were selected for coordinating rather than inspiring since he wasn't known for his charismatic leadership. Comments/improvements?
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Ok, here we have Bhindi "Circuitry Girl" Drayson of Wraith Squadron. These stats represent her during the mission to infiltrate Yuuzhan Vong occupied Coruscant during the Enemy Lines duology.
Bhindi Drayson (CL12) Medium human Scoundrel 6, Scout 5, Soldier 1, Improviser 1 Force 8; Dark Side 1 Init +14; Senses Perception +13 Languages Basic, Binary, 3 others Defences Ref 27 (flat-footed 24), Fort 29, Will 28 hp 94; Threshold 29 Speed 6 squares Melee +8 unarmed (1d4+6) or Ranged +12 blaster pistol (3d6+6) or Ranged +13 blaster pistol with Careful Shot & Deadeye (4d6+6) Base Attack +8; Grapple +11 Abilities Str 11 Dex 17 Con 12 Int 16 Wis 14 Cha 11 Special Qualities No Tools Required Talents Armoured Defence, Blend In [TFU], Gimmick, Improved Jury-Rig [RECG], Improved Stealth, Jury-Rigger, Master Slicer, Trace Feats Armour Proficiency (light), Careful Shot, Deadeye, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Mechanics, Stealth, Use Computer), Skill Training (Survival), Vehicular Combat, Weapon Focus (pistols) Weapon Proficiencies (advanced melee, pistols, rifles, simple) Skills Initiative +14, Knowledge (tactics) +14, Knowledge (technology) +14, Mechanics +19, Perception +13, Pilot +14, Stealth +19*, Survival +13, Use Computer +19** * may re-roll, keeping second and sub for Deception for deceptive appearance. ** may sub for Gather Information Possessions blaster pistol, vonduun crab armour (+5 ref, +5 fort), comlink, tizowyrm, toolkit
I kept going back and forth while statting her trying to decide whether or not to give her Infiltrator levels, but the stuff she was doing that kind of seemed like the Lead Infiltrator ability could more easily be covered by Knowledge (tactics) and Perception checks, plus Lead Infiltrator works off Charisma and Bhindi isn't exactly a high-Charisma person so I decided against it. A level of Improviser also seemed a nicely appropriate addition to help represent her computer and robotics skills a bit more. Not much is made of her piloting skills, so I decided to stick with the basics (trained Pilot with Vehicular Combat) as she is a member of Wraith Squadron, but her focus is on her ground-side Intelligence work. Wearing vonduun crab armour during the expedition to Yuuzhan'tar didn't seem to inconvenience her in the least, hence the good old-fashion Soldier dip for light armour proficiency and Armoured Defence.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Sharr Latt (CL11) Medium human Scoundrel 8, Ace Pilot 3 Force 8; Dark Side 1 Init +12; Senses Perception +12 Languages Basic, Binary, Yuuzhan Vong Defences Ref 27 (flat-footed 25), Fort 23, Will 24 hp 81; Threshold 23 Speed 6 squares Melee +9 unarmed (1d4+6) or Ranged +10 blaster pistol (3d6+5) or Ranged +10 starship weapon (by weapon, +5) Base Attack +8; Grapple +10 Starship Manoeuvres known (Pilot +17) Devastating Hit, I Have You Now, Shield Hit Special Abilities Vehicle Dodge +1 Abilities Str 13 Dex 15 Con 12 Int 14 Wis 15 Cha 12 Talents Disruptive, Dogfight Gunner, Expert Gunner, Hyperdriven, Spacehound, Walk the Line Feats Far Shot, Point-Blank Shot, Skill Focus (Deception, Knowledge [social sciences], Knowledge [tactics], Pilot) Starship Tactics[SotG], Vehicular Combat, Weapon Focus (heavy), Weapon Proficiencies (advanced melee, pistols, simple) Skills Deception +16, Initiative +12, Knowledge (social sciences) +17, Knowledge (tactics) +17, Perception +12, Pilot +17, Use Computer +12 Possessions blaster pistol, datapad, encrypted comlink, flight suit (+1 fort), 'nauseatingly bright' clothes
Ok, Sharr is another manic joker (Wraith Squadron seems to attract them for some reason). Skill Focus (Deception), Disruptive, and Walk the Line nicely cover his use of humour to distract people. Psychological Warfare seems to me to be a combination of Knowledge (social sciences) and Knowledge (tactics), the first to understand an enemy, the second to put that understanding towards screwing them over... and Deception helps too in this case. Two of his three Starship Manoeuvres are [gunner] ones, which means he is as good flying second-seat in a B-Wing as he is in the pilot seat, which is important as he does both, and that's also the reason for Dogfight Gunner. That pretty much covers it.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Garik "Face" Loran (CL17) Medium middle-aged human Scoundrel 3, Scout 5, Soldier 3, Ace Pilot 5, Infiltrator 1 Destiny 2; Force 15; Dark Side 1 Init +16; Senses Perception +20 Languages Basic, High Galactic, Shyriiwook, Yuuzhan Vong Defences Ref 34 (flat-footed 31), Fort 35, Will 31 hp 131; Threshold 35 Speed 6 squares Melee +12 unarmed (1d4+9) or Melee +12 vibrodagger (2d4+9) or Ranged +14 blaster pistol (3d6+8) Base Attack +11; Grapple +14 Starship Manoeuvres known (Pilot +21) Ackbar Slash, Counter, Devastating Hit, Explosive Shot, I Have You Now, Target Lock Special Abilities Vehicle Dodge +2 Abilities Str 13 Dex 17 Con 13 Int 16 Wis 15 Cha 18 Talents Acute Senses, Armoured Defence, Blend In [TFU], Concealed Weapons Expert [TFU], Disruptive, Expert Gunner, Incognito [TFU], Spacehound, Squadron Manoeuvres [SotG], Synchronised Fire [SotG], Tough as Nails Feats Armour Proficiency (light), Master of Disguise [GoI], Point-Blank Shot, Precise Shot, Skill Focus (Deception, Perception, Pilot, Stealth), Starship Tactics [SotG] (2), Vehicular Combat, Vehicular Surge [RECG], Weapon Proficiencies (advanced melee, pistols, rifles, simple) Skills Acrobatics +16, Deception +27*, Initiative +16, Knowledge (social sciences) +16, Perception +20**, Persuasion +17, Pilot +21, Stealth +21 * may re-roll, keeping best ** may re-roll, keeping second Possessions blaster pistol, field kit, vibrodagger, ooglith masquer (+5 for Deception checks to impersonate Yuuzhan Vong), vonduun crab armour (+5 ref, +5 fort), encrypted tight-beam comlink
Knowledge (social sciences) and focues Perception (with re-roll) are there to help with spotting the smallest clues as to where people are from, and working out how truthful they are being (something Face was very good at in the Wraith Squadron books. Persuasion is there because he's a good leader and good at getting people to like him. He is very good at infiltration missions, and of course the master actor needs an absolutely through the roof Deception skill for impersonations. Master of Disguise (from GoI) is just made for Face. The only down-side to this build is that nearly all his talents come from 3/4 BAB classess, and he needed 3 each from Scout and Ace Pilot (plus the Infiltrator dip for Concealed Weapon Expert) which puts his attacks scarily low for his level, and is why I gave him Precise Shot instead of Rapid Shot. If he's going to be shooting Yuuzhan Vong warriors off his Jedi companions, he can't afford to be taking any penalties.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Just got back from yet another packed weekend, but I have managed to do some statting in the limited time I had this evening. Here is Iella Wessiri Antilles statted as of the Behind Enemy Lines duology:
"I was available, so I thought I'd stop by and give you some news. You did a very important thing last night. You prevented a Yuuzhan Vong spy from getting away with some, well, very significant information." "Inofrmation you didn't want them to have. Unlike the stuff I gave them. [...] What information?" "I shouldn't say. You shouldn't ask." - Iella Wessiri Antilles and Tam Elgrin in the hospital ward on Borleias
Iella Wessiri Antilles CL 14 Medium Middle Age Female Human Noble 3/ Scout 4/ Soldier 1/ EnforcerFUCG 6 Destiny 2; Force 6; Dark-side 0 Init +9; Senses Perception +20 Languages Basic, Bocce, Bothese, High Galactic, Huttese, 3 unassigned ------------------------------------------------------------------------------------------------------------ Defences Ref 30 (Flat-footed 28), Fort 26, Will 29; Evasion HP 94; Threshold 26 ------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee Unarmed +9 (1d4+7) or Ranged Blaster Pistol +11 (3d6+7) Base Atk +9; Grp +11 Atk Options: Careful Shot, Point Blank Shot, Precise Shot, TakedownFUCG Special Actions: Coordinate +2, Cover BracingFUCG, SurveillanceFUCG ------------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 14, Con 10, Int 16, Wis 16, Cha 16 Special Qualities: Resources, Targeted Suspect +3 Talents: Armoured Defence, Coordinate (2), Cover BracingFUCG, Evasion, Respected OfficerFUCG, SurveillanceFUCG, TakedownFUCG Feats: Armour Proficiency (Light), Careful Shot, Linguist, Point Blank Shot, Precise Shot, Skill Focus (Deception), Skill Focus (Gather Information), Skill Focus (Knowledge [Bureaucracy]), Skill Focus (Knowledge [Social Sciences]), Skill Focus (Perception), Skill Focus (Persuasion), Weapon Proficiency (Pistols, Rifles, Simple Weapons) Skills: Deception +20, Gather Information +20, Knowledge (Bureaucracy) +20, Knowledge (Galactic Lore) +15, Knowledge (Life Sciences) +15, Knowledge (Social Sciences) +20, Knowledge (Technology) +15, Perception +20, Persuasion +20, Use Computer +15 Possessions: Blaster Pistol, Clothing, Datapad
Iella proved harder to stat than I thought (and the Wookiee entry on her is decidedly lacking), but I tried to go with what I remembered of the X-Wing series of books in addition to her two significant NJO appearances. Skill Focus in Deception, Gather Information, Knowledge (Bureaucracy), Knowledge (Social Sciences), Perception and Persuasion cover those abilities I think she would have used in both her CorSec and NRI careers - the Enforcer prestige class also covers this area nicely. The one level dip into Soldier for Armour Proficiency (Light) and Armoured Defence covers her role during Rogue Squadron's Thyferra campaign as a member of the resistance. Respected Officer seems particularly fitting for her and in conjuction with Coordinate allows her to meld groups of beings together effectively (Corran remarked on Iella's role as the heart and soul of a team).
Comments/improvements?
EDIT: Thanks to PJR's sharp eyes, I've now corrected Iella's class listings to what they should have been in the first place.
That's a well thought out Iella, but there are a couple of mistakes. She's missing a Scout talent and her level of Soldier is not listed even though the starting feat and class talent are (adding it makes her level 15, gives her another feat, and puts all her attacks and defences up by 1)... unless "Scout 5" is meant to be "Scout 4, Soldier 1", then it all fits.
Oh, and I had a dumb question about your Jaina conversion (I don't know how I missed it the first time) but how come she has a Dark Side Point as early as Dark Tide 1?
I've statted Judder Page, but I may make some adjustments so I'm not gonna post him yet. That leaves Winter and Mirax, the extra generic characters, possibly Baljos Arnak... and that about covers it for the New Republic.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"