Your welcome ! I hope they prove to be of use to you.
It is a shame about the Assassin prestige class, but the entry requirements assumed ranged assassinations and a few talents do as well. Sniper simply doesn't work as a feat for Yuuzhan Vong... I'm glad you like the Hunter's though .
Here's something I think I need your help on though - it's an attempt to stat Saba as of Recovery, but I'm not overly happy with it. Could you suggest any changes/improvements you would make (BTW: Do you know what colour blade Saba's lightsabre has, I can't find it anywhere)?
EDIT: Removed as I restatted Saba after rethinking her abilities...
Hey, put some NJO nuts together like this and you're bound to get a lot of useful info... or an ego contest, but thankfully we've avoided that.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Ok, after being vaguely useful around the house, I took a break to stat Lomi Plo and that icky cutting web of Force Lightning that she does. I considered a few ways to represent it, including making it a new Power, but in the end I wanted it to be hard to get so I made it a Force Technique that modifies the Force Lightning power, and unlike other Force Techniques, this one has a real pre-requisite as well as the unstated ones. Lomi Plo only appears in one NJO novel, so it's not hard to guess when these stats represent her
Lomi Plo (CL15) Medium Human Scout 5, Jedi 3, Force Adept 5, Sith Apprentice 2 Destiny 2; Force 13; Dark Side 16 Init +15; Senses Perception +15 Languages Basic, Paecian Defences Ref 31 (flat-footed 28), Fort 30, Will 33 hp 148; Threshold 30 Speed 6 squares Melee +14 unarmed (1d4+7) or Ranged +14 (by weapon) Base Attack +11; Grapple +14 Force Powers known (Use the Force +20) Drain Energy, Force Grip, Force Lightning (2), Force Storm (JATM), Mind Trick (2), Move Object (2), Negate Energy, Rebuke, Surge Force Techniques Force Point Recovery, Improved Move Light Object, Dark Lightning Web Abilities Str 10 Dex 16 Con 14 Int 13 Wis 16 Cha 16 Talents Charm Beast, Dark Side Savant, Command Beast, Adept Negotiator, Force Persuasion, Channel Aggression, Empower Weapon, Equilibrium, Force Deception Feats Force Sensitivity, Force Training (3), Improved Defences, Melee Defence, Rapid Strike, Running Attack, Shake it Off, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiencies (lightsabres, pistols, rifles, simple) Skills Endurance +14, Initiative +15, Knowledge (galactic lore) +13, Knowledge (life sciences) +13, Perception +15, Ride +15, Use the Force +20* * may sub for Deception and Persuasion checks Possessions tattered robes
Dark Lightning Web When you use the Force Lightning power, you can spend a Force Point to change the time it takes to activate to a full-round action, increase the damage by 2d6, and make it maintainable from round to round. This requires your complete concentration and renders you flat-footed until the beginning of your first turn after you cease to maintain the power. As with all maintained Force Powers, you must make a new Use the Force check each round, and if you take damage while doing so, you must succeed at a new Use the Force check (DC = 15 + damage taken) to continue. Maintaining this altered Force Lightning is a full-round action. Pre-requisite: Your Dark Side Score must equal your Wisdom score before you can take this Force Technique.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Evil - there's no other way to describe her or the Dark Lightning Web Force technique . A very nice portrayal of her .
Personally speaking, my NJO nuttiness is probably terminal...
Something that occurred to me recently is that while we have statted Yuuzhan Vong and even Imperial officers, we hadn't statted any New Republic/Galactic Alliance officers. With that thought in mind, here's my version of Admiral Traest Kre'fey, the perpetual thorn in Chief of State Fey'lya's side, as of the Dark Tide Duology and based very loosely upon his NJO stats:
"Believe it or not, Master Durron, I can sympathize with you to a certain extent. Like yourself, I've found it more productive to fight the Yuuzhan Vong in my own way, without bureaucratic shackles. It has made me quite as unpopular as you are."
Traest Kre'fey CL12 Medium Bothan Noble 4/ Soldier 3/ Officer 5 Destiny 2; Force 5; Dark-side 1 Init +8; Senses: Perception +12 Languages Basic, Bocce, Bothese, High Galactic, Mon Calamarian, Ryl, Shyriiwook (cannot speak) ------------------------------------------------------------------------------------------------------------ Defences Ref 26 (Flat-footed 24), Fort 24, Will 30; Vehicular Combat HP 64; Threshold 24 ------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee Unarmed +12 (1d4+7) or Ranged Blaster Pistol +13 (3d6+6) Base Atk +11; Grp +13 Atk Options: Point Blank Shot Special Actions: Battle Analysis, Born Leader, Combined FireSotG, Cover Fire, Fearless Leader, Fleet DeploymentSotG, Fleet TacticsSotG ------------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 14, Con 11, Int 15, Wis 14, Cha 14 Special Qualities: Command Cover +2, Iron Will, Share Talent (Battle Analysis, Combined FireSotG) Talents: Battle Analysis, Born Leader, Combined FireSotG, Cover Fire, Fearless Leader, Fleet DeploymentSotG, Fleet TacticsSotG Feats: Linguist, Point Blank Shot, Skill Focus (Deception, Gather Information, Knowledge [Tactics], Perception, Persuasion), Skill Training (Knowledge [Social Sciences]), Vehicular Combat, Weapon Proficiency (Heavy Weapons, Pistols, Rifles, Simple Weapons) Skills: Deception +18, Gather Information +18, Knowledge (Galactic Lore) +13, Knowledge (Social Sciences) +13, Knowledge (Tactics) +18, Perception +18, Persuasion +18, Pilot +13, Use Computer +13 Possessions: Blaster Pistol, Bothan Assault Cruiser (Ralroost), New Republic Admiral's Uniform
He doesn't have the Legendary CommanderSotG talent at this time, as he is still relatively young in his command but he would have gotten it by the end of the Yuuzhan Vong war. Comments?
While I'm still trying to figure out changes to Saba's stats, I'll probably try statting Colonel Gavin Darklighter next...
I'd say he gains Legendary Commander just in time for the battles in The Unifying Force. I'm kinda tempted to stat the ancient Admiral Ackbar, but other characters are leaping at the ol' brain, including a version of Saba that is actually Saba and not my Master. :embarrass
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Kell Tainer: "As long as Aunt Tahiri is going to be back in time for my bedtime story, I'll be all right." Tahiri Veila: "He's starting to get on my nerves. Doesn't he know that's a bad idea?" Baljos Arnjak: "He knows. But he's a demolitions expert. He likes playing with things that blow up in his face."
Ok, here's my first Wraith Kell Tainer, or "Explosion Boy" to us These stats represent him during the mission to Coruscant in the Enemy Lines duology.
Kell Tainer (CL16) Medium Human Scoundrel 2, Soldier 6, Ace Pilot 2, Saboteur 5, Military Engineer 1 Force 14; Dark Side 1 Init +16; Senses Perception +15 Languages Basic, Binary (understand) Defences Ref 35 (flat-footed 31), Fort 36, Will 33 hp ; Threshold 36 Speed 6 squares Melee +15 unarmed (1d6+12) or Ranged +14 heavy blaster pistol (3d8+8) or Ranged +12 heavy blaster pistol with rapid shot (4d8+8) Base Attack +11; Grapple +15 Starship Manoeuvres known (Pilot +21) Devastating Hit, Explosive Shot, Snap Roll Special Abilities Vehicle Dodge 1, Unexpected Results, Destructive, Quick Sabotage Abilities Str 18 Dex 16 Con 14 Int 14 Wis 14 Cha 10 Talents Fast Repairs, Demolitionist (2), Armoured Defence, Expert Gunner, Skilled Demolitionist, Shaped Explosion, Extreme Explosion, Breaching Explosive Feats Armour Proficiency (light), Improved Defences, Jedi Familiarity, Martial Arts 1, Pin, Point-Blank Shot, Rapid Shot, Skill Focus (Mechanics, Pilot), Starship Tactics, Tech Specialist, Vehicular Combat, Weapon Proficiencies (pistols, rifles, simple) Skills Deception +13, Endurance +15, Initiative +16, Mechanics +20, Perception +15, Pilot +21, Use Computer +15 Possessions vonduun crab armour (+5 Fort), ooglith masquer (+5 Deception for deceptive appearance), fake amphistaff, heavy blaster pistol, lots and lots of explosives
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Thanks - I'd agree on Kre'fey getting the talent in time for The Unifying Force as well.
"Explosion boy" looks very good ! Your version of Saba would be alot better than mine - I haven't been able to produce a version of her that feels right (including the one I gave in post #181). You could post your Master here as well if you wanted to, she could be an Infinities version of Saba for the NJO .
Here's Gavin Darklighter as of Dark Tide I for your perusal this evening:
"If you value our effort, Chief Fey'lya, then I have to wonder why you are working so hard to deceive me, to deceive the rest of the New Republic's military."
Gavin Darklighter CL15 Medium Human Soldier 7/ Ace Pilot 6/ Officer 2 Destiny 2; Force 6; Dark-side 1 Init +15; Senses: Perception +13 Languages Basic, Bothese ------------------------------------------------------------------------------------------------------------ Defences Ref 32 (Flat-footed 29), Fort 29, Will 31; Vehicular Combat HP 129; Threshold 29 ------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee Unarmed +14 (1d4+8) or Melee Vibrodagger +14 (2d4+8) or Ranged Blaster Pistol +16 (3d6+7) or Ranged Blaster Pistol +14/+14 (3d6+7) with Rapid Shot Base Atk +13; Grp +16 Atk Options: Coordinated Attack, Penetrating Attack (Heavy Weapons), Point Blank Shot, Rapid Shot, Weapon Specialisation (Heavy Weapons) Special Actions: Battle Analysis, Begin Attack RunSotG, Born Leader, Cover Fire, Squadron ManoeuvresSotG, Vehicular Evasion Starship Manoeuvres Known (Pilot +20): Attack Formation Zeta Nine, Corellian Slip, Darklighter Spin, Howlrunner Formation, Skim the Surface, Target Lock ------------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 16, Con 14, Int 13, Wis 14, Cha 13 Special Qualities: Command Cover +1, Share Talent (Battle Analysis), Vehicle Dodge +3 Talents: Battle Analysis, Begin Attack RunSotG, Born Leader, Cover Fire, Penetrating Attack (Heavy Weapons), Squadron ManoeuvresSotG, Vehicular Evasion, Weapon Specialisation (Heavy Weapons) Feats: Armour Proficiency (Light, Medium), Coordinated Attack, Point Blank Shot, Rapid Shot, Skill Focus (Pilot), Starship TacticsSotG (2), Vehicular Combat, Weapon Focus (Heavy Weapons), Weapon Proficiency (Advanced Melee Weapons, Heavy Weapons, Pistols, Rifles, Simple Weapons) Skills: Initiative +15, Knowledge (Tactics) +13, Perception +14, Pilot +20, Use Computer +13 Possessions: Blaster Pistol, Flight Suit, New Republic Colonel's Uniform, R2 Delta-series Astromech Droid ("Catch"), XJ X-Wing, Vibrodagger
The reason for the focus on Heavy Weapons is that as they translate over to starfighter laser cannons, they seem appropriate. Starship Manoeuvres known are based off my memory of the X-Wing novels in addition to the NJO. Comments?
The following weapon is a conversion from the NJO SB, but I would not recommend using them on your party unless you want a TPK!
Singularity Mines Cost N/A; Availability: Extremely Rare Resembling tiny black seed pods, singularity mines contain miniature dovin basals that generate a quantum singularity when triggered, literally compacting nearby matter down to the size of a molecule instantly. A Yuuzhan Vong warrior equipped with singularity mines can spread them across a 2x2 square area of floor, where they lie dormant until they meet with sufficient force to break their outer husk (such as being stepped on). Once broken, a mine generates a quantum singularity above itself. Make an attack roll (1d20+8) against the Reflex Defence of the target that has stepped on a square containing a mine - those who fail are immediately crushed to death by the singularity and are forever lost. Once a singularity mine has broken open and been triggered, it ceases to function and can be discarded. Due to their combined lethality and fragility, singularity mines are almost never issued to anyone except the most highly trained, or expendable, troops.
One of Lando's YVH droids fell victim to such a weapon and was instantly destroyed. I've put this up for completive purposes, but I would never expect anyone to use them...
I like that Gavin I probably should stat the serious aces with more than one instance of Starship Tactics, but part of me feels like I have to give them "something else".
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Yeah - TPK territory if ever there was such a thing
The only reason I gave Gavin two instances of Starship Tactics is because he had one feat free when I was statting him, and nothing else leapt out as being as useful as this. I'm glad you like him though - I'm not sure how I would go about statting General Wedge Antilles though... I'll have a think about that later.
Here is something I've just whipped up for fun (though it should be useful as well ): YVH-M Series Surveilance DroidShow
"One of our YVH-M units can sniff out Yuuzhan Vong Infiltrators and, unlike one of our Hunters, won't be tempted to immediately blow him to smithereens. Instead, it can be programmed to follow the infiltrator, record his movements, and take note of anyone that the infiltrator talks to."
"Who ever notices a mouse droid? Most people do their best to avoid noticing them." - Talon Karrde and Lando Calrissian pitching their YVH-M units to Luke Skywalker
YVH-M Series Surveilance Droid CL2 Tiny droid (5th-degree) Nonheroic 6 Init +5; Senses: Darkvision, Low-light Vision; Perception +17 Languages Basic, Binary, Yuuzhan Vong, 2 unassigned ------------------------------------------------------------------------------------------------------------ Defences Ref 14 (Flat-footed 12), Fort 8, Will 12 HP 20; Threshold 8 Immune Droid traits ------------------------------------------------------------------------------------------------------------ Speed 6 squares (wheeled) Melee Claw +2 (1) Fighting Space 1 square; Reach 0 squares Base Atk +4; Grp -4 ------------------------------------------------------------------------------------------------------------ Abilities Str 6, Dex 14, Con --, Int 16, Wis 14, Cha 14 Feats: Skill Focus (Gather Information, Perception, Survival), Skill Training (Use Computer), Toughness, Weapon Proficiency (Simple Weapons) Skills: Gather Information +15, Perception +17, Stealth +20, Survival +15, Use Computer +11 Systems: Basic Processor, Claw Appendage (2), Darkvision, Improved Sensor Package, Internal Commlink (short-range, video capable), Internal Storage (1 kg), Wheeled Locomotion
The basis came from the MSE-6 in the FUCG, but I levelled it up to the same nonheroic level equivalent of a normal YVH droid and gave it the appropriate 'tracking skill set'. Potentially, any MSE-6 can become a YVH-M with a quick program transfer and the addition of a suitable commlink (which I think they did in the Imperial Remnant during Force Heretic I).