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5 months ago  ::  Dec 26, 2012 - 10:24AM #811
StevenO
Date Joined: Apr 9, 2004
Posts: 14,086

Dec 26, 2012 -- 8:15AM, Kingpin000 wrote:

I am looking for the stats of Brezaks.


My thought is you simply take the Varactly (ToG 126) and give it a flight speed.
 

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5 months ago  ::  Dec 26, 2012 - 4:13PM #812
SSPerfectChaos
Date Joined: Nov 30, 2012
Posts: 8
Archetype: Twi'lek "Dark" Force-user and stormtroopers
Encounter difficulty slightly above average for 5 lvl 2
Number of opponents 5-6 (whatever you deem appropriate)
Race: 1Twi'lek, Humans
Details: Twi'lek should be Jedi class but does not take any talents under the Jedi tree (i.e., Lightsaber Combat, Jedi Consular), should be Force focused but not lacking in melee power, mix and match dark side force powers with some general Force powers. Stormtroopers can be taken from base NPC description in Core book but customized is acceptable as well.
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5 months ago  ::  Jan 06, 2013 - 10:07PM #813
dr_Teeth
Date Joined: Jun 22, 2003
Posts: 63
I'm looking to build a boss fight. The players are a group of 6 3rd level characters built on the strong side. They are fighting Yuuzhan Vong. I left the fight on a cliffhanger so Ihave time to work stuff up. I told them there is the one "boss" and a bunch of troops advancing from the other side. Know whats what I want I'm mostly concerned with levels. Should it be a 6th or 7th level boss and a bunch of first level soldiers or maybe some 2nds mixed in also?
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5 months ago  ::  Jan 11, 2013 - 10:30AM #814
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,493

Jan 6, 2013 -- 10:07PM, dr_Teeth wrote:

I'm looking to build a boss fight. The players are a group of 6 3rd level characters built on the strong side. They are fighting Yuuzhan Vong. I left the fight on a cliffhanger so Ihave time to work stuff up. I told them there is the one "boss" and a bunch of troops advancing from the other side. Know whats what I want I'm mostly concerned with levels. Should it be a 6th or 7th level boss and a bunch of first level soldiers or maybe some 2nds mixed in also?


A CL 6 boss with several CL 2 minions will make for a difficult encounter. A CL 7 boss will make a very difficult encounter.


My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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5 months ago  ::  Jan 11, 2013 - 4:59PM #815
Zilfallion
Date Joined: Oct 26, 2012
Posts: 249


*Archetype: Heavily-Armored Flamethrower user.
*Encounter Difficulty: CL 7-8
Number of opponents: 1
Race: Rodian
Any other details: At least half of his levels should be nonheroics.  Feel free to use any sorts of strange equipment or tech spec upgrades.  It could also be something other than a flamethrower, but for some reason I want to throw a rodian in heavy armor at them that uses fire, lots of fire.


Timeframe: I probably have at least another session before they raid the rodian estate, so in two weeks would be nice.  Thanks ahead of time.



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5 months ago  ::  Jan 11, 2013 - 10:28PM #816
dr_Teeth
Date Joined: Jun 22, 2003
Posts: 63
thanks richter!
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5 months ago  ::  Jan 12, 2013 - 6:52AM #817
Darth_Raptornus
Date Joined: Jul 3, 2006
Posts: 61

Jan 11, 2013 -- 4:59PM, Zilfallion wrote:




*Archetype: Heavily-Armored Flamethrower user.
*Encounter Difficulty: CL 7-8
Number of opponents: 1
Race: Rodian
Any other details: At least half of his levels should be nonheroics.  Feel free to use any sorts of strange equipment or tech spec upgrades.  It could also be something other than a flamethrower, but for some reason I want to throw a rodian in heavy armor at them that uses fire, lots of fire.


Timeframe: I probably have at least another session before they raid the rodian estate, so in two weeks would be nice.  Thanks ahead of time.






Is this Challenge level or Character level? Because if you want half the levels to be nonheroic, it'd make a big difference. I'm just going to assume Challenge Level for now.


Heavily-Armored Rodian Pyrophile


CL 7 (8 if you factor in equipment IMO)
Medium Nonheroic 6/Soldier 5
Destiny ?; Force 7 Default; Dark Side ?
Init +6; Senses Perception +3 (Low-light, may reroll and take 2nd)
Languages Rodian, Basic, Huttese
---
Defenses Ref 22 (21 Flatfooted), Fort 22, Will 14
HP 54 HP; Threshold 22
---
Speed 4 Squares armored, 6 squares flying, pilot check must be made if more than 6 squares are flied in 1 turn
Melee Vibroax +12 (2d10+8)


Ranged Flamethrower +14 (3d6+4 fire damage, see page 255 of Core book)


Ranged Grenade Launcher +13 (grenade damage & effects +2)
Base Atk; +9 Grp +13
Special Actions
---
Abilities Str 16, Dex 18, Con 12, Int 12, Wis 8, Cha 8 (Level 1 Starting scores Str 15, Dex 16, Con 12, Int 12, Wis 8, Cha 8)
Special Qualities
Feats Weapon Proficiency (Heavy Weapons, Advanced Melee), Exotic Weapon Proficiency (Flamethrower), Armor Proficiency (Light, Medium, Heavy), Weapon Focus (Flamethrower), Combat Reflexes, Maniacal Charge
Skills Endurance +7, Persuasion +6
Talents Armored Defense, Improved Armored Defense, Weapon Specialization (Flamethrower)
Possessions


GTU AV-1C combat armor, Tech Specialist’d for +1 Defense (+10 Ref, +4 Fort, Max Dex +1)


                -Vacuum Sealed


                -Helmet Package


                -Repulsor Jet Pack (as jet pack, but no sound)


                -Weapon Mount (Grants 4 mounts, 1 used for Flamethrower, 1 used for vibroblade, 2 used for Grenade Launcher)


                -Internal Generator (Or equivalent, for powering Flamethrower)


-Vibro-ax (wielded two-handed)


-Plenty of Grenades (types up to your discretion)


 


Progression:


Level 1-6: Nonheroic 1-6


+4x6=24 HP


+4 BaB


Feats: Weapon Proficiency (Advanced Melee), Exotic Weapon Proficiency (Flamethrower), Armor Proficiency (Light), Weapon Focus (Flamethrower), Bantha Rush, Combat Reflexes


+1 Dex


 


Level 7-11: Soldier 1-5


+30 HP


+5 BaB


Feats: Armor Proficiency (Medium, Heavy), Maniacal Charge (Unknown Regions p27), Weapon Proficiency (Heavy Weapons)


Talents: Armored Defense, Improved Armored Defense, Weapon Specialization (Flamethrower)


+1 Str, +1 Dex


 
Notes: Flamethrower uses portable generator for fuel. It's more of a Rules as Interpreted thing than RAW, but if you're not comfortable with it, then you can just find a different piece of equipment! Or you can just pretend it's a gas tank.
He has endurance because I imagine he'd need such a thing when handling lots of fire (roleplaying aspect more than mechanical) and high STR and DEX because he's a real killer. Dex is something of a waste, however, due to the armor. You could possibly lower that and add on to Constitution if you want him to be hardier (just switch the values). It'd be at the cost of his flamethrower/grenade attack values, but he's got a decent BaB anyway so yeah.

Tactics: This is a very versatile fighter, though he's not incredibly sturdy (depending on the team that's backing him up/the players' level). However, he can be a very dangerous opponent if not immediately taken care of. Seeing as he's slow moving, he'll want to first herd the players towards himself by constantly bombarding them with grenades of any kind. Once they're close, he'll probably use his move action by using his jetpack (while staying on the ground, for some extra movement) and then use his standard to charge in, using maniacal charge to avoid attacks of opportunity if possible, and to make his opponent flat-footed if possible. He will then use his vibroax to do major damage to one opponent, and bantha rush him into a more favorable position for his flamethrower attack (in which he'll want to catch as many opponents as possible). If they try to move away, he'll have combat reflexes for his vibroax to kill them, a reach weapon would be preferred here, but I couldn't think of any off-hand (I think the lightsaber pike is the only one available in SAGA?). Once he's got them where he wants them, he'll rain down flamethrower fire on them. Note that he always has uses of his jetpack, so in theory he can move more than 6 squares at any time (or 3 when retreating). Fun extra? Make the "gas tank" explode when he dies, similar to a droid self-destruct thing. 
 

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5 months ago  ::  Jan 12, 2013 - 4:24PM #818
Zilfallion
Date Joined: Oct 26, 2012
Posts: 249
That's pretty much exactly what I was looking for, thanks.  Very quick response too.  He's supposed to be sort of a BA elite mercenary with the group guarding a compound, so I figure this fits rather well. 

Yes, I did mean Challenge Level, I suppose I could have used Encounter Level just as easily.
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5 months ago  ::  Jan 14, 2013 - 10:42AM #819
dr_Teeth
Date Joined: Jun 22, 2003
Posts: 63
Have another encounter that I am wondering if it has been done yet. Running the belt from Vector Prime. Has it been done before? If it hasnt how should it be done?
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5 months ago  ::  Jan 17, 2013 - 9:38AM #820
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,493

Dec 26, 2012 -- 4:13PM, SSPerfectChaos wrote:

Archetype: Twi'lek "Dark" Force-user and stormtroopers Encounter difficulty slightly above average for 5 lvl 2 Number of opponents 5-6 (whatever you deem appropriate) Race: 1Twi'lek, Humans Details: Twi'lek should be Jedi class but does not take any talents under the Jedi tree (i.e., Lightsaber Combat, Jedi Consular), should be Force focused but not lacking in melee power, mix and match dark side force powers with some general Force powers. Stormtroopers can be taken from base NPC description in Core book but customized is acceptable as well.



Here is your encounter:
-1 Twi’lek Dark Force-user CL 4
-5 Stormtroopers CL 1 (see Core page 279 for stats)


Twi’lek Dark Force-user CL 4


Medium Twi’lek Jedi 4
Force 3, Strong in the Force; Dark Side 14
Init +8; Senses low-light vision; Perception +4
Languages Basic, Lekku, Ryl
-------------------------------------------------------------
Defenses Ref 16 (flat-footed 15), Fort 18, Will 17
hp 50; second wind +12/25; Threshold 18
-------------------------------------------------------------
Speed  6 squares
Melee unarmed +6 (1d4+4) or
Melee unarmed +4 (2d4+4) with Rapid Strike or
Melee lightsaber +6 (2d8+4) or
Melee lightsaber +6 (2d8+6) with both hands or
Melee lightsaber +4 (3d8+6) with Rapid Strike
Ranged  by weapon +5
Base Atk +4; Grp +6
Atk Options Rapid Strike [Core p.88]
Special Actions Dark Presence [Core p.101], Power of the Dark Side [Core p.101]
Force Powers Known (Use The Force +9) dark rage (2) [Core p.96], Force disarm [Core p.97], Force grip [Core p.97], Force slam [Core p.97], wound [KOTOR p.52]
-------------------------------------------------------------
Abilities Str 14, Dex 13, Con 12, Int 10, Wis 14, Cha 15
Special Qualities deceptive
Talents Dark Presence [Core p.101], Power of the Dark Side [Core p.101]
Feats Force Sensitivity [Core p.85], Force Training (2) [Core p.85], Rapid Strike [Core p.88], Strong in the Force [Core p.88], Weapon Proficiency (lightsabers, simple weapons) [Core p.89]
Trained skills Initiative +8, Use the Force +9
Untrained skills Acrobatics +3, Climb +4, Deception +4 (may reroll but must keep the result of the reroll even if worse), Endurance +3, Gather Information +4, Jump +4, Knowledge +2, Mechanics +2, Perception +4, Persuasion +4, Pilot +3, Ride +3, Stealth +3, Survival +4, Swim +4, Treat Injury +4, Use Computer +2
Possessions lightsaber


My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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