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5 days ago  ::  May 16, 2013 - 2:51PM #871
SaltandPepper
Date Joined: Jan 5, 2012
Posts: 412

May 15, 2013 -- 5:59PM, StevenO wrote:

I'll note that "cool" is all in how you play a character and has little to do with its actual stats.  Now because "cool" is relative you may want to state why Boba or Cad are "cool" for some idea of what you want for character mechanics.
 



 I kind of meant for it to be vague. If I try to make it more specific, I limit whoever is helping me. But if I leave the request more open, they are free to plug in whatever they want. Hopefully, it makes the whole process easier (and more fun). Also, richterbelmont10 has been phenomenal at making 'blocks thus far, so I figured if anyone could capture an emotion with stats, he could. 

As far as mechanics, I really couldn't care less. All it needs to be for sure is capable of hunting a bounty.


All that said, if you still want more precision, I can pull something together.

RIP Kit Fisto

When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.

I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...

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2 days ago  ::  May 20, 2013 - 11:54AM #872
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,485

May 15, 2013 -- 3:59PM, SaltandPepper wrote:

*Archetype: A cool-as-hell bounty hunter, a la Boba Fett or Cad Bane
*Encounter Difficulty: CL 5
Number of opponents: Any. Maybe he uses goons/pets, maybe not. *shrugs*
Race: Any
Any other details: Keep it coooooool. 

EDIT: I forgot to say please. So: please.

EDIT #2: I know this is asking a lot, but I was thinking about making a recurring thorn in the PCs' sides, so if it wouldn't be too much trouble could you also post a level-by-level from CL 5 to CL 14? If its too much work that's OK. Or if you'd be OK with making 2 write-ups, one with the BH at CL 5 and one at CL 14 I'd still really appreciate it. But, like I said, if its too much then no worries.




“Cool” is in the eye of the beholder. Often times though, cool characters come with a cool picture and cool weapons (and a jetpack). So here you go:

Back story: This unfortunate Verpine was found by a Trandoshan hunting party. He was hunted down by them along with other unfortunate victims. However, since he provided such entertainment, a brilliant Arkanian medic (who was himself a captive) would always patch him up and replace lost limbs with cybernetics until he was almost completely replaced by cybernetic enhancements. Unfortnuately for the Trandoshans, he became too powerful and destroyed them all. Adopting the name Voxx, this once-hunted Verpine is now a ruthless bounty hunter.


Voxx, Verpine Cyborg CL 5


Medium Verpine Total Replacement Cyborg nonheroic 4/soldier 3/gunslinger 1
Force 4
Init +12; Senses heightened awareness, low-light vision; Perception +10
Languages Basic, Dromnyr, Gamorrean, Sriluurian, Verpine
----------------------------------------------------------
Defenses Ref 22 (flat-footed 19), Fort 18, Will 15; micro shield
hp 47; SR 15; second wind +14/23; Threshold 18
----------------------------------------------------------
Speed  6 squares, fly 6 squares
Melee
short sword +8 (1d6+3) or
Melee short sword +3 (1d6+3) and unarmed +3 (1d4+3) or
Melee unarmed +8 (1d4+3)
Ranged Verpine shatter gun** +11 (3d10+3) or
Ranged Verpine shatter gun** +6/+6 (3d10+3) with Dual Weapon Mastery or
Ranged Stokhli spray stick** +11 (3d8+3 stun) or
Ranged thermal detonator* +11 (8d6+3, 4-square burst)
*all ranged attacks include Point Blank Shot (+1 attack and damage within pt blank)
*add +2 attack and +1 die damage vs prime target
*ignore -5 penalty for shooting into melee
**if you aim and deal damage, move -1 CT
Base Atk +7; Grp +10
Atk Options Destructive Ambusher, Dual Weapon Mastery, Point Blank Shot, Precise Shot
Special Actions Ambush Specialist, Quick Draw
----------------------------------------------------------
Abilities Str 13, Dex 16, Con 14, Int 17, Wis 9, Cha 14
Special Qualities Verpine communication, heightened awareness
Talents Ambush Specialist, Debilitating Shot, Destructive Ambusher
Feats Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Quick Draw, Skill Training (Survival), Weapon Proficiency (pistols, rifles, simple weapons)
Primary Skills Initiative +12, Perception +10 (may reroll but must keep the result of the reroll even if worse), Pilot +12, Stealth +12, Survival +8
Secondary Skills Acrobatics +7, Climb +5, Deception +6, Endurance +6, Gather Information +6, Jump +5, Knowledge +7, Mechanics +7, Persuasion +6, Ride +7, Swim +5, Treat Injury +3, Use Computer +7
Possessions jet pack, short sword, Stokhli spray stick, thermal detonator, 2 Verpine manufacture Verpine shatter guns with Hair trigger (once per encounter, reroll damage when using Rapid Shot; can switch to ion damage with a swift action)
Droid Systems Micro Shield, Improved Sensor Package, SR 15 Shield Generator
Total Replacement Cyborg - can use any type of droid system except a processor. Your cyborg hybrid chassis includes a life support system, making you immune to atmospheric and inhaled poison hazards.

Tactics:
Declare a prime target and deal +2 attack and +1 die of damage vs that target. Can activate micro shield as a swift action for +1 Ref. Aim to move target down CT or attack with 2 weapons. Use jet pack to fly around.




Voxx, Verpine Cyborg CL 14


Medium Verpine Total Replacement Cyborg nonheroic 4/soldier 3/gunslinger 10
Force 6
Init +17; Senses heightened awareness; Perception +14
Languages Basic, Dromnyr, Gamorrean, Sriluurian, Verpine, 1 unassigned
----------------------------------------------------------
Defenses Ref 32 (flat-footed 28), Fort 27, Will 24
hp 105; SR 15; second wind +26/52; Threshold 27
----------------------------------------------------------
Speed  6 squares, fly 6 squares
Melee
short sword +18 (1d6+8) or
Melee short sword +16 (1d6+8) and unarmed +16 (1d4+8) or
Melee unarmed +18 (1d4+8)
Ranged Verpine shatter gun* +22 (3d10+12) or
Ranged Verpine shatter gun* +20 (4d10+12) with Rapid Shot or
Ranged Verpine shatter gun* +22/+22 (3d10+12) with Dual Weapon Mastery or
Ranged Verpine shatter gun* +20/+20 (4d10+11) with Dual Weapon Mastery & Rapid Shot or
Ranged Stokhli spray stick* +21 (3d8+7 stun) or
Ranged Stokhli spray stick* +19 (4d8+7 stun) with Rapid Shot or
Ranged thermal detonator* +21 (8d6+7, 4-square burst)
*all ranged attacks include Point Blank Shot (+1 attack and damage within pt blank)
*add +2 attack and +1 die damage vs prime target
*ignore -5 penalty for shooting into melee
**if you aim and deal damage, move -1 CT
*immediately after making a full attack where you attack with two pistols, you may move up to your speed as a free action
*If you are wielding two pistols and make a single ranged attack with one of those pistols as a standard action, even if you miss you deal damage equal to half your heroic level to the target.
Base Atk +16; Grp +20
Atk Options Destructive Ambusher, Dual Weapon Mastery, Guaranteed Shot, Lingering Debilitation, Mobile Attack (pistols), Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Ambush Specialist, Quick Draw
----------------------------------------------------------
Abilities Str 14, Dex 18, Con 14, Int 18, Wis 9, Cha 14
Special Qualities heightened awareness, trusty sidearm +5, Verpine communication
Talents Ambush Specialist, Debilitating Shot, Destructive Ambusher, Guaranteed Shot, Lingering Debilitation, Mobile Attack (pistols), Multiattack Proficiency (pistols)
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Training (Survival), Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Primary Skills Endurance +15, Initiative +17, Perception +14 (may reroll but must keep the result of the reroll even if worse), Pilot +17, Stealth +17, Survival +12
Secondary Skills Acrobatics +12, Climb +10, Deception +10, Gather Information +10, Jump +10, Knowledge +12, Mechanics +12, Persuasion +10, Ride +12, Swim +10, Treat Injury +7, Use Computer +12
Possessions jet pack, short sword, Stokhli spray stick, thermal detonator, 2 Verpine manufacture Verpine shatter guns with Hair trigger (once per encounter, reroll damage when using Rapid Shot; can switch to ion damage with a swift action)
Droid Systems Micro Shield, Improved Sensor Package, SR 15 Shield Generator
Total Replacement Cyborg - can use any type of droid system except a processor. Your cyborg hybrid chassis includes a life support system, making you immune to atmospheric and inhaled poison hazards.



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