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Star Wars® The Praxeum How would YOU hijack a Star Destroyer?
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Switch to Forum Live View How would YOU hijack a Star Destroyer?
4 years ago  ::  Apr 22, 2009 - 5:36PM #1
Jedi_Unleashed
Date Joined: Nov 30, 2008
Posts: 1,054
Scenario: through a series of convoluted events, Rebel PCs wind up on a Star Destroyer, where an NPC with information they desperately need is on life support in the medical bay. The commander of the Star Destroyer is well aware of the PCs' exploits, but for reasons unknown even to me, is not holding them in the brig.

While exploring, the PCs discover the commander is transporting the injured character's father for "questioning" by the ISB. The father is perfectly willing to help the PCs escape, but they probably won't want to leave without the injured character, which means they can't simply steal a shuttle and take off. The solution I'm hoping they'll use: hijack the Star Destroyer!

So, besides taking down a lot of stormtroopers/crewmembers/etc, what would this plan entail?
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4 years ago  ::  Apr 22, 2009 - 5:51PM #2
Leo_the_Rat
Date Joined: Oct 10, 2007
Posts: 2,144
As an end problem. As they're pulling into the rebel base's system they had better have arranged a code so that they're not shot out of the sector. I mean can you picture this scene:

Inside a hidden rebel base a soldier monitors his station when he sees a large blip show up on his screen. Checking into it further he discovers it to be an Imperial Star Destroyer. The rebels have been discovered! Either they must destroy the intruder quickly or else they have to evacuate everything NOW! Luckily the Rebels have a few star cruisers in the area so the commander makes the decision to risk it all and go for destroying the Imperial scum. ...
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4 years ago  ::  Apr 22, 2009 - 5:57PM #3
Jedi_Unleashed
Date Joined: Nov 30, 2008
Posts: 1,054
Yes, I have thought about that. I'm interested to see how my players will handle that one. To avoid the Empire tracking them down, they'll also have to later go dump the thing somewhere in empty space...of course, nobody's counting on an Imperial convoy coming through there at about the same time...

I've wondered, though, why the commander doesn't just toss the PCs in the brig. I'm thinking that since he knows just how much trouble the PCs can cause, he doesn't want to encourage them by 100% convincing them they need to escape. Maybe he figures if he generally lets them do what they want (albeit closely watched for the most part), they won't try anything too wild. After all, who'd really be crazy enough to defy a full Star Destroyer's worth of stormtroopers, pilots, etc?
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4 years ago  ::  Apr 22, 2009 - 6:07PM #4
Paladin_Jim
Date Joined: Apr 23, 2002
Posts: 197

Jedi_Unleashed wrote:

Scenario: through a series of convoluted events, Rebel PCs wind up on a Star Destroyer, where an NPC with information they desperately need is on life support in the medical bay.  The commander of the Star Destroyer is well aware of the PCs' exploits, but for reasons unknown even to me, is not holding them in the brig. 

While exploring, the PCs discover the commander is transporting the injured character's father for "questioning" by the ISB.  The father is perfectly willing to help the PCs escape, but they probably won't want to leave without the injured character, which means they can't simply steal a shuttle and take off.  The solution I'm hoping they'll use: hijack the Star Destroyer!

So, besides taking down a lot of stormtroopers/crewmembers/etc, what would this plan entail?


Wow, that’s a tall order! Fighting their way through a whole star destroyer does not seem like a realistic option. Unless this party is very high level, and even then…:evillaugh You could go with the classic attempt to capture the Star Destroyer’s commander and have him order the crew to take the party to whenever it is they want to go. But as these are bad guys, someone may just call the partys' bluff to shoot the commander if they don’t get cooperation. Perhaps the reason the commander of the star destroyer hasn’t thrown the party in the brig is that they are in disguise. Does you party have a Noble?? My players love using this routine, having a Noble impersonate a high ranking imperial dignitary. After all, nobles have the requisite arrogance to boss others around without waiting to see if their orders are being followed. And some deception is in order and the bigger the whopper perhaps the better. The Party could be a surprise inspection team. Or inspection and evaluation. So they have to order the crew and ship to a new destination as part of the observation process. Or perhaps the party could impersonate ISB personnel. A lot of this depends on how much time the party has in advance of getting on the ship to prepare for any deception and of course also requires that they have enough information in advance to be able to even consider this approach.
On the other hand if deception is not an option, then do you have any engineering or computer geniuses? Someone who can rewire the hardware or the rewrite the software to divert the star destroyer to a suitable drop off point for the party. These abilities might also serve to permit the party to adjust the air supply in the ship to knock out most of the opposition long enough to effectively take over. A variant on this would be instead of simply reducing air supply to most of the ship, injecting some sort of knock out gas. Unless you have a MacGyver style character though, this option would also take advance knowledge and preparation time to obtain the necessary material. Hmm. You could also have the party get to the engineering section and “plant a bomb”. This could be either a deception attempt or again if the party had advanced notice and time, they could carry a real bomb on board. Well I’ve got to run now but maybe that will help. I just ran these off stream of consciousness.  I’d love to see what others come up with after some careful thought. Sounds very intriguing. Jedi Unleashed you do come up with some great scenarios!

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4 years ago  ::  Apr 22, 2009 - 6:07PM #5
Leo_the_Rat
Date Joined: Oct 10, 2007
Posts: 2,144
Maybe the commander thinks that he can convince the PCs to come over to the Imperial side by showing them the "true power of the Empire". Or if one of the players is a noble he is just being a gentleman and is expecting the same from the party. I can think of several other scenerios but without some specifics about the party (numbers, levels, classes at least) it's just too hard to project.
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4 years ago  ::  Apr 22, 2009 - 6:16PM #6
FerociousRancor
Date Joined: Jan 10, 2009
Posts: 393

Jedi_Unleashed wrote:

Scenario: through a series of convoluted events, Rebel PCs wind up on a Star Destroyer, where an NPC with information they desperately need is on life support in the medical bay. The commander of the Star Destroyer is well aware of the PCs' exploits, but for reasons unknown even to me, is not holding them in the brig.

While exploring, the PCs discover the commander is transporting the injured character's father for "questioning" by the ISB. The father is perfectly willing to help the PCs escape, but they probably won't want to leave without the injured character, which means they can't simply steal a shuttle and take off. The solution I'm hoping they'll use: hijack the Star Destroyer!

So, besides taking down a lot of stormtroopers/crewmembers/etc, what would this plan entail?


I would make a costume/realistic immitation of an Admiral's uniform, walk up to the commander in the bridge, and say; "Change in plans. We need to go to ____ immediatly. Vader's orders."

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4 years ago  ::  Apr 22, 2009 - 6:45PM #7
Rogue-star
Date Joined: Jan 1, 2008
Posts: 317
Back with my old group. I actually had a Imperial spy who was on their transport as they fleed their rebel hide out when Imperials arrived in system. Pegged as possible traitors who led the Imps their in the first place the PCs are all knocked out by knockout gas the spy placed in the transports airduct.

The party woke up in a ISD's brig. The team had to escape rescue as many Rebels as they could to prove they weren't traitors found and killed the spy as he was toturing the rebel transports captain and instead of escaping on an Imperial shuttle the teams leader led us as the Rebel troops we rescued from the brig to capture the bridge. We fought wave after wave of imperials from the brig to the bridge. After hours of play time and countless dead stormies the PCs finally reached the bridge and secured the Captain. We forced the Captain with a lil intimidation and a blaster barrel to his skull still steaming from the contast fighting and forced him to order the ship personnel to evacuate the ship under the disguise that all the fighting caused a radiation leak that was spreading through the ship. Once the ship was all theirs they dumped the poor Captain in and escape pod and took over the helm. They escaped just as Lord Vader's ISD showed up in system to pick up the prisoners the reason cause they stole one of his prototype Tie Advances he would later use at Yavin straight from Sienner Fleets Systems factory where it was being built for Lord Vader. Vader got his Tie Advance back but lost a ISD.

The team bought the ship to my characters father who they work for at the time. He took the ISD off their hands and sold it to a fellow Corellian smuggler name Booster Terrik. The team got a good chunk of change and each bought their own ships with it.

I did not plan on a drawn out battle but it happened that way and in the end the had a pocket full of creds and commissions as officers in the Rebel Alliance for rescuing their people since the group were freelancers who aided the Rebel Alliance

Thats how we captured a ISD.

-Rogue-
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4 years ago  ::  Apr 22, 2009 - 8:47PM #8
goblin_pride
Date Joined: Oct 4, 2006
Posts: 1,856

Jedi_Unleashed wrote:

Scenario: through a series of convoluted events, Rebel PCs wind up on a Star Destroyer, where an NPC with information they desperately need is on life support in the medical bay.


I'd imagine that somewhere in the medical facilities of the Star Destroyer there has to be a repulsor sled meant for transporting critical patients off the ship. That would have the portable life support they'd need temporarily. The group's mechainc character might have one heck of a time rigging it up to a power source later, but it'll get the injured person off the Star Destroyer.

The fun part is creating a diversion so they can slip him out of the sick bay unnoticed and then somehow managing to all be able to get away on a freshly-stolen Lambda-class.

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4 years ago  ::  Apr 22, 2009 - 9:16PM #9
Orpheus_Akash
Date Joined: Jun 19, 2008
Posts: 100
Just a quick thought, as to why the imp commander doesn't have them executed or jailed, maybe he and members of his crew are tired of imperial rule and are considering defecting. the commander wants to see what the rebels are like with his own eyes before he makes the final decision to go awol.
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4 years ago  ::  Apr 22, 2009 - 9:25PM #10
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
Why are the PCs on the ISD without proper escort? If they are known Rebels they SHOULD be in the brig or being searched for. If they are stow-aways then you have a number of options when the players try to avoid detection. The third possibility is that they are proper guests onboard the ship but even a guest will only be permitted in certain areas of the ship. I guess a forth option is that they are part of the crew but I imagine that deviating from their duties will quickly put them into a remain hidden and then being hunted situation.

Now properly hijacking andISD should be realtively impossible unless you have some very high level characters. To me is seems your best bet would be to impersonate a high ranking officier and use Deception to get what you want. The problem is that should only get you so far. Honestly, the best solution for your players it to figure out how to transport the critically injured character and steal out in a shuttle.
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Star Wars® The Praxeum How would YOU hijack a Star Destroyer?
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