Okay, so I'm starting a Clone Wars campaign in a week and I wanted the party to have some constant interaction with a team of bounty hunters that have been hired to capture the party (a la Episode V, where Vader hires Bossk, IG-88, Boba Fett, 4-Lom, Zuckuss, and Dengar to go after the Aluminum Falcon). These bounty hunters aren't going to make their appearance right away as the party is going to have to hurt some baddie's ego to make him hire this team.
Here's the first one. I kind of went all out on him because I'm going to have this guy harass the party over multiple sessions, sort of a recurring villain. I'm going to post another couple of them tonight and probably finish it up tomorrow. You guys are welcome to use these in your encounters and I hope you like them!
Deebo Nak, Hunt Master
As a child, Deebo Nak's parents, brother, and friends were killed when a rival hunting clan invaded his village. Life on Rodia is not always about hunting; sometimes it's about survival. He hid well enough to make it out alive, and since then he lived on his own.
He secluded himself deep in the jungle, living off of various fruit and animals. He would steak out water holes and heavily populated feeding grounds and watch how predators approached and killed their prey. He learned from the hunt and used that knowledge to help him survive. He had even been ambushed by a particularly devastating predator but he managed to kill it with only sustaining minor injuries, a surprise to even Deebo himself.
When Deebo was a bit older, he ventured back to his home village only to find it abandoned and burnt down years ago. He traveled to the next village and over time re-integrated himself into Rodian society. He quickly became known for his ability to hunt and acquire any target he was sent for. While in the wild he mastered killing vicious beasts with a dire vibrosword he had found on a dead hunter, and recently found a heavy blaster rifle to have certain beneficial applications.
After hearing of bounties in the immediate system, he bought a small run-down ship and thus started his career as a Bounty Hunter. Excelling at catching prey swiftly and with almost no effort, Deebo quickly developed a name for himself in the Bounty Hunter world.
Things continued on like this for some time, with nothing but success and credits rolling in. He believed he was so skilled that he returned to his village on Rodia and set up a "Hunter Training School" on the outskirts of a very dangerous area of Jungle (which only aided in the success of the school). There he tought Rodians of all ages tips and tricks that he acquired in his life for quite a hefty fee. Although he hunted solo, he stressed teamwork and explained that the more observant one was to a situation, the easier it would be to master it.
The school was growing, and he was even interested in an older female Rodian student that frequented a cantina he liked. Things were looking up for Deebo when out of nowhere his school was attacked (while he was out recruiting one night) by rival Hunt Masters. Several of his students were killed, including the female he liked, and the building itself was all but destroyed.
Enraged and hurt, Deebo took his money and his ship and gathered what few students survived the attack and left for Dathomir, a temperate and beautiful planet with legendary monsters that most hunters would only have nightmares about. (He had heard about the planet during a bounty hunt he was on before he started his school.) There, he continued training his old students and recruited new ones but focused more on teaching them group tactics, endurance training, and special maneuvers, training them to be master pack hunters. He gave them equipment similar to his own and poured almost everything he had into making this force as skilled as he was, leaving a few of his tricks out as a precautionary measure.
Deebo currently sends his minions to collect bounties and has even started to dabble in assassinations, something that comes easy to him and his students given their particular set of skills. His name is known throughout the galaxy and typically strikes fear into the hearts of those who have been marked for the hunt...
Student Devotee CL 1Medium Human nonheroic 3
Init +2;
Senses Perception +1
Languages Basic, Huttese
Defenses Ref 16 (flat-footed 15), Fort 13, Will 11
hp 12;
Threshold 13
Speed 6 squares
Melee dire vibroblade +4 (2d6+2) or
Melee dire vibroblade +4 (2d6+4) with both hands or
Melee dire vibroblade +2 (3d6+4) with Rapid Strike
Ranged blaster rifle +3 (3d8) or
Ranged blaster rifle -2 (3d8) with autofire
Base Atk +2;
Grp +4
Atk Options autofire (blaster rifle), Rapid Strike
Abilities Str 15, Dex 13, Con 14, Int 12, Wis 11, Cha 10
Feats Armor Proficiency (light), Improved Defenses, Rapid Strike, Weapon Proficiency (advanced melee, rifles)
Skills Endurance +8, Knowledge (tactics) +7
Possessions blaster rifle with Retractable Stock, combat jumpsuit (+4 armor), dire vibroblade, Tabbard of Deebo Nak
Student Warrior CL 2Medium Human nonheroic 6
Init +4;
Senses Perception +3
Languages Basic, Huttese
Defenses Ref 16 (flat-footed 15), Fort 13, Will 11
hp 29;
Threshold 13
Speed 6 squares
Melee dire vibroblade +7 (2d6+3) or
Melee dire vibroblade +7 (2d6+6) with both hands or
Melee dire vibroblade +5 (3d6+6) with Rapid Strike
Ranged blaster rifle +5 (3d8) or
Ranged blaster rifle +0 (3d8) with autofire
Base Atk +4;
Grp +7
Atk Options autofire (blaster rifle), Rapid Strike
Abilities Str 16, Dex 13, Con 14, Int 12, Wis 11, Cha 10
Feats Armor Proficiency (light), Improved Defenses, Rapid Strike, Weapon Proficiency (advanced melee, rifles), Wicked Strike
Skills Endurance +10, Knowledge (tactics) +9
Possessions blaster rifle with Retractable Stock, combat jumpsuit (+4 armor), dire vibroblade, Tabbard of Deebo Nak
Student Elite CL 3Medium Human nonheroic 9
Init +6;
Senses Perception +4
Languages Basic, Huttese
Defenses Ref 18 (flat-footed 16), Fort 15, Will 11
hp 43;
Threshold 15
Speed 6 squares
Melee dire vibroblade +9 (2d6+3) or
Melee dire vibroblade +9 (2d6+6) with both hands or
Melee dire vibroblade +7 (3d6+6) with Rapid Strike or
Melee dire vibroblade +13 (2d6+10) with Powerful Charge
Ranged heavy blaster rifle +8 (3d10) or
Ranged heavy blaster rifle +3 (3d10) with autofire
Base Atk +6;
Grp +9
Atk Options autofire (heavy blaster rifle), Powerful Charge, Rapid Strike
Abilities Str 16, Dex 14, Con 14, Int 12, Wis 11, Cha 10
Feats Armor Proficiency (light), Improved Defenses, Powerful Charge, Rapid Strike, Weapon Proficiency (advanced melee, rifles), Wicked Strike
Skills Endurance +11, Knowledge (tactics) +10
Possessions armored flight suit (+5 armor, +2 equipment) with Vacuum Seals, dire vibroblade, heavy blaster rifle with Retractable Stock, Tabbard of Deebo Nak
Deebo Nak, Hunt Master CL 7Medium Rodian soldier 6/nonheroic 3
Init +8;
Senses heightened awareness; Perception +3
Languages Basic, Huttese, Rodese
Defenses Ref 22 (flat-footed 18), Fort 20, Will 15
hp 60;
Threshold 20
Speed 6 squares, fly 6 squares
Melee dire vibroblade +10 (2d6+5) or
Melee dire vibroblade +10 (2d6+7) with both hands or
Melee dire vibroblade +8 (3d6+7) with Rapid Strike
Ranged heavy blaster rifle +12 (3d10+3) or
Ranged heavy blaster rifle +7 (3d10+3) with autofire
Base Atk +8;
Grp +12
Atk Options autofire (heavy blaster rifle), Devastating Attack (advanced melee), Rapid Strike, Withdrawal Strike (advanced melee)
Special Actions Battle Analysis, Quick Draw, Shake It Off
Abilities Str 15, Dex 18, Con 13, Int 12, Wis 9, Cha 8
Talents Battle Analysis, Devastating Attack, Jet Pack Training
Feats Armor Proficiency (light, medium), Improved Defenses, Quick Draw, Rapid Strike, Shake it Off, Skill Focus (Survival), Weapon Finesse, Weapon Proficiency (advanced melee, rifles), Wicked Strike, Withdrawal Strike (advanced melee)
Skills Knowledge (tactics) +10, Survival +15
Possessions all-temperature cloak, dire vibroblade, heavy blaster rifle, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), fuel cell, jet pack