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Star Wars® The Temple The Dark Side is physically corrosive?
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Switch to Forum Live View The Dark Side is physically corrosive?
5 years ago  ::  Nov 17, 2008 - 5:13PM #1
Ragitsu
  • The legacy of the 5-7 must live on!
Date Joined: Aug 27, 2007
Posts: 2,318
I don't know when or where this was started, but is it true (under the majority of games) that the use of the Dark Side will eventually manifest itself physically on the user? Signs include advanced aging, scarring, sunken eyes and the like.
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5 years ago  ::  Nov 17, 2008 - 5:54PM #2
andinel
Date Joined: Jan 7, 2004
Posts: 241
In RCR and earlier renditions of the Star Wars game, yes, the Dark Side did give you physical penalties as you descended further and further toward the Dark Side. However, this was mostly based on Palpatine's appearance in the original trilogy. The Dark Side has no physical effect on a character, although its mental effects are much more devastating.
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5 years ago  ::  Nov 17, 2008 - 5:57PM #3
Ragitsu
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How about Star Wars fiction besides the movies (novels, comics, radio shows, etc)?
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5 years ago  ::  Nov 17, 2008 - 5:59PM #4
tsuyoshikentsu
Date Joined: Jul 12, 2004
Posts: 2,876
Anything that was created before Episode III, yes. Anything post-that, not to my knowledge.

Well, okay, you get the awesome yellow eyes. But is that really a bad thing?
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5 years ago  ::  Nov 17, 2008 - 6:06PM #5
Ragitsu
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Not when you preface "yellow eyes" with "awesome" it isn't .
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5 years ago  ::  Nov 17, 2008 - 7:21PM #6
Alex24
Date Joined: Jan 5, 2008
Posts: 18
The KOTOR games especially the 2nd really showed the darkside appearence vs. the lightside/normal. In KotOR 2 it would affect your friends and would change their clothes and appearance. It would also give Bao-dur really cool tatoos.
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5 years ago  ::  Nov 18, 2008 - 12:41AM #7
Master_Dao_Rin
Date Joined: Jul 18, 2001
Posts: 1,651

Ragitsu wrote:

I don't know when or where this was started, but is it true (under the majority of games) that the use of the Dark Side will eventually manifest itself physically on the user? Signs include advanced aging, scarring, sunken eyes and the like.


It is true. And, as it should be. Bad guys wear black hats; Sith get stuck with being icky looking.

But, is what you are really getting at is therefore to be some game mechanic penalty? There is: you go Dark Side at the cost of your immortal soul (which, in this universe, means you don't get to join with the Force). Isn't that penalty enough?

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5 years ago  ::  Nov 18, 2008 - 7:50PM #8
Brokencrown27
Date Joined: Apr 6, 2008
Posts: 320
The effect partially comes from George Lucas likening the difference between the Light and Dark side as symbiosis and cancer (though, cancer's a really bad metaphor George- it doesn't even make biological sense!).

The ``Mask'' dark side ability (see wookiepedia) is one explanation of Sith getting around this perceived problem. Also, facial makeup is mentioned in KOTOR 1 to Revan on the Dresdae settlement, Korriban.

However, you'd have to wonder how hard it is on Sith that their appearance changes if they start falling to the dark side. Revan standing there in KOTOR with grey skin, yellow eyes and speaking to the council about how he's going to adhere to the light (at least in my game) is a little silly.

Plus, you'd see some pale people getting kicked out of the order very quickly. Albino discrimination! Arkanians and Umbarrans unite!

There's the explanation that excessive dark side use causes this appearance. That's also possible.

But you'd naturally expect evil to be charming (at least I would) at least half the time. One of the bigger gripes I had with Fable 1. Look at Palpatine. He would have had a massive charisma check to pull off some of his silver tongued schemes.

So the wrinkles, pasty skin and white hair tend to put a crimp in that a little. Darth Maul made no sense in the RCR either- why train a sith to be a battle behemoth (Or Darth Bane for that matter) if they're going to become withered and weak?

It's a real grey area with no clear answer, you've just got to go with what's best for your group.


Check it out on

http://community.wizards.com/go/thread/view/75894/28739817/ORTUS_-_The_RPG_of_Your_Dreams

http://www.kickstarter.com/projects/tedjazzastudios/ortus-the-rpg-of-your-dreams

http://www.facebook.com/ortus.game
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5 years ago  ::  Nov 18, 2008 - 9:29PM #9
JG-34
Date Joined: Aug 2, 2008
Posts: 933
Well, you could always recycle the Wis score cap on DSPs and each time it is recycled the character suffers physical penalties...

ex. Wis 12 and the character earns DSP #13, they are listed as Dark x1, DSP 1. When they gain another 12 DSPs, they become Dark x2, DSP 1. Etc.

For each x#, the # could serve as a penalty to Cha making your strength in the Force decreases a little and your physical appearance suffers as well. Or you could apply the penalty elsewhere if you want.

I mean. for really evil characters, the DSP limit seems kind of weak IMO.

Just a thought.

Cheers,
-JG
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5 years ago  ::  Nov 19, 2008 - 12:09AM #10
BrianCritchley
Date Joined: Aug 5, 2004
Posts: 1,521
the whole "dark side corruption" came from the EU to explain palpatine's apperance. apparently the thought that he was wrinkled because he's old apparently nevr occured to the "Genuises" writing dark empire
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Star Wars® The Temple The Dark Side is physically corrosive?
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