Community

 
RPGA Living Forgotten R.. since lfr is being decoupled from wotc can we...
Jump Menu:
Post Reply
Page 2 of 12  •  Prev 1 2 3 4 5 6 ... 12 Next
Switch to Forum Live View since lfr is being decoupled from wotc can we fix some problems?
3 years ago  ::  Aug 23, 2010 - 8:32AM #11
Kurald_Galain
Date Joined: Aug 24, 2007
Posts: 1,628

Aug 23, 2010 -- 7:31AM, Madfox11 wrote:


I understand the dislike, but this is really hard to deal with.



What I think Festivus may be referring to, is that some (a small minority of) adventures contain a rather silly skill challenge that doesn't add to the plot merely on grounds that "each adventure must contain a skill challenge". If the format is no longer mandated by WOTC, then authors have more creative leeway, and that doesn't have to preclude convention play.


I think that the OP has a good point that since WOTC no longer "owns" RPGA as strongly, the RPGA admins can make certain fixes to the game for issues that simply don't come up in home campaigns. For example, the RPGA could prohibit carrying three identical items to get around a "once per day" or "once per encounter" usage limit; this is never an issue in any home campaign that I'm aware of, yet some people abuse this in RPGA.

This is not all that different from the RPGA rule that you have to ask allies before you include them in your Fireball; in home campaigns this is rarely an issue. It is neither new nor surprising that certain rules only apply in RPGA games.

Of course, such changes should be rare; and the OP's example of banning action points does not strike me as a good idea. But there are some obvious rules loopholes that many DMs simply veto and that RPGA could similarly veto.

Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 8:35AM #12
Painlord
Date Joined: Jul 11, 2007
Posts: 47

Aug 22, 2010 -- 12:52PM, Skerrit wrote:

While WOTC is no longer overseeing our plot, we are still their OP campaign and they still provide some support for us, so still have to use their rules. We don't have a choice in this. The only things we can adjust are those rules that need special attention due to the organized play environment (such as rules that say your DM decides).





Skerrit--  

Is there any chance you could let the community know what these magical rules are that we can and can't change?   It would really help us (the community) to know what we can do with *OUR* campaign.   Are they posted someplace?  Can they be?  

One of my frustrations is that I don't know or understand the relationship between the Global Admins and WotC and want a clear foundation upon which we can build a truly living campaign. 

Thanks.

-Pain

Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 8:49AM #13
Festivus
Date Joined: Jul 28, 2005
Posts: 381
Is it really that difficult?  I'd love a adventure where there was less combat, more roleplay opportunities, and longer skill challenges.  Those are not everyone's cup of tea but I am just saying, I can predict when everyone is going to use their daily powers in almost every single LFR adventure I play in (that isn't a MYRE).

As I mentioned, I am pretty much on LFR hiatus until the reboot happens next year.  Till then, I pretty much play MYRE adventures and am DMing Slaying Stone at our meetup.  Since DMing LFR no longer counts toward DM Rewards, and since as a player you can launch in at any point I don't see much point to playing LFR.  

Seems like more and more what I enjoyed has been pushed aside.  I very much look forward to some meaningful changes... and I hope they fit my wants well enough to warrant my return to LFR play. 
Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 8:53AM #14
Sartredes
Date Joined: May 20, 2007
Posts: 242

Aug 23, 2010 -- 8:49AM, Festivus wrote:

Is it really that difficult?  I'd love a adventure where there was less combat, more roleplay opportunities, and longer skill challenges.  Those are not everyone's cup of tea but I am just saying, I can predict when everyone is going to use their daily powers in almost every single LFR adventure I play in (that isn't a MYRE)




CORM 1-5 (H1 adventure) is an adventure you should try then.

-Sartredes
Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 9:10AM #15
Festivus
Date Joined: Jul 28, 2005
Posts: 381
I need to remind myself not to use infinitives.  Yes, I did play that one and enjoyed it.
Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 9:40AM #16
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011

Aug 23, 2010 -- 8:32AM, Kurald_Galain wrote:

campaigns. For example, the RPGA could prohibit carrying three identical items to get around a "once per day" or "once per encounter" usage limit; this is never an issue in any home campaign that I'm aware of, yet some people abuse this in RPGA.




I think the new item rarity rules will fix some of this.

Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 9:41AM #17
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011

Aug 23, 2010 -- 8:35AM, Painlord wrote:

One of my frustrations is that I don't know or understand the relationship between the Global Admins and WotC and want a clear foundation upon which we can build a truly living campaign. 




Yes, we are currently working on an Administrators document that spells out what the abilities and responsibilities of all of the campaiagn volunteers are and how those people are reviewed. Once finished, we will post it for all to see, just like the Writers Guidelines and the CCG.

Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 1:26PM #18
Festivus
Date Joined: Jul 28, 2005
Posts: 381
As I have mentioned here and there, I very much look forward to the "reboot" of LFR, and really do hope it's a good fit for me.
Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 3:19PM #19
teacha
Date Joined: Aug 19, 2007
Posts: 131
Things that I want to see include follow up to dangling plot threads from year 1 and year 2, real uses for story rewards other than this guy/girl helps in skill challenge, place magic item bundles which will have definite uses in later area adventures like lunia's bracelet for werecreatures or boots of swimming for lots of underwater combats, and finally on time adventures for PRIVATE PLAY.
Quick Reply
Cancel
3 years ago  ::  Aug 24, 2010 - 5:39AM #20
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441

Aug 23, 2010 -- 8:49AM, Festivus wrote:

Is it really that difficult?  I'd love a adventure where there was less combat, more roleplay opportunities, and longer skill challenges.  Those are not everyone's cup of tea but I am just saying, I can predict when everyone is going to use their daily powers in almost every single LFR adventure I play in (that isn't a MYRE).



If you ask whether or not we are going to remove the minimum of 2 combat rule in the writing guidelines: unlikely. The generic group wants those fights.

Of course, I still love to ask Imaginaryfriend about the time where his group was being slaughtered in the first fight, and one of the players asked whether it was a good idea to use the daily or not since it clearly was not the last fight. I love seeing the steam coming from his ears Sometimes the first fights are the more lethal ones So I fully understand were you are comming from.

Quick Reply
Cancel
Page 2 of 12  •  Prev 1 2 3 4 5 6 ... 12 Next
Jump Menu:
 
RPGA Living Forgotten R.. since lfr is being decoupled from wotc can we...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing