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Switch to Forum Live View Indirectly Injuring Other PCs
3 years ago  ::  Jun 30, 2010 - 8:22AM #1
XaviYago
Date Joined: Jul 19, 2007
Posts: 3,131
From the CCG 1.99:  If you are in control of your character and want to use a power that could include other PCs in its area of effect, always ask the players controlling the affected characters if it’s OK to damage or otherwise hinder their character before you make the attack. If they agree, you may proceed, but if any of the affected players does not wish you to attack or otherwise hinder his or her PC, you must respect their wishes. This could mean retargeting the power so that it doesn't include the other PC in the area of effect, or choosing a different power altogether, depending on the situation.


The above rules seem to cover Area of Effect powers; but what happens if you know that targetting/hitting a monster will hinder other characters?

For example, a Boneshard Skeleton that may explode or a monster that redirects attacks. Does the hindered player just have to suck it up and deal with the extra damage since it was indirectly caused to them, whether the intent of the attacking player was malicious or not?
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3 years ago  ::  Jun 30, 2010 - 12:06PM #2
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
This is a can of purple worms I'd rather not see get opened up. Too many questions. For example, if the final blow was dealt by someone with a low Religion skill, he could easily argue he didn't "know" the boneshard would explode.

You could also argue that if this is passed, then arguments like "I'm going to move my defender to here!" "No you can't, that exposes me to a charge from the brute. I deny permission to make that move" are going to happen.

I think the power as stated is pretty clear that the boneshard skeleton isn't covered.
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3 years ago  ::  Jun 30, 2010 - 12:08PM #3
Fred
Date Joined: Aug 26, 2005
Posts: 161

If you aren't targeting your party member then it isn't an issue just because the monster has a power that might effect your party member. My wife (who hasn't played much 4th ed) recently used her daily power against a monster that could redirect the attack and almost killed (dead, not just negative) the defender. Of course if you know or suspect a specific effect it would be nice to ask if they would be ok with the effect, but exploding monsters are hard for everyone to avoid and with redirecting monsters you learn to widdle them down slowly or prevent the redirect.
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3 years ago  ::  Jul 01, 2010 - 1:08AM #4
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
Try to follow the 'don't be a jerk rule'. If your PC is aware of the indirect damage option, double check with your fellow players, if not, than there is little point to blame the player. If the player knows, but the PC doesn't it becomes a bit more difficult to judge. Personally I would not meta-game, unless my fellow players are all in dungeon delve mode and such a level of metagaming is expected of all (including the DM). Still, if I know the indirect damage is going to actually kill a PC, I still might refraining from doing so. We can certainly not use the same rule as for purposely dealt damage. There are simply too many exceptions to this particular situation.
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3 years ago  ::  Jul 01, 2010 - 2:02AM #5
Kurald_Galain
Date Joined: Aug 24, 2007
Posts: 1,628

Jul 1, 2010 -- 1:08AM, Madfox11 wrote:

Try to follow the 'don't be a jerk rule'.



This, absolutely.

It goes both ways, too. Don't make monsters explode near other characters if you think this causes a big problem for them - but also, don't complain about monsters exploding near you if you've got plenty of hit points and/or surges remaining.

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3 years ago  ::  Jul 01, 2010 - 3:33AM #6
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
I can see in character communication here.  "Hey, Jonas, you look pretty hurt! If that monster dies, he will explode and that might kill you.  Move away."  If he yells back, "I will take my chances," go ahead.

Keith
Keith Hoffman
LFR Writing Director for Waterdeep
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3 years ago  ::  Jul 01, 2010 - 9:34PM #7
Dragon9
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Date Joined: Jul 16, 2002
Posts: 4,997
Player A:  Hurk!  Glack!
Player B: Cripes!  The Bugbear Strangler has Petey!  I attack it with a Magic Missile!
Player C:  No!  You can't!  You might damage Petey.  He has to give you his permission first.
Player B:  I dont' think he can talk.
Player C: Doesn't matter, it's in the CCG.
Player A: Gak!!!
Player B: Is Petey normally that color?
Player C: Just ask him if it's ok.  If he says yes, attack away.
Player B:  Petey, is it ok if I attack the bugbear?
Player A: Gggglllghhhrr... blak!
Player B:  What did that sound like to you?
Player C:  I don't know... ask him again.
Player B: Petey.  Can. I. Attack. The. Bugbear?
Player A: Ffffffffffffffffffffff................
Player B: I think he's unconcious.
Player C: Hang on.  I use Healign Word on Petey.
Player A: GLARG!
Player B:  heh... it's like some weird form of torture.
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1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
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3 years ago  ::  Jul 02, 2010 - 8:57AM #8
eudemonist
Date Joined: Feb 28, 2008
Posts: 288
Heh, awesome post, Mr. 9.
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3 years ago  ::  Jul 02, 2010 - 9:29PM #9
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

Jul 1, 2010 -- 9:34PM, Dragon9 wrote:

Player A:  Hurk!  Glack!
Player B: Cripes!  The Bugbear Strangler has Petey!  I attack it with a Magic Missile!
Player C:  No!  You can't!  You might damage Petey.  He has to give you his permission first.
Player B:  I dont' think he can talk.
Player C: Doesn't matter, it's in the CCG.
Player A: Gak!!!
Player B: Is Petey normally that color?
Player C: Just ask him if it's ok.  If he says yes, attack away.
Player B:  Petey, is it ok if I attack the bugbear?
Player A: Gggglllghhhrr... blak!
Player B:  What did that sound like to you?
Player C:  I don't know... ask him again.
Player B: Petey.  Can. I. Attack. The. Bugbear?
Player A: Ffffffffffffffffffffff................
Player B: I think he's unconcious.
Player C: Hang on.  I use Healign Word on Petey.
Player A: GLARG!
Player B:  heh... it's like some weird form of torture.



Yeah I had a situtation (in a Dark Sun Encounters game) where my Ardent was immobilized, adjacent to a friendly party member, and needed to revive a dying ally five squares away. The only healing the charactor had left was Energizing Strike having used both Ardent Surges on the Battlemind. So the Ardent had to attack the adjacent party member in order to save another from death thankfully I rolled low on the damage.    

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3 years ago  ::  Jul 03, 2010 - 2:51PM #10
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

Jul 2, 2010 -- 9:29PM, Vamroc wrote:

Yeah I had a situtation (in a Dark Sun Encounters game) where my Ardent was immobilized, adjacent to a friendly party member, and needed to revive a dying ally five squares away. The only healing the charactor had left was Energizing Strike having used both Ardent Surges on the Battlemind. So the Ardent had to attack the adjacent party member in order to save another from death thankfully I rolled low on the damage.    




That is actually against the rules for Legitimate Targets on DMG page  40.

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