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RPGA Living Forgotten R.. Creating higher-level characters, and their items
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Switch to Forum Live View Creating higher-level characters, and their items
3 years ago  ::  Jun 22, 2010 - 9:41AM #11
Drezden
Date Joined: Mar 6, 2003
Posts: 752
I agree with kilpatds -- it is a slight disadvantage.  I have a 10th level character who will level to 11 after the mod I play tonight.  I have 3 11th level items rather than the 12,11, 10 I could have had with 11th level creation rules.  I also have almost 12,000 gps in additional items and gold rather than the 5,000 a newly creator character would.  In addition I have used 9 item slots, rather than 10 for a new character. 

So, my guy has 1 more item slot and a few more utility items.  All in all a slight advantage -- which is fine with me.  I have enjoyed playing this guy up from 1 (my 3rd paragon character) but wouldn't mind having the option of just creating someone new at 11.  Certainly I don't think the world will end if I do this.  lol

Daren
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3 years ago  ::  Jun 22, 2010 - 2:34PM #12
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Jun 22, 2010 -- 7:17AM, Kurald_Galain wrote:

Jun 22, 2010 -- 6:03AM, Dragon9 wrote:


Has hoarding been a problem that you have seen?  So far, in practice, hoarding slots seems to be a non-issue.




Precisely. Since hoarding slots is pretty much a non-issue, the drawback that you get less treasure slots if you start at higher level is meaningless.




Well, in the case of starting at a higher level, I agree they shouldn't have the lower level slots.  When you start at 1st, each level you earn gains you a new slot.  If you start at 5, 8, or 11 you haven't earned any levels, so it makes sense that you don't start with 5, 8, or 11 slots for previous levels that weren't earned.  You're already being given three free magic items of your choice withotu any play at all.

The issue of hoarding was more about the early calls for a different system because hoarded slots would supposedly make a character uber. 

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Jun 23, 2010 - 1:35AM #13
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446

Jun 22, 2010 -- 8:59AM, Kurald_Galain wrote:

Jun 22, 2010 -- 8:40AM, Surgebuster wrote:

The disadvantage is not having spare slots when you come across must-have items over the next few levels after creation, rather than at character creation.


Yes, and since most people don't hoard slots, characters starting from level one will have the exact same problem, so there is no disadvantage.


At the same time though, virtually all PCs I know have a couple of slots free at level 10 even though they do not hoard. SO, as others said, it is a disadvantage, although, not a particular big one.

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3 years ago  ::  Jun 23, 2010 - 7:29AM #14
MatteBlack
Date Joined: Dec 21, 2006
Posts: 904

Jun 23, 2010 -- 1:35AM, Madfox11 wrote:


At the same time though, virtually all PCs I know have a couple of slots free at level 10 even though they do not hoard. SO, as others said, it is a disadvantage, although, not a particular big one.




If you played through those levels and were able to save some slots, you earned that advantage. While I would have liked to see a little more downside to starting at higher levels, I like the fact that the handicap is able to "heal" over a couple levels as that character becomes more and more developed.

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RPGA Living Forgotten R.. Creating higher-level characters, and their items
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