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3 years ago ::
May 19, 2010 - 4:16PM
#11
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Date Joined:
Mar 23, 2005
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EDIT: I just finished playing CORE2-3 last night. Great mod, and the skill challenge was fun and well written. I hope to see more such creative skill challenges in the future.
minor spoiler: but then, I think most of this thread is in a way.
My only issue with the opening skill challenge in that mod (assuming the one you are talking about) from a mechanics perspective is that it is WAY too long. (at least from what our judge was telling us)
each scene has about 4 things that MUST be done, and is a 6success/3fail challenge. That means at MOST 8 attempts are made before you've succeeded/failed. So by scene 2, you are done (not even scene2, if you count the interludes). The author should have capped 2 attempts per scene and ditched the interludes if he only wanted it to be a 6/3 challege. To actually go through all 4 scenes, one should not requiring each of the 4 things per scene to be attempted (unless one increased the SC to 12success/3fail or something; but that'd go over the xp budget I'd imagine).
But overall a decent mod, but the SC needs a lot od DME imo to match what it's suppose to do.
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3 years ago ::
May 19, 2010 - 5:33PM
#12
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Date Joined:
Aug 22, 2007
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My interpretation of the CORE 2-3 skill challenge is that each scene represents a group challenge, and that you gain one success for the overall challenge if the majority of the group succeeds. Which makes it make more sense. I had the same reaction as you did at first, though.
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3 years ago ::
May 21, 2010 - 9:45AM
#13
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My interpretation of the CORE 2-3 skill challenge is that each scene represents a group challenge, and that you gain one success for the overall challenge if the majority of the group succeeds. Which makes it make more sense. I had the same reaction as you did at first, though.
Your interpretation is correct. Each scene is a single group check. It's also meant to be fast-paced, so it actually runs more quickly than most skill challenges.
It has run in under 15 minutes all three times I've run it - usually in 10 minutes or so.
Dave Kay LFR Writing Director Retiree dkay807 [at] yahoo [dot] com
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3 years ago ::
May 29, 2010 - 8:04AM
#14
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Date Joined:
Aug 11, 2006
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how about a fight with or 7 minions who all have resist:5 (low) or resist:10 (high)
that might make for a fun and challenging encounter. if the right minions were chosen to work together.
Or better yet, give them "+1 damage resistance for every (minion name) within 3 sqares of this one."
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3 years ago ::
May 30, 2010 - 4:41PM
#15
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Date Joined:
Nov 26, 2005
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There was one encounter I ran from something, can't remember specifically, that had a bunch of minions and a leader sort that had a power that gave his followers like 5 temp HP. It didn't make a huge difference in the encounter, but there were a couple times that the minions didn't drop when the players expected them to.
LFR Characters: Swordmage 20, Warlord 7, Rogue 5, Wizard 4
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