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RPGA Living Forgotten R.. Semi-Combats in RPGA (e.g. core-2-3 and adcp-1-2)
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3 years ago  ::  May 19, 2010 - 4:16PM #11
rook1138
Date Joined: Mar 23, 2005
Posts: 10

May 13, 2010 -- 11:15AM, Corwynn wrote:


EDIT: I just finished playing CORE2-3 last night.  Great mod, and the skill challenge was fun and well written.  I hope to see more such creative skill challenges in the future.




minor spoiler: but then, I think most of this thread is in a way.

My only issue with the opening skill challenge in that mod (assuming the one you are talking about) from a mechanics perspective is that it is WAY too long. (at least from what our judge was telling us)

each scene has about 4 things that MUST be done, and is a 6success/3fail challenge. That means at MOST 8 attempts are made before you've succeeded/failed. So by scene 2, you are done (not even scene2, if you count the interludes). The author should have capped 2 attempts per scene and ditched the interludes if he only wanted it to be a 6/3 challege.
To actually go through all 4 scenes, one should not requiring each of the 4 things per scene to be attempted (unless one increased the SC to 12success/3fail or something; but that'd go over the xp budget I'd imagine).

But overall a decent mod, but the SC needs a lot od DME imo to match what it's suppose to do.

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3 years ago  ::  May 19, 2010 - 5:33PM #12
Thanlis
Date Joined: Aug 22, 2007
Posts: 837
My interpretation of the CORE 2-3 skill challenge is that each scene represents a group challenge, and that you gain one success for the overall challenge if the majority of the group succeeds. Which makes it make more sense. I had the same reaction as you did at first, though.
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3 years ago  ::  May 21, 2010 - 9:45AM #13
dkay807
Date Joined: Feb 7, 2007
Posts: 1,114

May 19, 2010 -- 5:33PM, Thanlis wrote:

My interpretation of the CORE 2-3 skill challenge is that each scene represents a group challenge, and that you gain one success for the overall challenge if the majority of the group succeeds. Which makes it make more sense. I had the same reaction as you did at first, though.




Your interpretation is correct. Each scene is a single group check. It's also meant to be fast-paced, so it actually runs more quickly than most skill challenges.

It has run in under 15 minutes all three times I've run it - usually in 10 minutes or so.

Dave Kay
LFR Writing Director Retiree
dkay807 [at] yahoo [dot] com
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3 years ago  ::  May 29, 2010 - 8:04AM #14
sehmerus
Date Joined: Aug 11, 2006
Posts: 239
how about a fight with   or 7 minions who all have resist:5 (low) or resist:10 (high)

that might make for a fun and challenging encounter. if the right minions were chosen to work together.


Or better yet,  give them  "+1 damage resistance for every (minion name) within 3 sqares of this one."
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3 years ago  ::  May 30, 2010 - 4:41PM #15
jhorred
Date Joined: Nov 26, 2005
Posts: 84
There was one encounter I ran from something, can't remember specifically, that had a bunch of minions and a leader sort that had a power that gave his followers like 5 temp HP.  It didn't make a huge difference in the encounter, but there were a couple times that the minions didn't drop when the players expected them to.
LFR Characters: Swordmage 20, Warlord 7, Rogue 5, Wizard 4
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RPGA Living Forgotten R.. Semi-Combats in RPGA (e.g. core-2-3 and adcp-1-2)
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