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3 years ago ::
Mar 25, 2010 - 12:37AM
#1
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Date Joined:
May 24, 2007
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So the latest Channel Divinity article in Dragon #385 introduces some new cleric and avenger prayers for those dedicated to Moradin (and those who just want to poach them). However, it also introduces a new feat for heroic level characters... Pupil of the All-Father... This feat allows a Dvine follower (i.e. any Divine class) of Moradin (Moradin only I'm afraid) access to the Enchant Magic Item and Make Whole rituals... and more importantly... allows them to create magical weapons & armour as if they were four levels higher than they are. This type of feat was discussed in an earlier thread, when the Artificer came out and had a feat that affected item creation. Was there a concensus about the viability of this type of feat? I would think that the GP cap on LFR modules would limit any potential abuse. However, it might be worth taking at low level so that a character can create/buy a specific set of (cheap) armour or a weapon from a source that hasn't made it into the module picks yet. Does anyone have any thoughts? I recently played through the MINI campaign, where gold was plentiful and the magic item picks were pretty poor (for our party anyway)... something like this would have been very useful... very useful indeed!
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3 years ago ::
Mar 25, 2010 - 5:01AM
#2
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Date Joined:
Jul 16, 2002
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If you have a rules item that allows you to craft something of higher level you can. Whether or not you can afford it is another question altogether.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago ::
Mar 25, 2010 - 9:46AM
#3
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Date Joined:
Nov 15, 2004
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Yeah, it's not going to be much use because won't have enough gold to make many items above your level. But I guess with the change to the retraining rules (since Eberron came out), it might be worthwhile to get the feat only for the level when you want to make your item, then get rid of it.
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3 years ago ::
Mar 25, 2010 - 9:58AM
#4
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Date Joined:
Nov 23, 2003
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The only case where you might have the cash would be rust monster abuse, and there the issue is really the rust monster abuse.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago ::
Mar 25, 2010 - 10:06AM
#5
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Date Joined:
May 24, 2007
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The only case where you might have the cash would be rust monster abuse, and there the issue is really the rust monster abuse.
Or you could sell a few expensive magical picks to boost your cash.
Either way, I don't think it's "broken". As I said above, the GP cap will prevent to much abuse.
It's just something interesting to add to a character.
Has anyone any experience with the higher level modules... is there any scope for getting higher level picks to sell for more cash?
Any thoughts?
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3 years ago ::
Mar 25, 2010 - 10:25AM
#6
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Date Joined:
Nov 23, 2003
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Or you could sell a few expensive magical picks to boost your cash.
Not really. You can't sell an item until you're within 4 levels of it (CCG 1.95, p9), and at that point selling it won't get you anything otherwise out of range.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago ::
Mar 25, 2010 - 7:15PM
#7
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Sweet!
Time to retrain my Cleric and play a MYRE.
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3 years ago ::
Mar 25, 2010 - 10:22PM
#8
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Date Joined:
Sep 27, 2003
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When I was developing the article in question, I actually told my playtesters "yeah, that's a flavorful feat that probably won't see much use in LFR." If its useful to you though, go for it!
Mainly it was made for homegames where people can develop characters a bit more.
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3 years ago ::
Mar 26, 2010 - 12:35AM
#9
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Date Joined:
May 24, 2007
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When I was developing the article in question, I actually told my playtesters "yeah, that's a flavorful feat that probably won't see much use in LFR." If its useful to you though, go for it!
Mainly it was made for homegames where people can develop characters a bit more.
Thanks Gadren... it was a great little article, I really enjoyed it... 
Although as a STR Cleric player I curse you for all the WIS based powers!
Will my Human STR Cleric ever get a third at-will that beats Astral Seal (even with my rotten WIS & CHA)???
Oh well... at least our party knows that if I'm reduced to using Astral Seal, we really are in serious trouble! 
Cheers...
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3 years ago ::
Mar 26, 2010 - 1:39PM
#10
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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Sweet!
Time to retrain my Cleric and play a MYRE.
Trolling is against the rules, FYI.
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