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Switch to Forum Live View Transfer Enchantment in LFR
3 years ago  ::  Mar 15, 2010 - 11:39AM #31
livinginarizona
Date Joined: Jun 24, 2007
Posts: 232
My understanding is that you can always down-level but not up-level.
(+3 Sylvan to +3 Magical) [Lvl 13 to Lvl 11].
I also thought you could use the TE to create residium

So, in other words, upgrading from +3 Magical to +3 Displacer
is the cheapest way to upgrade within the +3 Armor types?

That just doesn't sound right.



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3 years ago  ::  Mar 15, 2010 - 11:40AM #32
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Mar 15, 2010 -- 10:45AM, livinginarizona wrote:

Let me ask this question then:

+3 Sylvan Armor to +3 Displacer Armor, Lvl 14 character, how much will it cost?


You can't get there from here.

If you have a suit of +3 sylvan armor, the only thing you can upgrade it to is +4 sylvan armor.

You can upgrade a plain vanilla +3 magic armor to a higher-level magical armor by paying the difference between them.  That is the only time you can change the magical quality of the armor.

Transfer Enchantment can't be used to change the enchantment in any way, merely transfer it.

You can take a suit of +3 sylvan leather armor and suit of normal hide armor, and end up with a suit of normal leather armor and +3 sylvan hide armor.

There is no legal way to downgrade +3 sylvan armor to +3 magic armor, nor upgrade +3 sylvan armor to +4 magic armor, or in any way somehow change +3 sylvan armor to +3 displacer armor.

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3 years ago  ::  Mar 15, 2010 - 11:52AM #33
livinginarizona
Date Joined: Jun 24, 2007
Posts: 232
I guess the basis of my question was, can you transfer the +3 portion of the armor and not the sylvan portion, almost like a disenchantment. Since the +3 sylvan armor is really a +3 magical armor with the sylvan property (two separate and indistinct properties)

For instance I can transfer +2 dwarven from scale to plate making it +2 dwarven plate.
That much I know.

(I'm not a wizard-playing type so please forgive me)
I thought there was a ritual that allows you to transfer the magical elements of an item and create
residium, I thought that's what TE did.
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3 years ago  ::  Mar 15, 2010 - 11:58AM #34
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 691

Mar 15, 2010 -- 11:52AM, livinginarizona wrote:

can you transfer the +3 portion of the armor and not the sylvan portion


No.

almost like a disenchantment.


That's not what the ritual Disenchant Magic Item does either. It does this --> you touch a magic item and destroy it, turning it into a quantity of residuum valued at one-fifth of the item’s price.

Note, the item is destroyed. There is nothing left other than residuum.

Since the +3 sylvan armor is really a +3 magical armor with the sylvan property (two separate and indistinct properties)


Linguistically, maybe, but in game terms it "+3 sylvan armor", full stop. It is neither "+3 armor" nor "sylvan armor".

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3 years ago  ::  Mar 15, 2010 - 12:14PM #35
kenobi65
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Date Joined: May 6, 2001
Posts: 1,921

Mar 15, 2010 -- 11:52AM, livinginarizona wrote:

Since the +3 sylvan armor is really a +3 magical armor with the sylvan property (two separate and indistinct properties)




As Joshua has noted...actually, this isn't the case.  Once you have +3 sylvan armor, the "+3" and the "sylvan" can't be separated.

Being able to upgrade a "vanilla" +X item to a +x with a property (such as "+3 magic" to "+3 sylvan") is a unique situation.

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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3 years ago  ::  Mar 15, 2010 - 12:15PM #36
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103
Is this the new cheese that I smell?

Awesomeface.png
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3 years ago  ::  Mar 15, 2010 - 12:21PM #37
livinginarizona
Date Joined: Jun 24, 2007
Posts: 232
As I said, I'm no ritual-casting expert, nor even a full-time wizard(part time only).
Leaders and defenders for me.

I appreciate all responses, it makes my decision for which armor I found much easier
(going with the +3 Magical) because I want me Displacer Armor in the end.
I was thinking of taking the Sylvan and TE'ing it when I hit level 14. But since it's not
possible, I'm going with +3 Magical as my found item. I'd much rather pay 12K rather than 17600.
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3 years ago  ::  Mar 15, 2010 - 2:25PM #38
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Mar 15, 2010 -- 11:40AM, bgibbons wrote:

You can upgrade a plain vanilla +3 magic armor to a higher-level magical armor by paying the difference between them.  That is the only time you can change the magical quality of the armor.




And you have to use the EMI ritual.  Only the bonus can be upgraded without the ritual.

Mar 15, 2010 -- 12:14PM, kenobi65 wrote:

Mar 15, 2010 -- 11:52AM, livinginarizona wrote:

Since the +3 sylvan armor is really a +3 magical armor with the sylvan property (two separate and indistinct properties)




As Joshua has noted...actually, this isn't the case.  Once you have +3 sylvan armor, the "+3" and the "sylvan" can't be separated.

Being able to upgrade a "vanilla" +X item to a +x with a property (such as "+3 magic" to "+3 sylvan") is a unique situation.




You guys are on the right track but not quite there, although truth be told this is just semantics, so ignore this if you want. 

They aren't two seperate properties/enchantments.  Every seperate weapon enchantment has the bonus inherent to them.  What we like to call "vanilla" (+x magic weapon or +x magic armor) is it's own discrete enchantment.  The ability to then make it go from +x weapon to +x flaming weapon (for example) is, in actuality, changing the total enchantment on the weapon, but was allowed under the updated EMI ritual rules in AV.

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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