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3 years ago ::
Mar 12, 2010 - 10:14AM
#1
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Date Joined:
Sep 26, 2008
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Is this a complex question or a very simple one?
I can see it from both sides... the simple answer is that the DM is responsible for making sure everyone at the table has fun with the mod.
The complex answer is how does the DM determine that? How much challenge does the DM apply to the mod? Will the DM pull punches? Is the DM entitled to have fun at the table? Does the DM go beyond what the mod has printed for stronger players and parties?
Just curious
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3 years ago ::
Mar 12, 2010 - 10:51AM
#2
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Date Joined:
May 23, 2005
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To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
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3 years ago ::
Mar 12, 2010 - 11:01AM
#3
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Date Joined:
Aug 10, 2007
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The complex answer is how does the DM determine that?
Talk to the players. They'll tell you what they find fun about D&D. You tell them what you like. Find a style that suits the table. Enjoy 4 hours of your favorite hobby. 
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Mar 12, 2010 - 11:41AM
#4
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Date Joined:
Oct 26, 2008
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To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
Wrong game. This is D&D. ;-)
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3 years ago ::
Mar 12, 2010 - 12:59PM
#5
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Date Joined:
May 23, 2005
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To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
Wrong game. This is D&D. ;-)
Thats how I GM
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3 years ago ::
Mar 12, 2010 - 2:25PM
#6
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Date Joined:
Jan 21, 2003
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The role of the DM in LFR is actually very simple.
To make sure as many players as possible have fun with the module. And otherwise to play the module as close to as written as possible. That's the two main things I consider.
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3 years ago ::
Mar 12, 2010 - 3:29PM
#7
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Date Joined:
Jul 16, 2002
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To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
+1
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago ::
Mar 12, 2010 - 4:05PM
#8
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I just run the module as written. Not every module is going to suit every taste and be fun for everyone. Since we dont play a tournament style we arent forced to sit with any DM. I DM the way I would like to have the game DMed for me.
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3 years ago ::
Mar 12, 2010 - 4:38PM
#9
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Date Joined:
Jul 11, 2007
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I'm all about having fun. I'll stretch DME and the core of the mod itself to make sure my players have fun. I'm probably in the minority when I say that I'm happy to exceed 'proper' DME standards to make a mod more fun. For me, there are no limits to DMEing for fun.
I'll try to run the mod as written, but sometimes, some mods just aren't very good or interesting.
I tend to focus very heavily on story and roleplay and give my group one hugely scary fight each mod (DMEing to the extreme, if necessary)...I'll skip or downplay some fights to make sure the story and big fight get enough time.
Proper? Meh. Fun? Usually.
I guess I'm a bit Chaotic Good on this one.
-Pain
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3 years ago ::
Mar 12, 2010 - 6:02PM
#10
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Date Joined:
Oct 16, 2006
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I seem to recall reading the following DM instructions somewhere: Always follow this golden rule when you DM for a group: Make decisions and adjudications that enhance the fun of the adventure when possible.
To reinforce this golden rule, keep in mind the following:
- You are empowered to make adjustments to the adventure and make decisions about how the group interacts with the world of this adventure.
- Don't make the adventure too easy or too difficult for a group.
- ...
In short, being the DM for a Living Forgotten Realms adventure isn’t about following every word on the page; it’s about creating a fun, challenging game environment for the players.
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