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3 years ago ::
Mar 05, 2010 - 3:44PM
#21
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Date Joined:
Apr 25, 2002
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Glaive + Polearm Gamble + HBO. Take feats and items that increase your OA bonus and you'll have some great cheese. This allowed the possibility of more than one player having a STR bonus to their attack roll if a monster provoked.
Warlord at-wills would be difficult to nerf. Of their three best at-wills only two depend on someone else hitting and the third is a situational effect. Commander Strike gives a bonus to damage but the ally has to hit. Direct the Attack is based off an ally's basic attack and give no bonuses. Wolf Pack's effect allows an ally adjacent to you or the target to shift, but if their is difficult terrain or immobilized its not happening.
Lend Might + Golden Crown + Commanders Strike = +3 atk/+7 dmg at level 14 at-will, but that's not until P1/P2
You can nerf the golden crown to being an item bonus and commander's strike to being a power bonus. It limits extra bonuses that way. Intuitive Strike is the real problem, though. It needs to be nerfed to Stat mod/2 or an additional +3 or +4 with CA.
NETH4-1 Containing Shadow (co-author) Handbooks
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3 years ago ::
Mar 05, 2010 - 4:25PM
#22
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Date Joined:
Aug 22, 2007
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And I complained about the Flute. One of those items that are super-cheap in Paragon and when it was an encounter, you could easily activate one per round with a Wizard or anyone else who can replace what's in their hand with a minor.
We really need a new category, perhaps "daily, but not costing a daily magic item power use". As a daily magic item power, the flute is almost completely worthless.
I think if every problem causing by allowing epic characters to have an infinite number of heroic magic items is solved by nerfing the heroic level magic items, we're going to end up with a very limited list of heroic level magic items worth taking.
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3 years ago ::
Mar 05, 2010 - 5:44PM
#23
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Date Joined:
Apr 25, 2002
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We really need a new category, perhaps "daily, but not costing a daily magic item power use". As a daily magic item power, the flute is almost completely worthless.
I think if every problem causing by allowing epic characters to have an infinite number of heroic magic items is solved by nerfing the heroic level magic items, we're going to end up with a very limited list of heroic level magic items worth taking.
This wasn't a epic level issue. This was a low to mid-paragon issue. Buy 5 of them when you sell a level 16 item.
It now isn't a bad 6th level item. It isn't a great 6th level item, but I'd happily carry one around for quite some time if I found it in a home game. There are times when you need the entire party to shift 1 square while using a free action. That lets you do it. Not every item in D&D needs to be worth a found item slot in LFR...
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3 years ago ::
Mar 05, 2010 - 7:31PM
#24
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Date Joined:
Dec 16, 2005
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We really need a new category, perhaps "daily, but not costing a daily magic item power use". As a daily magic item power, the flute is almost completely worthless.
I think if every problem causing by allowing epic characters to have an infinite number of heroic magic items is solved by nerfing the heroic level magic items, we're going to end up with a very limited list of heroic level magic items worth taking.
This wasn't a epic level issue. This was a low to mid-paragon issue. Buy 5 of them when you sell a level 16 item.
It now isn't a bad 6th level item. It isn't a great 6th level item, but I'd happily carry one around for quite some time if I found it in a home game. There are times when you need the entire party to shift 1 square while using a free action. That lets you do it. Not every item in D&D needs to be worth a found item slot in LFR...
Really? I would argue that, if it's not worth a found item slot in LFR, it's probably a weaksauce item. Think about it. In LFR, an item is worth a found item slot if it is worth passing up the opportunity to get another found item to obtain. Since your choice of found items is fairly limited, that is by no means equal to being a great item of its level. For example, one of my warlords who had lived for several levels on the +1 magic weapon he bought after his second adventure took a +2 strongheart weapon as a found item. Is strongheart a good item? Certainly not. But it's +2 and at this point (or earlier) in the character's career (level 5-6) any +2 weapon is worth a found item slot (since he doesn't have one already). Strongheart didn't have to be a good choice to merit that found item slot.
But now, we're considering an item that will never be worth a found item slot. In fact, it will never be worth owning. Not only is it worse than most of its competition similarly leveled competition (iron armbands of power or flute? Tough choice--not; boots of the fencing master or the flute? not a tough choice either; if it's worth having, it's better than the new flute), it eats up a magic item daily power--and that opportunity cost prevents it from being worthwhile at high levels when it would be affordable.
The bottom line is that this errata demonstrates the fundamental flaw in the economics of 4e: they make it difficult to have useful magic item powers except at epic levels. Even the most mundane level 15 item can become five level 5 items and the opportunity cost of making or buying one is 25 level 5 items. Thus if you make power-based level 5 items that are any good, the level 25 ones have to be REALLY good before people think about them.
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3 years ago ::
Mar 05, 2010 - 7:36PM
#25
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Date Joined:
Dec 16, 2005
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And I complained about the Flute. One of those items that are super-cheap in Paragon and when it was an encounter, you could easily activate one per round with a Wizard or anyone else who can replace what's in their hand with a minor.
We really need a new category, perhaps "daily, but not costing a daily magic item power use". As a daily magic item power, the flute is almost completely worthless.
The new category wouldn't solve the fundamental problem. If it were a daily power that did not cost a daily use, the flute would be even worse for the game at the levels where people seem to think it became problematic. Only being able to use it once per day does nothing to dissuade the guy who has 25 of them. He won't use all 25 once per day anyway and five levels after it was a problem before, those 25 flutes are as affordable as the 5 flutes were at level 15.
What the game needs is a shallower wealth curve, not a new category of powers. (It would also help to go back to the elegant balancing mechanism of slotted items that only begin to function after 24 hours of continuous use--perhaps in combination with a generic rule that non-big three static effect items also only take effect after a similar time period).
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3 years ago ::
Mar 06, 2010 - 5:14AM
#26
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Date Joined:
Apr 25, 2002
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But now, we're considering an item that will never be worth a found item slot. In fact, it will never be worth owning. Not only is it worse than most of its competition similarly leveled competition (iron armbands of power or flute? Tough choice--not; boots of the fencing master or the flute? not a tough choice either; if it's worth having, it's better than the new flute), it eats up a magic item daily power--and that opportunity cost prevents it from being worthwhile at high levels when it would be affordable.
Funny, my paragon tier Bard is likely to buy one. And keep it a lot longer than the other items that you're mentioning.
It is a nice tactical power and there are times where the party needs to shift as a free action. If I never use it, it is only 1800 gold and doesn't take up a slot. That not taking up a slot gives it a lot of long-term value.
I wouldn't likely take it as a found item, but I rarely take found items anyway, because I'm saving slots for paragon/epic. Then again, I wouldn't take iron armbands or boots of the fencing master as found items either. Armbands are easy to buy. Boots don't have much value outside heroic.
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3 years ago ::
Mar 06, 2010 - 5:28AM
#27
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Date Joined:
May 19, 2004
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And I complained about the Flute. One of those items that are super-cheap in Paragon and when it was an encounter, you could easily activate one per round with a Wizard or anyone else who can replace what's in their hand with a minor.
We really need a new category, perhaps "daily, but not costing a daily magic item power use". As a daily magic item power, the flute is almost completely worthless.
I think if every problem causing by allowing epic characters to have an infinite number of heroic magic items is solved by nerfing the heroic level magic items, we're going to end up with a very limited list of heroic level magic items worth taking.
This category already exists. It is called "healing surge". Of course, it has only been used once or twice ever in all magic items ever created, but it exists.
-SYB
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3 years ago ::
Mar 06, 2010 - 9:36AM
#28
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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My bard has the flute... I use it for doing bardic rituals. I also have thought about using it a couple times, and actually used it once. So, the errata didn't change much for me, but it still made me sad because it strikes me as fundamentally missing the point.
The problem is not that you could use the flute once per encounter.
The problem is with using multiple flutes. Just like multiple salves. Or swiftshot crossbows. Or...
I'd really like a limitation to one use of any particular item, instead.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Mar 06, 2010 - 1:21PM
#29
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Date Joined:
Apr 25, 2002
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My bard has the flute... I use it for doing bardic rituals. I also have thought about using it a couple times, and actually used it once. So, the errata didn't change much for me, but it still made me sad because it strikes me as fundamentally missing the point.
The problem is not that you could use the flute once per encounter.
The problem is with using multiple flutes. Just like multiple salves. Or swiftshot crossbows. Or...
I'd really like a limitation to one use of any particular item, instead.
I've suggested that. Doesn't seem to be sticking yet. Maybe soon.
It really is the rational way to limit things, even in the future, without having to worry so much about the power of any one given item. As I've argued before, it isn't hard to read the rules in a way that the limit is already there.
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3 years ago ::
Mar 08, 2010 - 4:15AM
#30
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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Yeah, if we could just get a Dragon article assigning domains to the lesser deities (Clangeddin, Dumathoin, etc.), maybe I could get it as an MBA replacement. THAT would happy me.
At the risk of sounding snarky (I promise, I'm not) - maybe you should pitch the concept to the D&D Insider team. If you'd be willing to do the legwork (mapping out domains and deities) you could check out the submission guidelines here: www.wizards.com/default.asp?x=dnd/submis... and if they like the idea (and your subsequent work) YOU could get the list published. 
If writing isn't your thing, start beating up writing directors (metaphorically) and see if any of them are willing to take the bait. Maybe collaborate with one of the James brothers even.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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