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Switch to Forum Live View Interesting Debate: Can authors play their own mods? Should they?
3 years ago  ::  Mar 04, 2010 - 7:18AM #41
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553

Mar 3, 2010 -- 9:21AM, dkay807 wrote:


Noted. Guess who's running the second playtest of Enemy of My Enemy... and guess who's playing?




I've got no problem with that.  

@newpaintbrush:

Yes, WE all agree that the DM is the authority at the table. My concern is that - by the mere presence of the author at the table - the DM's authority comes into question.  There are MANY games I've played where the DM says/does something and I'll ask - "Could you double-check that? It doesn't sound right."  About 1/2 the time the DM rereads and realizes he misread something, and the other half of the time there's an exception/DME going on.  Note: I'm always polite, go along with the judges "final" ruling, and never argue.  It's never been a problem to "verify" that things are being run correctly.

Now add the author to the mix.  It's certainly tempting to turn to the author and ask if something is "being done right."  It's also easy to give the author "feedback" on the spot - and some of the "negative" feedback could be disruptive to the table.

I do NOT think that the author should be telling the DM what to do - - but that's the elephant in the living room.  (If there's a question, and the author is sitting there, why wouldn't the author clarify? . . . . and why wouldn't the DM check with the author - sitting right there - if he has any questions?)  While the "by-the-rules" answer is "the DM is in charge of the table" - - the reality is that the author is the expert when it comes to the mod, and their real-time presence changes the table dynamic (like it or not).

Again, it is not just a DM-author issue. It's the 3-5 other players at the table as well.  It only takes one player who's unhappy with the way the mod is turning out to ruin this table - - because you can either blame the judge or blame the author for the negative experience, and they're both sitting right there!

To quote you: "just so long as everyone's mature enough . . ." - - - the simple truth is that EVERYONE in open play is not.  

I'll pose the question back to you that went unanswered:  "What, exactly, do authors benefit from being able to play their own adventure?"  (i.e. How is not allowing them to play an adventure they have written a punishment?)  

BTW: Most negative experiences I've "survived" have been at big shows like DDXP - in which case it's easy to walk away.  Locally, it's very easy to avoid the few "problem" players locally.

Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Mar 04, 2010 - 7:31AM #42
dkay807
Date Joined: Feb 7, 2007
Posts: 1,114

Mar 4, 2010 -- 7:18AM, Uthrac wrote:

I'll pose the question back to you that went unanswered:  "What, exactly, do authors benefit from being able to play their own adventure?"  (i.e. How is not allowing them to play an adventure they have written a punishment?)




1. Play opportunities: The higher the tier, the fewer available adventures there are to play.

2. Ability to complete quest/story arcs: Author played parts 1 and 2 of a story arc. He then wrote part 3. His character cannot complete the story arc. Or worse: Author wrote part 1, and then can't get the full enjoyment out of parts 2 and 3 because his character wasn't involved in the story and he can't complete the major quest (and all the stuff that might come along with it).

Those are just some examples. One of my personal concerns is that the quantity of Epic tier adventures is supposedly going to be quite low. I'm very interested in both writing and playing Epic tier adventures, so I face a conflict.

Dave Kay
LFR Writing Director Retiree
dkay807 [at] yahoo [dot] com
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3 years ago  ::  Mar 04, 2010 - 7:42AM #43
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553
1. I believe this is a legitimate concern. But, it depends on the "global plan" - which is yet unknown. Provided that there will always be new (and enough) play experiences, then exercising patience will result in enough play opportunities.  (Currently, there is no guarantee that there will be enough play opportunities, so I grant this as a valid point.)

2. This is a little weaker IMO.  As a player, you can still fully enjoy the story - especially if you're writing it!  If a character "needs" the story, it's easy enough to "credit" the character playing the adventure for 0XP/0GP - - - if it's truly the story that is important.  (I'm still conflicted on an author writing a story that one of his characters has a vested interest in . . . that gets back to the "Conflict of Interest" issue.) 
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Mar 04, 2010 - 9:26AM #44
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657
I've written adventures before, and I can tell you that there are generally no secrets that are left out so that only the author really knows the story - you do your best to put EVERYTHING that matters into the adventure text.  Any additional information that resides solely in your head is actually NOT true or at least is no more valid than anyone else's extrapolations on the actual printed adventure.

Mar 4, 2010 -- 7:18AM, Uthrac wrote:

My concern is that - by the mere presence of the author at the table - the DM's authority comes into question.




But a player who has DMed the same adventure 15 times poses no authority problems?  What about if the guy is also the President of the local gaming club, and the owner of the store you're playing in?  I'd imagine that I personally steal authority away from every new DM I play under, just because I'm super experienced and have a really big personality (I don't own the store - imagine my influence if I did).  I tend to drag inexperienced DMs who get sidetracked or lost back into focus.  I'd imagine that I can be waaaay more intimidating than a mere adventure author would be.


I guess I have a hard time imagning a table of players repeatedly listening to a DM present a situation and then turning as one to the playing author for confirmation before going on.  It just seems ridiculous (and it also seems just as likely to happen if the author just happens to be in the same room but at a different table - if these hypothetical players are big enough jerks to ruin the game with the author at the table, why wouldn't they feel entitled to go interrupt a different table to pester their author).

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3 years ago  ::  Mar 05, 2010 - 4:39AM #45
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Mar 4, 2010 -- 7:31AM, dkay807 wrote:

Those are just some examples. One of my personal concerns is that the quantity of Epic tier adventures is supposedly going to be quite low. I'm very interested in both writing and playing Epic tier adventures, so I face a conflict.




I expect you will be asked to make a sacrifice there. I don't expect the rules to change soon (but I have been wrong before).
I myself will try to involve myself in epic tier design as much as possible, even if that means I can't play epic at all. Less a problem for me though, I'm not even in paragon yet.

I know a lot of issues may be solved wirh authors being matture enough - or at least players believing authors will be mature enough.
Of course, as a WD, my own 'conflict of interest'  is greater than a single adventure. From my perspective, a ban makes sense, because I know more on what goes on in an adventure than it says - and likely more than the average author, as well. I.e. I know most of the recurring NPCs, including background elements that have not been published yet (and, possibly, some never will). I know what the plotline is aiming for and what will happen in the long run.
I also have a specific idea on how certain NPCs are like. It may be interesting to see how others portay them, but I also don't know how I would feel if a DM makes NPCs act contrary to their nature (well, as I perceived it).
Of course, I can refrain from playing the adventures I write or edit, even without a rule.

The main thing to consider is not if enough authors are mature enough to play properly or play not at all, but whether other players believe this. If enough players (especially the ones not on these boards) fear a conflict of interest, it may hurt the image of the campaign.
Right now,w e do not have numbers on player opinions, so I would not change the ruling now base don a few posts in a board.

Maybe we should hold a survey? There are likely other ideas for rules changes for which we migth want to know who would be in favor and who would be against - not to dictate how rules would be changed, but so that the globals can make informed decisions.

Gomez

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3 years ago  ::  Mar 05, 2010 - 4:45AM #46
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Mar 5, 2010 -- 4:39AM, gomeztoo wrote:

Maybe we should hold a survey? There are likely other ideas for rules changes for which we migth want to know who would be in favor and who would be against - not to dictate how rules would be changed, but so that the globals can make informed decisions.




You won't get unbiased survey results by posting on the boards -- most LFR players I know don't even read 'em. Inserting a survey question into the adventure questionnaires would probably work OK, though.

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3 years ago  ::  Mar 05, 2010 - 9:00AM #47
Newpaintbrush
Date Joined: Jun 26, 2003
Posts: 345

Mar 5, 2010 -- 4:45AM, Thanlis wrote:

You won't get unbiased survey results by posting on the boards -- most LFR players I know don't even read 'em. Inserting a survey question into the adventure questionnaires would probably work OK, though.




Yeah, Thanlis is right about that.

Also - please make the "let authors play their own adventure" answer be "A".

On account of some DMs just filling in adventure questions at random, because they don't want to bother reading / answering the questions.  I've heard of it being done.

Heck, I am guilty of it myself.  Twice.

@ Uthrac:  Once you have players starting to try to apportion "blame", as you put it, nobody's going to walk away a winner.  It's fine for players to disagree with an author or a DM, but so long as they can handle themselves in an adult fashion, I still don't think it should be a problem.  I think really, what you're concerned about is players and DMs being immature.  And really, if you have that much concern over the matter, perhaps what you should be questioning is not whether or not authors should be able to participate in adventures they have written, but whether or not you really want to play LFR.


Also @ Uthrac:  Your judgment of authors reasons for wanting or not wanting to play their own adventures is your own opinion, but your saying

it's easy enough to "credit" the character playing the adventure for 0XP/0GP



is to me very disturbing.  So you want to create some sort of official errata to restrict authors from playing their own adventures, on the strength of your feeling that players and DMs and authors in your area are immature, then you want authors to cheat the system, for which they could justly be reprimanded?

Wow, that is just not right.

@ Iorika:  Well, you end up with stuff like Auspicious Dice, so yeah, you could make the point that Dragon article writers might just be trying to make good stuff for their PCs.  But I'd say that's good, because we all want useful magical items anyways.  It adds to the value of Dragon and D&D Insider.  Anyways, if a Dragon item really IS ridiculously overpowered, it'll almost certainly get errataed.  (I in no way mean to discount the concerns Iorika brought up.  But WotC really HAS been pumping out those updates - I particularly enjoyed the March update.)

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3 years ago  ::  Mar 05, 2010 - 10:25AM #48
lorika
Date Joined: Mar 2, 2008
Posts: 1,547

Mar 5, 2010 -- 9:00AM, Newpaintbrush wrote:

@ Iorika:  Well, you end up with stuff like Auspicious Dice, so yeah, you could make the point that Dragon article writers might just be trying to make good stuff for their PCs.  But I'd say that's good, because we all want useful magical items anyways.  It adds to the value of Dragon and D&D Insider.  Anyways, if a Dragon item really IS ridiculously overpowered, it'll almost certainly get errataed.  (I in no way mean to discount the concerns Iorika brought up.  But WotC really HAS been pumping out those updates - I particularly enjoyed the March update.)




There's a difference between a ridiculously overpowered item/feat/power and an obscure one that would only be extremely useful for a very rare/specific build (presumably one of the author's characters).  For example I remember seeing at least one article for a class where several of the feats had a specific racial prerequisite (and the racial prerequisite made no sense for what the feat did).  It's since been errata'ed and maybe it was a typo or something, but I can see how an author of an article would be able to slip in something that could be very powerful for their characters and few other builds (and so would not necessarily stand out as "ridiculously overpowered, needs instant errata").  The Auspicious Dice were overpowered, but at least they were equally powerful for everyone.  Obviously this is an extreme example, but what if you could only use the Auspicious Dice if your character was a blue-eyed female Gnome Fighter/Warlock from the East Rift?  That'd be an entirely different story.

There are certainly things that could benefit the article author but not the community as a whole and the potential for conflict of interest is definitely there.

Lori Anderson
WotC Freelancer, LFR author
@LittleLorika

CALI3-3 The Agony of Almraiven (co-author)
NETH4-1 Containing Shadow (co-author)
CALI4-1 Plain of Stone Spiders (author)
QUES4-1 Liberation (co-author)
EPIC5-1 Plaguewrought Prism (co-author)

TotalCon: http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Mar 05, 2010 - 10:56AM #49
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553

Mar 5, 2010 -- 9:00AM, Newpaintbrush wrote:


Also - please make the "let authors play their own adventure" answer be "A".



Hardly objective - - in fact, totally biased!  The best choice "A" would be "No opinion."

And please stop putting words in my mouth.  Your interpretation of my posts is WAY off, and is "just not right."  Since I don't believe you understand my POV, I'd appreciate it if you wouldn't try to "summarize" my point and then disagree with the points of your summary - or make snide comments like "maybe you shouldn't play/don't enjoy playing LFR."  None of this is constructive to the discussion. Thank you.
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Mar 05, 2010 - 11:07AM #50
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553

To clarify my points:  

"I think really, what you're concerned about is players and DMs being immature."
This is incorrect. Maturity has nothing to do with my opinion on this matter. While immature players are a subset of the issue, the larger issue of "Expert-at-the-table" remains, regardless of maturity.

"it's easy enough to "credit" the character playing the adventure for 0XP/0GP"
You have taken this quote completely out of context.  There is no "reprimand" or "cheating" here.  This is a proposed solution to the SPECIFIC problem of an author who wants the STORY. (Hence, no mechanical advantage.)  I have a much larger problem with an author who wants to PLAY a mod they've written because they are really interested in the STORY.  That's a simple conflict of interest.  If they are that interested in the story (and want to qualify for finishing the story in, say, part 3 of the quest), I was noting that I have no problem assigning "story-credit" to an author without playing the mod.

Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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