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3 years ago ::
Feb 25, 2010 - 3:28PM
#31
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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Ok, my devil's advocate post. Here are some rules I could consider. I don't like them, but I could consider them. - You can play your PC at a level you previously attained. You must down-level your PC in a valid way (ideally back to what you were, but not required), retaining your class, race, etc. The campaign could even require the CB. You receive the gold and XP rewards for the tier. You can take items (but you probably don't want to do so). Basically, a way to play with people that can't play often and have a low-level PC. There probably needs to be a control clause capping any "your level" rewards.
- A Mini campaign or discrete arc could allow down-leveling of up-leveling of PCs so as to make it more accessible. This could be a good idea for a central theme story arc, such as some core plot that is important to general play and which all players may want to experience. (Such as the Ether threat was in LG).
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Feb 25, 2010 - 9:30PM
#32
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Date Joined:
Aug 17, 2007
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Giving away levels makes no sense to me. Anyone trying to catch up to an existing group will fail if what they are doing is just playing at a completely different rate. The only way to fix that is to allow any level at all and it will make the campaign very disposable. There is still a sense of danger, to some extent, in adventures. There is still a sense of permanence, in that some titles or awards can be gained or missed based on choices. All of this much less than in LG, but still there. And there is that knowledge that you can't go back... making the same 16th level PC all over again from level 1? Forget it, you will make a new one. And that is a good incentive to care about what you do. If, instead, you can make a mistake in a mod and then just make a new PC that is the exact same PC but without that failure... what is the point of any choice?
LFR already is very disposable to a lot of people. Only in non-random groups it is usually not. I just do not get why letting "other" people make their PCs at higher level has to have an impact on how you play. If you prefer connections, consequences, caring about your character, I would expect you to still play that way. And I am sure there would be plenty of people who would as well, me being one of them.
The rewards/mistakes issues I see. While I do not see why other peoples levels matter, the same does not go for story and item awards. I Would not like it if people creating a higher level PC could just shop at will from the existing modules to create it.
As for mistakes. Well one thing I was thinking about; if LFR allowed creating PCs at any or higher levels...would we keep our current replay rules? I think I would prefer no going back to an adventure to correct mistakes..
This would not be a living campaign. It would be some weird series of one-shots that have a shared setting and some story aspects but no PC links at all.
I think this is exactly what LFR is at the moment, unless YOU make the choice and effort to have it come alive. You can make that choice now and play a living character that has friends, enemies, shared background in the adventures played. You could still make that choice if other people could make their PCs even more disposable.
This works the other way around too. If people are never allowed to make higher level characters, I would not care. I can still play the way I like to.
I am just still trying to figure out why peoples connection to the living aspect of a campaign is so dependent on everybody else. So some choose to play a different LFR or rather play LFR differently, more power to them? Make your own choices, choose the people that matter to you and play LFR how you want to. Changing the level rules would not suddenly make everyone choose to play animatronic PCs (built adult size and then plugged in).
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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3 years ago ::
Feb 25, 2010 - 11:39PM
#33
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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LFR already is very disposable to a lot of people. Only in non-random groups it is usually not. I just do not get why letting "other" people make their PCs at higher level has to have an impact on how you play.
Because I want it to get increasingly better, not increasingly worse. I give up playing the amazing RP I can find in L5R to get the better game play of 4E. I give up the setting of Shadowrun, the non-cheese of Spycraft, etc. But, at some point, if the setting/story doesn't continue improving... then I'll dispose of my LFR and find something else.
Elturgard was a huge step forward. A lot of the newer arcs, both core and regional, are big steps forward. If the campaign would have started this way... I become energized about the campaign because of things like this. I wouldn't be writing and contributing without that energy.
I want to continue seeing improvements away from disposable and towards "living". A change the other way is a big deal to me. The replay rules... I never was a fan but I understood them back then when there were few choices. I would love to see them gone now. The retraining rules... I didn't like the core 4E retraining rules but I understood them. The latest CCG retraining rules are way too much for me. And it is because it changes what I encounter at the table. Everything becomes less unique, less RP, less experienced, less meaningful. "What is the strongest build out there for my class? Oh, I should make that. In fact, what is the strongest class at each level of the game? I'll make that and just always play that. I'll call all of them Mr. McCheesy. Sweet." There is a place for that, and it is one-shot programs (like delves).
Living should be about the ability to show up and bring your PC, with all the levels you earned and all the stories you accumulated and be able to continue a chapter in an ongoing story, even if the people at the table are playing PCs you never met. That's the difference between one-shot and living. Insta-play of any PC/level/whatever is not living to me.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Feb 25, 2010 - 11:42PM
#34
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Date Joined:
Aug 26, 2008
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I am just still trying to figure out why peoples connection to the living aspect of a campaign is so dependent on everybody else. So some choose to play a different LFR or rather play LFR differently, more power to them? Make your own choices, choose the people that matter to you and play LFR how you want to. Changing the level rules would not suddenly make everyone choose to play animatronic PCs (built adult size and then plugged in).
It matters because we're gamers and the LFR campaign is a game just as much as the at-the-table experience is a game. To LFR players that care about the living aspect of the campaign, they're also gaming the story arcs, the major quests, etc. To those players, starting characters at higher levels is the equivalent of saying, "NCAA basketball is only really interesting in the last five minutes, so let's let one team sit out the first three-quarters of the game and join in with 90% of the points of the other team managed to score." Sure...the team that played has an advantage, but it probably makes the rest of the game less fun.
It's funny, I've got some people in my regular group that are a lot more flippant about the living aspect than I am, and it's odd—like we're speaking a different language. They can't seem to understand why I'm so ridiculous about playing specific adventures and following the rules, while I can't understand why they would want to give level bumps or have a DM gain XP like a player.
I think it comes from the two groups enjoying different incentive structures from the same system. I think both sides of the argument have to recognize that and try and balance the enjoyment of both.
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3 years ago ::
Feb 26, 2010 - 12:59AM
#35
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I still don't see the fun in starting PCs at higher levels in LFR.
Let's say I go to a convention and signed up my only character to play a P2 mod. Hold on, I played her in that mod already.. D'oh! But they need one more player for the table to kick-off. If the rules allow me to make a fresh P2 character with stuff, I'd rather let the table fall apart and have them find a new player instead of having them wait for me to make a new PC and bog them down trying to figure out how he/she works and how to play the character. I'd rather roll up a fresh PC and slip into the H1 tables.
I kinda feel like playing in P1 and P2 are a privilage. If you haven't suffered through heroic, you don't have enough experience to play in Paragon. It's more a growing point of a player learning how to play their PC.
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3 years ago ::
Feb 26, 2010 - 1:17AM
#36
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Date Joined:
May 11, 2005
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(I guess pretty girls stand out at D&D conventions.
That depends on whether you wear a chainmail bikini...
I myself recall most adventures quite well. Recalling individual PCs depend on how well the player participated. I still remember the dwarf priest of Sune, for instance, from one of the very first games with my wizard (at Gencon UK 2008, iirc). Sometimes, I am less sure if I met a certain PV in a specific adventure, but when people team up there is often some recognition of previous situations (such as when my character was sold in slavery at the end of one adventure, and bought free in the next).
For me, what I like in LFR is the feeling that there is a continuing story, and that I am not the only person in the world that is pretending the continuity. And as a WD, it is hard enough to make a continuing story in the way LFR is set up. I would prefer it is not made even more difficult. And I would prefer if people would follow the story adventures with mostly the same PC - so there is at least a chance that they notice that there IS one.
I don't want LFR to change so that less and less players play for the story, so that I may at some point be designing the story for naught.
Gomez
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3 years ago ::
Feb 26, 2010 - 1:18AM
#37
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Date Joined:
Aug 19, 2007
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Phew! I thought I only had 1 idea to put in here, but upon reflection looks like I'm about to ramble. lol I am just still trying to figure out why peoples connection to the living aspect of a campaign is so dependent on everybody else.
I hesitate to bring it up, but hopefully another analogy will help.
Trying to play a consistent, "living' character in a ruleset with free PC creation at any level is kind of like trying to be a hardcore RPer on a non-RP server of WoW (or the MMO of your choice). Yes, you are free to RP however you like, and if you have a couple of buddies to RP with, you can go right ahead and RP with them all you want. But, you have to be a strong enough person to ignore/deal with the constant WTFs from anyone else you happen to encounter, and you have to be prepared to generally be surpassed by all comers at in-game mechanical achievements. You are voluntarily playing a game within the game that limits your options compared to your peers.
It's easy to say "Hey, play the way you like, what everyone else does shouldn't matter". It's another thing to actually pull it off. "Keeping up with the Joneses" is a real motivation, whether it should be or not.
Coming back to LFR for a minute, in my local club we tend to really celebrate when people get their first character up to a new tier (especially H3/level 7, which seems to come at about the time when people start to really hit their stride in the club and with the whole RPGA/WPN scene). A major part of people's motivation to play is a phrase I hear over and over again, variations of: "I can't wait to get my Rogue into the next tier - only 2 more H2 to go!". The sense of accomplishment comes from advancing PCs - the only recurring story we ever really care for is the relationships between our PCs. Even us old hands get pretty excited when PC #8 finally climbs up into H2, or when the fourth and final member of an Adventuring Company finally catches up to the others in P1.
OK, so it means that our goals for LFR are not adventure/story based. I bet fewer than 5% of the PCs in the club give a flying fart what their home region is (and the player probably couldn't tell you what it is without looking on the character sheet), and we're lucky if 1 in 6 players can remember the name of the NPC their character met 5 minutes ago. It is a true challenge when we have to go through our Adventure Logs to see if anyone has the right Story Awards for the current adventure, since none of us can remember which adventures we've played with which PCs. But we have a fantastic time, running 24 unique tables a month (closer to 30 with Slot Zeros), and 3 multi-day convention-type-events a year, and our club membership is growing in leaps and bounds right now (our Gameday this Saturday looks to have 5-6 completely new members, and another 5-6 who have been to fewer than three previous Gamedays).
I really think that our approach to the game is pretty typical for a medium-sized game store-based club, with the one exception being that our hardcore players are far less demanding of playing at the bleeding edge of tiers.
A change to free PC creation at any level, or even one of the halfway approaches bandied about in this thread, would put a serious dent in the enthusiasm of our club members (remember, our chief motivation is getting PCs to the next level band).
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3 years ago ::
Feb 26, 2010 - 1:19AM
#38
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Date Joined:
Aug 19, 2007
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The replay rules... I never was a fan but I understood them back then when there were few choices. I would love to see them gone now.
I bet my club would dissolve within 6 weeks if the replay rule was eliminated...
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3 years ago ::
Feb 26, 2010 - 1:23AM
#39
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Date Joined:
Aug 17, 2007
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The interesting thing to me is that I agree with a lot if not most of the things being said against starting higher levels.
- I would not ever want to start a PC at higher levels unless in very very special circumstances. Having a PC without developing it, giving it some character (or gimmicks as the case may be) and having it be affected by the adventures it plays, not for me.
- I want less disposable LFR and more story, more living. I like my PCs to have a place in a bigger story. I try to look for the bigger arcs, major quests etc. And Eltugard was awesome. Still looking to play my paladin through it, because its fits the character.
- I don't much care for replay, I see the reasons for it, but I think it is a lot more damaging to the idea of a living campaign than higher levels could be. It creates a market situation where people pick and match their adventures to their gear choices.
- I do not like the emphasis on "Look what broken thing I can do" that comes with random tables after the new retraining rules. Although considering I did use the rules for a char I may be a tad hypocritical in that (my goal was not new cheese though
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And still I do not see the huge problem with giving the people in the "other" group, the disposable PC LFR players, what they want. If anything I think the people who do not want to treat their PCs as coke-cans to drink dry and toss, would gain some options. And lose little. I am not trying to be flippant about the living aspect, it matters to me quite a bit, but this is just not where I would draw the line in the sand. But thats just my logic. It works for me, but I would never expect it to work for others. I appreciate people sharing their views as it gives me a lot of insight.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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3 years ago ::
Feb 26, 2010 - 1:36AM
#40
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Date Joined:
Aug 17, 2007
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Yes, I know "do your own thing" is easier to say than it is to realize. My views are coloured by what I have available in people to play with. I do not see them suddenly throw their PCs overboard and start new ones, so I don't see the major concern.
If your daily reality is full of players that are only sticking to their PCs because the rules say that is the only way they can get to the level where char-op says their cheese starts really working.. well ok then I see where higher level starts would be an issue.
Heck, I am not even saying they should allow people starting at higher levels. At the moment I don't really know and I see a lot of negativity. To me that says that its probably a bad idea and definitely needs careful work and balancing if they should decide to go that route.And if it would indeed mean that all of the people I like as players, writers, etc start leaving, well then it is absolutely a BAD idea.
I am just trying to find as many views as possible so I can get off the fence.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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