|
3 years ago ::
Feb 24, 2010 - 2:44PM
#11
|
- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
|
If you play with a group of random gamers at a convention, do you remember their characters from the past? How often do your realize IC whether or not that character has played in previous adventures? Can you remember if their war stories are made up or if they truly happened?
If you play with a group of close friends that like the same play-style, how often do you think they would change to completely new PCs? Would you want them to keep playing a PC even though they really hate it because that is the only way they can keep gaming with your group? Do you expect they will still rebuild/change their character even if they like it and the shared story?
Would letting people start PC's at higher levels truly mean a big increase in the number of people that don't know how to play their chars? If so, why? And why do we have people like that now, while they work their way through the levels? Do you think people don't already speed level (or hold back) their PCs to play with certain people?
It depends on the campaign in question.
In L5R (Heroes of Rokugan), you create a single PC and you play that PC. You find a person or two that create more than one PC (usually because they are that kind of person or because they haven't really liked their "primary"). You also see some people start to make a few PCs around their second or third year of play because they can no longer play rank 1 adventures. But, primarily, the experience is all about playing out the story for one PC.
Spycraft is the same way. You really just have one PC. The rules for creating secondary PCs are there just to help make tables for new players. DMs get XP they can apply, but it is really just to encourage play. Play numbers are/were low enough that there really couldn't be many issues from the rule. (If that were not the case there would have been huge issues).
In LG, for many/most, the experience of LG was in traversing the storyline (especially regional, unless you had a really poor region) with one PC. As time passed you accumulated more PCs, but your primary was THE primary. Later, as the primary outgrew the lower adventures, you might see that second PC develop enough identity to really start claiming another region (if you traveled) or a core arc, or even (especially in years 5 and beyond) an arc from the region of your primary PC.
In LFR, the initial offerings were very strange. On one hand, you had these very low story/setting initial adventures scattered all over the realms. On the other, it was the default campaign and we are all ready to play our one PC. Then you realize how quickly you level... you level out of a band before the next one is released... and there are so many low-level adventures plus the ability to replay that you end up with tons of PCs. Tons of PCs, low story, no regional identity, low RP... Now, LFR today is different than at the beginning, but the underpinnings still define and plague player behavior.
In LG I could absolutely tell you what most of the Northern Virginia crowd had played and when. I could tell you stories about the other PCs and what tables they played with. For any premiere mod I could remember which tables failed, which ones blew it away. I still remember some of it, but I certainly remembered it for several years. I recall the all-wizard table at an interactive and which one died. I recall the rogue in mod X that snuck in and did the cool thing. Etc., etc. I recall four stories about Lamont the wizard being disintegrated even though I was only present at two of them. There was a ton of shared memory.
In LFR, because of the structure of 4E and the campaign, most players barely know which PC they are playing with, let alone which mods they have played and with whom. It is a very disposable "in-the-moment" play. You have so little chance to be emotionally connected to the plot of any given adventure. You have no alignment rules really shaping behavior. You have no meta-orgs driving connections. You have very few connections to NPCs, places, regions. You have no notable allegiances. You don't have a guess as to where the story in any given region will go.
With no disrespect meant, Adventuring Companies like team Wootzor are a clear indication of this. They are known for playing hard and being loud, not for anything they do IC. Most AdCos aren't loud, and thus have no reason to be known. (And, really, what could the do IC?) In contrast, the adventuring companies in LG had the capacity to reach near-legendary levels. In Geoff the deeds of PFLOG, Boomkegs, Gryphons Wrath, etc. these were cemented into the campaign. What they did could actually become part of the campaign.
Even in the current LFR environment, very few of the players I play with would change out their PCs in a significant way. At level 1 or 2, probably. But I think most are wanting to play out a PC. You can easily make a new one. Those that want to can do so fairly easily, since the story isn't very PC-centric. There are enough play opportunities in our area that it isn't so hard for them to just start a new PC if the first doesn't work out. Also, because you end up with so many PCs (four being a big number to me), it is sort of expected that you will have some favorite and some not-so favorite PCs. And, the favorite status can shift. A crappy warlock can get an article in Dragon and suddenly be almost a striker and be fun. There are so many rules that it is fairly hard to be on the wrong path - you have to really build poorly.
Similarly, people that DM all the time have to understand the implication that they won't be leveling as often. This is the perfect reason for them to encourage others to DM. But, in the end, if you love DMing you DM. If you don't, you don't. Getting free leveling doesn't really solve the DM equation. It adds some incentive, but it also has many negatives. It is easy for DMs to only DM an adventure they want for their PC. (Sorry, I need item X, so I have to run this adventure on high...) It does result in players knowing their PCs less. Skipping a level isn't horrible, but combined with a large stable of PCs it does lessen how well a PC will be played - especially a complex one. When I haven't played one of my leaders in a while I play it less effectively, especially if I leveled since last playing... "wait what is that new power I have and what does it do?"
In the end, the rules shape the campaign. LFR is and has been conflicted. It wants to be disposable play so it is completely approachable. It wants to have more plot than even the Elturgard series had. It wants to have rich story and deeply involved and linked adventures, but also tons of regions and lots of different writing directors. It wants to be centralized, decentralized, and player empowered.
To me, D&D Encounters, published modules, Dungeon, and other stuff already provides disposable play where you can bring some PC of level X and just play. I want a living campaign. Many things can make a living campaign. But, what rings true to me is that the best aspects of a living campaign involve a shared story. The story is the central bit that everything else revolves around. That story is best when played with the same PC and in order. It isn't that you can't do it another way but it isn't as much fun.
If we really think DMs need to earn XP, then they should only get XP for low, regardless of tier, and they can only take more gold. They should earn their choice of story awards, but cannot earn any story award that is unique (earned by only one PC at the table). It prevents abuse. Similarly, retraining should be by core rules, and any non-core retraining should be once per calendar year once the PC has become third level.
But, mostly, the flagship RPGA campaign should be all about story that immerses. If that is LFR, it should try to make Elturgard (and better) happen on a regular basis. The number of regions should be shrunk. The writing directors should submit story arcs to a higher admin who works only on story and coordinates links and pacing and it should all ensure that you aren't lost and feeling like a mercenary (unless you want to be one).
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
|
|
|
|
3 years ago ::
Feb 24, 2010 - 2:46PM
#12
|
Date Joined:
Aug 19, 2007
|
what happens when your character hits level 5 and the slots look like this?
Slot 1 Lvl 1-4 Lvl 11-14
Slot 2 Lvl 1-4 Lvl 14-17
The glib answer is "Make a new level 1".
A serious answer follows.
While I certainly don't have universal experience, I have a hard time imagining a club that can support full gameday tables of P1 and P2 adventures not running more than two other tables. I know that my club is still waaaaay behind the max level curve (my level 13 is the highest in the club as far as I know), and yet we still pull off 6 tables per slot. Our lineups look more like this
slot 1 (two tables of each) Lvl1-4 Lvl 4-7 Lvl 7-10
Slot 2 (two tables of each) Lvl 1-4 Lvl 4-7 Lvl 11-14
Scheduling takes a higher level of care. We keep detailed records of adventures played, and we try to keep our fingers on the pulse of the club. For instance, after we finish the MINI arc, we're going to shift our focus to H2 (while still offering older H1 adventures that are still new to fresh members). Once this has gone for a while, we'll lower H2, focus more on H3, and ramp up the H1 again a bit (while still offering the occasional P1 and eventually P2).
Frankly, I expect that most of the P1 and P2 play in the area will be in semi-private games indepentent of our gamedays.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 2:54PM
#13
|
- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
|
The existing player base will either suck it up and keep playing or they will bring some of their friends into the campaign (at the same level their current characters are at). If you have one person from a home game that plays some LFR, he/she can invite one or two of the people at the home game to play with them for a few games at a higher level where its more fun for many.
Or they'll quit playing, or they'll give it a try and slowly stop playing over time. If a significant portion of the player base does either of those two things, then either the influx of new players will make up for it, or it won't. I'm not sure we really know.
Two thoughts. One, that it isn't just about the on/off switch of staying or quitting. It is also about the quality of the experience. When you are having a great time, you work hard to make it better, to DM, to recruit others, to man gamedays and cons, etc. When it is lame, you stop contributing. While I really like Spycraft, when there were some changes I didn't like it took the wind out of my sails. Even with the campaign asking me to help, I couldn't motivate myself to contribute.
Second, it is all about how much someone wants something. If you DM for group A but would like to be playing with this or another group, then you have to either convince people in A to DM or recruit a new group B. When I worked in Houston there was one LG group that had played every adventure. So, I recruited a new group. A month later I was playing again. Sure, I had to post far and wide, but I totally found that second group. Anyone can do that outside of really small towns. It does take work. I'm not sure that auto-leveling is worth the cost in other areas. I also think that many of the complaints come from DMs that are not yet seeing that the people they DM will make a second round of PCs. At one area store, for example, there were complaints by the judges that they never got to play. All the play was H1 and they never played. Then some people started to reach H2. But, the casual players had not. Fast forward and now that store runs several games almost every night at different tiers of play and there is a fair amount of sharing of DMing. Everyone wins. Auto-leveling the DM's PC would not have been as good a solution, as fun, driven as much business, etc.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
|
|
|
|
3 years ago ::
Feb 24, 2010 - 3:23PM
#14
|
|
|
This is pretty much reading tea leaves and making crap up, but so is the assumption that it's a done deal. 
Hah yeah but it is really fun to talk about, and people have some great ideas and points here so it makes for interesting reading. My gut instinct is against it (for similar reasons to E_B), but a few posters have made some good points on how this could help public play in some areas. I didn't see this right away, but after thinking about it I can think of some places where this would help out.
Anyway guessing which way LFR is going to go is more fun to me than guessing the Final Four or an NFL game.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 3:37PM
#15
|
|
|
Starting a new PC at higher level suck.  This was perfectly fine for Delve Nights were I can pour all my cheese into the bowl and have fun. They should just make pregens for H1, H2, H3 and P1 if that is the case.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 4:04PM
#16
|
Date Joined:
Dec 16, 2005
|
Starting a new PC at higher level suck. 
This was perfectly fine for Delve Nights were I can pour all my cheese into the bowl and have fun. They should just make pregens for H1, H2, H3 and P1 if that is the case.
If so, I predict hybrid gnome barbarian|wizards with MC: cleric and wisdom based paragon paths to be par for the course as far as P1 pregens go. I further predict that before anyone can chime in to say, "that's unplayable," there will be a chorus of "I'd totally play that character" posts.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 4:06PM
#17
|
Date Joined:
Aug 22, 2007
|
The change apparently under consideration is significantly more dramatic than any that were under consideration in LG.
Let's not overstate this.
One guy has a friend who heard from someone else that maybe there could be a potential change being considered.
I've heard urban legends with better sourcing.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 4:49PM
#18
|
Date Joined:
Jan 26, 2005
|
Starting a new PC at higher level suck. 
This was perfectly fine for Delve Nights were I can pour all my cheese into the bowl and have fun. They should just make pregens for H1, H2, H3 and P1 if that is the case.
If so, I predict hybrid gnome barbarian|wizards with MC: cleric and wisdom based paragon paths to be par for the course as far as P1 pregens go. I further predict that before anyone can chime in to say, "that's unplayable," there will be a chorus of "I'd totally play that character" posts.
Well...Str/Wis build, using Wizard for autodamage conjurations/zones, very good utilities, and powers that don't need to hit to have an effect, taking Warpriest...You could make a decent defender out of that.
|
|
|
|
3 years ago ::
Feb 24, 2010 - 8:30PM
#19
|
Date Joined:
Aug 22, 2007
|
This is pretty much reading tea leaves and making crap up, but so is the assumption that it's a done deal. 
Hah yeah but it is really fun to talk about, and people have some great ideas and points here so it makes for interesting reading. My gut instinct is against it (for similar reasons to E_B), but a few posters have made some good points on how this could help public play in some areas. I didn't see this right away, but after thinking about it I can think of some places where this would help out.
Anyway guessing which way LFR is going to go is more fun to me than guessing the Final Four or an NFL game.
Ha! Me too. And I am pretty convinced that something needs to be done about level band problems. I'm just not sure what...
|
|
|
|
3 years ago ::
Feb 24, 2010 - 8:38PM
#20
|
- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
|
Let's not overstate this.
One guy has a friend who heard from someone else that maybe there could be a potential change being considered.
I've heard urban legends with better sourcing.
This is pretty important to keep in mind.
I'd like to address the concerns about the CCG2.0 and it's tie to DDI sales, if I may.
It is my understanding that the LFR portion of the next CCG is being written by our beloved Globals at this point. While keeping WotC happy is certainly among their list of goals, I suspect it takes a far back seat to things like - keeping the LFR playerbase happy.
I can't prove it (I'm not a Global) but I suspect that our discussion here in this thread is likely to have more impact on the final decision than a desire to move WotC product/DDI subscriptions.
We're kinda playing in "our own treehouse" now, from all the indications I've received. WotC is still involved via Tulach, but our Admins run the LFR show now - Chris is now (ideally) just lending support from WotC and advising the Globals when asked - or so the picture stands in my head now.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
|
|
|