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3 years ago ::
Feb 24, 2010 - 1:45AM
#1
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Date Joined:
Aug 17, 2007
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In this thread you will find some debate about the rumor that CCG 2.0 will allow players to create characters for LFR play at any level. The thread itself seems to have devolved into tangentous debates, which in itself is fine, but I am left with some questions and things I really wonder about. So starting a new thread to see if I can get people to help me find answers and/or understand the various views. The possibility that players might create such higher level starting characters drew a lot of negative and some positive reactions. The posts provided some insight into peoples thoughts, but left me unsure of the negative impact and with some related questions: If you play with a group of random gamers at a convention, do you remember their characters from the past? How often do your recall if a character has played in previous adventures with yours? How much do you recall?
I personally play in a fairly small community and even there I cant manage to recall all the people I have shared adventures with. I can still manage quite a few, but even then recalling which of their PCs was involved is far from guaranteed. Remembering IC becomes even trickier. I find that often the IC memories dont come up at all because nobody is entirely sure of what happened. If you havent played with them before, can you somehow tell if their war stories are made up or if they truly happened? And does it really matter? I cant tell, and honestly, if the story is good and it works out to a fun table, I dont much care. Based on the above I have difficulty seeing why allowing PCs to start at higher level would make a big difference in random play situations. There is not all that much cohesion as is. When you sit down you go around the table to find out who plays what and go from there, how the PCs got to where they are rarely seems to matter. If you play with a group of close friends that like the same play-style, how often do you think they would change to completely new PCs? Do you expect they will still rebuild/change their character even if they like it and the shared story?
There are people I play with regularly. My PCs know their PCs and have shared enough adventures to have IC expectations in place. I would be very very surprised if all of sudden people started to bring in new or radically different PCs just because the rules say they can. Would you want them to keep playing a PC even though they really hate it because that is the only way they can keep gaming with your group? Would you replace a person in your group if their PC fell behind and can no longer play at the same tier as the rest? Do you think people don't already speed level (or hold back) their PCs to play with certain people? As I said, I would be surprised at major changes, but I would expect minor ones and I do not see any problems with those. I honestly think that on that small scale it is already happening. Would letting people start PC's at higher levels truly mean a big increase in the number of people that don't know how to play their chars? We already have people like that now. They may have worked their way through the levels, but they still don't know to play their PCs. We also have people that are natural munchk..err optimizers. I think they would know how to play their PCs at a high tactical level regardless of playing through the levels. All in all I do not see the problem with letting people start at higher levels. If I and my friends want to play as a cohesive group with shared experiences, we still can. We just gain some options to deal with possible problems. If other people want to play a different PC every adventure regardless of the tier, they can too. Would that really bother people? Is it a case where they have done less to get there? Is what other people do really all that important? I am really curious how other people feel about all this. Some people in the previous thread on this subject have already given me a lot to think about, but I am looking for more insight. There may be concerns I am currently blind to and enlightenment never hurts.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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3 years ago ::
Feb 24, 2010 - 10:12AM
#2
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Date Joined:
Aug 22, 2007
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I actually do try and keep track of who I've played with, with some success. I have a notebook. Color me a geek. For me it's a satisfaction issue. Reaching goals gives me definite pleasure. But if I know that the goal is self-imposed -- if I'm taking a trivial task and making it more difficult -- I lose interest really quickly. Once I dip into cheat guides, I usually get bored with video games, because I've removed all the challenge and it's not difficult any more. Leveling up an LFR PC creates very obvious goals. That's not the only thing I find enjoyable about LFR, but it's one of them. If there was no time investment, I'd find it less interesting and I'd lose one of my sources of pleasure with the campaign.
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3 years ago ::
Feb 24, 2010 - 10:37AM
#3
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Date Joined:
Aug 19, 2007
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If you play with a group of random gamers at a convention, do you remember their characters from the past? How often do your recall if a character has played in previous adventures with yours? How much do you recall?
At a big convention, I don't remember. At local events (say gamedays with 6 concurrent tables worth of players), I generally do (especially since I built a significant fraction of the new players' characters myself via pregens). This isn't a factor that concerns me, though.
If you havent played with them before, can you somehow tell if their war stories are made up or if they truly happened? And does it really matter?
Probably not. However, at this time I can assume that they aren't made up. With the other rules, I might assume they are made up. This isn't a factor that concerns me though.
If you play with a group of close friends that like the same play-style, how often do you think they would change to completely new PCs? Do you expect they will still rebuild/change their character even if they like it and the shared story?
I have some friends that would indeed change out PCs every couple of weeks. This isn't a factor that concerns me though.
Would you want them to keep playing a PC even though they really hate it because that is the only way they can keep gaming with your group? Would you replace a person in your group if their PC fell behind and can no longer play at the same tier as the rest? Do you think people don't already speed level (or hold back) their PCs to play with certain people?
Liberal retraining rules help with a lot of this. As do replaying rules. We wouldn't lose a person who fell behind, we'd make new characters and help them catch up (as we've done time and time again already). This isn't a factor that concerns me though.
Would letting people start PC's at higher levels truly mean a big increase in the number of people that don't know how to play their chars?
Yes. I know many people who can't play their characters that well already, even by level 7-8, with actual experience. I've played some pre-gen Classic-style games with these people, and it is more or less hopeless. The trouble is that the people who have the skills/knowledge/experience to play any PC they are handed without prep (such as me, he said modestly) are the people least likely to actually be doing so because they already have the PCs they want. This is the first one on the list that is a factor to me, but it isn't the major factor.
The real factor for me is the sense of accomplishment that comes with levelling up a character. Yeah, it's just a game of make-pretend, but it is no less serious than any other hobby. Call it sour grapes, or whatever term you want to apply to it, but I'm proud of my PCs and would feel cheated if someone sat down next to me and said "Oh, you have a level 13 barbarian? Me too! I just whipped him together this morning. Say, how does 'raging' in 4E work again?"
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3 years ago ::
Feb 24, 2010 - 11:34AM
#4
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I think much of this comes down to driving product sales, in particular D&D Insider sales.
If your starting at first level and working your way up, thats a considerable amount of content you can't use-and if you don't play consistently may never use. If your able to make a paragon tier character from day 1 the amount of Insider content you can use becomes significant and a purchase of insider (or move to a full year subscription) becomes much more attractive.
Now that Insider has been going for more than a year-without adding many more features-it needs a way to drive more players to it. This seems like a solid way to accomplish that by increasing its potential customer base.
The existing player base will either suck it up and keep playing or they will bring some of their friends into the campaign (at the same level their current characters are at). If you have one person from a home game that plays some LFR, he/she can invite one or two of the people at the home game to play with them for a few games at a higher level where its more fun for many.
There are a few problems with this rule-one problem I could see is the guy that plops down at the table with only level 4, 8, 10, 14 etc characters that is a "scene stealer" and ruins the fun for everyone else.
The decision to allow any level PC at character creation may have already been made though.
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3 years ago ::
Feb 24, 2010 - 11:43AM
#5
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Date Joined:
Aug 22, 2007
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The existing player base will either suck it up and keep playing or they will bring some of their friends into the campaign (at the same level their current characters are at). If you have one person from a home game that plays some LFR, he/she can invite one or two of the people at the home game to play with them for a few games at a higher level where its more fun for many.
Or they'll quit playing, or they'll give it a try and slowly stop playing over time. If a significant portion of the player base does either of those two things, then either the influx of new players will make up for it, or it won't. I'm not sure we really know.
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3 years ago ::
Feb 24, 2010 - 11:55AM
#6
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Or they'll quit playing, or they'll give it a try and slowly stop playing over time. If a significant portion of the player base does either of those two things, then either the influx of new players will make up for it, or it won't. I'm not sure we really know.
Fair enough, but people quit playing LG all the time-both DMs and players-and the campaign rolled forward. Most people are going to stick around and suck it up because they want to play with their friends or continue to support their game store etc.
They have been slowly eliminating lots of stuff-such as the player rewards (remember 8 pts for playing XE at Gencon?) and most people are sticking around. DM rewards? getting eliminated-I have a Dark Sun box next to my 12!! white owlbears. Con support looks like its on the way out as well-people keep sticking around. Campaign staff? Yeah, attrition really shows there, and we may lose a few more over the next 6 months.
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3 years ago ::
Feb 24, 2010 - 1:19PM
#7
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Date Joined:
Dec 16, 2005
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Or they'll quit playing, or they'll give it a try and slowly stop playing over time. If a significant portion of the player base does either of those two things, then either the influx of new players will make up for it, or it won't. I'm not sure we really know.
Fair enough, but people quit playing LG all the time-both DMs and players-and the campaign rolled forward. Most people are going to stick around and suck it up because they want to play with their friends or continue to support their game store etc.
The change apparently under consideration is significantly more dramatic than any that were under consideration in LG. Retraining, item replacement, item purchase, character tracking, etc are all changes that play at the periphery of the campaign. It is doing the same thing, but somewhat differently. Allowing the creation of any PC at any level (presumably with appropriate equipment) is a fundamental change in the campaign. At that point, while you could theoretically continue to treat it as an ongoing campaign, it isn't one anymore.
People quit playing LFR all the time too. The question is not whether people would quit given the elimination of the living campaign aspect of LFR, but rather whether enough people who would not otherwise have quit would quit or scale back their involvement to reduce the viability of the game. The assumption that we are a captive audience is both insulting, possibly incorrect, and is likely to lead to worse decisions than would be made without the assumption.
There are other ways that players could continue to play with their friends and support their local gamestore that do not involve LFR. A "home" game in the gamestore playing with WotC's non-LFR published adventures or Goodman Games adventures would accomplish both of those goals. For players who are not attached to the 4th edition system, there is also pathfinder society which at least in my area is already chipping away at LFR. (Now, by comparison, you could say that Living Arcanis was available as an alternative to LG back in the day but never stole LG's lunch in any of the big changes. That is true, but I think there are a number of important differences between the situations: First, whatever did change in LG, it remained a living campaign to the very end. The change apparently under consideration for LFR is more fundamental than any of the LG changes. Second, for all that it had going for it, Living Arcanis had some barriers to entry that Pathfinder Society does not have. First, it was much more heavily plotted than LG was and it was easy to be overwhelmed when you first played and to lose track of the plot if you played infrequently. (That does not appear to be the case in Pathfinder Society). Second, it was more distinct in its vision--Arcanis is less generic and less mass-market than Greyhawk was. (Again, I can't see much difference between Golarion and FR in this sense). Third, it introduced a vast number of new rules to the game system. While pathfinder society is not the same system as LFR, it does stay primarily within the core of the pathfinder system which will be familiar to many gamers--perhaps more familiar than 4e is if their experience with previous editions dominates their expectations. Finally, while I rather liked many of Paradigm concepts innovations and rules for Arcanis, their sense of balance was highly questionable and I fully expected half of the rules in any supplement to be unusuably bad and another 5-10% to be unbelievably broken. Paizo has done a better job than that with Pathfinder. In short, I think that LFR has more credible competition from Pathfinder Society than LG had from Living Arcanis, so it is not true that there is nowhere else to go.
For that matter, there is non-tabletop competition too. If organized tabletop play becomes unsatisfying, it would be trivially easy to spend the time I currently spend on LFR playing WoW, Eve, or any of the other MMORPGs.
Finally, the assumption that new players will magically appear to replace an exodus of old players is just that: an assumption. The D&D minis community lost a lot of players when they switched from 1.0 rules to 2.0 rules and the community crumbled in about a year. The game still survives as a community organized game, but when the core of commited players left there wasn't enough of a remaining community to attract new players. What was once a vibrant SF Bay area minis community disappeared almost entirely and that experience was apparently typical enough that WotC discontinued official support for the game. It is quite possible that a sudden mass exodus from the game could weaken local gaming communities to the point where even if after the changes it would really otherwise be more attractive to new players, those LFR communities no longer have the resources to attract or retain new members.
WotC would be hard pressed to do itself more of a disservice than to say, "who cares about our existing customers, they'll just suck it up and keep playing no matter what we do." History is littered with the corpses of companies who thought that way. The american auto industry, for instance, still hasn't recovered from coming to that conclusion around the 70s and even if any parts of it other than Ford survive, they will probably never recover their dominant position.
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3 years ago ::
Feb 24, 2010 - 1:32PM
#8
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Date Joined:
Jun 14, 2009
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You make a good point. WotC does need to keep in mind what will keep and grow it's playerbase. The question is - does that mean it should pander to the few who started playing from the beginning, or should it facilitate ways that more people can sit down and play?
New players are getting increasingly shut out of the picture. Even if you can get into some level 1-4 mods, what happens when your character hits level 5 and the slots look like this?
Slot 1 Lvl 1-4 Lvl 11-14
Slot 2 Lvl 1-4 Lvl 14-17
The organizer is trying to accommodate new players, but our hero in this situation has to suck it up and DM or make a new lvl 1-4 character. Or, more likely, find something else to go do.
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3 years ago ::
Feb 24, 2010 - 2:23PM
#9
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People quit playing LFR all the time too. The question is not whether people would quit given the elimination of the living campaign aspect of LFR, but rather whether enough people who would not otherwise have quit would quit or scale back their involvement to reduce the viability of the game. The assumption that we are a captive audience is both insulting, possibly incorrect, and is likely to lead to worse decisions than would be made without the assumption.
Well the fact is that someone feels attracting new customers is more valuable than losing old customers. If you can keep them both, great. If you have to choose one, you take the new customer. Your opinions are valid and certainly those situations have happened in the past, but there is probably some very nice person from Hasbro with an MBA in Marketing that feels differently than you do. They might be applying some ideas that worked for another Hasbro brand that may or may not work for D&D. There might have been a meeting to come up with ideas of how the RPGA can improve some aspect of revenue-and this was both the easiest to implement and the most reasonable.
Whether this is a good business decision or not we don't know. It looks like the RPGA will find out through direct experience.
Also, if it doesn't work out, can't you just change it back? You would probably lose a little, but it seems like the risk is worth the reward.
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3 years ago ::
Feb 24, 2010 - 2:36PM
#10
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Date Joined:
Aug 22, 2007
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Whether this is a good business decision or not we don't know. It looks like the RPGA will find out through direct experience.
Idle note: The D&D Encounters program makes a big deal about the fact that your Undermountain season characters can be ported into LFR once the season is done. If CCG 2.0 allows character creation at any level, that's not at all significant. This is pretty much reading tea leaves and making crap up, but so is the assumption that it's a done deal. 
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