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3 years ago ::
Mar 02, 2010 - 7:26AM
#151
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Date Joined:
Aug 24, 2007
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Maybe I am an anomaly, but I know which PC(s) of mine played in what adventure, and what roughly happened. I value story though, so that may be a motivator.
Me too, I keep a list of that.
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3 years ago ::
Mar 02, 2010 - 8:15AM
#152
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Date Joined:
May 27, 2009
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It should be extremely limited. Something to the effect of: You gain the ability to make a 4th level character when your primary characters reaches 11th level
Or something to that effect.
This pretty much defeats the stated purpose of creating higher level PCs. I'm very firmly on the the other side of this issue, but I'm pretty sure that my opposition's point is not to make even more lower level secondary PCs, but rather to give a hand up to new people's primary PCs.
I think Matt's concept is very salient and a good idea.
Yes, make a 4th level character, especially if this is a person's 8th character, which I know I'm at. We are then able to reduce the strain on the system, especially if there are no 1-4 tables already running.
This is a living campaign it can accomidate growth for both characters and players...for both old and new.
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3 years ago ::
Mar 02, 2010 - 2:17PM
#153
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Date Joined:
Apr 25, 2002
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I agree that all players are equal. Everyone here agrees that players are equal. We all agree with this statement, but then we go onto talk about ways to do things which make the player's unequal.
Players are not equal.
Examples: Players who don't bathe. Players who rules lawyer a significant portion of every table. Players who give Coordinators and/or DMs headaches. Players who don't contribute. Players who always seem to have had a horrible day. Players who don't know what their character is capable of doing. Players who step up to DM. Players who bring food, drinks, etc... to games and hand out to the rest of the table. Players who coordinate games for everyone else. Players who are prepared. Players who always seem to have a good time playing D&D and their tables as a whole always do too.
I don't know about you, but I find that the people I want to play with are the last 5, not the first 6. They're the people I'm going to invite to the games I coordinate.
Just so that we are clear, the co-ordinator should, to put it nicely, strongly push those players towards DM'ing so they can play their characters, instead of the coordinator asking for DM's and the players volunteering.
The coordinator should push everyone to DM equally when they're ready to DM. If everyone DMs a little, everyone gets to play a lot and no one feels left out. Coordinator stress levels go way down. Everyone shares the sacrifice equally. The disadvantage that new players have is that they're often not ready to DM. So they shouldn't have to do that initially, but that by no means they're not eventually getting asked to DM.
Players who think they don't have to DM are making everyone but themselves sacrifice more play time. They may not be deliberately doing this, but that's the net result. It isn't asking a lot to say to them, look, you need to contribute the group equally.
NETH4-1 Containing Shadow (co-author) Handbooks
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3 years ago ::
Mar 03, 2010 - 8:46AM
#154
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Date Joined:
Mar 29, 2001
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I don't think a huge change needs to be made.
Keep the writing bands as is, but relax the play restrictions.
Allow characters to play at any table that is within two levels of their character.
So, a 3rd level character would be able to play 1-4 Low, 1-4 High, and 4-7 Low.
Increases flexibility without having folks TOO far apart in level at the same table.
-np
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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3 years ago ::
Mar 03, 2010 - 8:51AM
#155
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Date Joined:
Aug 22, 2007
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I don't think a huge change needs to be made. Keep the writing bands as is, but relax the play restrictions. Allow characters to play at any table that is within two levels of their character. So, a 3rd level character would be able to play 1-4 Low, 1-4 High, and 4-7 Low. Increases flexibility without having folks TOO far apart in level at the same table.
That's kind of awesome.
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3 years ago ::
Mar 03, 2010 - 10:34AM
#156
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Keep the writing bands as is, but relax the play restrictions.
I agree that mods in general are easy enough that we could allow people to "play up" if they want and the rest of the group agrees. Say that the band restrictions are recommendations, not hard limits. I don't think you'd even have to worry about restricting it to playing "low". If a level 3 character wants to play a 4-7 on "high" let them. This way we could effectively broaden the range of mods without changing existing mods or the current overall level structure.
Of course there would always be the hardcore munchkin groups that want to play the 7-10 mod on high with only level 6 characters. As long as the DM doesn't softball it I don't see a problem.
The other restriction I could see would be to give anyone in the group "veto" powers - if they don't want a low level person joining the table, they shouldn't be forced to accept them. I think allowing anyone at a table is normally a good idea, but a character that is lower than the official tier could be a burden on the rest of the group. I would also limit it to 1 level below the recommended level band.
Allen.
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3 years ago ::
Mar 03, 2010 - 11:23AM
#157
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Date Joined:
Aug 22, 2007
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Allow characters to play at any table that is within two levels of their character.
Make sure that playing above your level isn't a shortcut to better rewards, and I wouldn't have a problem with that.
My suggestion would be to have the PC playing up receive the rewards given at high tier of a MyRealms of the level band he actually qualifies for (or less, should the group sufficiently fail the adventure).
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3 years ago ::
Mar 03, 2010 - 11:39AM
#158
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An option that occurs to me is to issue a DM reward card as a LFR Creation Card stating something along the lines of "This character can begin play as a level 4 character . This Character can not participate in any 1-4 Modules."
The intention is for DMs not to use it to generate their own characters but to give to new player when the situation arises. I am not sure about starting a new caharcter above 4 but The difference between 1 and 4 is an extra encounter power and a utility power. To me not that big a deal.
The other thing is that it gives those who DM and hence the ones that make lfr work the opportunity to say if this idea should be implemented.
Calimoakheart on RPGTableOnline
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3 years ago ::
Mar 03, 2010 - 11:58AM
#159
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Date Joined:
Aug 19, 2007
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Keep the writing bands as is, but relax the play restrictions.
But does this actually fix any problem, or merely postpone it?
People are seeing a problem now with 5 fixed level bands in play. Might wider bands not just delay the same problem from occuring until we have 7 (wider) level bands? 9?
Don't get me wrong, I haven't personally observed this problem. However, I'm not claiming that those who have are lying or wrong - just that it's not a problem for me. That said, I think that this particular solution would be a bandaid and not a fix.
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3 years ago ::
Mar 03, 2010 - 12:44PM
#160
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Date Joined:
May 27, 2009
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I 100% support you for excluding players at your private games and I think this is what you meant.
However...
For public RPGA events, you are not a public coordinator if you exclude people. The cardinal sin in the RPGA is for a person to show up to play at a Public RPGA event and they don't get to play at all.
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