Community

 
Jump Menu:
Post Reply
Page 5 of 13  •  Prev 1 ... 3 4 5 6 7 ... 13 Next
Switch to Forum Live View Weak Rules and Troublesome Players
3 years ago  ::  Feb 08, 2010 - 3:50PM #41
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103

Feb 8, 2010 -- 3:26PM, SYB wrote:


Spoiler: Show


Honestly, you aren't really helping the conversation and to be brutally honest, you seem to be a perfect example of the kind of player that spurred this thread.  Please stop throwing gas on the fire.

The social contract exists for a reason.  If you refuse to accept it, then don't be surprised if you are eventually penalized for that.  Based on what I have seen of your comments here and on other threads, I would never willingly DM for you in a private game and in a public game, I would push you to the end of the queue, assuming it was in my power.  Only at a convention could I ever imagine DMing for you and if your power gaming approach seemed to be making the game less enjoyable for other players, I wouldn't think twice about invoking the "don't be a jerk" clause of the CCG.


-SYB




Dude, chill out. Don't take most of my post seriously. I know some of the posters IRL and I'm just having fun antagonizing them.


On topic:

If this happened in game, then I would agree that his ruling on the subject is fine.

This actually occured outside of a game where both parties, after seeking confirmation on their points in the matter, could be correct or incorrect in their interpretation of the item in question. In the case of the player and his item being incorrectly interpreted, the player has to suck it up and find better cheese (lol). If the DM was incorrect in the matter, then suck it up.

In the case of Ferol_Debtor's point, the player was wrong and his ruling was correct.


Referring to his lack of enjoyment when DMing with munchkins, that's what you get when you're playing with munchkins. If ALL of your players are munchkins, you have a problem and a big decision you have to make if you still wish to participate with them. If it's only 1 or 2 players, then the problem is still not easily solved. You can ask them not to play, but then you also subject another DM to the same problem when both of you are players.

In my local circle of players, almost all but a select few are power games. One could be considered a munchkin but that's really pushing it. Everyone has their cheese. Most of us usually see someone else play a character or use an item and think, "Hey, that's a pretty cool item. I want it!" We all police each other and if something sounds fishy, we get some words in, get a DM ruling and be on our merry way with bashing monsters. We all respect each other as players and DMs in our community.

What I think Ferol_Debtor's group of players lack is that same sense of community and respect toward each other as players/DMs. That is the basis for D&D in essence. To remedy this, maybe one day he should sit down with his regular gamers and have a pow-wow about the subject. He could just say, "Look, you can bring your gouda, but don't be a munchkin." or something along those lines. Or he could get a ruling from a group of DMs, even better if his circle of players are also DMs, to get their opinions and get a better ruling on something. That way everyone has a say and not be it a conversation between one player and a DM in a car heading home.

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 3:56PM #42
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Feb 8, 2010 -- 3:32PM, SYB wrote:

And, whether public or private, I have strict table policies prohibiting electronic devices at my tables.  Also, I require full documentation for any rule being used (exceptions for PHB and PHB II rules) and will not accept illegal PDFs as documentation.


Considering that the Character Builder and Compendium are legal rules sources in LFR, on par with the books, it's fairly trivial to provide proper documentation.

While you can simply arbitrarily deny their use or refuse to accept the validity of CB printouts, at that point you might as well just come right out and declare what rules options you will and won't allow at your table, rather than keeping up a farce that you're playing by the rules.

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 4:32PM #43
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

Feb 8, 2010 -- 2:55PM, Drezden wrote:

Nice try.  The better analogy would be a car dealership with a multitude of 3 different cars: Honda Civics, Toyota Camrys and Ford Focuses.  The manager asks his deliveryman to drive parts to 2 different stores and says:  "You can't use the same car to do both deliveries - you need to pick 2 different cars."  The deliveryman loves Civics and uses Civic A for 1 job and Civic B (which is same color, year, etc.) for the 2nd job.




Why is the manager saying this to him? The unsaid assumption is that the deliveryman is not to put too many miles on any one specific car. Without that unsaid assumption, the deliveryman is being given an ambiguous assignment and he should not be picking two Civics without asking first. If his manager was busy and told him to not bother him about it, he should pick two different makes of cars, not two Civics.

In other words, because the deliveryman knows the actual intent of the manager, he's overruling what the sentence is actually telling him to do...

Feb 8, 2010 -- 2:55PM, Drezden wrote:

I think you are merely arguing what would be reasonable for a DM to rule, not how you actually would rule.




That's how I'd actually rule. They repeatedly say that Daily powers are so amazing that they can only be used once a day. Without a callout about magic items being different, I'm still not sure why someone would assume otherwise. Other than again, that's how it was done in 3.5.

It has yet to come up, but almost no one I know deliberately takes multiple items of the same kind. Almost as if they realize that's the intent for some reason...

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 4:41PM #44
Drezden
Date Joined: Mar 6, 2003
Posts: 752

Feb 8, 2010 -- 4:32PM, Mommy_was_an_Orc wrote:


That's how I'd actually rule. They repeatedly say that Daily powers are so amazing that they can only be used once a day. Without a callout about magic items being different, I'm still not sure why someone would assume otherwise. Other than again, that's how it was done in 3.5.

It has yet to come up, but almost no one I know deliberately takes multiple items of the same kind. Almost as if they realize that's the intent for some reason...



I don't take multiples of the same items just because it feels too cheesy for me.  I like to optimize, but don't want to be too cheesy.  But the item that is currently tempting me (in a high paragon home campaign) to change this policy is the Diamond Cincture -- which even you agree multiple of could be used.  So, for me it has nothing to do with the legality of using multiple copies of the same items (which I firmly believe 100% that you can) and more to do with just not wanting to be that cheesy.

Daren

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 4:51PM #45
SYB
  • Conversation Stopper
Date Joined: May 19, 2004
Posts: 1,561

Feb 8, 2010 -- 3:56PM, bgibbons wrote:

Feb 8, 2010 -- 3:32PM, SYB wrote:

And, whether public or private, I have strict table policies prohibiting electronic devices at my tables.  Also, I require full documentation for any rule being used (exceptions for PHB and PHB II rules) and will not accept illegal PDFs as documentation.


Considering that the Character Builder and Compendium are legal rules sources in LFR, on par with the books, it's fairly trivial to provide proper documentation.

While you can simply arbitrarily deny their use or refuse to accept the validity of CB printouts, at that point you might as well just come right out and declare what rules options you will and won't allow at your table, rather than keeping up a farce that you're playing by the rules.




I didn't say I won't accept those sources.  I said, from my experience, more often than not, power gamers "forget" to print out legitimate documentation.  Or, in some cases, I have seen a CB printout that lists a power name without a description of the power.  No description and I certainly do not have to accept the claimed use rules for the power.

I also said I won't accept illegal PDFs.  If you want to use a rule from Primal Power, bring Primal Power, not a printed page from a PDF you found on the web.  Since I know there is no legal PDF, I have no way to confirm whether it is a forgery or not.

Simple rule: Require legitimate documentation.

It goes a long way to preventing both cheese and arguments.

-SYB

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 5:54PM #46
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

Feb 8, 2010 -- 4:41PM, Drezden wrote:

I don't take multiples of the same items just because it feels too cheesy for me.  I like to optimize, but don't want to be too cheesy.  But the item that is currently tempting me (in a high paragon home campaign) to change this policy is the Diamond Cincture -- which even you agree multiple of could be used.  So, for me it has nothing to do with the legality of using multiple copies of the same items (which I firmly believe 100% that you can) and more to do with just not wanting to be that cheesy.

Daren




Heh. Daren - I know for a fact that you had no problems carting around dozens of pearls of power in 3.5. You're looking at an item(Diamond Cincture) which would be 'legal' by my interpretation of the rules and thinking it might be okay. But you don't think it would be okay to change it for other items which would be 'illegal' by my interpretation of the rules.

Given you're not the only player who decided to do this for roughly the same reasons - i.e. perfectly fine with it in 3.5, not fine with it in 4e, having a hard time deciding what to do about Diamond Cincture, I'd suggest there's more than a little something to my view of the rules.

Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 6:10PM #47
Drezden
Date Joined: Mar 6, 2003
Posts: 752

Feb 8, 2010 -- 5:54PM, Mommy_was_an_Orc wrote:


Heh. Daren - I know for a fact that you had no problems carting around dozens of pearls of power in 3.5. You're looking at an item(Diamond Cincture) which would be 'legal' by my interpretation of the rules and thinking it might be okay. But you don't think it would be okay to change it for other items which would be 'illegal' by my interpretation of the rules.

Given you're not the only player who decided to do this for roughly the same reasons - i.e. perfectly fine with it in 3.5, not fine with it in 4e, having a hard time deciding what to do about Diamond Cincture, I'd suggest there's more than a little something to my view of the rules.



3.5 was a different game -- what prepared spellcaster didn't have boatloads of pearls of power.  The limitation on Daily Item uses is a big balancing factor in 4.0 -- even if an item is good, is it really that good that its worth using all of your uses on?  Further, healing surges are important too -- I wouldn't want to burn more than 1 a day for multiple Salves.  The Cincture is the most tempting becuase it costs nothing other than 5,000 gp.  Which - as you pointed out - becomes trivial in mid-upper Paragon.

But it has nothing to do with your wacky interpretation of the Rules.  I'm sure if I played a Warden with 14 healing surges I would be a little more tempted to abuse Salves. 

BTW - I am glad to see that even though we have switched from 3.5 to 4.0 you and I still almost always end up on opposite sides of the argument. 

Daren


Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 10:11PM #48
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736

Feb 8, 2010 -- 3:32PM, SYB wrote:

In a lot of ways, as much as I am interested in this thread, it has little application to me.  I have, so far, only run private games.  And, whether public or private, I have strict table policies prohibiting electronic devices at my tables.  Also, I require full documentation for any rule being used (exceptions for PHB and PHB II rules) and will not accept illegal PDFs as documentation.

Given that the majority of "problem players" grab things from sources without actually making sure they have official documentation with them, I rarely have to deal with the really cheesy stuff.

I would recommend at least some portion of my policy (the electronic device policy is a little too Luddite for some) in order to cut back on annoying power gaming.

-SYB




In a public game, you'd be bound by the requirements of the venue. Most generally allow electronic aids.

Even in a private game, you are bound by the campaign rules. Which lists the electronic Rules Compendium as a valid legal player resource.

(I'd use the additional arguement that players in LFR technically are not required by the campaign rules to bring documentation at all, but I disagree with it.)

Personally, I have and use every legal 4E PDF that was available via RPGNow. For the more current stuff I use the rules compendium and character builder. I have a netbook I use for them, because I attend mostly conventions, and am unwilling to subject my bad back to a massive load of hardcover books. Since I am paying WotC a monthly charge for the privlege of using these resources, you might see why I'd get cheesed off at arriving at a game table and being told my stuff's no good. Especially if I've had to pay hotel, airfare, and convention attendance fees to be there.

Ever had the overweight luggage charge at the airport because you were packing so many books? I have. Never again.



-karma

LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
Quick Reply
Cancel
3 years ago  ::  Feb 08, 2010 - 10:39PM #49
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657

Feb 8, 2010 -- 4:51PM, SYB wrote:

If you want to use a rule from Primal Power, bring Primal Power, not a printed page from a PDF you found on the web. 




LOL

I haven't brought a single book to the table (either as player or DM) in over a year.

Quick Reply
Cancel
3 years ago  ::  Feb 09, 2010 - 7:43AM #50
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Feb 8, 2010 -- 10:39PM, amysrevenge wrote:

[snipped]


Hey, now, properly attribute those quotes.  If it's an accurate reflection of what's actually in the book, players can have it scribbled on the back of a napkin for all I care.

And since the only book I bother lugging around with me is the PH, I'd be quite a hypocrite if I disallowed someone else from using an ability because they didn't have the book at hand.  Sure, if I honestly do not know how something works, and the player doesn't have a source for me to look at it, that's one thing, but playing a "You don't actually have a copy of Dragon 381 with you?  Well, guess your Dice of Auspicious Fortune don't work." game is just a way to exclude content you don't like while pretending to be following the rules.

My personal experience is that a player with their character sheet scrawled on a piece of notebook paper is more likely not a power gamer, so I would tend to think that a "Can't prove what your power/feat does, can't use it" rule would likely impact casual players far more than power gamers.

Quick Reply
Cancel
Page 5 of 13  •  Prev 1 ... 3 4 5 6 7 ... 13 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing